Ability Score: +2 Dexterity; and +2 Wisdom, or +2 Charisma.
Languages: Common, Elven
Skill Bonuses: +2 Acrobatics, +2 Bluff
Feral Hunter: You get a +1 bonus to attack rolls against creatures smaller than you.
Whisper's Secret: When you become bloodied for the first time in an encounter shift 1 square as a free action. You get a +1 bonus to speed and a +2 bonus to Reflex until the end of your next turn.
Catlike Reflexes: You have the Catlike Reflexes power.
With lightning fast reflexes and precision you lash out with your claws at all of those around you.
Encounter ♦ Keywords
Minor Action Melee 1
Targets: One, two, or three enemies.
Attack: Dexterity, Charisma, or Wisdom +3 (6 at 11th level, 9 at 21st level) vs. AC
Hit: 1d6 damage and ongoing 5 damage (save ends). 11th level: 2d6 damage, ongoing 10 damage (save ends), 21st level: 3d6 damage, ongoing 15 damage (save ends)
They don't give no hoots.
Ability Score: +2 Wisdom; and +2 Dexterity, or +2 Intelligence
Languages: Common, Avian
Skill Bonuses: +2 Stealth, +2 Perception.
Fleet of Feather: When you are subject to forced movmeent you get a +1 bonus to damage rolls until the end of your next turn.
Sharp Eyes You gain a +2 bonus to Passive Perception and Passive Insight.
Whisper's Secret: You can always target your opponents Reflex as long as you are using a Katar to make the attack. You are automatically proficient with the Katar.
Owl's Flight: You have the Owl's Flight racial power.
Free * Personal
Effect: You gain a flight speed equal to your speed until the end of your next turn.