You Build the Overpowered #2 - Jedi

Hello my Saga buddies! Welcome to Part 2 of the "You Build the Overpowered"! This time, I want you to explore your inner Jedi and create your best Jedi you can! After hitting some writer's block this week. I decided I need some fresh ideas. Help me out!

The Guidelines: Even though I started the whole "Overpowered" character concept in my last thread, I want to to be a bit more on the playability side of this this time.

1) Every sourcebook and campaign guide is yours to use. No house rules, feat, skills, or talents please.

2) For a bit or fun, roll 5d6 and discard the two lowest dice for for starting stats. You may also reroll your lowest score once if its under 12 (please let me know the roll results in your posts). No point buy this time.Surprised

3) Explain your concept, including why you chose the lightsaber form talent(s) you did. Check out Wookieepedia's Lightsaber Forms pages for more research if you need

Lightsaber Combat: starwars.wikia.com/wiki/Lightsaber_combat
Form I - Shii-Cho: starwars.wikia.com/wiki/Form_I:_Shii-Cho
Form II - Makashi: starwars.wikia.com/wiki/Form_II:_Makashi
Form III - Soresu: starwars.wikia.com/wiki/Form_III:_Soresu
Form IV - Ataru: starwars.wikia.com/wiki/Form_IV:_Ataru
Form V: Shien/Djem So: starwars.wikia.com/wiki/Form_V:_Shien_/_...
Form VI: Niman: starwars.wikia.com/wiki/Form_VI:_Niman
Form VII: Juyo/Vaapad: starwars.wikia.com/wiki/Form_VII:_Juyo_/...
Jar'Kai: starwars.wikia.com/wiki/Niman/Jar%27Kai
Trakata: starwars.wikia.com/wiki/Tr%C3%A0kata&nbs...

I didn't mean to give you guys homework, just some great link to get info on the different forms if you aren't read up on them. Enjoy yourself here and May the Force be with you!

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Sorry, some of the links were not showing up, but they are the proper links.

I'm looking forward to the posts!

-MA 
Epic Star Wars nerd and proud customer of Wizards since 1999. Founding member of the Mandalorian Jedi Tradition. Creator and Editor of the Ultimate Dream Builds Follow me on Twitter @Master_Valkar
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I will post my character here once I have it done. I'm pretty lucky when rolling for stats. I usualy get some good stuff, although now and again I get one that has 10/11's for all 6. I rolled for some stats and got the following. 

17, 13, 18, 16, 18, 18.

I don't know what my build is is yet, but I've got something in mind. Do you want only Jedi, or are we allowed to do Sith?
Looks like your guy will be a bit overpowered, but that a great thing. Que SteveO's stats raunt here Tongue Out


Strictly Jedi for now. I will do a Sith only thread as well in the near future.


Have fun with it, no rush.


I will be putting my long awaited Jedi Master post here, but the main thing I keep flipping on is: One lightsaber or dual wielding two lightsabers?     
Epic Star Wars nerd and proud customer of Wizards since 1999. Founding member of the Mandalorian Jedi Tradition. Creator and Editor of the Ultimate Dream Builds Follow me on Twitter @Master_Valkar
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Looks like your guy will be a bit overpowered, but that a great thing. Que SteveO's stats raunt here Tongue Out


Strictly Jedi for now. I will do a Sith only thread as well in the near future.


Have fun with it, no rush.


I will be putting my long awaited Jedi Master post here, but the main thing I keep flipping on is: One lightsaber or dual wielding two lightsabers?     




Force heavy or lightsaber combat heavy?
"The real purpose of socialism is precisely to overcome and advance beyond the predatory phase of human development." -Albert Einstein Resident Left Hand of Stalin and Banana Stand Grandstander Half of the Ambiguously Gay Duo House of Trolls, looking for a partner Wondering what happened to the Star Wars forums?
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141722973 wrote:
And it wasn't ****. It was subjectively concensual sex.
57036828 wrote:
Marketing and design are two different things. For instance the snuggy was designed for people in wheel chairs and marketed to people that are too incompetent to operate a blanket.
75239035 wrote:
I personally don't want him decapitated.
141722973 wrote:
And do not call me a Yank. I am a Québecois, basically your better.
And the greatest post moderation of all time...
58115148 wrote:
I gave that (Content Removed) a to-scale Lego replica. (Content Removed) love to-scale Lego replicas. (ORC_Cerberus: Edited - Vulgarity is against the Code of Conduct)
Yeah, no rush from me sinc eI have a son who was born yesteray! I'm holding him while typing this out on my cell phone, lol. 
Looks like your guy will be a bit overpowered, but that a great thing. Que SteveO's stats raunt here Tongue Out
 


It's "rant" unless you're speaking another language.  It is also an acknowledged "overpowered" method with the whole purpose being a little crazy in my mind which means there is no need to point it out further.  For all the difference it makes "infinitely point buy" or 18x6 is only slightly better for most builds assuming you roll a few times and then you the array you like best.  What irks me the most is when someone throws down an array like Sparx present and say "I legitimately rolled these with 4d6 dropping lowest" and expects to play the character in a "normal" game.

I'm not sure what kind of PBe 5d6 drop two lowest but may reroll lowest once if under 12 will produce but it will be high.  The 5d6 already pushes it up a lot but then allowing a reroll if you actually happened to hit a low total you've got a really good chance to boost that up. 
Yeah, no rush from me sinc eI have a son who was born yesteray! I'm holding him while typing this out on my cell phone, lol. 

Yeah, no rush from me sinc eI have a son who was born yesteray! I'm holding him while typing this out on my cell phone, lol. 

Congrats man! Many happy times to you! But I hope you've been weening yourself off sleep.


Better teach Mini-Macgyver all the cool things that can be done with a rubber band soon. They say knowledge ingrained early stays around.
"The real purpose of socialism is precisely to overcome and advance beyond the predatory phase of human development." -Albert Einstein Resident Left Hand of Stalin and Banana Stand Grandstander Half of the Ambiguously Gay Duo House of Trolls, looking for a partner Wondering what happened to the Star Wars forums?
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141722973 wrote:
And it wasn't ****. It was subjectively concensual sex.
57036828 wrote:
Marketing and design are two different things. For instance the snuggy was designed for people in wheel chairs and marketed to people that are too incompetent to operate a blanket.
75239035 wrote:
I personally don't want him decapitated.
141722973 wrote:
And do not call me a Yank. I am a Québecois, basically your better.
And the greatest post moderation of all time...
58115148 wrote:
I gave that (Content Removed) a to-scale Lego replica. (Content Removed) love to-scale Lego replicas. (ORC_Cerberus: Edited - Vulgarity is against the Code of Conduct)
Any time I roll stats for online stuff I use the D&D online roller. I prefer to roll in fornt of my GM for the very reason you said, StevenO. Last time I rolled online, I got all 10's and a 9. Oddly enough, that guy was more fun to play.

Edit: I'm not great on math, but I love science and stuff, and two guys I idolized as a kid were Bill Nye the Science Guy and MacGyver. I can't wait to shoe lil'Mac all the cool stuff. Like D&D and SW.
Looks like your guy will be a bit overpowered, but that a great thing. Que SteveO's stats raunt here Tongue Out
 


It's "rant" unless you're speaking another language.  It is also an acknowledged "overpowered" method with the whole purpose being a little crazy in my mind which means there is no need to point it out further.  For all the difference it makes "infinitely point buy" or 18x6 is only slightly better for most builds assuming you roll a few times and then you the array you like best.  What irks me the most is when someone throws down an array like Sparx present and say "I legitimately rolled these with 4d6 dropping lowest" and expects to play the character in a "normal" game.

