There's been much discussion on the merits of proportional healing, and suffice to say I'm very much in favor. But rather than present a binary choice of 4E or the highway, let's think of some ways it could be applied to D&D Next.
- The number of surges per day of 4E need not be tracked (unless we think that's important for some reason). The amount of healing per day can be limited by healing resources, which can vary from game to game per taste just like it is now.
- 1/4 of HP total (the 4E surge value) is a very useful number to reference, and would be appropriate for magical healing.
- Another easy proportion of HP to reference would be 1/10 of total HP. You could even say to round down, so that we need only drop the first digit to see how many HP are restored.
- 1/10th of HP might be a useful number for natural healing, use of the Heal skill, or self-motivation in combat.
Might this be useful? Any other thoughts?