Unwanted spawn of gods and primordials, hated by both and loved by few
Average Height: 6'6"-7'6"
Average Weight: 250-350 lb.
Ability Scores: +2 Dexterity; +2 Strength or +2 Charisma
Speed: 7 squares
Vision: Low-light vision
Languages: Common, Primordial, choice of one other
Skill Bonus: +2 Intimidate, +2 Athletics or Endurance
Nourished by Hunger: You are capable of eating and gaining nourishment from inorganic materials. As long as you have access to and are capable of swallowing at least a pound of soil, ash, dust, small stones, coins or the like per day, you are not subject to starvation or thirst.
Rejected by Creation: Your birth was abomination, an insult to the natural order. You are considered an elemental creature and an immortal creature for the purpose of effects that relate to creature origin.
Unholy Energy: Choose one of acid, cold, fire, lightning or radiant. You gain resist 5 + one-half your level to that damage type. In addition, while you are bloodied, your attacks deal 2 extra damage of that type. This extra damage increases to 4 at 21st level.
Reforged By Pain/Nephilim Racial Utility
Pain that would give other creatures pause is your default condition.
Immediate Reaction - Personal
Trigger: You are subjected to an effect that would daze, stun or immobilize you.
Effect: The triggering effect ends.
Nephilim are tainted souls born from the mixture of elemental and immortal blood. These abominable beings who should not exist resemble humans, but more in mockery than homage. They tower head and shoulders over most other races. Their limbs are stretched so as to be all the same length, and their bodies are slender for their height, giving them a gangly appearance.
Nephilim born merely from the mingled blood and ashes left on battlefields between the immortal and elemental beings generally have a doughy appearance, without many distinguishing features. Those born from lesser races... such as the pairing of a deva and genasi, for example... often have lovely features, marred only by draconic fangs and markings considered to be ill-omened in one parent's culture, usually red hair or an odd number of digits on the hands and feet.
PLAYING A NEPHILIM
Nephilim are, as a rule, broken beings. The gods see them as abominations that should never have come to be. The primordials look on them with scorn, failures of beings that couldn't perform to the task of crushing the deities and their works. Nephilim are often given to angst and nihilism, eschewing external codes of morality (especially those of the gods that hate them) as they attempt to make sense of the mad worlds in which they find themselves. Most adventuring nephilim develop an attitude of self-deprecation as a coping mechanism, unwilling or unable to deal with the hatred pouring in on all sides.
Other nephilim are simply unstable, and dangerously so. Hated by the gods and their followers, scorned by primordials and demons, and generally distrusted everywhere they go, they seek to establish their place in the hierarchy wherever they can. Might makes right, and the nephilim lash out to make dead certain that the only way to look down on them is to stand over their corpse. Such nephilim also find themselves unable to stand the sight of their ilk, and often the breaking point can be found where two such nephilim meet, as they immediately clash in their attempts to kill and eat the other in a mad attempt to gain power.
Nephilim generally hold very few deities in any sort of regard, but the few who do often look to deities of pain or madness, such as Torog or the Chained God. These few reverent nephilim are outcasts among outcasts, all the more likely to devour or be devoured by their kin, who see in them the potential of acquiring a god's love and thus, becoming whole.
Nephilim Characteristics: Bitter, cynical, grim, impulsive, lonely, ruthless, violent
Male Names: Abram, Adam, Arramos, Gartrand, Ishmael, Makaidos, Mordred, Nimrod, Samson
Female Names: Alanna, Emilie, Eva, Irene, Morgan, Sarai, Shachar, Tabitha, Tisiphone
Empowered by Agony
Prerequisites: Nephilim, reforged by pain racial power
Benefit: While you are bloodied or suffering from ongoing damage, you gain a +1 feat bonus to damage rolls. If you are both bloodied and suffering from ongoing damage, this bonus becomes +2.
At 11th level, this bonus increases to +2 (or +4 for both conditions). At 21st level, it increases to +3 (or +6 for both conditions).
Enlightened by Suffering
Prerequisites: 11th level, nephilim, reforged by pain racial power
Benefit: The first time you are bloodied during each encounter, you can regain the use of your reforged by pain racial power.
Benefit: Whenever an enemy deals damage of the type matching your Unholy Energy to you, that enemy takes damage of the same type equal to your resistance.
Recast by Rage
Prerequisites: Nephilim, barbarian
Benefit: While you are raging or in a berserker fury, you gain resist 3 all. This increases to resist 6 all at 11th level, and to resist 9 all at 21st level.
Satiated by Terror
Prerequisites: Nephilim, Charisma 15
Benefit: When you hit a creature with an encounter or daily power that has the fear keyword, you gain temporary hit points equal to your Charisma modifier, plus 1 for each additional creature hit by the same attack.
Shielded by Scorn
Prerequisites: Nephilim, monk, Flurry of Blows class feature
Benefit: When you use your flurry of blows power while wielding no weapon other than your monk unarmed strike, it deals 2 extra damage of the same type as your Unholy Energy. In addition, the resistance granted by your Unholy Energy increases by 2.