I'm thinking about damage and hit point inflation, and I have some half-baked ideas that I'd like some reaction to.
It seems that PCs are feeling better as WoTC sorts out player options, feats, abilities, etc, but damage and hit points for both monsters and PCs seem off-kilter. This is especially true for the most durable PCs like Fighters and Barbarians (especially if they have the durable feat), but to some extent as every PC gains in level, to me it seems as though they get too ”beefy” (especially when they have other feats that let them avoid taking damage).
Even with bounded accuracy (or maybe because of it) I'm worried that damage inflation (and hit point inflation) will still be a problem in the game, and like prior editions, the higher level campaigns with higher level encounters will take longer and longer to run if the DM wants to challenge the party.
Way back when I played 1e and 2e on a regular basis, my friends and I messed around with the rules and created our own game because we were really concerned about the way PCs just became way to beefy as they leveled up (mostly the fighers since it was never an issue for a wizard or rogue). We decided to flatten out hit point growth, and by doing so, it kept both hit points and damage expressions lower even with higher levels, and it seemed to make the game play more consistently from levels 1-15 (we never really played over 15th level except for one shots every once in a while). Heck, even with the earlier D&D rules, HP growth was held down after levels 9, 10, 11 depending on class, to keep the higher end from ballooning out of control.
I kind of think D&DNext should consider this option to control inflation for both hit points and damage. 150 hit point 15th level Barbarians, or 135 hit point fighters (or even 90 hit point rogues and wizards) just seem too dang brutish.
Would frontloading hit points for PCs (at least a little bit), while flattening hit point growth, help to keep higher levels in check so that damage and hit points do not have to inflate so much? What are your thoughts?
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Rhenny's Blog: http://community.wizards.com/user/1497701/blog