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2011 States Top 4Multiple 2013 IQ Top 4/8 FinishesDesigner of Top 8 States finishing MBC decks in 2011, 2010, and 2009 Standard Forum - Iron Deck Builder Season One Champ Favorite Quotes"Against logic there is no armor like ignorance." - Laurence J. Peter "It is the province of knowledge to speak, and it is the privilege of wisdom to listen.” - Oliver Wendell Holmes
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57193048 wrote:You should never explain layers to people unless one of the following is true: they're studying for a judge exam, you're both in a Ben Affleck movie and it's the only way to save the world, or you hate them.
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56333196 wrote:69511863 wrote:Hell, if they steal from us, we'd be honored.
oh my god, AWESOME!
Then changing the Slivers was your idea! haha
69511863 wrote:Hell, if they steal from us, we'd be honored.
56734518 wrote:Occassionally when catering, I've been put the task of arranging Fruit and Cheese or Grilled Vegetable platters. More than once a high class buffet has started with the mark of Phyrexia upon it. Since i've got a good eye for color so it looks great to people who don't get the "joke" (it's a niceley divided circle after all: the outline gives you 4-6 "regions" to work with), this has actually got me put on platter design more often, resulting in Phyrexia's presence at more private and industry events.
I'm a Rules Advisor now
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What part of hayaku ikee did you not understand?
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After breaking free from the Riptide Project, the slivers quickly adapted to life on Otaria - much to the dismay of life on Otaria.
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Nice pack.FOIL Treasury Thrull.... I think some of the orzhov should table here which is very compelling.But the Ghor Clan was very very tempting. First picks are always the hardest in a pack with a lot of even value.
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Rampager is amazing, it's the obvious pick.Vizkopia SHOULD have zero chance to table as it's highly drafted and a very good card. Treasury Thrull doesn't touch Rampager in terms of card value. As a rule you shouldn't draft weaker cards in the hopes that a card that wont table will table.I can agree with Lobster that a lot of cards here would beat out biomass, that card has been underwhelming for me so far.
Treasury Thrull doesn't touch Rampager in terms of card value.
The extort ability is just gravy, as this was already a very strong card in Limited. There are some boards where it might have to hold back, but those boards are the ones where the extort really starts to come in handy, and if this is attacking freely, you can’t possibly be losing. Limited: 4.5Extort is awesome. Recurring things from your graveyard is awesome. Big bodies are awesome. Need I say more? A 4/4 extort creature for 6 is pretty good by itself. The fact that it may net me some card advantage on top is perfect. Definitely a strong promo card. 4.25Ghor Clan RampagerLimited: 3.5
In Limited, you’d rather cast this than use the bloodrush, but either way you’re happy. As the game goes later, you are more and more likely to want the trick, and unlike most groundpounders, this is a great topdeck in the final turns of a close race.
Limited: 3.5This guy is going to be a steal at anything later than 2nd pick and he will often just be snagged in the opening pack. A huge body with trample and a devastating combat trick make for quite the limited pick up.Draft: 4.0
Ghor-Clan Rampager can’t win the game on his own and isn’t exactly a bomb, but he’s an extremely high priority card for red/green mages. The value he provides lies in the ability to break stalls and push through your opponent’s defenses – a role either of his modes can fill.
He’ll also just get you a few free wins by coming down on turn four and swinging for twelve damage before your opponent can reasonably answer him. I’d be surprised to see him anywhere after about the fourth pick." Here we learn that the experts who reviewed Gatecrash rank the Rampager in the 3.5-4.0 range, while ranking the Thrull in the 4.0-4.5 range. So in a vacuum, the experts rate the Thrull as the better card. Likely because repeatable graveyard recursion is bonkers if it goes on for any length of time and both Grisly Spectacle and Smite make Bloodrush look foolish. The guild that owns both of these cards is Orzhov, which incidentally also has the highest winning rate at 62% and has strong matchups against every other guild. Gruul, by contrast has a win rate of only 43%, the second lowest of all guilds. This means that Orzhov decks are winning a match more per tournament than Gruul decks.Given that the expert opinion places the Thrull as the best card in a vacuum, and Orzhov is empirically the best guild in a vacuum, that leads to the Thrull as the easy first pick from this pack. There is no objective reasoning that lands on any other card in the pack.
