Overpowered decks?

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Does anyone in your group have one, have you ever played one, what is the oppinion on overpowered decks in just group play for fun? 
Overpowered is a really subjective word.  Theres no measurement of deck "power" and different players/groups will judge things differently.  To make things more complicated, the meta a deck is in largely determines its power.  If you play a graveyard based deck against people who all run tons of graveyard-hate you arent going to do very well regardless of how much potential it has.

The real question is: overpowered relative to what?  I've heard pretty much everything be called overpowered by somebody.

If somene is actually building specifically to beat the other players in the group, and the rest of the group either doesnt have the means or the desire to adjust to that, then that is a problem.  Its not really anyone's fault, but it shows that the competitive individual and the group are looking for different things out of the game and one or both will need to adjust their expectations if they want to get along.

Current decks
Comments or suggestions are always welcome

Modern
nothing at the moment

Not so much overpowered, but there are a few decks that are rather notorious amongst my playgroup. My U/B control, Tempered Steel and Eldrazi Ascension decks all have a certain level of notoriety amongst my playgroup, mostly the control though. The first two usually aren't that bad in multiplayer which is what we mostly play so they usually aren't too much of an issue. Easily the most hated deck in our playgroup though is a certain lifegain deck which pretty much has the reverse problem going for it. In duels it's mostly manageable but in multiplayer it drags games out forever unless people specifically focus it down as quickly as possible. It's mere prescence in a game always starts a wave of annoyance and complaints and for that alone it's one of the few decks I can safely say that I hate.
IMAGE(http://images.community.wizards.com/community.wizards.com/user/blitzschnell/c1b8574f03c7cff35d72311f1208599a.jpg?v=90000)
Overpowered is a really subjective word.  Theres no measurement of deck "power" and different players/groups will judge things differently.  To make things more complicated, the meta a deck is in largely determines its power.  If you play a graveyard based deck against people who all run tons of graveyard-hate you arent going to do very well regardless of how much potential it has.

The real question is: overpowered relative to what?  I've heard pretty much everything be called overpowered by somebody.

If somene is actually building specifically to beat the other players in the group, and the rest of the group either doesnt have the means or the desire to adjust to that, then that is a problem.  Its not really anyone's fault, but it shows that the competitive individual and the group are looking for different things out of the game and one or both will need to adjust their expectations if they want to get along.


Back when I first started playing there were these two dudes that started up the Magic Club at our school. We were all about the same age they had just been playing longer and they both had some mean decks. I don't exactly remember how they went though they could both get their life up in the thousands and creatures into the double digits (20+) within a few turns. I should rephrase the question. Does anyone in your group just play really broke cards? I mean can they pop out an ungodly amount of elfs in under 5 turns, or mill decks just as fast? How do you counter these people?
I've made some "overpowered" decks in that they're decks that got themselves shamed out of my narrow kitchen table meta because picking one up was basically a guarenteed win.  Wome have re-entered circulation as the rest of my meta got better, others are still... in another class.

"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

 

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THE COALITION WAR GAME -Phyrexian Chief Praetor
Round 1: (4-1-2, 1 kill)
Round 2: (16-8-2, 4 kills)
Round 3: (18-9-2, 1 kill)
Round 4: (22-10-0, 2 kills)
Round 5: (56-16-3, 9 kills)
Round 6: (8-7-1)

Last Edited by Ralph on blank, 1920

Not so much overpowered, but there are a few decks that are rather notorious amongst my playgroup. My U/B control, Tempered Steel and Eldrazi Ascension decks all have a certain level of notoriety amongst my playgroup, mostly the control though. The first two usually aren't that bad in multiplayer which is what we mostly play so they usually aren't too much of an issue. Easily the most hated deck in our playgroup though is a certain lifegain deck which pretty much has the reverse problem going for it. In duels it's mostly manageable but in multiplayer it drags games out forever unless people specifically focus it down as quickly as possible. It's mere prescence in a game always starts a wave of annoyance and complaints and for that alone it's one of the few decks I can safely say that I hate.


This is kind of what I am asking, how does your group handle a person who just plays the same thing? Other than down rght kicking someone whats an appropriate way of dealing with these in an un event setting?
Well he has other decks so it's not like he only ever plays that certain deck. For the most part playgroups govern themselves, if a certain deck stomps everything else everybody makes the appropriate course of action would be to ask him to play something else. Multiplayer can also be something of an equalizer, most decks perform really well in multiplayer or 1on1, not many can be fully overwhelming in both, and if things get out of hand having other players to back you up against a common threat can really help lower an "unbeatable" deck to a more manageable level.
IMAGE(http://images.community.wizards.com/community.wizards.com/user/blitzschnell/c1b8574f03c7cff35d72311f1208599a.jpg?v=90000)
I find that free for all multiplayer can be a pretty good equalizer as long as decks arent being specifically designed for it.

Obviously if someone can easily take down your entire table singlehandedly then that is an issue that needs to be addressed by either the others building better decks or him not playing strong ones.

Really none of the decks you described seem particularly overpowering to me, but thats because Im used to a different type of meta within my playgroup.  What you think is broken, others might find fairly easy to disrupt if they have an answer in their deck.

Current decks
Comments or suggestions are always welcome

Modern
nothing at the moment

I find that free for all multiplayer can be a pretty good equalizer as long as decks arent being specifically designed for it.

Obviously if someone can easily take down your entire table singlehandedly then that is an issue that needs to be addressed by either the others building better decks or him not playing strong ones.

Really none of the decks you described seem particularly overpowering to me, but thats because Im used to a different type of meta within my playgroup.  What you think is broken, others might find fairly easy to disrupt if they have an answer in their deck.



If you're talking about the decks I posted it's not that any of them are overpowered, by all means my playgroup is pretty well balanced player to player, it's more so that dedicated lifegain decks are a pain in multiplayer games because even when they don't win they drag the game on.
IMAGE(http://images.community.wizards.com/community.wizards.com/user/blitzschnell/c1b8574f03c7cff35d72311f1208599a.jpg?v=90000)
Compared to my partner's deck, all mine are OP. Even the janky casual Cat tribal deck I made.
Compared to typical FNM, I'm probably right around average.
My playgroup has come up with various decks that have crossed the line of what's acceptable. It usually happens gradually: a deck starts out pretty innocuous, but several rounds of buying new cards and making incremental improvements, and it just becomes a chore to play against.

