The build has 2 encounter dominates through MC Druid for Charm Beast and the Heartwarder paragon path. This lets you enable your allies by making dominated enemies run past them, generating OA's with combat advantage all over the place. That beats most other ways a Bard has to generate attacks at that level. As an added bonus, you also stun the target for a round.
Because it's a Prescient Bard, it also gets to turn 2 misses into hits every combat with Prescient Aid and Rhyme of the Blood-Seeking Blade. (I know War Chanter is better for preventing misses, but the paragon path is already taken for the dominate plan)
Lastly, Echoing Weapon lets one ally do a doubletap.
level 13 Deva, Bard, Heartwarder
Bardic Virtue Option: Virtue of Prescience
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Halaster's Clone
FINAL ABILITY SCORES
STR 11, CON 14, DEX 9, INT 12, WIS 21, CHA 21
STARTING ABILITY SCORES
STR 10, CON 13, DEX 8, INT 11, WIS 16, CHA 16
AC: 27 Fort: 21 Ref: 21 Will: 28
HP: 93 Surges: 9 Surge Value: 23
Arcana +12, Diplomacy +16, History +14, Insight +16, Nature +16, Perception +16, Religion +14
Halaster's Clone Utility: Alter Time
Deva Racial Power: Memory of a Thousand Lifetimes
Bard Feature: Majestic Word
Bard Feature: Words of Friendship
Cleric Utility: Healing Word
Bard Attack 1: Staggering Note
Bard Attack 1: Vicious Mockery
Bard Attack 1: Arrow of Warning
Invoker Attack 1: Hand of Radiance
Bard Utility 2: Moment of Escape
Bard Attack 3: Rhyme of the Blood-Seeking Blade
Bard Attack 5: Song of Discord
Druid Utility 6: Eagle's Splendor
Druid Attack 7: Charm Beast
Bard Attack 9: Counterpoint
Bard Utility 10: Mantle of Unity
Heartwarder Attack 11: Siren Voice
Heartwarder Utility 12: Sune's Shield
Bard Attack 3: Echoing Weapon
Level 1: Battle Intuition
Level 2: Battle Song Expertise
Level 4: Sentinel Initiate
Level 7: Novice Power
Level 8: Acolyte Power
Level 10: Acolyte of Divine Secrets
Level 11: Prescient Aid
Level 12: Superior Will
Magic Wand +3
Distance Dagger +3
Magic Chainmail +3
Amulet of Protection +3
The thing I'm not too happy about is the defenses. Because it's a Wis/Cha build, the AC, Fort and Ref are in the toilet (although Mantle of Unity does help). Being able to use my dagger as an implement so I can use a shield would help somewhat, as would being able to take Combat Virtuoso so I can assign some points to Int and/or Con, but the build appears to be too feat-starved for that.
I could change race to Human for the extra feat, or take Elemental Initiate instead of Halaster's Clone so I can use a ki focus, but then I lose a LOT of initiative (have to use Dex instead of Wis and no +6 bonus). Dominating enemies before they can take their turn seems pretty important.
I can also lose Acolyte Power, but Eagle's Splendor is just nuts on a Bard.
Should I just suck it up, watch out and stay in the back line, or is there something else I can do? Maybe there's a good hybrid I missed?