I'm not sure what kind of PBe 5d6 drop two lowest but may reroll lowest once if under 12 will produce but it will be high.  The 5d6 already pushes it up a lot but then allowing a reroll if you actually happened to hit a low total you've got a really good chance to boost that up. 



Hey, I couldn't help it, sorry Steve Foot in Mouth

You are 100% right here though. I just want to have fun with these build and creating ssome more unique rules can help make it more fun for everybody. 

When I build my character in game or for say the YBtC contests, I mainly try to stay lower end of the stat. I used the standard array many times, but only when I not building a human.

Sparx, congratz on the new baby! You enjoy every minute of it, and when you need a break, build then if it feels right.

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Now worry MA.  How I feel about stats should be well known (or will be felt when it next arises) but this thread basically says "play with the stats you want" and is why I don't contribute builds.  It is also a big reason I just stayed out of all those "you build the character" competition threads.

I think I've submitted things for two contests.  One was a "design a lightsaber crystal" which I know leads to all kinds of crazy so I submitted a Void Crystal which was VERY anti-force user and really functions better in the hands of a non-force user.  The other was maybe the last UCON (WotC's online CON) where they ran some SWSE contests; my starship entry was ranked third out of a dozen or so and maybe would have done better if I didn't include a few things (INT modifiers) in the ship's writeup.  The Shadow Hunter is still a nasty piece of work.
Now worry MA.  How I feel about stats should be well known (or will be felt when it next arises) but this thread basically says "play with the stats you want" and is why I don't contribute builds.  It is also a big reason I just stayed out of all those "you build the character" competition threads.

I think I've submitted things for two contests.  One was a "design a lightsaber crystal" which I know leads to all kinds of crazy so I submitted a Void Crystal which was VERY anti-force user and really functions better in the hands of a non-force user.  The other was maybe the last UCON (WotC's online CON) where they ran some SWSE contests; my starship entry was ranked third out of a dozen or so and maybe would have done better if I didn't include a few things (INT modifiers) in the ship's writeup.  The Shadow Hunter is still a nasty piece of work.


Do you have a write up for that crystal?
Do you have a write up for that crystal?

I think I do and I can hardly believe it but it's even on this computer:
Name: Void Crystal

Color: Black
Build DC: +15
Attunement Benefits: Special
Availability: Unique???


Benefits/Effects: A lightsaber with void crystal in an EXTREMELY anti-force user weapon. Anyone wielding a lightsaber with an unattuned void crystal may NOT spend Force Points except to avoid death, may NOT activate any Force Powers, and takes a -10 penalty on other UtF checks. Just carrying an unattuned void lightsaber will prevent a Force Sensitivite character from spending FP on feats or talents or using any Force Powers. Unlike most crystals attuning a Void Crysal requires spending a Destiny Point instead of a Force Point in the attunement process.


The void crystal causes any character struck (ie taking damage) to lose one FP and the ability to spend FP for one minute. A Force Sensitive character struck by an attuned void crystal equiped lightsaber must also make a UtF check, DC = damage dealt +10, or lose the ability to active Force Powers and take a non-cumulative -5 penalty on all UtF checks for one minute. The crystal also makes its carrier undetectable through the force and provides +5 to all Defenses when used against Force Powers, Force Talents, and any talent that requires the use of a FP.


Notes: This is very dangerous in the hands of most Non-heroic characters who don't have the FP or Powers to suffer the unattuned drawbacks yet will benefit from its FP hindering abilities when used against heroes and the defense bonuses against Force Users. In the hands of a non-Force Sensitive hero it is still dangerous although the inability to spend FP can be a problem. To an unattuned Force-user this crystal is more of a curse than a blessing but once attuned it becomes incredibly strong against other force users as it can almost cut them off for a period of time.



Like I said, extremely anti-Force user but against most "normal" folks it isn't nearly as dangerous as most attuned lightsaber would be.
*Looks at the crystal and drools.*  That... is... MINE!!!  *Grabs it and scampers off into a corner.*  It's mine, my own, my precious.  Gollum!  Gollum!

That feels... Incredibly devastating if given to a BBEG.  TOTALLY worth a destiny point to attune.  Although it begs the question.  If a crystal has been attuned by someone else, even if they're dead or something, can you attune it provided you get your hands on it?

To be honest, it seems... well... Game-breaking.
Do you have a write up for that crystal?

I think I do and I can hardly believe it but it's even on this computer:
Name: Void Crystal

Color: Black
Build DC: +15
Attunement Benefits: Special
Availability: Unique???


Benefits/Effects: A lightsaber with void crystal in an EXTREMELY anti-force user weapon. Anyone wielding a lightsaber with an unattuned void crystal may NOT spend Force Points except to avoid death, may NOT activate any Force Powers, and takes a -10 penalty on other UtF checks. Just carrying an unattuned void lightsaber will prevent a Force Sensitivite character from spending FP on feats or talents or using any Force Powers. Unlike most crystals attuning a Void Crysal requires spending a Destiny Point instead of a Force Point in the attunement process.


The void crystal causes any character struck (ie taking damage) to lose one FP and the ability to spend FP for one minute. A Force Sensitive character struck by an attuned void crystal equiped lightsaber must also make a UtF check, DC = damage dealt +10, or lose the ability to active Force Powers and take a non-cumulative -5 penalty on all UtF checks for one minute. The crystal also makes its carrier undetectable through the force and provides +5 to all Defenses when used against Force Powers, Force Talents, and any talent that requires the use of a FP.


Notes: This is very dangerous in the hands of most Non-heroic characters who don't have the FP or Powers to suffer the unattuned drawbacks yet will benefit from its FP hindering abilities when used against heroes and the defense bonuses against Force Users. In the hands of a non-Force Sensitive hero it is still dangerous although the inability to spend FP can be a problem. To an unattuned Force-user this crystal is more of a curse than a blessing but once attuned it becomes incredibly strong against other force users as it can almost cut them off for a period of time.



Like I said, extremely anti-Force user but against most "normal" folks it isn't nearly as dangerous as most attuned lightsaber would be.



And you said you don't make anything that's overpowered. Cool That crystal is the reason the word Overpowered exists. 

I fully understand why you don't submit any builds. These kind of thread are to keep interest in the game and cause great discussions on the content and builds, not create a NPC or PC that will be in a regular game. Any GM that lets even some of the YBtCharacter submissions play would insane to say the least.
Epic Star Wars nerd and proud customer of Wizards since 1999. Founding member of the Mandalorian Jedi Tradition. Creator and Editor of the Ultimate Dream Builds Follow me on Twitter @Master_Valkar
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So here is an attempt for this Jedi. Probably not as great as others that will be contributed, but I think he's pretty epic on his own.


