Build at level 11:
===== Created Using Wizards of the Coast D&D Character Builder ======
Half-Elf, Fighter (Knight), Stalwart Knight
Knight Option: Shield Finesse
Knight Weapon Specialization Option: Bladed Step
Eldritch Strike Option: Eldritch Strike Constitution
Half-Elf Power Selection Option: Dilettante
Recent Life - Mercenary Work (+2 to Endurance)
FINAL ABILITY SCORES
STR 12, CON 23, DEX 11, INT 9, WIS 11, CHA 19
STARTING ABILITY SCORES
STR 11, CON 18, DEX 10, INT 8, WIS 10, CHA 14
AC: 28 Fort: 27 Ref: 21 Will: 23
HP: 98 Surges: 15 Surge Value: 24
Diplomacy +16, Endurance +16, Intimidate +16
Acrobatics +3, Arcana +4, Athletics +4, Bluff +9, Dungeoneering +5, Heal +5, History +4, Insight +7, Nature +5, Perception +5, Religion +4, Stealth +3, Streetwise +11, Thievery +3
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Mercenary Attack: Takedown Strike
Fighter Attack: Battle Guardian
Multiple Class Utility: Defender Aura
Fighter Utility: Defend the Line
Fighter Utility: Cleaving Assault
Multiple Class Attack: Power Strike
Fighter Utility: Poised Assault
Warlock's Curse Power: Warlock's Curse
Warlock Attack 1: Eldritch Strike
Fighter Utility 2: Glowering Threat
Fighter Utility 6: Dauntless Endurance
Fighter Utility 8: Shield Block
Warlock Utility 10: Ethereal Sidestep
Level 1: Heavy Blade Expertise
Level 2: World Serpent's Grasp
Level 4: Improved Defenses
Level 6: Student of Malediction
Level 8: White Lotus Riposte
Level 10: Acolyte Power
Level 11: Versatile Master
Battle Standard of the Hungry Blade
Rubicant Blade Longsword +2 x1
Cloak of Translocation +2 x1
Veteran's Plate Armor +2 x1
Bracers of Mighty Striking (heroic tier) x1
Heavy Shield x1
====== End ======
Primary item making this a "black hole":
Battle Standard of the Hungry BladeLevel 9 Uncommon
This black pennant bears the symbol of the hungry blade: an axe head with a toothy maw that resembles the silhouette of a dragon's head.
Wondrous Item 4,200 gp
Power (Zone) Encounter (Standard Action)
When you plant this battle standard in your space or an adjacent square, it creates a zone in a close burst 3. Enemies within the zone when it is created or within the zone at the start of your turn are pulled 2 squares toward the battle standard and slowed until the start of your next turn.
The zone lasts until the end of the encounter or until the battle standard is removed from the ground. Any character in or adjacent to the battle standard's square can remove it from the ground as a standard action. If an enemy attempts to remove the standard, it provokes opportunity attacks from you and your allies.
Published in Dragon Magazine 381, page(s) 97.
Why Multiclass Warlock?:
This opens up large defense boosts (and combat advantage) against adjacent enemies due to invisibility. Assuming I understand the rules correctly… You can change ethereal stride into a 2 square teleport to leave your current square and then return to it invisible to enemies adjacent to that square. Teleporting also provides a defense buff from the cloak of translocation.
This also gets the “White lotus Master Riposte” combo going as eldritch strike will be your primary melee basic attack and your defender aura doesn’t actually mark.
Cleaving Assault – Might be worthwhile for mining clearing or if you are constantly getting off turn attacks (The Battle standard provides slowing if needed)
Defend the Line- The default slowing stance.
First Turn Actions: (activate and sustain a stance before battle if possible)
Minor – Activate Defender Aura
Move- Move into Burst 3 of multiple enemies
Standard: Drop the battle standard (in your same square). Enemies within burst 3 are pulled 2 and slowed. This effect repeats itself at the start of every one of your turns until it is removed from the ground:
Use Ethereal stride to teleport, ending each move in the same square as the flag.
The catch 22:
1) Attack the fighter: The fighter will likely be invisible. If he recently attacked that enemy, the enemy will take damage due to white lotus riposte (White lotus master riposte comes into play later in paragon)
2) Attempts to move away: Provokes a eldritch strike melee basic (+ Stance effect)
3) Attacks an ally but not the fighter: Provokes a eldritch strike melee basic (+ Stance effect)
4) Attempts to grab the flag: Provokes a eldritch strike melee basic (+ Stance effect) and the enemy can be slid one square away preventing a success at claiming the flag.
Eldritch Strike Melee Basic
Hit: Target is slid one square. White lotus riposte discourages attacking the fighter later. Target can be slowed with defend the line (if already not under the effect of the battle standard) Target is knocked prone:
How this is a black hole:
The battle standard causes all enemies within 3 squares to be pulled 2 squares. In order to escape the effect they would need to move 3 squares. Unfortunately the standard also causes the enemy to be slowed (Speed = 2). Leaving would then normally require additional move actions (or a charge). However, The knights punishments would cause them to be proned and slid one square back towards the knight.
Normal E-defender problems with teleports and forced movement. Don’t see the way around this.