Do you have a favourite card mix by type?

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I try to always have 24 land (I don't have any fancy stuff so I need the recommended 40%), 20-24 creatures and 12-16 instants/sorcs/enchantments depending on what my deck build is.  If you lean heavily one way or the other what do you do to keep youself alive until your kill cards can be played? 
Every deck is a little bit different just because the range of possibilities within the Magic cards that exist is so large.

Basic rules of thumb might work well for new players just to get them started, but I find that in the long run those same rules tend to lock players into certain ways of playing the game and really hurt their ability to develop as a deckbuilder.

I've heard various rules that newer players come up with based on types, but none of them make any sense beyond a beginner deck.  Creatures, instants, and enchantments are all spells.  There isnt a point to differentiating them by type this way.

There is just as much variance within each of those categories as there is between them.  There are enchantments that act functionally more like creatures than they do enchantments and creatures that act more like instants than they do creatures.

Basic rules for land ratios are a little more reasonable, but only if you are just using basic lands.  The plethora of available non-basic lands and mana producing non-lands just shatter these generalized rules entirely.

Current decks
Comments or suggestions are always welcome

Modern
nothing at the moment

Depends on the deck ofc. But my decks are always creature-heavy. For me, a deck with 16-20 spells is a spell-heavy deck.
How do I usually solve this? Make sure I can keep pumping out threatening creatures so he has to use his spells defensively, and the spells i usually have in tend to be about speeding me up, or blocking him out. Such as my Darwin deck, where almost all spells are some kind of defense, and have 2-3 spells which turn my creatures into must-kills.
I like to have between 0 and 60 creatures.

 
120.6. Some effects replace card draws.
I have found the mantra of "two sweepers per deck keep stalemates in check," to be most helpful in guiding my deckbuilding.  That is, when I include sweepers (creature or otherwise), games I am in seem to go faster.  When I neglect to put in some sort of sweeper, it ALWAYS bites me in the backside.  This is true in both duelling decks and decks aimed at larger games.

In addition, I strive to always add some form of card draw, so that I can get more than 1 card per turn.  Some colors and formats make this easier than others, but it is always worthwhile.

Whether my sweepers and card draw are creature-based or spell-based depends on color and deck, as there are options for both if you look for them.  The only commonality among my decks is that they start with 40% land, and only increase/decrease with lots of playing.

Cheers!
A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama. www.zombiehunters.org for all your preparation needs. http://shtfschool.com/ - why prepping is useful, from one who has been there.
Most of my decks are pretty much based on card advantage and you have to keep in mind that card advantage doesnt mean exclusively drawing more cards, youre graveyard is a ressources and not an end result. Eternal Witness, snapcaster mage or Skeleton shard are all great ways to use your graveyard, if a card was worth playing, it's worth replaying or it shouldnt be in your deck at all.

To an extend, card advantage falls into card disadvantage as well. A wrath of god for 3 creatures on his side and 1 on your side is good card advantage.
I love trolls Dont hate me because I'm blunt and you cannot handle it
I play a lot of decks that don't run creatures.
Level 2 Magic Judge Lite a man a fire, warm him for a day. Light a man on fire, warm him for the rest of his life.
Go do a forum search for "20Counter".
Do it now.
24 lands is usually my go to figure. Beyond that, its very hard to put a figure on anything else, even creatures to noncreatures. There are plenty of creature toolbox/tribal decks that might have 36+ creatures. There are some control decks that run none. While forcing figures for creatures/noncreatures might help you out early in your building career, later on you'll find that you can't be that rigid.

I do like Krichaiushii's mantra about sweepers though. A lot, if not most of my decks usually run at least one sort of sweeper. In many casual metas creature decks are more popular than noncreature decks, so having a way to drop the hammer on them is nice. Of course, I also take the inverse into account, and if I go creature heavy I usually have a way of dealing with destruction based sweepers, like Eldrazi Monument or Dauntless Escort
I'm all about super-control in MTG. If you're able to stop my shenanigans, then there aren't enough shenanigans. Lv 1 Judge Current Decklists Sweeping Beauty (Casual) A Vision of Clones (Casual) Coming soon... more decks! :-O
Hmm, for the most part no matter what deck I use my mana is almost always around 17, I'm a bit creature heavy, with around 18 spells(be it enchantments/sorcerys/instants).  If I'm using single color decks I even drop my mana down a bit more, around 15(always have four lotus petals though).

In time they will join you in the Sun-Man of Steel
I like to have between 0 and 60 creatures.

 



Thanks for your insightful thoughts.
I have found the mantra of "two sweepers per deck keep stalemates in check," to be most helpful in guiding my deckbuilding.  That is, when I include sweepers (creature or otherwise), games I am in seem to go faster.  When I neglect to put in some sort of sweeper, it ALWAYS bites me in the backside.  This is true in both duelling decks and decks aimed at larger games.

In addition, I strive to always add some form of card draw, so that I can get more than 1 card per turn.  Some colors and formats make this easier than others, but it is always worthwhile.

Whether my sweepers and card draw are creature-based or spell-based depends on color and deck, as there are options for both if you look for them.  The only commonality among my decks is that they start with 40% land, and only increase/decrease with lots of playing.