One friend made a deck that played big artifacts like Myr Battlesphere using Urzatron and Cloudposts. Then he added Kuldotha Forgemaster, then Lightning Greaves and Ashnod's Altar with some Clock of Omens, and now it's just a consistent turn 4-5 infinite combo deck with a solid backup plan of ridiculous fatties.

I made a token aggro deck because I wanted to play Chancellor of the Forge and Leyline of the Meek together, just for sick opening hands. It had most of the normal stuff like Intangible Virtue. It did start off with 4 Spectral Procession, which are really strong already. Once I added Windbrisk Heights, that basically pushed it over the top. I don't really get to play this deck anymore.

Another friend made a deck so he could use his Goblin Guides and Delvers of Secrets. He had some decent dual lands, cheap counterspells, Lightning Bolts, Preordains, Brainstorms, etc. We quickly realized that he nearly had a Legacy deck, just without the Forces. I think this deck has been dismantled.
If something is being played in your personal meta that you find to be "OP", one of two things has happened:

1) Someone in the meta has evolved as a player or found something new, and you have not adjusted to it or evolved at the same pace.

2) Someone in your meta is playing a Vintage combo deck and killing you on turn 1 with Force of Will backup.

If it's the second one, then your friend should know better, or be told by you and the rest of the group to knock it off unless you all decide to dip into Vintage together.

If it's the first one (hint: it probably is), then your meta needs to grow in response to this new deck. It is not OP; it is just new for you and you do not understand how to handle it. All playgroups will experience this, because each individual will grow and learn about Magic at different rates. Not to mention differing budgets, etc. Someone finds a new combo, understands a rule better than he did yesterday, or grasps a piece of theory that eluded him, and builds/changes his deck accordingly. Others in the group have not yet come to the same realization, and are caught off guard. If it takes them long enough to figure out the answer, they start calling it overpowered.

Lesson being, when something "overpowered" comes along, scour Gatherer for the best answer cards. If you know what you want a card to do, but don't know how it would be worded on Gatherer, ask in the Cards and Combos forum. Look into theory to get a deeper understanding of why the deck is working. Is it building incremental card advantage? Is it pushing back everybody's tempo? Is it exploding on a relatively early turn? Look into rules the deck usually brings forward, and see if there is anything vital there that can be changed or disrupted.

If none of this works, then your playgroup can start discussing bans. But what's happening most of the time is not something ban-worthy, or even worthy of exasperated sighs. It is your meta being pushed, and all metas must be pushed this way, or both the meta and the players in it would stagnate. 
Etiamnunc sto, etiamsi caelum ruat.
View unbeatable decks as a challenge to be overcome.
I remember when my old playgroup (in high school) banned Urza's Armor (fun with Pestilence), Kataki, War's Wage (one of the others was playing a deck with only artifact lands (yes, he had 12-14 Seat of the Synod)), then Time Vault and Voltaic Key (I wanted to make them understand why we shouldn't use proxies), but also various other cards. Basically, what was dominating was banned.

Rules Advisor

Quotes
76783093 wrote:
56957928 wrote:
58331438 wrote:
56945988 wrote:
Rancor dies to in-response removal.
Yeah... Until next game, where it'll be right back. Seriously, there's no way to deal with Rancor in any format. It should be banned, except Gleemax is a lobbyist for the Rancor party, so that'll never happen.
You can't ban rancor, it just returns to your deck.
58331438 wrote:
57461258 wrote:
You might want to actually talk to the Flavor & Storyline Board people... since, you know, our whole reason for playing Magic is the flavor. I'm willing to bet you'll get a lot more interest there than in General.
Indeed, both posters down there would be thrilled.
57817638 wrote:
I think I wasn't direct enough in my last post. I'll try to fix it now. Ahem... NO ONE CARES there you have it.
57471038 wrote:
When talks about banning Jace first started, I was thinking that I would see him banned come June 20th. But as I think more about it, I don't really think that Jace is the problem anymore. Sure his power level leaves very little to the imagination (opening Jace is like opening a refrigerator box with a naked girl on the inside), and sure his price does have a strong impact on what players choose to play (playing Jace is like being intimate with a woman and she doesn't charge you in the morning), but it is not the source of all the problems in Standard.
76973988 wrote:
How do people think saving room to print more abilities on cards is dumbing down the game?