Treasury Thrull doesn't touch Rampager in terms of card value.Given that the expert opinion places the Thrull as the best card in a vacuum, and Orzhov is empirically the best guild in a vacuum, that leads to the Thrull as the easy first pick from this pack. There is no objective reasoning that lands on any other card in the pack.
Given that the expert opinion places the Thrull as the best card in a vacuum, and Orzhov is empirically the best guild in a vacuum, that leads to the Thrull as the easy first pick from this pack. There is no objective reasoning that lands on any other card in the pack.
I think the point is P1P1 you have to draft in a vacuum based on abstracted power. Not what you think is going to work out, or personal preference.
However we all force personal preference during drafts anyway; it's a subconscious thing. So that said it doesn't like its going to matter since a majority is chubbing over Rampager instead of Thrull for no good reason. I looked at the pack again and if we get Rampager P1P1 when this pack comes back around I don't think we'll have anything playable left to take since the supporting green/red is really good and won't come around. That was part of my logic in grabbing Thrull, knowing the green/red would dry up and a strong white/black would come back.
However we all force personal preference during drafts anyway; it's a subconscious thing. So that said it doesn't like its going to matter since a majority is chubbing over Rampager instead of Thrull for no good reason. I looked at the pack again and if we get Rampager P1P1 when this pack comes back around I don't think we'll have anything playable left to take since the supporting green/red is really good and won't come around. That was part of my logic in grabbing Thrull, knowing the green/red would dry up and a strong white/black would come back.So you're picking the Orzhov card because this particular pack doesn't have any Gruul cards that will table? That seems like very bad reasoning.I would take Rampager over the Thrull. At the core, we're looking at a 4-mana 4/4 against a 6-mana 4/4, both with relevant abilities, so the Thrull has to be pretty insane to overcome that. Personally, I think the ability more directly related to combat is going to be better in a typical Draft game, so I'll take trample and bloodrush over returning things to my hand.Biomass Mutation has been very underwhelming for me, so I don't want to take it over a solid creature.
Rampager.Too much talk about "this is the best guild, this is the worst guild."If you get a good deck in your guild, that kind of stuff doesn't matter.
Rampager.Too much talk about "this is the best guild, this is the worst guild."If you get a good deck in your guild, that kind of stuff doesn't matter.It matters because of the vast disparity in average Guild Win rates. Gruul is currently underdrafted at 18% of people playing it in any given draft, and those people are winning only 43% of the time. Orzhov by contrast, is played by 21% of people in a given draft, and the people playing it are winning 62% of the time. This shows that even though there is less competition for Gruul cards, the people playing those cards are still doing considerably worse. WB not only got the strongest guild mechanic, but also the most removal out of any guild.On powerlevel I think the two cards are a wash. The Rampager is more efficent, but the Thrull has the potential to completely take over the game. I've seen games where the player playing Thrull has gotten every single artifact, enchantment or creature ever put into their graveyard back again. With the two cards even in terms of overall powerlevel, the 62% vs 43% average win disparity becomes extremely compelling. Certainly that 43% includes people who got the few solid cards in Gruul like the Rampager and Ground Assault.
More Powerful = More Overdrafted = Weaker Decks on averageBut we're talking about an 8-man pod, where this may be the case or not.You might be "looking" to draft into a certain guild but going out of your way to force your way in when it's not there is a losing proposition.Now, at this stage, we don't know what's open or not.If you'd rather hope for Orzhov, go for it. I know if someone passes me Rampager I am fit as a fiddle.
Where did you get these stats from?