Medium Nagai Jedi 7/Jedi Knight 7/Jedi Master 5/scout 1   CL 20


Force 17
Init +17; Senses Perception +19
Languages Basic, Nagaian, 3 unassigned


Defenses Ref 43 (flat-footed 36), Fort 36, Will 38; Block, Deflect, Evasion, Shii-Cho
hp 158; second wind +39/79; Threshold 36
Immune fear effects, +5 to Fortitude Defense against extreme heat and cold effects


Speed 6 squares
Melee lightsaber +27 (2d8+20) or
Melee lightsaber +27 (2d8+27) with both hands or
Melee lightsaber +25 (3d8+27) with Rapid Strike or
Melee lightsaber +22 (4d8+27) with Improved Rapid Strike or
Melee lightsaber +27/+27 (2d8+27) with Double Attack or
Melee lightsaber +25/+25 (3d8+27) with Double Attack and Rapid Strike or
Melee lightsaber +25/+25/+25 (2d8+27) with Triple Attack or
Melee lightsaber +23/+23/+23 (3d8+27) with Triple Attack and Rapid Strike
Ranged Model 434 "DeathHammer" blaster pistol +22 (3d10+10)
Base Atk +19; Grp +26
Atk Options Double Attack (lightsabers), Improved Rapid Strike, Rapid Strike, Savage Attack (lightsabers), Triple Attack (lightsabers)
Special Actions Lightsaber Form Savant Savant 1/encounter, serenity
Force Powers Known (Use The Force +32) battle strike, Force thrust, mind trick, move object, disarming slash, hawk-bat swoop (2), saber swarm, sarlacc sweep (2)
Force Techniques Improved Battle Strike, Improved Mind Trick, Improved Move Light Object
Force Secrets Debilitating Power, Devastating Power, Enlarged Power, Holocron Loremaster


Abilities Str 13, Dex 25, Con 15, Int 16, Wis 18, Cha 25
Special Qualities build lightsaber, soothing voice
Talents Ataru, Block, Combat Trance, Deflect, Evasion, Force Pilot, Lightsaber Form Savant, Multiattack Proficiency (lightsabers) (4), Shii-Cho
Feats Double Attack (lightsabers), Force Sensitivity, Force Training (2), Improved Rapid Strike, Rapid Strike, Savage Attack (lightsabers), Skill Focus (Use the Force), Triple Attack (lightsabers), Weapon Finesse, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, simple weapons)
Primary Skills Knowledge (galactic lore) +18, Perception +19, Persuasion +17 (may reroll but must keep the result of the reroll even if worse), Pilot +17 (may Use the Force +32 instead), Ride +22, Survival +19, Use the Force +32
Possessions all-temperature cloak, 2 aquata breathers, Quick Draw lightsaber with Recognition system, Quick Draw Rakatan Model 434 "DeathHammer" blaster pistol, utility belt (3 day food supply, 2 medpacs, 4 ration packs, power pack, energy cell, glow rod, comlink, 2 liquid cable dispensers), 2 atmosphere canisters, breath mask


 

So this guy is built with Lightsaber combat in mind. Before we touch on Force Powers, let’s just look at his combat capabilities. Starting with just his lightsaber, he can swing that thing around at +27, dealing an average of  43 damage. This continues on with Rapid Strike and Improved Rapid Strike. Then we move into Double Attack/Triple Attack Lightsabers. Now, if he uses Triple Attack with Rapid Strike we get an average damage of 46 per hit while swinging at +22/+22/+22, coming out to around 138 total. As for the pistol it’s just backup, really.


 


When we get to talents, we find the Deflect and Block talents, which are good choices for his build. He also has Force Pilot, which allows him to use his Use The Force check for Pilot checks, and has qualifies him as trained in Pilot. There was a dip in Scout to get Evasion, which adds to his agility at avoiding damage. Next, there is  Lisghtsaber Form Savant which lets him get back one use of a form power, once per encounter.  He took Multiattack Proficiancy 4 times, dropping those penalties all the way down to -2. Combat Trance does well for one of his powers, Battle Strike, which lets the effect from Battle Strike continue to the first attack each round until the end of the encounter, which since he has a decent UtF (+32) should easily get you the +3d6. Ataru applies your Dex to damage instead of Str, which is good since we took the Weapon Finesse feat earlier. Shii-choo reduces the penalty to Deflect and Block to -2 for each one after the first.


If we skip over to his powers, he has Battle Strike, Force Thrust, Move Object and Mind Trick, Disarming Slash,  Hawk-bat Swoop, Saber Swarm, and Sarlacc Sweep. All of these allow him to either move around the field, get some extra damage/attacks in with his lightsaber, or control his opponents, or even a combination of them. Improved battle strike applies Battle Strike to all attack rolls in a full attack option, while improved mind trick and improved move object improve those powers by allowing you to affect all targets in a 6 or 12 cone square, or swift action to move object or move action as a projectile, respectively.  Debilitating power lets you move a target down the condition track -1/-3 step with a force point/destiny point. Devastating power lets us spend a fp for half as many dice, or a dp for 2x as many damage dice on a Force Powers. Enlarged power will allow for a force power to be used double the distance, or with 5x the distance with a fp/dp. Holocron Loremaster is going to let us spend an fp to gain a power of an ally to our power suite till the end of our next turn, or to the end of the encounter for a dp, as well as add to a Holocron including adding yourself as a gate keeper.


 All in all, this guy should be flipping all over the place, smacking everybody around, and bouncing away to get the next opponent. While not having a huge amount of hp, his Ref 43 should keep him pretty safe. That’s not including the Block/Deflect, which of course help him keep his opponent from hitting him. Altogether, a tough little bugger, and with his equipment and survival and ride skills, somebody who can fit well in any enviroment.


 He is considered having completed the Discovery (finding out he’s force sensitive) and Education (becoming a Jedi for a +5 UtF).

Do you have a write up for that crystal?

I think I do and I can hardly believe it but it's even on this computer:
Name: Void Crystal

Color: Black
Build DC: +15
Attunement Benefits: Special
Availability: Unique???


Benefits/Effects: A lightsaber with void crystal in an EXTREMELY anti-force user weapon. Anyone wielding a lightsaber with an unattuned void crystal may NOT spend Force Points except to avoid death, may NOT activate any Force Powers, and takes a -10 penalty on other UtF checks. Just carrying an unattuned void lightsaber will prevent a Force Sensitivite character from spending FP on feats or talents or using any Force Powers. Unlike most crystals attuning a Void Crysal requires spending a Destiny Point instead of a Force Point in the attunement process.


The void crystal causes any character struck (ie taking damage) to lose one FP and the ability to spend FP for one minute. A Force Sensitive character struck by an attuned void crystal equiped lightsaber must also make a UtF check, DC = damage dealt +10, or lose the ability to active Force Powers and take a non-cumulative -5 penalty on all UtF checks for one minute. The crystal also makes its carrier undetectable through the force and provides +5 to all Defenses when used against Force Powers, Force Talents, and any talent that requires the use of a FP.


Notes: This is very dangerous in the hands of most Non-heroic characters who don't have the FP or Powers to suffer the unattuned drawbacks yet will benefit from its FP hindering abilities when used against heroes and the defense bonuses against Force Users. In the hands of a non-Force Sensitive hero it is still dangerous although the inability to spend FP can be a problem. To an unattuned Force-user this crystal is more of a curse than a blessing but once attuned it becomes incredibly strong against other force users as it can almost cut them off for a period of time.



Like I said, extremely anti-Force user but against most "normal" folks it isn't nearly as dangerous as most attuned lightsaber would be.



That is crazy. Cool, but crazy. Makes me think somebody took the esscance of a ysalimiri and made it into a crystal.

Nice build, a little insane on the Multiattack Prof and no real use for Force Pilot other than its cool to have, but great 1st submission.

