DLCR: Simic Keyrune

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Todays final GTC card to rate is...

Simic Keyrune


5.0: First pick no matter what.  I will always play this card.
4.5: Splashable and first pick worthy.
4.0: First pick pack 1.
3.5: Early pick though not always a first pick.
3.0: Solid early/mid pick.
2.5: Solid pick in color.
2.0: Should generally make the deck if in this color.
1.5: Decent filler.
1.0: 23rd card if you have to.
0.5: This card will sometimes be sideboarded in.
0.0: I will never put this card into my deck (main deck or after sideboarding).

This is probably my least favorite keyrune.  I've honestly never really turned this one into a creature where all of the others one's I have for various reasons.


This doesn't go in a straight simic deck, as far as I can tell, as it doesn't come down as a creature, and you don't want to ramp into fat so much as make your early drops fat.
I'll agree with 2.0
Okay I'll put a number. This is a 1.0 for straight simic, possibly higher for other decks using it for splash.
hexproof vanilla that doesn't evolve others, and doesn't have evasion/trample for splashy goodness. bad 

A soft 2.0.

It can eat bears and I like that.  It ramps, and I like that too.  It uses a turn 3's mana to come out; I don't like that.  It doesn't trigger evolve as a 2/3 should, and I don't like that either.
1. I don't  want this in any Simic draft deck though I could see it making the cut in the deck which likes Verdant Havens.
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