About paladin

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Hello, I am new here (and to D&D), basically, I wanted to make a paladin using the player's handbook Heroes of the Forgotten Kingdoms. That version only tells you how to make a cavalier, and when I asked about me build ( http://community.wizards.com/go/thread/view/75882/29791511/?sdb=1&post_num=1#529444011 ), they told me that Cavalier was not a good option and that I should take knight. I'm just wondering, if I wanted to play like a Baladin/Straladin (Son Of Mercy), should I still use knight? And, is knight better than paladin?

Also, I thought blackguards were "evil" paladins? 
Hello, I am new here (and to D&D), basically, I wanted to make a paladin using the player's handbook Heroes of the Forgotten Kingdoms. That version only tells you how to make a cavalier, and when I asked about me build ( http://community.wizards.com/go/thread/view/75882/29791511/?sdb=1&post_num=1#529444011 ), they told me that Cavalier was not a good option and that I should take knight. I'm just wondering, if I wanted to play like a Baladin/Straladin (Son Of Mercy), should I still use knight? And, is knight better than paladin?

Also, I thought blackguards were "evil" paladins? 



The other version of the Paladin is in the first Player's Handbook. This is the version of the class that the Baladin / Straladin builds you see on-line are grown from.

As long as the rest of the party isn't heavy into optimization, the Cavalier is fine. When compared against other, highly optimized defenders, the Cavalier falls short.

In regular play, this should not really be a problem.

Edit: Blackguards are evil Cavaliers. They are the Cavalier's dark mirror. A PHB1 Paladin can be evil, and the alignment only matters at character creation. There is no mechanical penalty for straying from your alignment. There may be plot based repercussions, but no system induced ones.

Hello, I am new here (and to D&D), basically, I wanted to make a paladin using the player's handbook Heroes of the Forgotten Kingdoms. That version only tells you how to make a cavalier, and when I asked about me build ( http://community.wizards.com/go/thread/view/75882/29791511/?sdb=1&post_num=1#529444011 ), they told me that Cavalier was not a good option and that I should take knight. I'm just wondering, if I wanted to play like a Baladin/Straladin (Son Of Mercy), should I still use knight? And, is knight better than paladin?

Also, I thought blackguards were "evil" paladins? 



The other version of the Paladin is in the first Player's Handbook. This is the version of the class that the Baladin / Straladin builds you see on-line are grown from.

As long as the rest of the party isn't heavy into optimization, the Cavalier is fine. When compared against other, highly optimized defenders, the Cavalier falls short.

In regular play, this should not really be a problem.

Edit: Blackguards are evil Cavaliers. They are the Cavalier's dark mirror. A PHB1 Paladin can be evil, and the alignment only matters at character creation. There is no mechanical penalty for straying from your alignment. There may be plot based repercussions, but no system induced ones.


Oh, okay ^^ we try to "optimize" as much we can as beginnners, so the build is pretty average xD Thank you.
You asked on the Character Optimization board. You should have been given a disclaimer. Don't take any opinions on that board as being valid in a normal play setting. Cavaliers are fine. If you want to play a paladin, play a paladin.

Blackguards aren't strictly "evil" paladins, but more like dark paladins. Kind of like Batman, they're unpleasant, but that doesn't mean they're bad guys (though they can be). 

Standard Answer to all 5E rules questions: "Ask your DM."

You asked on the Character Optimization board. You should have been given a disclaimer. Don't take any opinions on that board as being valid in a normal play setting. Cavaliers are fine. If you want to play a paladin, play a paladin.

Blackguards aren't strictly "evil" paladins, but more like dark paladins. Kind of like Batman, they're unpleasant, but that doesn't mean they're bad guys (though they can be). 

Well, that information is really useful xD Although we really need a defender (right?) and I'm it ^^
You asked on the Character Optimization board. You should have been given a disclaimer. Don't take any opinions on that board as being valid in a normal play setting. Cavaliers are fine. If you want to play a paladin, play a paladin.

