Burn Baby Burn

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Trying to build a straight foward deck for a change, thought I'd go with burn. What do you think? Please keep suggestions to $2 or less per card, I'm on a small budget as always.



If I can get them I will eventually probably swap out somthing for Vexing Devil.
I feel you need some mass removal like slagstorm or even earthquake. The quake can sweep the board and not hit your spitfire.  I really don't think you need Rite of Flame although it can give you a boost, but with so many 1 drops, I don't feel you need it. I would also drop the elixir and shard volley for 4 more card draw. Browbeat is good and Wheel of Fortune is out of budget, maybe Dangerous Wager or even Tibalt, the Fiend-Blooded. I would change out Rite of Flame for global burn.
My suggestions would be
-4 Rite of Flame
-2 Elixir of Immortality
-2 Shard Volley

+4 Slagstorm or Flamebreak or Earthquake or even Fault Line
+4 Dangerous Wager

Magma Jet is another card that I like. It can get you out of a mana flood a little quicker.
Searing Blaze is another nice card against creature based decks. I would also either drop Chandra's Spitfire or add some other multi target card like the blaze. Arc Trail and Forked Bolt come to mind. I lean towards dropping the spitfire for more burn, although she can comboes well with an activated ascension.

Fireblast can help you get that final damage for no mana. You only need 3 to run everything in your deck.
I will second the motion to add Fireblast!!!

Also have you thought about Skullcrack.
incinerate and Kiln fiend are worthy of consideration.  Wheel of Fate is a poor mans version of  Wheel of Fortune.

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4 Khalni Garden
1 Thawing Glaciers

 

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4 Didgeridoo
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1 Tenza, Godo's Maul

 

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4 Rancor
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18 Island
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16 Mountain

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4 Goblin Grenade
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3 Cloudreach Cavalry
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2 Glacial Chasm
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2 Cabal Coffers

 

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3 Blood Artist
4 Vampire Nighthawk
4 Malakir Bloodwitch
3 Falkenrath Noble
2 Bloodline Keeper

 

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2 Sulfur Falls
4 Great Furnace
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1 Mikokoro, Center of the Sea
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2 Reliquary Tower
3 Island
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4 Swans of Bryn Argoll
2 Jace's Archivist
2 Kami of the Crescent Moon
4 Psychosis Crawler

 

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4 Howling Mine
4 Iron Maiden
4 Ebony Owl Netsuke
1 Ivory Tower

 

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4 Ancient Ziggurat
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4 Breeding Pool

 

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3 Catapult Master
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2 Angel of Glory's Rise
2 Stormfront Riders
1 Darien, King of Kjeldor
1 Odric, Master Tactician

 

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4 Skullclamp
2 Eldrazi Monument
1 Mobilization

 

Planeswalker
1 Elspeth, Knight-Errant

Life Test

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16 Plains
4 Kabira Crossroads
2 Emeria, the Sky Ruin
1 Miren, the Moaing Well

 

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4 Wall of Reverence
2 Divinity of Pride
4 Serra Ascendant
4 Martyr of Sands
4 Kami of False Hope

 

Spells
2 Test of Endurance
1 Idyllic Tutor
1 Enlightened Tutor
1 Beacon of Immortality
2 Fracturing Gust
3 Congregate
2 Well of Lost Dreams
2 Proclamation of Rebirth
4 Chastise
1 Elixir of Immortality
1 Debtors' Knell

 

Planeswalker
1 Ajani Goldmane

 

I feel you need some mass removal like slagstorm or even earthquake. The quake can sweep the board and not hit your spitfire.  I really don't think you need Rite of Flame although it can give you a boost, but with so many 1 drops, I don't feel you need it. I would also drop the elixir and shard volley for 4 more card draw. Browbeat is good and Wheel of Fortune is out of budget, maybe Dangerous Wager or even Tibalt, the Fiend-Blooded. I would change out Rite of Flame for global burn.
My suggestions would be
-4 Rite of Flame
-2 Elixir of Immortality
-2 Shard Volley

+4 Slagstorm or Flamebreak or Earthquake or even Fault Line
+4 Dangerous Wager

Magma Jet is another card that I like. It can get you out of a mana flood a little quicker.
Searing Blaze is another nice card against creature based decks. I would also either drop Chandra's Spitfire or add some other multi target card like the blaze. Arc Trail and Forked Bolt come to mind. I lean towards dropping the spitfire for more burn, although she can comboes well with an activated ascension.