Do you really think, say, Akroma would ever be printed if she said, "Akroma can block by creatures with this ability and cannot be blocked by creatures without this ability.  If a creature without this ability would deal combat damage by Akroma would be destroyed, prevent all combat damage that creature would deal to Akroma this combat.  Attacking does not cause Akroma to tap.  If Akroma is blocked and deals lethal damage, it deals the remainder of its damage to the defending player.  Akroma may attack and use abilities that require tapping in the casting cost the turn it enters the battlefield.  Akroma cannot be damaged, enchanted, equipped, blocked or targeted by black or red sources" rather than her "dumbed down" wording she has?  No freaking way.  Keywording and shorthand allows them to make complicated cards easy to play with, allowing them to be printed in the first place.
57817638 wrote:
The creation of praetors was worth it just because now amoeboid changeling is a praetor.
57140668 wrote:
1. cast frankie peanuts2. ask opponent "will you concede the game this turn"? if they say yes, you win; if they say no, play a staying power
3. subsequently ask "will you attack this turn"? and "will you cast a spell this turn"? (using a Teferi, Mage of Zhalfir for the second question if necessary) to ensure they can't disrupt the combo
4. donate them a platinum angel
5. play a mox lotus and braingeyser them for every card in their library. play an opalescence and donate them a glorious anthem and a blacker lotus, then play enchanted evening. play and activate a mindslaver and then donate them a fastbond and the mox lotus (returning one of the donates to your hand with eternal witness or whatever)
6. during their turn, play every permanent in their hand (playing lands with fastbond) then (as yourself) cast mirrorweave on the blacker lotus, so every permanent becomes a copy of it. proceed to tear up every card they control, and hopefully do it before they notice that they aren't bound by staying power's ability anymore and can concede
82423538 wrote:
57471038 wrote:
82423538 wrote:
One part of the statement being true=/=the whole statement true.
Whatever. I'm still here about ten minutes away. Whenever you want to get destroyed in Magic, I'm available.
I would like to get destroyed in Magic, actually. Do you know anybody good enough?
57617478 wrote:
Please format your statements in a way that doesn't look like a baboon hit its face on your keyboard.
57140668 wrote:
why did Garruk Relentless lose a loyalty counter
Show
to get to the other side
89522235 wrote:
You're such an obvious troll that you have hexproof and : Regenerate.
56957928 wrote:
56776038 wrote:
Dark Ritual being overpowered is determined more by what is done with it than the card itself.
True, but the fact that it enables so many ridiculous things is pretty telling. It's like, sure I can use a shotgun as a bludgeoning instrument, but that doesn't make it not a shotgun.
79035425 wrote:
Shortly before Serra died, she transferred her spark into an angel whose full name was Asha Avacyn Bolas. Her dragon father groomed her for her positions in Alara and Innistrad, and she's also been getting help from her uncle Ugin in the form of Urza, who was resurrected as Marit Lage to be the avatar as which she projects herself into material realms. Grieslbrand is a split personality who sometimes wanders the planes disguised as a human woman named Liliana Vess.
97610188 wrote:
Yeah that (Content Removed) really annoys me. Moderated by MY_self right about naahowwww!
93446159 wrote:
Dilleux_Lepaire just won the thread.
57461258 wrote:
And, as usual, Dilleux wins the entire thread. Nice work, sir, nice work.
99113151 wrote:
They need to make 9 layers of zones where cards go when they "die". Much like Hell.
56778328 wrote:
Wow, holy doggy poop, kids, obvious statement is obvious.
56776038 wrote:
122053101 wrote:
i don't think your geting it WotC is trying to kill the comption to make it so that there shity app is the only one left.
I haven't tried the app. How is its use of English grammar? Cheers!
57471038 wrote:
Everyone's life would be easier if players would, instead of coming to the 'net for help with a deck, just netdeck and be done with it. And I'm not talking about some Top 8 lists, for the Casualists, too, can benefit from netdecking. I've netdecked plenty of decks from the Casual Play forums from users such as Mown, Raedien, Floopfoot, and a few others. I snatched straight the heck out of my web browser. Yes, people, your original idea fell victim to a savage netdecker. You have been assimiliated. Suppose I wanted a Zombie deck. Why on earth would I spend time searching Gatherer for a decent list of Zombie cards when Raedien already did it for me? Taking time to be creative or waiting on people on the forums to tell you why your deck sucks or 'go to Casual forums' is a disasterous waste of time (to me).
56957928 wrote:
82423538 wrote:
If WotC started putting $100 bills in packs, the players would complain that they folded them wrong.
No, they just spam them with ban requests. That being said, Magic was ruined back in Alpha when they added all that rules and cards [Debutantes avert your eyes]. My friends and I still like playing it the "pure" way (Basically we go into the woods and hit eachother with wiffle bats while shouting made up obscenities. You know, the way Garfield wanted it to be played).
56957928 wrote:
Don't worry about it. I've come up with a list of changes to fix EDH. -First off, there's no commander. -The minimum deck size is 60 cards, and each deck can have up to four of each card, save basic lands and relentless rats. Also decks have no color identity. -Starting life total is 20. And voila, now things are balanced.
89522235 wrote:
Here's a clever play you can try yourself: -Convince friend to run relentless rats.dec in legacy tournament -Get a deck with lots of mill, yixlid jailer, and humility -Drop humility and jailer, wait for him to dump his hand, mill him out -All his rats now have no abilities. Call a judge because he's playing an illegal deck with more than 4 of a single card. -Get him/her banned from competitive magic play
142055101 wrote:
But how to mark them without making the individual sleeve different! You could buy a skunk and slam it's butt on you deck (pardon the french) Then after the game just sniff at your opponent's pile of cards and you will know if any of your cards are there!!!
141434757 wrote:
In Soviet Russia, Sorin opens You
71235715 wrote:
L, is for the leather gloves you weaaaar. O, is for the organs that guy could spaaaare. V, is very very, extraordinay. E, is for every vagrant i butchered in a wine cellar befooooore.
57052258 wrote:
The outer layer of the Magic: the Gathering box, the carton, or crust, is fairly thin and light, and contains largely aluminosilcates. Within that lies the middle layer, consisting of the familiar booster pack. Although solid, the booster packs' high temperatures allow them to acutally move around within the booster box. This flow, sometimes called convection, is cited by frustrated box mappers as one of WOTC's most genious uses of thermodynamics since the Ravnica block. No one knows what lies at the core of the booster box, but scientists theorize that it must be especially dense in order to make up for the large amount of fluff distributed amongst the booster packs.
58232598 wrote:
88993869 wrote:
Torpor Orb is absolutely godawful against Vexing Devil.
whoever is playing vexing devil is probably losing anyways
56957928 wrote:
I imagine [Ajani 3's] second ability involves him hurling the creature at your opponent Brion Stoutarm style, then the guy is just like "Okay, that may have worked, but don't- GOD DAMN IT!" as he does it again because cats don't give a **** :33.
56957928 wrote:
"Do or do not, there is no try." - Albus Dumbledore, The Lord of the Rings.
89522235 wrote:
68978039 wrote:
Its like that one time Elves broke out in a field of Jund. Elves became a resurgent hit, then died off again once Jund adapted to the rest of the field of G/W that it required mass removal that inherently pooped on Elves too. Submit to the menace. Delver can, and will blot out the sun.
Then we shall play in the shade.
89522235 wrote:
I'm sorry, this forum isn't for getting bad advice on mediocre decks, that's standard deck help. This forum is for starting ****storms.
97820278 wrote:
139359831 wrote:
Your advice would only lead me to make generic, boring, and unworthy content. It's of no use to me.
I just got this image of you as an architect, having finished a building suspended by only a small pole in its southwest corner, saying it's original. Then the building collapses.
56957928 wrote:
I for one love the flavor of legendary lands. "I remember my days as a youth at Tolarian Academy." "Wow, small multiverse, I actually went there too." "WAIT, DON'T- Well ****, there's $200,000 in student loans well spent."
56957928 wrote:
And flavor goes out the window when you cast a second copy of a planeswalker right after the first one dies, so... "Hey Nissa, I need a favor." "You just asked me for a 'favor' like thirty seconds ago, and it turned out to be having Sarkhan Transmogrify my only follower into a dragon like 5 times -which dickery aside also violates some laws of causality - and then you let me get beaten over the head by that hedron crab." "...I'll give you " "...Well all right then."
57150868 wrote:
GM, I don't think Dill is better than you. I KNOW it. Even if he wakes up every morning, clubs a baby seal, steals all the TV remotes from within a block's radius of his house and then robs hungry orphans of their food he'd be better than you, for the simple reason that he learns from his mistakes.
143211137 wrote:
57033358 wrote:
Tamiyo vs. Gideon
What would they have to fight about? Like, all I can think of now is Gideon going "Hey, long-ears! I'm gathering a group of 'Walkers together to fight some tentacle monsters.....you want in?" and Tamiyo going "Ew! Hentai no bakka Gideon-desu desu!" and flying away.
76783093 wrote:
I open 4 packs just to be on the safe side. Not only do I get more cards than everyone else, but I also get to spend the rest of the night off. Win Win.
191752181 wrote:
MaRo has a thing for people opening boosters with bad cards. But since he can only get so many bad cards printed in each set, he has found a devious way of getting more bad cards into circulation: He makes entire print sheets with just bad rares, then puts them onto the assembly line. He proceeds to wring his hands and twirl his evil mustache that he grew for twirling purposes as a lightning bolt strikes in the background. Afterwards, he goes to make sure that the good cards are only opened by everyone's friends, and that we all only get to open bad cards. He does this by memorising each booster, than switching them around accordingly. Whenever someone complains about a card, he immediately jumps out from behind a chair to yell "WELL, IT'S NOT FOR YOU!" before merging back into the shadows in order to devise new ways in which he can screw over players, then claim that he has valid reasons for doing so.
97820278 wrote:
192729031 wrote:
You open a booster pack, and staring back at you from the rare slot is a Lotleth Troll? At least I can stick him in my EDH deck and still have four for my standard constructed.
Because lol troll
56874518 wrote:
It helped that I more or less skipped most of GM_Champion's longer diatribes. I only have so many brain cells I'm willing to sacrifice each day.
192931349 wrote:
Mark Rosewater is sitting in a seemingly innocuous cable TV van, outside of Bankaimastery's house. Sitting nearby are two hardened criminal hackers, fresh out of prison, and filled with resentment at their lack of physical fitness. "Have you managed to hack his brainwaves yet? The set deadline's coming up fast." "We're almost through. It should be coming up on the screen any second." The hacker presses a button, and Kevin's thoughts flash onto the screen. Mark and the hackers stare in amazement at the sheer beauty, the elegance, and the raw truth of what they see. It's like the ending to 2001: A Space Odyssey. Brilliant light shines across the screen, the truth of existence is made clear to them, and they despair at their own foolishness, their own ignorance, their own inadequacy. And then they steal his ideas. As they return back to R&D, Mark sneers at a haggard old man chained to a cast-iron sphere. The man looks up from his laborious task of breaking rocks in the dungeon of Wizards of the Coast headquarters, and asks a question: "Kevin, my greatest student. He - he's all right, isn't he? You didn't hurt him?" Mark deals him a weighty blow with his boot. "Know your place, Richard. Get back to work."
57023768 wrote:
Now show me on the Garruk doll where Zac Hill ruined your enjoyment of Magic...
63711769 wrote:
I'm only opposed to it because it bears so little relation to how people actually play the game. The example of Miracles is actually a much better one then the Clone example I was trying to use. From the game's perspective, the card can move instantly from face down in the library to revealed in the hand and that's fine for the rules. But in real life, we can't actually do that, so the card spends a good bit of time in locations that are neither where that player's library is nor where that player's hand is. And that's fine for real life. What I don't want is the disconnect to be explicitly codified. Along the lines of
183664.697 A game of Magic as laid out by these rules exists only as a pure Platonic ideal, utterly unrealizable by fallible mortals limited by the confines of physicality and the ravages of evil and sin. 183664.698 The cake is a lie, too.
I know it's true, but I don't want the rules to actually straight-up tell me that.
147137503 wrote:
77120821 wrote:
Pfft this cant be serious can it? If it is please delete your account OP. Its not even close to ban worthy, considering what JTMS and stoneforge had to accomplish to get banned i see the WotC selling magic to aquire Pokemon before that ever happens.
I'm trying to imagine sorin markov as a gym leader in one of those pokemon games which you have to beat him to get his badge... somehow I imagine that he would stab you in the chest with his sword before giving you the badge, even if you beat his pokemon....
196239043 wrote:
Personally, I'd be fine with tea time but then I'm not gonna waste the mana summoning Emrakul, the Aeons Torn. He always takes all the sugar, drinks the whole pot of Earl Grey and doesn't even say thank you. SO. RUDE.