Now that's out of your system. Enjoy the baby while you can (unless its not your 1st, then you know lol) 
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I figured it might be a cool all around Jedi, one of those guys that are mentioned as great lightsaber warrior but that we hear little else about. Besides having that awesome of a Pilot check (through UtF) is pretty epic. I'm plotting him against my PbP group as a BBEG. Mwahahaha! Is there anything you would have changed about him if built differently? I almost went dual weapon style, but I probably would have gon e with a Codru-Ji for that.

Yeah, Lil'Mac is my first. And I am absolutley loving it. We're still at the hospital while his momma recovers, but I surf the net and post occasionally while he sleeps in my arms. We named him Kyler.  
*Looks at the crystal and drools.*  That... is... MINE!!!  *Grabs it and scampers off into a corner.*  It's mine, my own, my precious.  Gollum!  Gollum!

That feels... Incredibly devastating if given to a BBEG.  TOTALLY worth a destiny point to attune.  Although it begs the question.  If a crystal has been attuned by someone else, even if they're dead or something, can you attune it provided you get your hands on it?

To be honest, it seems... well... Game-breaking.

It's only "game breaking" when used against another Force User.  When used against another lightsaber wielder is doesn't provide all that many benefits except eating another character's FP.  There are some things about it that could, and probably even should, be tuned down but the things that make using the Force and Force powers difficult are the things I'd really keep.  This crystal was designed specifically as an anti-jedi measure.

Considering that the JATM lists some crystals as "unique" and one-of-a-kind but you only get the benefit from being attuned I assume that a character can alter the attunement of a lightsaber crystal.  I believe that EVERY true lightsaber has to be attuned and while I'd let someone else attune a crystal so it works for them I believe that everyone who would do that leaves an impression that could be read using the Force.

The DP attunement was definitely intentional as this is designed to be a destiny target and I don't want it to be "easy" for anyone to use.  I actually designed it too be "overpowered" with regards to a specific group which was often considered overpowered to begin with.  You also needed to see some of the other submissions to realize this actually wasn't much stronger then some proposed crystals which would provide the PC with a benefit every time the saber is used.  Take this against Stormtroopers and it's no better then not having an attuned lightsaber.
 
I figured it might be a cool all around Jedi, one of those guys that are mentioned as great lightsaber warrior but that we hear little else about. Besides having that awesome of a Pilot check (through UtF) is pretty epic. I'm plotting him against my PbP group as a BBEG. Mwahahaha! Is there anything you would have changed about him if built differently? I almost went dual weapon style, but I probably would have gon e with a Codru-Ji for that.

Yeah, Lil'Mac is my first. And I am absolutley loving it. We're still at the hospital while his momma recovers, but I surf the net and post occasionally while he sleeps in my arms. We named him Kyler.  



Awesome name and again congratz



Epic Star Wars nerd and proud customer of Wizards since 1999. Founding member of the Mandalorian Jedi Tradition. Creator and Editor of the Ultimate Dream Builds Follow me on Twitter @Master_Valkar
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Here's my first build. He's a a insanely good lightsaber duelist, specializing in Form II: Makashi.

Jedi Master Duelist, Makashi Specialist                                                                     CL 20Medium Kel Dor Jedi 8/Jedi Knight 7/Jedi Master 5Destiny *4; Force 10Init +25; Senses low-light vision, Perception +19Languages Basic, Huttese, Kel Dor Defenses Ref 40 (flat-footed 34), Fort 36, Will 38; Lightsaber Defense, Makashi, Shii-Chohp 160; Threshold 36Immune fear Speed 6 squares; Running AttackMelee dueling lightsaber +27 (2d8+19/x3)Melee dueling lightsaber +25 (3d8+19/x3) with Rapid StrikeMelee dueling lightsaber +26/+26 (2d8+19/x3) with Double AttackMelee dueling lightsaber +25 (3d8+19/x3) with Double Attack and Rapid StrikeMelee dueling lightsaber +20/+20/+20 (2d8+19/x3) with Triple AttackMelee dueling lightsaber +18/+18/+18 (3d8+19/x3) with Triple Attack and Rapid StrikeRanged by weapon +24Base Atk +20; Grp +22Atk Options Double Attack, Rapid Strike, Running Attack, Severing Strike, Triple AttackSpecial Actions Combat Reflexes, Equilibrium, Lightsaber Defense, Quick Draw, serenityForce Powers Known (Use the Force +25): battle strike (2), contentious opportunity,
       disarming slash, 
Force grip, Force slam, hawk-bat swoop, makashi riposte (2), move object,
       rebuke (2), saber swarm, 
shatterpointForce Secrets Devastating Power, Extend Power, Multitarget Power, Quicken PowerForce Techniques Force Point Recovery, Improved Sense Force, Improved Shatterpoint Abilities Str 14, Dex 22, Con 14, Int 12, Wis 18, Cha 20Special Qualities fearless, keen force sense, serenityTalents Ataru, Block, Deflect, Equilibrium, Force Intuition, Lightsaber Defense, Makashi,
       Multiattack Proficiency (lightsabers x2), Severing Strike, Shii-ChoFeats Combat Reflexes, Double Attack (lightsabers), Force Sensitivity, Force Training (3), Quick Draw,       Rapid Strike, Running Attack, Triple Attack (lightsabers), Triple Crit (lightsabers), Weapon Finesse,       Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple weapons)Skills Acrobatics +21, Initiative +25, Perception +19, Use the Force +25Possessions dueling lightsaber (self-built; green krayt dragon pearl crystal [+3 damage]), Jedi robes,      antiox breath mask and goggles 

* This character is considered to have fulfilled the Destruction, Discovery, Education, and Rescue destinies.

Basics: This guy is a dedicated lightsaber duelist. A master of Form II, he excels at a quick, precise,   and mobile style of combat. True to his mastery, he wields his lightsaber one-handed for precise cuts, slashes, and parry, all while being able to deliver devastating ripostes deflect or block almost any strike. Makashi's main weaknesses a lack of power and a low ability to deflect incoming blaster fire. By cross-training and mastering both Forms I and IV (Shii-Cho and Ataru) he gains Force-enhanced strength and agility, and great defenses against blaster fire and multiple opponents. I chose Kel Dor as his race because of the great racial stat modifiers and I'm on a Plo Koon kick right now.

Ability Scores: I used the D&D dice roller online and my starting array as rolled was 17, 12, 15, 14, 12, 14 with no rerolls. They started at 12, 17, 12, 12, 16, 17 after racial modifiers (+2 Dex/Wis, +2 Con) At level 20 you have 14, 22, 14, 12, 18, 20 after leveling bonuses and the following Desinty bonuses: +2 Dex from Destruction, and +1 Dex, +1 Cha from Rescue.

Talents: As per my statement above, Ataru, Makashi, and Shii-Cho were my focus points. Gave him Force Intution to make sure he has the first action in an encounter, and Equilibrium is a great reset button if he runs into an opponent that can keep up with him. The rest augment is fighting style.

Feats: With his very high Dexterity, Combat Reflxes is a must. It falls right into Makashi's style. I gave him Double and Triple Attack to give him as many attacks as possible, and Rapid Strike and Triple Crit make those attacks very deadly

Force Powers: Being a mastery of 3 different form gave me lots of choices for lightsaber form powers and I chose all of them but Sarlacc Sweep, which does fall into his fighting style. Of these form powers, Makashi Riposte is by far the best and I chose to double up on it. Gave him a few telekinetic powers because they're easy to use when wield a lightsaber one-handed and grabbed the standard Force power every Jedi needs: Battle Strike. I decided that for the most interesting power I could have him use would be Shatterpoint (even grabbed the Improved Shatterpoint technique). It ability to basically allow you to one-shot a target is insane.