Fireblast can help you get that final damage for no mana. You only need 3 to run everything in your deck.

I had actually wanted the Slagstorm in here but just forgot it when making out the list, though after you pointed it out I think earthquake is better as I was iffy about losing my only creature. for now I think I'll swap in a pair for the Volley, and may up it later if I need to. The Rite actually works better in here than you'd think, with the draw you can end up chaining them together and getting off 7(lucky lethal number here) burn spells in the first turn or two. So far the 8 draw cards work fine, and the elixir can let you recylce them if need be as well as give you back more gas for your fire. If a do add more draw I think I'd go with Wild Guess instead, as the 2 red makes no difrence. I had also thought ofThunderclap & Fireblast but couldn't remember thier names so didn't list them.

I will second the motion to add Fireblast!!! Also have you thought about Skullcrack.


I had thought about it but the only life gain decks I play against are ones that gain life each turn like the soul sister decks, so I'd need something like Leyline of Punishmentfor it to be effective.
incinerate and Kiln fiend are worthy of consideration.  Wheel of Fate is a poor mans version of  Wheel of Fortune.

I had thought of Incinerate(being an old school player it was the second card I thought of, after Lightning Bolt of course), but since all my burn spells are 1 for 3 I didn't include it. If I decide I need instant speed, it's my first choice though.
I thought about the Fiend but felt the Spitfire was the better choice, and didn't think I had room for a second creature. The only reason I didn't go with the Wheel is I don't like the 4 turn wait. In here 2-3 cards now is better than 7 cards later.
Keep in mind you have to have a card in hand to play Wild Guess. Not the case with Dangerous Wager. With an empty hand the wager can net you more cards, but throwing away an uneeded land is not so bad.
I could probably cut a few lands for more burn, but I dunno about running the rare chance of getting mana screwed and needing the brow or Spitfire. What do you guys think?
Keep in mind you have to have a card in hand to play Wild Guess. Not the case with Dangerous Wager. With an empty hand the wager can net you more cards, but throwing away an uneeded land is not so bad.



That's true and the Wager may even be the right choice, but I tend to have an extra land sitting in my hand anyway, which is why I may cut a few.
I could probably cut a few lands for more burn, but I dunno about running the rare chance of getting mana screwed and needing the brow or Spitfire. What do you guys think?
Keep in mind you have to have a card in hand to play Wild Guess. Not the case with Dangerous Wager. With an empty hand the wager can net you more cards, but throwing away an uneeded land is not so bad.



That's true and the Wager may even be the right choice, but I tend to have an extra land sitting in my hand anyway, which is why I may cut a few.

How many lands are you running?

I would add Pillar of Flame for those pesky zombies, or that pesky last 2 life that seems to take longer to get rid of the than the first 18 did.

My burn is U/R so I run a few more land but in general I wouldn't think a mono red burn deck would need much more than 14.

Also, I take Dangerous Wager over Wild Guess any day of the week.

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If you want to recycle your stuff, Past in Flames > Elixir of Immortality IMO.  Cast any Rite of Flame you had in the graveyard, then cast your burn!

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I would run 12 mountains and 4 Forgotten Caves for the mana base and add 4 more burn spells, just 16 Mountains. If you do this I would definately splurge for Magma Jet to help get you out of a mana shortage.  Thats just me I am willing to take the chance, and with the ascension I would definately run Dangerous Wager.