 

JustTerrorIt wrote:

 

JuliusPringle wrote:

All I want to do is sit down and play magic, but when I walked in yesterday, (since I didn't talk to anyone) nobody talked to me and I silently bought what I wanted and walked out.


If you don't talk to anyone, that increases the odds that no one will talk to you.

 

JuliusPringle wrote:

So how do I just... introduce myself? "Hi, my name is Adam, wanna play magic with me?" Do I go to the counter and talk to the cashier?


Yeah. Talk to the cashier. Tell him/her that you want a Black Lotus, and if they don't have one tell them that the store isn't on par with what you expected.

 

Reach into your back left pocket. Pull out a deck list that you copied directly from some ChannelFireball top 8 Standard discussion, and ask for all the cards, as is, on that list. Then, ask for some random, probably terrible cards from whatever set is Standard legal. Say it's tech for the upcoming changes in the metagame.

 

Pull out a deck, and tell some random dude you wanna test (you have to use the term "test" for this to work) for Standard. Make sure that deck contains Kitchen Finks and Alluring Siren. Maybe throw in Nyxathid for good measure.

 

Finally, before you leave, spill (make it look like an accident) one hundred singleton, random cards onto the floor. Pick them up, put them in a pile, and say "EEE-DEE-AYCH".

 

I know this sounds dumb at first, but it will work. With the method outlined above, you will draw the attention of players that play older formats by asking for cards that no one on Earth can reasonably afford. You will get the attention of the wanna-be pro, Stomp-n00bz players by pulling out a well known decklist and declare that you have "tech" to make it better. You will get the attention of all the kind, helpful players by seemingly not knowing the most common format by having non-Standard legal cards in a deck that you claim is Standard legal. Finally, you catch all the rest of the Magic players by saying "EEE-DEE-AYCH" (EDH (or Commander)).