Epic Star Wars nerd and proud customer of Wizards since 1999. Founding member of the Mandalorian Jedi Tradition. Creator and Editor of the Ultimate Dream Builds Follow me on Twitter @Master_Valkar
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First, congrats to Sparx, Kyler and mom!

Now as for this contest, here are the stats I rolled last night: 14, 14, 7, 11, 14, 13. Rerolled the 7 and got a 12, for a final PB value of 30. What can I say, rolling is just not my thing.
Children believe what we tell them, they have complete faith in us. I ask of you a little of this childlike simplicity, and to bring us luck, let me speak four truly magic words: "A long time ago...." (Jean Cocteau's Beauty and the Beast) Winner of You Build the Character #12, YbtC #22, YbtC #24, YbtC #28 and YbtC #35 Winner of You Make the... Contest #8
First, congrats to Sparx, Kyler and mom! Now as for this contest, here are the stats I rolled last night: 14, 14, 7, 11, 14, 13. Rerolled the 7 and got a 12, for a final PB value of 30. What can I say, rolling is just not my thing.



Well , they are not that bad. Looking forward to your build

Epic Star Wars nerd and proud customer of Wizards since 1999. Founding member of the Mandalorian Jedi Tradition. Creator and Editor of the Ultimate Dream Builds Follow me on Twitter @Master_Valkar
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I made a Sith Lord who has one level of Jedi Knight.  does that qualify him for this contest?  Don't count this as an entry unless you want to reverse the Sith and Jedi Levels (and switch of the Dark Side Powers), but he needs one level of the other to have enough talents for the build to work as intended.  Even then it would be tricky cause a Jedi would need Many Shades of the Force (dark rage) if he doesn't want to increase his DSS.  If you can find a way to pull another talent out of his ass somewhere, please let me know

He has Improved Stunning Strike, Greater Devastating Attack, and Triple Attacks at +31 for 2d8+27, (with Accelearted Strike and Recurring Success, so he can do it as a standard twice per enc) which is almost guaranteed to overcome a DT of 39 with damage, and a DT of 41 with his attack.  Triple Attacking, that means you'll go -6 steps on the CT if he hits with every attack (which with +31 is very likely), and if he hits with just one of those Triple Attacks you can't take standard or full-round actions on your turn

He's not even 'overpowered', I made him with PB 38 (standard BBEG PB).   Of course, if you use 5d6 drop the two lowest will only make him even more powerful.

I rolled 5d6 drop the lowest and reroll a score under 12, I got this array; 18, 16, 16, 14, 13, 13 (equivalent to PB 52) so for the build I'll stick with PB 38, he doesn't need to be any stronger honestly 

EDIT:  Actually, if you reverse the Jedi and Sith levels, and replace Dark Side Adept with Many Shades of the Force (dark rage) and switch some of the Force Powers around, the build will work almost exactly the same.  So yeah, it can be just slightly less effective as a Jedi.

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Devastatingly Stunning Fallen Jedi Sith Lord                                 CL 20

Human Soldier 6/Jedi 4/Elite Trooper 3/Jedi Knight 1/Sith Apprentice 3/Sith Lord 3
Destiny 4 (Completed, Education); Force 17; Dark Side 22
Init +14; Senses Perception +22
Languages Basic, Sith
-------------------------------------------------------------
Defenses Ref 33 (flat-footed 32, 28 w/Flurry), Fort 36, Will 39
hp 248; Threshold 36
Immune fear-effects
-------------------------------------------------------------
Speed 6 squares


Melee lightsaber +29 (2d8+21) or
Melee lightsaber +23/+23/+23 (2d8+21) w/ Triple Attack or
Melee lightsaber +29/+29/+29 (2d8+27) with DC 25 dark rage or 


Melee lightsaber +25/+25/+25 (2d8+21) with Flurry
Melee lightsaber +31/+31/+31 (2d8+27) with DC 25 dark rage and Flurry
Ranged by weapon +19
Base Atk +20; Grp +25
Force Powers Known (Use the Force +27) Dark Rage, Farseeing, Force Lightning (6), Move Object (5), Negate Energy (5), Rebuke (5), Surge (2), Vornskr's Ferocity (3)
Force Techniques Improved Dark Rage
Force Secrets Devastating Power, Quicken Power
-------------------------------------------------------------
Abilities (PB 38) Str 20, Dex 8, Con 14, Int 10, Wis 22, Cha 14
Special Qualities temptation
Talents Block, Dark Side Adept, Deflect, Devastating Attack (lightsabers), Greater Devastating Attack (lightsabers), Improved Stunning Strike, Melee Smash, Multiattack Proficiency(lightsabers x2), Shii-Cho, Soresu, Stolen Form (2), Stunning Strike


Feats Accelerated Strike, Armor Proficiency (light, medium), Double Attack (lightsabers), Flurry, Force Sensitivity, Force Training (4), Martial Arts I, Recurring Success (Accelerated Strike), Skill Focus (Use the Force), Triple Attack (lightsabers), Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, rifles, simple weapons)
Primary Skills Endurance +18, Initiative +14, Perception +20, Use the Force +27
Possessions dark robes, self-built lightsaber (Superior Tech Upgrade; Superior Accuracy [+2 equipment bonus to Attack]), Sith Amulet, Sith Talisman (+1d6 Force Power Damage)



TACTICS:


Round 1:


Swift; activate dark rage, spend a FP to make it last until end of encounter


Move; move into melee range


Standard: Triple Attack as a standard action with Flurry +31/+31/+31 (2d8+27) if your attack roll exceeds targets DT, the move and addition -1 CT.  If your attacks cause any CT movement, target cannot take Standard or Full-Round Actions.


 


Round 2:


Move; move into melee of a new target (the one you attacked last round will likely be at the bottom of the CT)


Standard; Triple Attack as above


Swift; use Vornskr’s Ferocity (may reroll, must take reroll), Move Object, or Force Lightning (may reroll, must take reroll), requires FP


Round 3 and beyond


Full-round Triple Attack


Defensive Actions:
His weakness is a somewhat low Ref Defense for a level 20, somewhat off put by Block/Deflect with a UtF of +27, but he has quite a bit of Defensive FP so make use of those if you want him to survive. 