Blackguards aren't strictly "evil" paladins, but more like dark paladins. Kind of like Batman, they're unpleasant, but that doesn't mean they're bad guys (though they can be). 

Well, that information is really useful xD Although we really need a defender (right?) and I'm it ^^


Cavalier will work just fine. My wife plays one in my game, and she is plenty capable as a defender.

Standard Answer to all 5E rules questions: "Ask your DM."

Hello, I am new here (and to D&D), basically, I wanted to make a paladin using the player's handbook Heroes of the Forgotten Kingdoms. That version only tells you how to make a cavalier, and when I asked about me build ( http://community.wizards.com/go/thread/view/75882/29791511/?sdb=1&post_num=1#529444011 ), they told me that Cavalier was not a good option and that I should take knight. I'm just wondering, if I wanted to play like a Baladin/Straladin (Son Of Mercy), should I still use knight? And, is knight better than paladin?

Also, I thought blackguards were "evil" paladins? 



The other version of the Paladin is in the first Player's Handbook. This is the version of the class that the Baladin / Straladin builds you see on-line are grown from.

As long as the rest of the party isn't heavy into optimization, the Cavalier is fine. When compared against other, highly optimized defenders, the Cavalier falls short.

In regular play, this should not really be a problem.

Edit: Blackguards are evil Cavaliers. They are the Cavalier's dark mirror. A PHB1 Paladin can be evil, and the alignment only matters at character creation. There is no mechanical penalty for straying from your alignment. There may be plot based repercussions, but no system induced ones.




Blackguards aren't truly evil, they are...fallen.  I think it's a subtle but distinct difference.  While a paladin is a paragon of virtue (think Samurai), a blackguard has the same kind of skills, but a bit less honor (think Ronin) perhaps due to circumstance
Since I'm surprised no one has mentioned it yet:

In case the OP wants the more technical information,

"Paladin" :  A class presented in the Player's Handbook, covering Good, Evil and neutral Paladin archetypes.  A Divine Defender.
"Cavalier" : A subclass of Paladin presented in Heroes of the Forgotten Kingdoms, covering Good Paladin archetypes.  A Divine Defender.
"Blackguard" : A subclass of Paladin presented in Heroes of Shadow, covering Evil and neutral Paladin archetypes.  A Divine and Shadow Striker.


And referring to Heroes of the Forgotten Kingdoms as a "player's handbook", while understandable, is a bad idea.  It makes it easy to confuse it with the book actually titled "Player's Handbook".
Seriously, though, you should check out the PbP Haven. You might also like Real Adventures, IF you're cool.
Knights of W.T.F.- Silver Spur Winner
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You asked on the Character Optimization board. You should have been given a disclaimer. Don't take any opinions on that board as being valid in a normal play setting. Cavaliers are fine. If you want to play a paladin, play a paladin.

Blackguards aren't strictly "evil" paladins, but more like dark paladins. Kind of like Batman, they're unpleasant, but that doesn't mean they're bad guys (though they can be). 


First part is bull.  Most of CharOp is more than happy in normal play settings.  Cavaliers are good at having a cool horse (or dragon or triceratops or whatever) to ride.  Otherwise, their punishment is pretty much ignorable, so enemies can just shift away from it, take a small amount of radiant damage, and ignore them.  They're poorly designed.  Doesn't mean they won't be fun to play, but you're more likely to have more fun with a Knight or a regular Paladin, because being mechanically ineffective is very frustrating.

Second part is very valid.  The Blackguard is a build of paladin which is a striker.  It's got very good defences and health for a striker, but it isn't as damaging as it could be.  The rest is flavour, and mutable.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part. The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight. CB != rules source.
The Cavalier is good at low level, but quickly becomes a really sad defender with a pretty horse.
The Cavalier is good at low level, but quickly becomes a really sad defender with a pretty horse.



Which is why it was pretty crappy of them to errata the regular Paladin so he couldn't take the horse. Then we have a very good area defender with a pretty horse.