And there you have it. You will be talking to more people than you would have wanted to talk to in no time.

 

Smoke_Stack wrote:

EDH is the best format anyway


See, it's starting already.

 

Break the Card
What is Break the Card?
Break the Card is a regular thread in the Cards and Combo Forum. Quite simply, the participants are given a Johnnystatic card (e.g. Xenograft) and are asked to build a deck around it. The winner and honorable mentions are sigged below. Get brewing!
Week 1 : Xenograft
This week's Break the Card was based around Xenograft. Thread : http://community.wizards.com/go/thread/view/75842/27681049/Break_the_card_:_Xenograft?pg=1 Winner : Axterix with his Vampdrazi deck. Finalist : Vektor480 with his Ally/Golem/Plant deck. Honorable mentions : Zammm for the Turntimber Ranger combo and TinGorilla for suggesting Sarkhan the Mad.
Week 2 : Mindlock Orb
Here's the link to the Mindlock Orb contest : http://community.wizards.com/go/thread/view/75842/27697565/Break_the_Card_:_Mindlock_Orb?sdb=1&pg=last#497536269 Winner : Axterix with his Maralen of the Mornsong deck. Honorable mentions : Void_Elemental.
Week 3 : Bludgeon Brawl
Here's the link to Break the Card : Bludgeon Brawl : http://community.wizards.com/go/thread/view/75842/27715169/Break_the_Card_:_Bludgeon_Brawl?sdb=1&pg=last#498208797 Winner : Vektor and his Grab the World deck. Finalist : Crandor with his Awesome Aliteration deck. Honorable mentions : RP Jesus with his Wat deck and Zix200 with his Signet Renewal deck.
Week 4 : Followed Footsteps
This week was Followed Footsteps : http://community.wizards.com/go/thread/view/75842/27748677/Break_the_Card_:_Followed_Footsteps?pg=1 Winner : Tevish_Szat with his Exponential Growth deck. Honorable mentions : Zix with his Carbon Copies deck and Escef with his Fungus of Speed and Time deck.
Week 5 : Delaying Shield
This week's card was Delaying Shield : http://community.wizards.com/go/thread/view/75842/27790101/Break_the_Card_:_Delaying_Shield Winner : Tevish_Szat. Finalist : Vampire_Bat. Honorable Mention : Zix200.
Week 6 : Painter's Servant
This week's card was Painter's Servant : http://community.wizards.com/go/thread/view/75842/27940861/Break_the_Card_:_Painters_Servant?pg=1 Winner : Tevish_Szat with his Paint it Black deck. Finalist : Wprundv with his Tiger, Tiger Painted Bright deck.
Week 7 : Venser, the Sojourner
This week's card was Venser, the Sojourner : http://community.wizards.com/go/thread/view/75842/27977489/Break_the_Card_:_Venser,_the_Sojourner Winner : Izzett with her "Venser, Trickster Trader" deck. Finalist : Wprundv with his "Tactical Sojourner Action" deck.
Week 8 : Personal Sanctuary
This week's card was Personal Sanctuary : http://community.wizards.com/go/thread/view/75842/28005461/Break_the_card_:_Personal_Sanctuary Winner : MrQuizzles. Honorable mention : Vampire_Bat and UbberSheep
Week 9 : Sundial of the Infinite
This week's card was Sundial of the Infinite : http://community.wizards.com/go/thread/view/75842/28038277/Break_the_card_:_Sundial_of_the_Infinite Finalist : Izzett with her "Afterlife Trespassers" deck. Winner : Xeromus with his "Fortune 500" deck.
Week 10 : Jace's Archivist
This week's card was Jace's Archivist : http://community.wizards.com/go/thread/view/75842/28063377/Break_the_Card_:_Jaces_Archivist. Finalists : Jentaru with his "Consecration of the Draw" deck and HereticSmitty with his "ADHD: The deck" deck. Winner : JaxsonBateman with his "The Archives Are Endless!" deck.
Week 11 : Search the City
This week's card was Search the City : http://community.wizards.com/go/thread/view/75842/29518555/Break_the_Card_:_Search_the_City Finalist : Mown with "A Thousand Footsteps". Winner : Desolation_masticore with "Burn the City".
Week 12 : Fiend Hunter
This week's card was Fiend Hunter : http://community.wizards.com/go/thread/view/75842/29530975/Break_the_Card_:_Fiend_Hunter Winner : Yuyu63 with "Carnival Hunting". Honorable mention : Dknowle's "Champion the Fiend".
Week 13 : Clock of Omens
This week's card was Clock of Omens : http://community.wizards.com/go/thread/view/75842/29541549/Break_the_Card_:_Clock_of_Omens?pg=1 Winner : Dknowle's "The Myrs Go Marching".
Week 14 : Light of Sanction
This week's card was Light of Sanction : http://community.wizards.com/go/thread/view/75842/29607219/Break_the_Card_:_Light_of_Sanction?pg=1 Winner : Zauzich's "Divine Plague".
Week 15 : Assemble the Legion
This week's card was Assemble the Legion : http://community.wizards.com/go/thread/view/75842/29662307/Break_the_Card_:_Assemble_the_Legion Winner : JBTM's "Some Assembly Required".
Week 16 : High Tide
This week's cards were High Tide and/or Bubbling Muck : http://community.wizards.com/go/thread/view/75842/29760427/Break_the_Card_:_High_Tide Winner : Mown's "Puppet Strings".
Week 17 : Illusionist's Bracers
This week's card was Illusionist's Bracers : http://community.wizards.com/go/thread/view/75842/29776943/Break_the_Card_:_Illusionistss_Bracers Winner : Enigma256's "Tezzeret's Bracers"
Week 18 : Savor the Moment
This week's card was Savor the Moment : http://community.wizards.com/go/thread/view/75842/29787235/Break_the_Card_:_Savor_the_Moment Winner : POSValkir's "A Savory Filibuster!"
Week 19 : Grinning Ignus
This week's card was Grinning Ignus : http://community.wizards.com/go/thread/view/75842/29795547/Break_the_Card_:_Grinning_Ignus Winner : dknowle's "Luren' and Laughin'".
Week 20 : Transcendence
This week's card was Transcendence : http://community.wizards.com/go/thread/view/75842/29806481/Break_the_Card_:_Transcendence Winners : Mown's "Transcending Timing Restrictions" and Dknowle's "Blinded by Greed", tied for the win.
Week 21 : Mortus Strider
This week's card was Mortus Strider : http://community.wizards.com/go/thread/view/75842/29818471/Break_the_Card_:_Mortus_Strider Winner : SimonGlume's "Mortus Head".
Week 22 : High Priest of Penance
This week's card was High Priest of Penance : http://community.wizards.com/go/thread/view/75842/29917231/Break_the_Card_High_Priest_of_Penance Winners : JBTM's "Two Clerics and a Goblin walk into a (Bom)bar(dment)..." and POSValkir1's "Choke Their Rivers with Our Dead!".
Week 23 : False Cure
This week's card was False Cure :http://community.wizards.com/go/thread/view/75842/29964239/Break_the_Card_:_False_Cure Winner : Dknowle's "When Hippos Fly".

