need help with halfling sorcerer lvl 4 to 10

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Hi


I just started playing D&D 3.5 and I'm a halfling sorerer (started at level 4). My DM will allow everything that is in the official books. Since we go trough the levels really slowly I only need to know what to pick until about level 10 (if we ever reach that).

Could you guys please help me with spells and feats? I'd like to be able to handle mtyself in almost every situation and also deal damage.


I was thinking about these options (have done a little research):


1: grease, magic missle, charm person, true strike, true casting, orb of sound/acid/force? (lesser), shocking grasp (for occcular spell perhaps?)    

2: Scorching ray, glitterdust, invisibility (on a scroll?), alter self, dimension hop

3: fire ball, stinking cloud, combust (for occular spell?), alter fortune

4: celerity, primal senses, black tentacles, polymorph, greater invisibility

feat: improved initiative, occual spell, still spell, silent spell 



What do you guys think I should do? 
 
You should get a way to become immune to the effect from celerity would be a start, even if its just a couple times a day from the third eye (which has a name that is currently eluding me)
It's probably the Third Eye: Clarity or -Freedom.
For spells & feats, look up the Nuker & Mailman for both, also the list of "Spells that fvcking kill people". And I think there's a list of must-have utility spells also, but the name escapes me at the moment.
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice "My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan This user has been banned from you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
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56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
I believe there was another sorcerer post about a week ago that had hotlinks to multiple pages
I believe there was another sorcerer post about a week ago that had hotlinks to multiple pages
I believe there was another sorcerer post about a week ago that had hotlinks to multiple pages of spells and feats. Also if I recall correctly it had links to suggested items too
I can only assume Frost Fire is posting from a phone, which is notoriously bad for working with edits or links.

Still, yes, there was such a thread, and the links in question started here. It's in the context of feats, not spells, but several spell suggestions came anyway. These included links to the Mailman (the other build mentioned, the Nuker, is in my signature) and the list of spells that don't suck. Incidentally, that thread will also discuss sorcerer feat selections, and it looks like you could use them too (since Still and Silent Spell suck).

Remember to use wands and staves and runestaves to expand your options - not every spell you cast has to be a spell known.

Weekly Optimization Series

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These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

[RT] Captain Charisma: All she wants to do is dance (Hybrid (melee/support), SAD, Theme (criticals), Theme (flex-style))

[TS] Assassin's Speed: A blade in the crowd (Melee (technical), iaijutsu, SAD, theme (Assassin's Creed), tutorial)

[RT] Something for Everyone: A.K.A. The Last Sorcerer RT Will Ever Build (Caster, Damage, Trapscout, Takedowns)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.

 

5e Eberron homebrew rules | Discussion: 5e Artificer

Thanks all for the replies
As for items, third eye of clarity seems great, and I'd like a flying broom.


I've got the following now:
(Do you guys have any specific recommendation on changing spells or feats? And what spells should I get with wands or scrolls?)


4: improved initiative, occular spell
grease
orb of acid, lesser
nerveskitter


scorching ray



5:
grease
orb of acid, lesser
nerveskitter
shocking grasp


scorching ray
glitterdust



6: + empower
grease
orb of acid, lesser
nerveskitter
shocking grasp


scorching ray
glitterdust


fireball


7:
grease
orb of acid, lesser
nerveskitter
shocking grasp
true stike


scorching ray
glitterdust


fireball


8:
grease
orb of acid, lesser
nerveskitter
shocking grasp
true stike


scorching ray
glitterdust


fireball


celerity


9: + invisible spell
grease
orb of acid, lesser
nerveskitter
shocking grasp
true stike


scorching ray
glitterdust
rope trick


fireball
stinking cloud


celerity
greater invisibility


10
grease
orb of acid, lesser
nerveskitter
shocking grasp
true stike


scorching ray
glitterdust
rope trick


fireball
stinking cloud


celerity
greater invisibility


teleport

Shivering Touch from Frostburn. What do your numbers mean? And why is Orb of Force in every spell list?
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice "My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan This user has been banned from you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
User Quotes
56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
Some simple wand choices that I like is web, grease, knock, and depending on the dm alarm can be a godsend. Also a wand of invisibility. Good spells for wands are candidates that you use generally outside of combat to increase your utility and solve problems
Draco, I believe the numbers are his levels and the spells are the ones that he's going to have access to each day.  I might be mistaken, though...
Step 1: Understand the advantages of sorcerers. This is their superior Spells per Day and ability to spontaneously apply metamagic.

Step 2: Understand the disadvantages of sorcerers. This is their limited spells known, lack of class abilities, and inability to quicken spells.

Step 3: Minimize those disadvantages. Expand spells known through any means necessary, don't take spells that you can't metamagic or can regularly access through wands or similar. Take a prestige class as soon as you can, and never look back. Metamagic specialist (PHBII) alternate class feature lets you cast metamagic spells at normal speed 3+Int times per day for the cost of your familiar (which won't progress in a prestige class anyway).

Step 4: Use the advantages. This means that unlike a Wizard, you can be much more fast and loose with your spells without worrying as much about wearing out for later encounters. This also means picking up a metamagic feat, or 3, which can prove useful as you can use them whenever you need them.


With this list, the questions come up (as they always do) "What are the other players playing?" and "Are there any prestige classes you're looking to enter?" This can be important, for example a UMD Rogue can help with wand use or a summoner cleric might enjoy more battlefield control for their monsters to let loose. Additionally, feats and spells for qualifying for prestige classes may lock in choices you might not otherwise take.

Finally, as with most feat starved builds there is the question "Are they allowing flaws?" (flaws are presented in Unearthd Arcana page 91), as this would allow you to pick up more metamagic and/or more easily qualify for a prestige class.
Step 3: Minimize those disadvantages. Expand spells known through any means necessary, don't take spells that you can't metamagic or can regularly access through wands or similar. Take a prestige class as soon as you can, and never look back. Metamagic specialist (PHBII) alternate class feature lets you cast metamagic spells at normal speed 3+Int times per day for the cost of your familiar (which won't progress in a prestige class anyway).


I agree with most of the advice but a familiar does still "advance" even if you aren't taking levels in Sorcerer or Wizard.  Sure there is a feat that can let other classes count but many of a familiars basic stats come from your character and not just your levels in Wizard or Sorcerer.  While they may use the same line for their extra special abilities there can be a world of difference between two familiar of the same type owned by someone with just one level in Wizard.
 
Draco, I believe the numbers are his levels and the spells are the ones that he's going to have access to each day.  I might be mistaken, though...




Yes. Sorry, I thought it was clear. 
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