Cheers!



Sorry, not too versed yet in the game, as you can tell.  What exactly are sweepers? 
Hmm, for the most part no matter what deck I use my mana is almost always around 17, I'm a bit creature heavy, with around 18 spells(be it enchantments/sorcerys/instants).  If I'm using single color decks I even drop my mana down a bit more, around 15(always have four lotus petals though).




Don't think I am brave enough to go to 17, let alone 15, even with your one-time use artifacts.
Its not that daunting, I hardly ever get mana screwed, but its not like I'm putting a ton of stuff in that costs 5plus in mana.  Most of my spells are between 1-3 mana costs, turn and burn. 
In time they will join you in the Sun-Man of Steel
Sorry, not too versed yet in the game, as you can tell.  What exactly are sweepers? 



Sweepers are spells that remove all creatures (under most circumstances) that are in play, such as Wrath of God, Supreme Verdict, Merciless Eviction, and Day of Judgment.

Urza is my Shepherd. Planet Multiverse
On Tolarian Time Bubbles
56849398 wrote:
147480487 wrote:
I'd hate to accidentally walk partially into one.
Random Tolarian wizard's last words. ;)
Real life fact: I'm terrified of Grizzly Bears, Polar Bears... and bears that could potentially blink into reality through a time rift.
Hmm, for the most part no matter what deck I use my mana is almost always around 17, I'm a bit creature heavy, with around 18 spells(be it enchantments/sorcerys/instants).  If I'm using single color decks I even drop my mana down a bit more, around 15(always have four lotus petals though).




I do the same but only if I am playing blue, mana rocks or some way to make sure I get my land drops.
Right now my affinity deck is running 16 lands and 2 are ancient tomb, I have 3 rocks and I still have issues some times, I would like to drop a couple land but I have no other option for a replacment.

Lets say a mono black control deck I will run anywhere from 21 to 24 lands depending on how much draw I stuff in the deck but with mono black I will always have a playerset of dark ritual.

Green I can go even less land, usually around 13 cause I have birds, wild growth, elves, Hell if I had a set of Heritage Druid I could go down even more in lands. With Land Grant' I could run around 8 forests.

Red, well I need 24 bolts.......

white is, well boring by itself..... 
Decks I play
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Legacy TezzFinityLegacy BurnModern Infect(need to break it) T2-dead
[sblock]
57307308 wrote:
Yes, but DOES HE PEE COLOURLESS MANA?
144543765 wrote:
144018173 wrote:
Serra Angel Serra Sphinx Serra Spider Though Vigilance is a poor fit for red, so I'm not sure if we'll ever see Serra Dragon. I could see Serra Demon, though.
Black Serra creature would have vigilance and fear. It would basically be Batman.
[//sblock]
I follow your pattern when I play straight green, so many cheap mana producing creatures/enchantments, you can get rocking/rolling relatively fast. 

I find it somewhat odd that most folks on this board state that they carry over 20 mana, is it a new thing to carry so many lands?   I don't recall many players going over 20 when I started in 97, but different times, different strategies. It would be extremely hard for me to put in 20-24 lands, I guess I get stuck in my ways.

But for the most part when I play a single color(which is rare) I carry around 15 lands, with two colored decks I carry 17, with three color decks 18 or so.  I almost always have other ways to help in the mana department(lotus petals/dark ritual/abundant growth etc), and I almost always just need 1 to get things rolling.

The hardest times for me to keep my mana at 17 is when I make my red/green decks, so many different things I want to put in there, and then I realize I'm really over the 60 card min, and then I start making the deck leaner.  I also have that issue with black/blue, so many goodies/ideas to throw in there. 

I've been messing around with white for a long time, and I"m starting to really make folks fear the soldiers/clerics, and since 2003 or so white is my favorite color for creature removal.  I use to be a true believer in red, for creature removal, but white has won me over....
In time they will join you in the Sun-Man of Steel
White has the best thats gone type of cards but they are somewhat really strong creatures.
I find that white is a really good splash color, much with blue, I hate playing a mono blue deck unless its something like merfolk.

BU, UW, WB and UWB are great for "no control", My current favorite is WB cause white has the best spot removal and well black has hymn to turach and decent draw. I am working on a BW stone blade and all I am missing really is some good duals and stoneforge mystic.

I have a really hard time playing anything with green in it but with RTR there are some good options there(abrupt decay), which is margonally better than Maelstrom Pulse in some ways.

But thats where green stops as far as I am conserned but for 1cmc removal lightning bolt is the first pick on my list over StP .
Decks I play
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Legacy TezzFinityLegacy BurnModern Infect(need to break it) T2-dead
[sblock]
57307308 wrote:
Yes, but DOES HE PEE COLOURLESS MANA?
144543765 wrote:
144018173 wrote:
Serra Angel Serra Sphinx Serra Spider Though Vigilance is a poor fit for red, so I'm not sure if we'll ever see Serra Dragon. I could see Serra Demon, though.
Black Serra creature would have vigilance and fear. It would basically be Batman.
[//sblock]
Just putting it out there. Unless you're running some very niche deck that has a use for sub ~20 lands (some RDW variants might want under 20, and some combo decks can function on a lot less), or unless you're playing in a group with quite lax mulligan rules, you're probably running too few. Even if you're running a green deck with a bunch of one drop mana producers, the thing about creature-based mana producers is that normal removal then becomes LD. I've stopped many an elf player who kept a one land hand, just by removing their one or two Llanowar Elves before they could untap with it.