Week 24 : Akroan Horse

This week's card was Akroan Horse : http://community.wizards.com/forum/cards-and-combos/threads/4024821.

Winner : Dknowle's "Indian Giver".

Week 25 : Leylines

This week saw multiple cards being in the contest : all of the Leylines! http://community.wizards.com/forum/cards-and-combos/threads/4067621

Winner : POSValkir1's "Laying the Battle Lines".

...Basically, what was dominating was banned.



Sounds like Modern. Tongue Out

Anyway, dealing with what some see as overpowered is always problematic in a casual playgroup. Allowing responsible use of proxies is one way to deal with it. For example, in one of my playgroups the proxying of the original dual lands is allowed. Why? Why not? Half of us have entire playsets of the originals, and why punish those that have worked long and hard to put those playsets together. Much easier and less whining if you just let everyone play with them. Dual lands never won a game. They make a deck more efficient (I.E.- games go quicker), but a bad deck with duals is still gonna lose.

We've never banned cards because they are over powered (although I remember when a Hymn to Tourach would get your "frosty beverage" privleges revoked). Certain combos have been "politely asked to not be played", such as Grindstone/Painter's Servant or Sanguine Bond/Exquisite Blood (even complete the completely Johnny-jank Plague Wind/Biorhythm is frowned upon), but given we value creativity more than copying the latest-greatest off the net, overpowered is rarely a problem. Usually, you'll find it's not a certain card that is overpowered, but the deck it's played in.
I'd say that banning something should be a last resort, especially in a casual setting.
Like others have said, try view an opponent's tough deck as a challenge to overcome, a puzzle to solve, and an opportunity to develop your own skills.
 

"I will diminish, and go into the west, and there remain SgtPepperjack. Y'know, you really ought to come along with me."

www.nogoblinsallowed.com

Currently, the overpowered deck in our playgroup is an Arcbound Ravager deck with Urzatron, 4 Skullclamp, 4 Sol Ring, some return, and some other modular creatures.  This same guy's 'dream deck' is Long.Dec.

Needless to say, some of my decks are getting an update.

My EDH decks:

Erebos ()

Damia ()

Ghave ()

Sliver Overlord ()

Currently, the overpowered deck in our playgroup is an Arcbound Ravager deck with Urzatron, 4 Skullclamp, 4 Sol Ring, some return, and some other modular creatures.  This same guy's 'dream deck' is Long.Dec.

Needless to say, some of my decks are getting an update.


Four Sol Rings? Ok, look, Even my most brutal casual decks still pay lip service to the Type I/Vintage Banned/Restricted list. This is just straight up stupid. The only way I'd play against that abomination would be in an Arch-Enemy game.

Scope my YouTube channel!

Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!

Attacking the darkness since 1987, turning creatures sideways since 1994.

Our play group has a few house rules to help with dominating decks.  The last thing we want it our play group becoming a 'who will spend the most money to build a deck' type of play group.  So we instituted a max 2 card rule.  This way you can still have awesome combos but less chance they will come up.  It also gives you the opportunity to put the extra cards in a deck you might require, like enchantment removal cards (for the OP's example).  If you are caught with more than two cards then the winner of the match gets to choose any card from your deck for permanent ownership change.

We also play that the winner must change decks after each match so having multiple decks on hand is necessary.  This way if the deck is considered broken then he/she only gets one shot then has to try something different.

Our house rules make for more excitment and enjoyment for everyone.
Currently, the overpowered deck in our playgroup is an Arcbound Ravager deck with Urzatron, 4 Skullclamp, 4 Sol Ring, some return, and some other modular creatures.  This same guy's 'dream deck' is Long.Dec.

Needless to say, some of my decks are getting an update.


Four Sol Rings? Ok, look, Even my most brutal casual decks still pay lip service to the Type I/Vintage Banned/Restricted list. This is just straight up stupid. The only way I'd play against that abomination would be in an Arch-Enemy game.



It really depends on what the rest of the group is up for if its all just for fun.  I know a guy whose pet deck runs 4 Tinkers with 4 Tolarian Academys.  As long as people have different decks to switch between and arent just playing the same thing over and over I'll play against pretty much anything.

Current decks
Comments or suggestions are always welcome

Modern
nothing at the moment

So we instituted a max 2 card rule.


Given that I usually like build around themes, and one of my favorite cards is Squadron Hawk, I don't think I could live with any such rule.

Yxoque wrote:
This forum can't even ****ing self-destruct properly.

IMAGE(http://img.pokemondb.net/sprites/black-white/anim/normal/plusle.gif)

My friend has a green-black reanimator deck, that just is horrible to play against. 
My friend has a green-black reanimator deck, that just is horrible to play against. 



Yeah, reanimator decks really do tend to spit in the face of casual games. They're fine from a tournament perspective where everyone has a sideboard with some kind of hate for it, but most casual groups don't play with sideboards and there are very few mainboardable graveyard hate cards, T2 Iona or Jin is only fun for so long.
IMAGE(http://images.community.wizards.com/community.wizards.com/user/blitzschnell/c1b8574f03c7cff35d72311f1208599a.jpg?v=90000)
Currently, the overpowered deck in our playgroup is an Arcbound Ravager deck with Urzatron, 4 Skullclamp, 4 Sol Ring, some return, and some other modular creatures.  This same guy's 'dream deck' is Long.Dec.

Needless to say, some of my decks are getting an update.