Block/Deflect (cumulative -2 penalty, may reroll failed saves), UtF +27


Use Negate Energy if they fail, spend a FP to gain HP if you lost HP


Rebuke

 

as a Jedi Statblock

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Devastatingly Stunning Traitor-to-Roan Fel Jedi Master                                CL 20


Human Soldier 6/Jedi 4/Elite Trooper 3/Imperial Knight 1/Jedi Knight 3/Jedi Master 3
Destiny 4 (Completed, Education); Force 17; Dark Side 0
Init +14; Senses Perception +22
Languages Basic, High Galactic
-------------------------------------------------------------
Defenses Ref 33 (flat-footed 32, 28 w/Flurry), Fort 36, Will 39 
hp 248; Threshold 36
Immune fear-effects
-------------------------------------------------------------
Speed 6 squares


Melee lightsaber +29 (2d8+21) or
Melee lightsaber +23/+23/+23 (2d8+21) w/ Triple Attack or
Melee lightsaber +29/+29/+29 (2d8+27) with DC 25 dark rage or 


Melee lightsaber +25/+25/+25 (2d8+21) with Flurry
Melee lightsaber +31/+31/+31 (2d8+27) with DC 25 dark rage and Flurry
Ranged by weapon +19
Base Atk +20; Grp +25 
Force Powers Known (Use the Force +27) Dark Rage, Farseeing, Move Object (8), Negate Energy (5), Rebuke (8), Saber Swarm (3), Surge (2)
Force Techniques Improved Dark Rage
Force Secrets Devastating Power, Quicken Power
-------------------------------------------------------------
Abilities (PB 38) Str 20, Dex 8, Con 14, Int 10, Wis 22, Cha 14
Special Qualities serenity 
Talents Block, Deflect, Devastating Attack (lightsabers), Greater Devastating Attack (lightsabers), Improved Stunning Strike, Many Shades of the Force (dark rage), Melee Smash, Multiattack Proficiency(lightsabers x2), Shii-Cho, Soresu, Stunning Strike


Feats Accelerated Strike, Armor Proficiency (light, medium), Double Attack (lightsabers), Flurry, Force Sensitivity, Force Training (4), Martial Arts I, Recurring Success (Accelerated Strike), Skill Focus (Use the Force), Triple Attack (lightsabers), Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, rifles, simple weapons)
Primary Skills Endurance +18, Initiative +14, Perception +20, Use the Force +27
Possessions dark robes, self-built lightsaber (Superior Tech Upgrade; Superior Accuracy [+2 equipment bonus to Attack])

192523575 wrote:
-In loving memory of all the Squirrel Jedi hunted down during the Dark Times.
"any eye for an eye leaves the world blind" "No it doesn't, there'd be one guy left with one eye" my custom miniatures http://community.wizards.com/go/thread/view/75862/29829771/ChainmailJedis_customs
probably the nastiest build I've ever made ^^ since technically it's not 'overpowered' and you could use it in a regular game, since he follows RAW and uses what many use as standard BBEG PB.  I advise against it unless your players are both really good sports (since by round two he'll probably have knocked at least two players to the bottom of the CT) and have extremely keen strategic minds and can find a way to overcome him.

In fact, this might be worse than the last YbtOP thread, because none of those builds really could be used in a game, however this one can be.

While not technically overpowered, it is very, extremely, ludicrously optimized  
192523575 wrote:
-In loving memory of all the Squirrel Jedi hunted down during the Dark Times.
"any eye for an eye leaves the world blind" "No it doesn't, there'd be one guy left with one eye" my custom miniatures http://community.wizards.com/go/thread/view/75862/29829771/ChainmailJedis_customs
probably the nastiest build I've ever made ^^ since technically it's not 'overpowered' and you could use it in a regular game, since he follows RAW and uses what many use as standard BBEG PB.  I advise against it unless your players are both really good sports (since by round two he'll probably have knocked at least two players to the bottom of the CT) and have extremely keen strategic minds and can find a way to overcome him.

In fact, this might be worse than the last YbtOP thread, because none of those builds really could be used in a game, however this one can be.

While not technically overpowered, it is very, extremely, ludicrously optimized  



The two builds were masterpieces.

Epic Star Wars nerd and proud customer of Wizards since 1999. Founding member of the Mandalorian Jedi Tradition. Creator and Editor of the Ultimate Dream Builds Follow me on Twitter @Master_Valkar
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I am both orderly and instinctive. I value community and group identity, defining myself by the social group I am a part of. At best, I'm selfless and strong-willed; at worst, I'm unoriginal and mindless.

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Its had been days since the last response (before CMJ's post), so at the point, make whatever you want guys, as long as its a Force user would be my only afterthought.

I haven't played a campaign in almost 3 years now, so from time to time since, I sit around and make great level 20 characters (because I hate to be restricted by level), so building overpowered character is like second nature to me. Then for fun sometimes, I will run the ones I made (at least the most game legal ones) against NPCs from the major Campaign Guides, like Darth Krayt, Darth Vader, Darth Revan, Boba and Jango Fett, Count Dooku, etc. But that's me.

I'm coming to the conclusion that this thread is a bit overwhelming for most people. I fully understand why some decided its not worth the time, or it just might be we are all feeling the lost (for now I hope) of the great You Build the Character contests. I made You Build the Overpowered to have some fun and fill the void a bit. I hope that thought wasn't in vain. 
Epic Star Wars nerd and proud customer of Wizards since 1999. Founding member of the Mandalorian Jedi Tradition. Creator and Editor of the Ultimate Dream Builds Follow me on Twitter @Master_Valkar
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Don't lose heart.

People are just busy these days.  Look at some of the past YbtC contests, many of those had gaps in the submission longer than a few days.  May I add a suggestion?  Perhaps run the next contest as an actual contest, with tight submission entry rules and a submission deadline of a few weeks, maybe a month, and then have a voting time or judges and select a winner.  Having some kind of reward like adding "Winner of YbtOP #x..." in the participants signature is a good way to peak interest for some.  

Although not for me,  as that wasn't enough to make me ever enter a submission in the YbtC contests.   I guess I enter these because for the last contest I just used builds I had laying around on my computer, advanced them to CL 20 and upgraded to 96 point buy, so it wasn't a huge investment of time.  And admittedly, things were slower at work so I had a little bit more time on my hands.

I entered this one because I made the stats for a Sith Lord I described in my campaign, the very dreadful Darth Dragoth. 

Part of his fluff and background was that Darth Revan, Darth Malak, and Jorak Uln were not powerful enough to beat him, but managed to put him in an obliette, so I had to make killer stats for him, and I don't like to use stat blocks for my NPCs which don't fly per RAW (hence I've never been interested in TotG).  I didn't originally intend on including him for my players to actually fight, he was mostly just supposed to be a deterrent to keep my players from blowing a Sith Temple the adventure is occurring in.  My players like things that go BOOM lol.  He has since unfortunately piqued their interest though, so later on down the line when my group advances in level, possibly to CL 17 or 18 I may introduce him.  If I do, this will be the first campaign that goes beyond CL 16.  I don't think even 5 CL 16s could beat him Embarassed

He'll be the "end game" BBEG, the campaign finale, if I use him at all.  If I don't use him, I figured it would be a real shame to let a statblock like that go to waste.

192523575 wrote:
-In loving memory of all the Squirrel Jedi hunted down during the Dark Times.
"any eye for an eye leaves the world blind" "No it doesn't, there'd be one guy left with one eye" my custom miniatures http://community.wizards.com/go/thread/view/75862/29829771/ChainmailJedis_customs
Devastatingly Stunning Redeemed Sith Jedi Master                                CL 20

Human Soldier 6/Jedi 4/Elite Trooper 3/Sith Apprentice 1/Jedi Knight 3/Jedi Master 3
Destiny 4 (Completed, Education); Force 17; Dark Side 0
Init +14; Senses Perception +22
Languages Basic, High Galactic
-------------------------------------------------------------
Defenses Ref 33 (flat-footed 32, 28 w/Flurry), Fort 36, Will 39 
hp 248; Threshold 36
Immune fear-effects
-------------------------------------------------------------
Speed 6 squares


Melee lightsaber +29 (2d8+21) or
Melee lightsaber +23/+23/+23 (2d8+21) w/ Triple Attack or
Melee lightsaber +29/+29/+29 (2d8+27) with DC 25 dark rage or 


