Some considerations about at-will cantrips:
The Development Team talked about the possibility of a non-at-will cantrips module. I personally have interest in seeing that. Now, I think there are some things that I want to talk about at-will cantrips:
- 1. Wizards that rely on weapon attacks instead of at-will cantrips are another class. That is false because A) When we talk about a no at-will cantrip Wizard, we are talking about a no at-will cantrip Wizard, not other class. This is not unlike saying that a Non-Vancian Wizard is another class; B) A no at-will cantrip Wizard does not necessarily have to rely on weapon attacks; and C) This can only be true in a system/setting with at-will cantrips, but this goes out of the window with systems/settings that don’t have them. Actually, in such cases, I would even say that weapon-users Wizards make sense.
- 2. But why people don’t want to have at-will cantrips? This is a personal preference, and not liking this is not much different from liking it. Many people would talk about different reasons. Without talking that it’s not because someone would like the option to have a no at-will cantrip that the same someone don’t like. I personally think that without at-will cantrips the challenge of resource management increases.
- 3. People who don’t want at-will cantrips want under/overpowered Wizards/Caster/Spellcasters. Okay, this not necessarily is a common talk, but I want to talk about it in the same way. No, that it’s not true. One don’t have nothing to do with the other. Personally I think that the module/dial to remove at-will cantrips should maintain balance. But, if the game is balanced with at-will cantrips, removing them may cause unbalance, but I believe that can be fixed.
- 4. People who don’t want at-will cantrips want the return of the 5 minute work-day or No at-will cantrips cause the 5 minute work day. Again, the first is not necessary a common talk, but I want to talk about both. No, wanting at-will cantrips or not it’s not necessarily connected with wanting the 5mwd. And no, I would say that the lack of at-will cantrips does not necessarily cause the 5mwd. Actually the 5mwd is a huge issue, as tons of threads already demonstrated. Some believe it never existed, some believe that it still exist in D&D 4th E and D&D Next, it’s a long discussion. I think that, while discussing a no at-will cantrips module/dial, people should not puzzle about the 5mwd. Let’s leave that to other discussions, which I believe it’s a better place.
As a final consideration, many people don’t like at-will cantrips because they are at-will. It’s the very at-will nature of it that many people don’t like, and I believe that it’s a system wide issue, not a class issue. Also, some people may be just interested in such a module/dial.
I just wanted to share that. I’m personally happy with the answer. This is an expected possibility for like, many people. Also I would like to highlight some interesting points:
- I particularly am not against at-will cantrips, but I think that it’s not for every system or setting.
- The presence of absence of at-will cantrips does not necessarily have to do with low/high magic/fantasy setting.
- I researched the comments made when the idea of at-will magic/cantrips was lauched. It was with the Warlock class in the Complete Arcane book (3.5 E, 2004). Many people reacted negatively with the at-will spellcasting, many worried that such a thing would be overpowered. Interesting, many people said that the Warlock is underpowered when compared with the Wizard, the Cleric and the Druid, which, as far as I know (if I’m wrong, someone say it), none of them had at-will cantrips. Interesting...