Alright so I am about to play a new campaign (we start at level 4), and I want to play a shadowcraft mage. First of all I seek help with my race. Every party member starts out with a family item (around 10.000 GP worth) and my DM has agreed that I can have the Collar of Umbral Metamorphosis (as an amulet).
My idea is to play the stealthy gnome and get my hide as high as possible. With the amulet activated I already get a lot of hide for a level 4, but obviously I would like more if possible. Do you guys know any sub-gnome race/or any other race (not homebrew) which can enter the Shadowcraft mage PrC, that offers me more hide than the usual +4 for a small gnome?
I was thinking about Whisper Gnome, but I can’t decide whether the +1 DC for my illusion spells is too high a price for the racial traits the Whisper gnome offers.
Basically the Gnome offers me:
- +2 to all saves against illusion spells
- +1 DC to all my illusion spells
- +2 craft (lol)
The Whisper Gnome offers me:
- +2 DEX (for the cost of CHA which is something I wouldn’t mind at all!)
- 10 extra basespeed
- Dark vision (without having to activate the amulet)
- +4 hide
- +4 move silently that goes well with the hide.
Any advice on what I should pick, in case there aren't any other race which offers hide AND +DC to my illusion spells?
And finally I have a question about the Quasireality of the illusion spells. At higher level it is possible to raise the strength of the Quasireal-spells to more than a 100% of the mimicked spell. But how does this work if the subject actually fails its will save to determinate whether the spell is real or not? Can you cast your mimicked spells without offering the target a save, and "force him to succeed" the denied save, and thereby making him suffer a stronger effect than the original?
EDIT: One more question. My GM has just told me that I won't be able to cast 9th level spells with the earth spell feat, because the rules compendium says that spell level is a number between 0 and 9: "Spell level is a number between 0 and 9 that defi nes the spell’s relative power" (page 129, Rules Compendium). Do you guys know any material that says otherwise?