Melee lightsaber +25/+25/+25 (2d8+21) with Flurry
Melee lightsaber +31/+31/+31 (2d8+27) with DC 25 dark rage and Flurry
Ranged by weapon +19
Base Atk +20; Grp +25 
Force Powers Known (Use the Force +27) Dark Rage, Farseeing, Move Object (8), Negate Energy (5), Rebuke (8), Saber Swarm (3), Surge (2)
Force Techniques Improved Dark Rage
Force Secrets Devastating Power, Quicken Power
-------------------------------------------------------------
Abilities (PB 38) Str 20, Dex 8, Con 14, Int 10, Wis 22, Cha 14
Special Qualities serenity 
Talents Block, Deflect, Devastating Attack (lightsabers), Greater Devastating Attack (lightsabers), Improved Stunning Strike, Many Shades of the Force (dark rage), Melee Smash, Multiattack Proficiency(lightsabers x2), Shii-Cho, Soresu, Stunning Strike


Feats Accelerated Strike, Armor Proficiency (light, medium), Double Attack (lightsabers), Flurry, Force Sensitivity, Force Training (4), Martial Arts I, Recurring Success (Accelerated Strike), Skill Focus (Use the Force), Triple Attack (lightsabers), Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, rifles, simple weapons)
Primary Skills Endurance +18, Initiative +14, Perception +20, Use the Force +27
Possessions dark robes, self-built lightsaber (Superior Tech Upgrade; Superior Accuracy [+2 equipment bonus to Attack])


Nice build!

I see a slight problem though, as this Jedi is redeemed he should loose all class abilities from Sith Apprentice. That PrC require a DSP total of your Wis score, so when he loses those DSP he would loose the talent gained and a few other things. Isn't that so?

20801.jpg

What CMJ said.
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141722973 wrote:
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57036828 wrote:
Marketing and design are two different things. For instance the snuggy was designed for people in wheel chairs and marketed to people that are too incompetent to operate a blanket.
75239035 wrote:
I personally don't want him decapitated.
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I gave that (Content Removed) a to-scale Lego replica. (Content Removed) love to-scale Lego replicas. (ORC_Cerberus: Edited - Vulgarity is against the Code of Conduct)
MERC_1, even if it was a generic talent like Multiattack proficiency, which either of the PrC's can take?

I thought he only loses access to talents from the Sith talent trees...

lame if that is the case, but not that big of a deal since he has all the Pre Requisites for the Imp Knight PrC, thanks to levels of Soldier, he can get that extra talent regardless.  Really wouldn't make any difference in the build what-so-ever thematically, and would require no work, just switching the name of the class from  "Sith Apprentice" to "Imperial Knight".  I just used one level of SA cause I used one level of Jedi Knight in my other build, and didn't think about it too hard.


Not that much of a big deal to me, since I never intended to use it as a Jedi  

192523575 wrote:
-In loving memory of all the Squirrel Jedi hunted down during the Dark Times.
"any eye for an eye leaves the world blind" "No it doesn't, there'd be one guy left with one eye" my custom miniatures http://community.wizards.com/go/thread/view/75862/29829771/ChainmailJedis_customs
Nice build!

I see a slight problem though, as this Jedi is redeemed he should loose all class abilities from Sith Apprentice. That PrC require a DSP total of your Wis score, so when he loses those DSP he would loose the talent gained and a few other things. Isn't that so?



fixed it, by changing his SA class to Imperial Knight.
192523575 wrote:
-In loving memory of all the Squirrel Jedi hunted down during the Dark Times.
"any eye for an eye leaves the world blind" "No it doesn't, there'd be one guy left with one eye" my custom miniatures http://community.wizards.com/go/thread/view/75862/29829771/ChainmailJedis_customs
 Nice build!

I see a slight problem though, as this Jedi is redeemed he should loose all class abilities from Sith Apprentice. That PrC require a DSP total of your Wis score, so when he loses those DSP he would loose the talent gained and a few other things. Isn't that so?




Also, Ulic Qel-Droma has a DSS of 1 in the KotorCG and he still appears to have access to what he got from the Sith PrC (defense bonuses, BAB bonus, talents and feats which it doesn't list him not having access to etc).

Not that it matters, because I switched it to IK PrC. 
192523575 wrote:
-In loving memory of all the Squirrel Jedi hunted down during the Dark Times.
"any eye for an eye leaves the world blind" "No it doesn't, there'd be one guy left with one eye" my custom miniatures http://community.wizards.com/go/thread/view/75862/29829771/ChainmailJedis_customs
 Nice build!

I see a slight problem though, as this Jedi is redeemed he should loose all class abilities from Sith Apprentice. That PrC require a DSP total of your Wis score, so when he loses those DSP he would loose the talent gained and a few other things. Isn't that so?




Also, Ulic Qel-Droma has a DSS of 1 in the KotorCG and he still appears to have access to what he got from the Sith PrC (defense bonuses, BAB bonus, talents and feats which it doesn't list him not having access to etc).

Not that it matters, because I switched it to IK PrC. 

I see your point, but you should not extrapolate rules from stat-blocks. They are very unreliable, stat-blocks that is. It has been pointed out to me (and others) many times that rules beat tables, that is when there is a conflict between the information in a table and in the written rules, the rules should be trusted. Stat-blocks are to the best of my knowledge a kind of table, and even official staff of WotC have  acknowledged that there are too many mistakes for them to even try to make errata most of the time.

Now don't ask me exactly were I found this information, because I really don't remember. My best guess would be in some old JC or second hand from members of this board... If someone could help me sort this out and reference my statements, it would be helpful.  

20801.jpg

In any case, it's all good, I used the Imperial Knight PrC instead to avoid all rules issues.
192523575 wrote:
-In loving memory of all the Squirrel Jedi hunted down during the Dark Times.
"any eye for an eye leaves the world blind" "No it doesn't, there'd be one guy left with one eye" my custom miniatures http://community.wizards.com/go/thread/view/75862/29829771/ChainmailJedis_customs
So here is an attempt for this Jedi. Probably not as great as others that will be contributed, but I think he's pretty epic on his own.


Medium Nagai Jedi 7/Jedi Knight 7/Jedi Master 5/scout 1   CL 20


Force 17
Init +17; Senses Perception +19
Languages Basic, Nagaian, 3 unassigned


Defenses Ref 43 (flat-footed 36), Fort 36, Will 38; Block, Deflect, Evasion, Shii-Cho
hp 158; second wind +39/79; Threshold 36
Immune fear effects, +5 to Fortitude Defense against extreme heat and cold effects


Speed 6 squares
Melee lightsaber +27 (2d8+20) or
Melee lightsaber +27 (2d8+27) with both hands or
Melee lightsaber +25 (3d8+27) with Rapid Strike or
Melee lightsaber +22 (4d8+27) with Improved Rapid Strike or
Melee lightsaber +27/+27 (2d8+27) with Double Attack or
Melee lightsaber +25/+25 (3d8+27) with Double Attack and Rapid Strike or
Melee lightsaber +25/+25/+25 (2d8+27) with Triple Attack or
Melee lightsaber +23/+23/+23 (3d8+27) with Triple Attack and Rapid Strike
Ranged Model 434 "DeathHammer" blaster pistol +22 (3d10+10)
Base Atk +19; Grp +26
Atk Options Double Attack (lightsabers), Improved Rapid Strike, Rapid Strike, Savage Attack (lightsabers), Triple Attack (lightsabers)
Special Actions Lightsaber Form Savant Savant 1/encounter, serenity
Force Powers Known (Use The Force +32) battle strike, Force thrust, mind trick, move object, disarming slash, hawk-bat swoop (2), saber swarm, sarlacc sweep (2)
Force Techniques Improved Battle Strike, Improved Mind Trick, Improved Move Light Object
Force Secrets Debilitating Power, Devastating Power, Enlarged Power, Holocron Loremaster