Four Sol Rings? Ok, look, Even my most brutal casual decks still pay lip service to the Type I/Vintage Banned/Restricted list. This is just straight up stupid. The only way I'd play against that abomination would be in an Arch-Enemy game.



Emphasis mine - you're preaching to the choir here.  Our group doesn't have too many cards that we restrict or outright ban (the general rule is "don't be a dick"), but I wouldn't be surprised to see Sol Ring end up on either list in the near future.

My EDH decks:

Erebos ()

Damia ()

Ghave ()

Sliver Overlord ()

OP is hard to judge in my multiplayer metagame.  When a deck becomes so popular that other players want to borrow it instead of running their own deck(s), it might be OP.  My decks that fall into this category get set aside and only make an appearence once every few months.

Generally speaking, we have found that when a particular strategy or deck idea becomes dominant, other decks appear as counters.  Once a deck becomes recognized at the table, most of our regulars do not hesitate to target it before it grows too powerful and wins.  In regards to the lifegaining phase that was mentioned in an earlier post (my meta is still in the last throes of this phase), my group responded with alternate wins, infect, and cards like Sulfuric Vortex.  I mustl say that lifegain fueled by Exsanguinates is bearable, as it at least finishes the game quickly.

It is easy to find oneself piloting an OP deck in casual duelling.  If I am steamrolling someone, I change decks.  If I have an idea of what I am about to face, I try to choose a deck that will provide a challenge for both of us.  After all, this is not a tournament with an entry fee and prizes, but a casual game, played as a means to socialize. 

I rarely encounter players that use sideboards in fun games; they may switch decks, but rarely sideboard.  This mentality, coupled with budget and availability disparities, results in lopsided games.  For my part, I have some 'lower-powered' decks I keep on hand - functional, playable, but geared towards the lower end of the power spectrum. It helps that I adhere to a policy of neither using proxies nor floating cards between decks - if I want multiple decks to sport playsets of a specific card, I need enough playsets to go around, otherwise, I find an alternate card or strategy.

TL;DR - always keep a half-dozen (or many more) decks available of varying power levels.  If you are steamrolling people, change decks - save the steamrolling for tournaments. 

Cheers!
A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama. www.zombiehunters.org for all your preparation needs. http://shtfschool.com/ - why prepping is useful, from one who has been there.
In my league, my decks are built to win, not in dickish ways though. I always rotate them, in fact letting my opponent "randomly choose" (they don't know which deck they're up against and I dunno what I'll do against them).

I have...... 2 combo, 2 aggro, and 1 control deck that actually belongs to my brother.

Decks I run
Show
I currently run a deck for Standard, Modern, Commander and Legacy. For standard, I have a typical, horribly budget Rakdos Deck Wins. For Modern, I have a B/G/U/W Draw-go Reanimator featuring my favorite creature, Wurmcoil Engine. For Legacy, I'm trying too hard to break Pyromancer Ascension. I also run a Naya Zoo with all the oldies. For Commander/EDH, I'm running The Mimeoplasm. A little morals thing about me, I like winning through combos, but not infinitely. However quiet, I am a Christian, so feel free to tell me you are too, it's always a relief.
How to be saved?
Show
Believe on the Lord Jesus Christ and you shall be saved and your house. Book of Acts 16:31
Cheers!
Thers no overpowered deck just crappy deck builders.
I miss the old days.
Currently, the overpowered deck in our playgroup is an Arcbound Ravager deck with Urzatron, 4 Skullclamp, 4 Sol Ring, some return, and some other modular creatures.  This same guy's 'dream deck' is Long.Dec.

Needless to say, some of my decks are getting an update.


Four Sol Rings? Ok, look, Even my most brutal casual decks still pay lip service to the Type I/Vintage Banned/Restricted list. This is just straight up stupid. The only way I'd play against that abomination would be in an Arch-Enemy game.


what are your thoughts on Ponder?
192884403 wrote:
firstrike
56965458 wrote:
97820278 wrote:
56965458 wrote:
97820278 wrote:
Ceci n'est pas une pipe.
This definitely doesn't mean what you think it means.
I was referring to the painting The Treachery of Images.
I know.
There's a big difference between "good legacy/vintage" decks and OP. So far in my play group, the only deck I've had to dismantle was a mono blue deck that ran every counter there is and basically stalled the game into a several hour staring contest. No one asked me to take it apart either. The way I look at it is, there's an answer for everything and if there's a deck thats particularly annoying in your playgroup then build a deck that is the antithesis of it. Too many artifacts? run tons of artifact hate. The deck owner should get the point soon enough

EDH decks I play:

 

Prossh: http://community.wizards.com/forum/commander-edh/threads/4101381

 

Derevi: http://community.wizards.com/forum/commander-edh/threads/4115936

 

Kaalia (the beats)

 

Zur (disgusting combo)

 

Damia (Bug Elf deck)

 

Numot (Stax)

 

Griselbrand (French)

 

Ghave (Uber combo)

 

Muzzio (Oops, Blightsteel)

What I hate is when people just build a creature deck with some ramp, not a single bit of distuption in the 60.

 
I miss the old days.
Currently, the overpowered deck in our playgroup is an Arcbound Ravager deck with Urzatron, 4 Skullclamp, 4 Sol Ring, some return, and some other modular creatures.  This same guy's 'dream deck' is Long.Dec.

Needless to say, some of my decks are getting an update.


Four Sol Rings? Ok, look, Even my most brutal casual decks still pay lip service to the Type I/Vintage Banned/Restricted list. This is just straight up stupid. The only way I'd play against that abomination would be in an Arch-Enemy game.


what are your thoughts on Ponder?


I don't think it's ban-level good, and I question it being restricted. But I keep to my policy.

Scope my YouTube channel!

Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!

Attacking the darkness since 1987, turning creatures sideways since 1994.

The circle of a meta

Deck 1 beat deck 2 that beat deck 3 that beat deck 1. Live with it and stop calling a deck OP....

A lot of my friends keep calling some of my decks too strong, yet I scoop turn 0 agaisnt some of their decks.
I love trolls Dont hate me because I'm blunt and you cannot handle it
When my group got back into playing mtg, my one friend Robert made a mono red burn deck. Land destruction, burn spells, the works. He even ent so far as to play specific land destruction depending on what you used. Flashfires, for instance. What was really frustrating was the way he played; gloating at every possible moment, dragging out games in which you were already dead. For lack of a better term, he was the "Worldfire guy". We all got pretty mad after a while and he meta changed. The mono blue counter deck I mentioned before was made specifically because of his deck.

