My group just got done playing through our 2nd playtest. We played using almost all the packet rules, the only exception was a change we made to MDD in an attempt to make them less powerful.
The new skill system is much more fun to play with. More dice to roll is always a good thing. Also makes DCs attainable for all involved but still makes the actions difficult (without making them unreachable by untrained party members)
Unlimited Cantrips make casters at low level and during low priority encounters more useable and engaged.
Background makes for easy roll play emersion for newer players.
Advantage / Disadvantage are fun to use and plead your case to obtain!
Broke ass Barbarians! Tons of damage compared to their encounters at low level.
Advantage /Disadvantage for attacks are weird to grasp at times. Just rolling two dice on a single attack almost feels like cheating. “I am not making two attacks, I shouldn’t get two dice. It doesn’t make sense.” Was a common thought at our table.
This con may be our grasp of the rules, but spell casting damage doesn’t state any |plus (+)| damage from stats anywhere on most spells. IE Cantrips just dealing flat 1d0 instead of dealing 1d10(+INT). Most damaging spells seemed to follow this guideline. But it’s very possible we just missed something in our play packets.
Need access to training more than 4 skills in our opinion.
No Gnomes apart of the core. Give me my min-eez!
All in all, we had a lot of fun and will be testing more in the future. Looking forward to more classes and races!