Abilities Str 13, Dex 25, Con 15, Int 16, Wis 18, Cha 25
Special Qualities build lightsaber, soothing voice
Talents Ataru, Block, Combat Trance, Deflect, Evasion, Force Pilot, Lightsaber Form Savant, Multiattack Proficiency (lightsabers) (4), Shii-Cho
Feats Double Attack (lightsabers), Force Sensitivity, Force Training (2), Improved Rapid Strike, Rapid Strike, Savage Attack (lightsabers), Skill Focus (Use the Force), Triple Attack (lightsabers), Weapon Finesse, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, simple weapons)
Primary Skills Knowledge (galactic lore) +18, Perception +19, Persuasion +17 (may reroll but must keep the result of the reroll even if worse), Pilot +17 (may Use the Force +32 instead), Ride +22, Survival +19, Use the Force +32
Possessions all-temperature cloak, 2 aquata breathers, Quick Draw lightsaber with Recognition system, Quick Draw Rakatan Model 434 "DeathHammer" blaster pistol, utility belt (3 day food supply, 2 medpacs, 4 ration packs, power pack, energy cell, glow rod, comlink, 2 liquid cable dispensers), 2 atmosphere canisters, breath mask


 

So this guy is built with Lightsaber combat in mind. Before we touch on Force Powers, let’s just look at his combat capabilities. Starting with just his lightsaber, he can swing that thing around at +27, dealing an average of  43 damage. This continues on with Rapid Strike and Improved Rapid Strike. Then we move into Double Attack/Triple Attack Lightsabers. Now, if he uses Triple Attack with Rapid Strike we get an average damage of 46 per hit while swinging at +22/+22/+22, coming out to around 138 total. As for the pistol it’s just backup, really.


 


When we get to talents, we find the Deflect and Block talents, which are good choices for his build. He also has Force Pilot, which allows him to use his Use The Force check for Pilot checks, and has qualifies him as trained in Pilot. There was a dip in Scout to get Evasion, which adds to his agility at avoiding damage. Next, there is  Lisghtsaber Form Savant which lets him get back one use of a form power, once per encounter.  He took Multiattack Proficiancy 4 times, dropping those penalties all the way down to -2. Combat Trance does well for one of his powers, Battle Strike, which lets the effect from Battle Strike continue to the first attack each round until the end of the encounter, which since he has a decent UtF (+32) should easily get you the +3d6. Ataru applies your Dex to damage instead of Str, which is good since we took the Weapon Finesse feat earlier. Shii-choo reduces the penalty to Deflect and Block to -2 for each one after the first.


If we skip over to his powers, he has Battle Strike, Force Thrust, Move Object and Mind Trick, Disarming Slash,  Hawk-bat Swoop, Saber Swarm, and Sarlacc Sweep. All of these allow him to either move around the field, get some extra damage/attacks in with his lightsaber, or control his opponents, or even a combination of them. Improved battle strike applies Battle Strike to all attack rolls in a full attack option, while improved mind trick and improved move object improve those powers by allowing you to affect all targets in a 6 or 12 cone square, or swift action to move object or move action as a projectile, respectively.  Debilitating power lets you move a target down the condition track -1/-3 step with a force point/destiny point. Devastating power lets us spend a fp for half as many dice, or a dp for 2x as many damage dice on a Force Powers. Enlarged power will allow for a force power to be used double the distance, or with 5x the distance with a fp/dp. Holocron Loremaster is going to let us spend an fp to gain a power of an ally to our power suite till the end of our next turn, or to the end of the encounter for a dp, as well as add to a Holocron including adding yourself as a gate keeper.


 All in all, this guy should be flipping all over the place, smacking everybody around, and bouncing away to get the next opponent. While not having a huge amount of hp, his Ref 43 should keep him pretty safe. That’s not including the Block/Deflect, which of course help him keep his opponent from hitting him. Altogether, a tough little bugger, and with his equipment and survival and ride skills, somebody who can fit well in any enviroment.


 He is considered having completed the Discovery (finding out he’s force sensitive) and Education (becoming a Jedi for a +5 UtF).


how do you get +32 on Use the Force?
 how do you get +32 on Use the Force?



That's really easy:
+10  for 20th-level character
+5  skill training
+5  skill focus
+5  Completed Education Destiny
+7  CHA 25
+32 
how do you get +32 on Use the Force?


Level 20 for +10, Training and Focus for another +10, Education Destiny Completion for +5, and Charisma Mod for +7.

This Character is prepared to fight defensively and attacking with force powers. This PC use a lot of Force powers to attack, starting from ranged attacks, then using the ones that throws you back squares and then, if no option, fighting defensively to gain the bonus on Reflex Defense until he could use another Force Power. With Pure Power can use Dark Side Powers without the penalty, and can block ranged attacks with block and the powers like negate energy, intercept, etc. You can return Force powers used with Telekinetic Savant talent, and use Combat Trance to get a encounter bonus to the first attack using Battle Strike Power.


Jedi Master, Force Specialist                                CL 20


Caamasi Scout 1/Jedi 7/Jedi Knight 7/Jedi Master 5

Destiny Education(New Republic Jedi); Force 20; Dark Side none
Init +18; Senses Perception +22
Languages Basic, Caamasi, Binary, Durese, 
-------------------------------------------------------------
Defenses Ref 36 (flat-footed 33, Lightsaber Defense 40), Fort 33, Will 40 ; (Ref 41,Fort34,Will41 with Defense Boost&Lightsaber Defense)
hp 214; Threshold 33
Immune fear-effects
-------------------------------------------------------------
Speed 6 squares


Melee lightsaber +19 (2d8+16) or


Ranged blaster +22(3d6+13)

Base Atk +19; Grp +22 

Force Powers Known (Use the Force +31) Battle Strike, Farseeing, Force Disarm, Force Grip, Force Lightning, Force Slam, Force Stun, Force Thrust, Mind Trick, Move Object, Negate Energy(2), Rebuke(2), Sever Force (2), Surge, Vital Transfer, Force Blast, Force Shield, Force Storm, Resist Force, Slow,Phase, Shatterpoint, Fold Space, Force Light, Intercept (2), Mind Shard, Thought Bomb, Prescience.

Force Techniques Improved Force Light, Improved Thought Bomb, Force Point Recovery
Force Secrets Devastating Power, Debilitating Power, Pure Power, Enlarged Power.
-------------------------------------------------------------
Abilities  Str 10, Dex 17, Con 10, Int 14, Wis 24, Cha 22

Special Qualities serenity 

Talents Telekinetic Savant, Block, Deflect, Lightsaber Defensex2, Niman, Ataru, Combat Trance, Makashi, Believer Intuition, Defense Boost, Waveform.


Feats Force Sensitivity, Skill Training (Use the Force), Force trainingx4, Skill Focus (Use the Force), Strong in the Force, Force Boon, Weapon proficiency(lightsaber, pistol, rifles, simple weapons).

Primary Skills Endurance +15, Initiative +18, Perception +22, Use the Force +31, Stealth+18, Mechanics+17, Pilot+18, Survival+22

Possessions Lightsaber(kryat dragon pearl crystal +3 dam), Blaster, Jedi master robes, comlink.