For an example of a deck that actually functions, and well, with about 10 lands, there's a modern combo deck going around that essentially combos off on turn 2, and can pretty much start that off with only one land. 
I'm all about super-control in MTG. If you're able to stop my shenanigans, then there aren't enough shenanigans. Lv 1 Judge Current Decklists Sweeping Beauty (Casual) A Vision of Clones (Casual) Coming soon... more decks! :-O
For an example of a deck that actually functions, and well, with about 10 lands, there's a modern combo deck going around that essentially combos off on turn 2, and can pretty much start that off with only one land. 



For those who are curious, I believe JaxsonBateman is referring to the combo of Blistercoil Weird + Paradise Mantle + a deck full of Blue one-mana cantrips. It runs only ten lands.
Urza is my Shepherd. Planet Multiverse
On Tolarian Time Bubbles
56849398 wrote:
147480487 wrote:
I'd hate to accidentally walk partially into one.
Random Tolarian wizard's last words. ;)
Real life fact: I'm terrified of Grizzly Bears, Polar Bears... and bears that could potentially blink into reality through a time rift.
Just putting it out there.



Any deck can auto lose if they untap with a cleared out board state.

Decks I play
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Legacy TezzFinityLegacy BurnModern Infect(need to break it) T2-dead
[sblock]
57307308 wrote:
Yes, but DOES HE PEE COLOURLESS MANA?
144543765 wrote:
144018173 wrote:
Serra Angel Serra Sphinx Serra Spider Though Vigilance is a poor fit for red, so I'm not sure if we'll ever see Serra Dragon. I could see Serra Demon, though.
Black Serra creature would have vigilance and fear. It would basically be Batman.
[//sblock]
Just putting it out there.



Any deck can auto lose if they untap with a cleared out board state.


Is that in response to the stopping elves by keeping them off their Llanowar Elves comment? While your comment is true, something I've seen from a lot of other players and their elf decks is that they'll go to some very low number of lands - like 16 - will keep an opening hand with one Forest and one or two mana producing elves, and then capitulate if you happen to be able to deal with those.
I'm all about super-control in MTG. If you're able to stop my shenanigans, then there aren't enough shenanigans. Lv 1 Judge Current Decklists Sweeping Beauty (Casual) A Vision of Clones (Casual) Coming soon... more decks! :-O
Yeah, but thats a tribal deck and I dont really like tribal anymore.

I did elves back in the day before the tribal blocks, a couple years back I did goblins, and before that was zombies.

I got burnt out on tribal so fast it was stupid, my deck building gor much better when I stoped looking at tribes.
Decks I play
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Legacy TezzFinityLegacy BurnModern Infect(need to break it) T2-dead
[sblock]
57307308 wrote:
Yes, but DOES HE PEE COLOURLESS MANA?
144543765 wrote:
144018173 wrote:
Serra Angel Serra Sphinx Serra Spider Though Vigilance is a poor fit for red, so I'm not sure if we'll ever see Serra Dragon. I could see Serra Demon, though.
Black Serra creature would have vigilance and fear. It would basically be Batman.
[//sblock]
Yeah, but thats a tribal deck and I dont really like tribal anymore.

I did elves back in the day before the tribal blocks, a couple years back I did goblins, and before that was zombies.

I got burnt out on tribal so fast it was stupid, my deck building gor much better when I stoped looking at tribes.



This must be a natural progression for most Magic players, because I remember going through the same thing. First deck ever was a Zombie Tribal.
Urza is my Shepherd. Planet Multiverse
On Tolarian Time Bubbles
56849398 wrote:
147480487 wrote:
I'd hate to accidentally walk partially into one.
Random Tolarian wizard's last words. ;)
Real life fact: I'm terrified of Grizzly Bears, Polar Bears... and bears that could potentially blink into reality through a time rift.
It seems eazy enough cause you see the creature type and your like how many of these can I smash into a deck?

It is easy to learn off of, my first tribe was minotaurs, I only had one Didgeridoo so it was a slow rolling deck, then zombies I think.

But I took many breaks from magic and kept coming back to the same deck year after year.
But its hard to describe how one came out of that style of deck building which I am sure you understand.
Decks I play
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Legacy TezzFinityLegacy BurnModern Infect(need to break it) T2-dead
[sblock]
57307308 wrote:
Yes, but DOES HE PEE COLOURLESS MANA?
144543765 wrote:
144018173 wrote:
Serra Angel Serra Sphinx Serra Spider Though Vigilance is a poor fit for red, so I'm not sure if we'll ever see Serra Dragon. I could see Serra Demon, though.
Black Serra creature would have vigilance and fear. It would basically be Batman.
[//sblock]