I apologize for roleplayng penalties.... in a RPG

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A valuable lesson for 5e.

 
President of the OTTer Research Council on the Universe
Howdy folks,


I have moved this thread to Community Business as it was off-topic where it was originally posted.

Thanks.   

All around helpful simian

Can it go to 5e general discussion? I thought this is where I posted it. At least this is where I wanted to post it.
President of the OTTer Research Council on the Universe
It has nothing to do with 5e.  That's why Crazy_Monkey moved it.
It has nothing to do with 5e.  That's why Crazy_Monkey moved it.


It's a lesson for 5e's design. RP penalities are ok, cause it's a RPG, ya know.
President of the OTTer Research Council on the Universe
It has nothing to do with 5e.  That's why Crazy_Monkey moved it.


It's a lesson for 5e's design. RP penalities are ok, cause it's a RPG, ya know.


"cause it's a RPG" is insufficient justification for Next General Discussion, but perfect justification for RPGs General Discussion.  Everything about RPG is a potential lesson for Next Design. That doesn't mean everything abotu RPGs is on topic for that forum.
But this is, since RP penalties seem to a very important part of the discussion when it comes to 5e. Lawful monk anyone?

It's thought provoking to have a designer (a good one at that), say that RP penalities are a good thing, even if it makes people cry instead of trying to please everyone, cause D&D is a RPG after all.  
President of the OTTer Research Council on the Universe
But this is, since RP penalties seem to a very important part of the discussion when it comes to 5e. Lawful monk anyone?

It's thought provoking to have a designer (a good one at that), say that RP penalities are a good thing, even if it makes people cry instead of trying to please everyone, cause D&D is a RPG after all.  

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Marketing and design are two different things. For instance the snuggy was designed for people in wheel chairs and marketed to people that are too incompetent to operate a blanket.
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Why? Everyone knows that D&D has been nothing more than a tabletop MMO for years. *shrug*
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56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
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