====== Created Using Wizards of the Coast D&D Character Builder ======
Vosh, level 12
Thri-Kreen, Monk, Unseen Hand
Build: Centered Breath Monk
Monastic Tradition: Centered Breath
Background: Auspicious Birth (Auspicious Birth Benefit)
FINAL ABILITY SCORES
Str 12, Con 11, Dex 23, Int 11, Wis 19, Cha 9.
STARTING ABILITY SCORES
Str 11, Con 10, Dex 18, Int 10, Wis 14, Cha 8.
AC: 28 Fort: 20 Reflex: 23 Will: 24
HP: 90 Surges: 7 Surge Value: 22
Perception +17, Thievery +17, Athletics +16, Stealth +17
Acrobatics +14, Arcana +6, Bluff +5, Diplomacy +5, Dungeoneering +10, Endurance +6, Heal +10, History +6, Insight +10, Intimidate +5, Nature +12, Religion +6, Streetwise +5
Level 1: Unarmored Agility
Level 2: Slashing Kama Style
Level 4: Crashing Tempest Style
Level 6: Four-Armed Flurry
Level 8: Thri-Kreen Thrower
Level 10: Improved Initiative (retrained to Thri-Kreen Shooter at Level 11)
Feat User Choice: Ki Focus Expertise
Feat User Choice: Superior Will
Level 11: Starblade Flurry
Level 12: Flurry Resounding
Monk at-will 1: Five Storms
Monk at-will 1: Steel Wind
Monk encounter 1: Drunken Monkey
Monk daily 1: Spinning Leopard Maneuver
Monk utility 2: Supreme Flurry
Monk encounter 3: Enduring Champion
Monk daily 5: Water Gives Way
Monk utility 6: Centered Defense
Monk encounter 7: Strike the Avalanche
Monk daily 9: Masterful Spiral
Monk utility 10: Iron Dragon Defense
Monk Unarmed Strike, Hurricane Strike Ki Focus +1, Mighty Strike Ki Focus +1, Blurred Strike Ki Focus +1, Ki Club +1, Dagger of Defense +1, Prime Shot Hand Crossbow +1, Wounding Sickle +1, Rushing Cleats (heroic tier), Robe of Eyes Cloth Armor (Basic Clothing) +2, Alchemical Atomizer (heroic tier), Frozen Whetstone (heroic tier)
The weapons are all used as Implements and only attacking with the Mighty Strike Ki Focus to gain the +1 damage per Flurry target. Hand 1 would hold Club, 2 Sickle, 3(tiny hand) Hand Crossbow and 4(tiny hand) Dagger.
The basic strategy goes: Move in to attack...Flurry, slide 2. Blurred Strike Focus creates another Flurry per round using Thri-Kreen Claws attack. AP...Flurry. AP again (Transcendent Order lvl 10 ability)...Flurry. Supreme Flurry.
I'm pretty sure Flurry Resounding would allow another flurry with second AP from theme. So on any single round I can Flurry five times. Each one of those flurries targets four creatures. Two adjacent, one within 5 squares from Starblade Flurry and one within 10 squares from Unseen Hand PP.
If my math is correct then each Flurry will do
2 Crashing Tempest Style
2 Ki weapon
2 Frozen Whetstone**
1 Prime Shot Weapon
1 Mighty Strike Ki Focus
=14 damage plus 2 for an additional target with Four-Armed Flurry.
With Slashing Kama Style one of the adjacent creatures will take ongoing 16 damage since I'd add the 2 to that. My Wounding Sickle would give them a penalty to saving.
20 total targets for an additional 320 damage plus the normal damage from the attacks you used to trigger flurries. 80 of which is in the form of ongoing with a penalty to save.
I just want to make sure this character and my math is completely legit. (Other than the homebrew extra feats we're given.)
**Need to make sure Frozen Whetstone actually affects the damage. Since they're all implements you technically use all of them with every Flurry target as you simply need to hold it to gain bonus. I believe it's been ruled that FoB is an attack, so you are automatically successful.