Noob questions

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I'll start this off with:

1) "Races of the Dragon" talks about the abilities of a Dragonborn that increase with HD: does this refer to existing HD from class levels, or would I also need to take racial levels instead?

2) Does Rogue SA damage count towards the coup de grace survival DC?

3) Can a multiclass spellcaster learn spells as a Sorcerer even if he banned the school as a Wizard?

4) Does everybody get a feat at level 1 and Humans get 2, or do only Humans get 1?

Anybody else, feel free to add your own!

Founder and figurehead of Just Say Yes!

Member of LGBT Gamers

Odds are, if 4-6 people can't figure out an answer you thought was obvious, you screwed up, not them. - JeffGroves
Which is why a DM should present problems to solve, not solutions to find. -FlatFoot
A game is a fictional construct created for the sake of the players, not the other way around. If you have a question "How do I keep X from happening at my table," and you feel that the out-of-game answer "Talk the the other people at your table" won't help, then the in-game answers "Remove mechanics A, B, and/or C, add mechanics L, M, and/or N" will not help either.
1 - Abilities increase with total HD, which includes class HD
2 - Yes; Fort DC 10 + damage dealt or die
3 - Yes, the school restriction of a specialist wizard has no effect on the spells available to be selected in another spellcasting class a character takes.
4 - Everyone gets a feat at first level, humans get two. 
1.  With the Dragonborn a reference to "level" should always mean total level.  If something applies to the overall character it most likely looks at the total character although I admit there are something that only look at racial HD are unaffected by any kind of class HD.

2.  The check to survive a CDG depends on the total damage recieved and it doesn't care about where it comes from.

3.  While the start with almost identical spell lists they are still two spell lists.  Just because a wizard can cast certain schools as wizard spells that doesn't mean he couldn't use them from other sources.  While it may not really be advisable it was once stated somewhere that a Specialist Wizard could dip into Sorcerer to gain access to all those spell completion items that he normally couldn't use because they are from banned schools.

4.  You can build a character before assigning a race although you may need to make some adjustments after adding that race.  In the case of being human you'd need to add a feat and some skill points.
 
Thanks guys!

5) If a multi-class character has 20+ class levels, but no specific class has 20+, which Epic feats are availible? 

Founder and figurehead of Just Say Yes!

Member of LGBT Gamers

Odds are, if 4-6 people can't figure out an answer you thought was obvious, you screwed up, not them. - JeffGroves
Which is why a DM should present problems to solve, not solutions to find. -FlatFoot
A game is a fictional construct created for the sake of the players, not the other way around. If you have a question "How do I keep X from happening at my table," and you feel that the out-of-game answer "Talk the the other people at your table" won't help, then the in-game answers "Remove mechanics A, B, and/or C, add mechanics L, M, and/or N" will not help either.
Doesn't matter what classes you chose. If you have a total of 20+ levels in fighter/sorcerer/horizon walker/mad scientist/time traveler and 2 racial hit dice in Species hot chick, you are still 21st level and are now Epic.
Thanks guys!

5) If a multi-class character has 20+ class levels, but no specific class has 20+, which Epic feats are availible? 

Epic feats are available to epic characters.  An epic character is one that has a character level of 21+.  Now you may not be able to select epic feats with bonus feats but otherwise there is nothing stopping you from using general feats on them.
 
6) If I were using an unarmed strike or two instead of two literal Weapons, would TWF feats get me extra attacks without the usual roll penalties since I'm not carrying anything extra?

Founder and figurehead of Just Say Yes!

Member of LGBT Gamers

Odds are, if 4-6 people can't figure out an answer you thought was obvious, you screwed up, not them. - JeffGroves
Which is why a DM should present problems to solve, not solutions to find. -FlatFoot
A game is a fictional construct created for the sake of the players, not the other way around. If you have a question "How do I keep X from happening at my table," and you feel that the out-of-game answer "Talk the the other people at your table" won't help, then the in-game answers "Remove mechanics A, B, and/or C, add mechanics L, M, and/or N" will not help either.
6) If I were using an unarmed strike or two instead of two literal Weapons, would TWF feats get me extra attacks without the usual roll penalties since I'm not carrying anything extra?

Do you mean "can unarmed strikes be used as the 'off-hand' attack without taking the normal TWF penalties?"

NO.

It's not always about what you are carrying but rather about how you are fighting.  Some will suggest that you can use a two-handed weapon as a primary weapon and then armor spikes as the "off-hand" weapon but even if you do that it should be treated just like you are using a one-handed weapon1 and a light weapon. 

1  I know this can be argued but it doesn't change the facts that you still keep all the "usual" penalties for TWF even if you aren't really using two weapons.
 
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