Everything is made to be bested and the real problem (I think) is a person's unwillingness to change for or with the meta of their group. Most of my decks are considered OP by my friends because I can afford a few more cards than them. If I took any of my decks to FNM, I know I'd get beat down though. It's all relative and I really think its about the meta of your group evolving.

EDH decks I play:

 

Prossh: http://community.wizards.com/forum/commander-edh/threads/4101381

 

Derevi: http://community.wizards.com/forum/commander-edh/threads/4115936

 

Kaalia (the beats)

 

Zur (disgusting combo)

 

Damia (Bug Elf deck)

 

Numot (Stax)

 

Griselbrand (French)

 

Ghave (Uber combo)

 

Muzzio (Oops, Blightsteel)

and about Ponder: it's only good because Diabolic Vision is pre-Modern. I go for t1 Index and mot of the time I'm happy.

EDH decks I play:

 

Prossh: http://community.wizards.com/forum/commander-edh/threads/4101381

 

Derevi: http://community.wizards.com/forum/commander-edh/threads/4115936

 

Kaalia (the beats)

 

Zur (disgusting combo)

 

Damia (Bug Elf deck)

 

Numot (Stax)

 

Griselbrand (French)

 

Ghave (Uber combo)

 

Muzzio (Oops, Blightsteel)

OP is very tough to judge... typically though you can get a feel for power levels of a deck in a casual environment, and adjust yours to suit. Generally, an OP deck is one in an environment that, outside of very lucky hands on one side or very bad hands on the other, is very, very difficult to beat (65%+ win rate is probably the bench mark for OP).

As an example, I recently made a deck that was a bit OP for the meta it was in. GB control, with a few different things included which made it counter most, if not all of the decks the 2 people I primarily played with usually ran. Graveyard hate, cheap removal, and then singular cards to finish off. Interestingly, I almost felt forced to make this sort of deck because of a few decks they ran that made it very hard for some of our other decks to be competitive (the graveyard hate came in for a BR reanimator one friend ran which pretty much couldn't be stopped outside of GY hate or counterspells, and the cheap removal came from my mate's goblin deck which he runs 95% of the time, and while often stumbles beyond the first opponent, usually takes out at least one player).

Ultimately, if a deck is winning so much that the playgroup can justifiably call it OP, that player should think about tweaking the deck or swapping it out. In a casual setting, decks should have similar power levels and player skill (both in playing and card selection) should play a bigger factor than sheer power disparity. 
I'm all about super-control in MTG. If you're able to stop my shenanigans, then there aren't enough shenanigans. Lv 1 Judge Current Decklists Sweeping Beauty (Casual) A Vision of Clones (Casual) Coming soon... more decks! :-O
and about Ponder: it's only good because Diabolic Vision is pre-Modern. I go for t1 Index and mot of the time I'm happy.

Diabolic Vision is good? Better than Ponder? That's definitely news to me.

Ponder is restricted in vintage because quality deck manipulation is super good when you're playing with the most broken cards in the game
IMAGE(http://images.community.wizards.com/community.wizards.com/user/blitzschnell/c1b8574f03c7cff35d72311f1208599a.jpg?v=90000)
Ponder is better cause you can shuffle away crap.
I miss the old days.
Ponder is better cause you can shuffle away crap.



I see your point but I'd rather not have "crap" in my deck to begin with lol (but I troll...)

EDH decks I play:

 

Prossh: http://community.wizards.com/forum/commander-edh/threads/4101381

 

Derevi: http://community.wizards.com/forum/commander-edh/threads/4115936

 

Kaalia (the beats)

 

Zur (disgusting combo)

 

Damia (Bug Elf deck)

 

Numot (Stax)

 

Griselbrand (French)

 

Ghave (Uber combo)

 

Muzzio (Oops, Blightsteel)

Playing multiplayer formats is always fun. Free For All is better than duals if you have a single overpowering guy, but if you are that guy (I frequently was) then the result is just that you get ganged up on and murdered before you can do much. Unless you're building for it, it's very difficult to beat the raw card advantage of 5 on 1 no matter how good you are.

My favorite format is still Shadow Team. Here's a description against since it's my favorite format and I love promoting it:
Long Rules Description

Short description:
A 2 player team based format with random teams and rampant backstabbing

Requirements:
6-10 players
One nonland of each color and one of each basic.

Getting Started:
Less than 10
If you have 6 players, then remove the red and green cards and the mountain and the forest.
If you have 7 players, remove the green card, the mountain, and the forest.
If you have 8, remove the green card and forest
If you have 9, remove the forest

Shuffle the stack of nonlands and basics, then pass one card out to each player.
Each player looks at his or her card. If it's a basic, they turn it face up. If it's not, they leave it face down.

Gameplay:
Teams are divided based on the cards. The player with the white card and the player with the plains are on a team, the player with a blue card and the player with the island are on a team, etc. If you have an odd number, the player with no matching basic is 'neutral'.
The goal of the game is to eliminate all opposing teams. If there is a neutral player, they win in addition to the winning team as long as they're alive at the end. If a player is dead but their teammate wins, they also win.

Special rules:
If you are a facedown player, you may not reveal your card until you die. You may say which team you're on, but of course you can also lie.
In order to prevent early reveals, every single player is your opponent. This is to prevent cards like Liliana's Specter from immediately showing teammates.


Otherwise the game plays as normal.

Notes: This is an incredibly political format, but it does tend to prevent ganging up because of the unknown teammates. It also shakes things up and forces 'those two buddies' (You know who they are in your group) from exclusively working together. I try to avoid playing with an odd number since the neutral does cause kingmaking situations to pop up occasionally. 
 
Immature College Student (Also a Rules Advisor)
Ponder is better cause you can shuffle away crap.



I see your point but I'd rather not have "crap" in my deck to begin with lol (but I troll...)


Even for a deck with all-value nonlands, seeing 3 lands with Ponder would often be considered crap to be shuffled away.
I'm all about super-control in MTG. If you're able to stop my shenanigans, then there aren't enough shenanigans. Lv 1 Judge Current Decklists Sweeping Beauty (Casual) A Vision of Clones (Casual) Coming soon... more decks! :-O