This thread is part of an experiment. The goal of the experiment is twofold. Most importantly: participants in this thread need to have fun. The second goal is to create a (semi-)usable RPG system that works with Magic: The Gathering Flavor.
The second goal will sometimes run contrary to the first goal. This is something we have to accept.
If you join this experiment, it means that you understand this and are willing to accomplish both goals.
During play, we will create rules. I'm going to compile these rules in a separate thread, so we have something to fall back on, but these rules can be changed and adapted when needed. Changing these rules should also be done when it benefits the overall game and not just an individual player.
That's all for now.
Welcome to Yxoque's Experimental Roleplay.
I'm not going to be very formal, since very little has been formalized. A crazy idea I had while slacking at my internship has gotten enough response to actually work through it.
This thread will be dedicated to creating the characters.
The story will be set in Zendikar, and for reasons that should be obvious, the players will be adventurers.
I'm also going cap the number of players at 6. I know this sucks if you can't make it, but if things work out, there will be more of these roleplays. And you can always comment on the rules in the separate thread and make the game mechanics better. The first six people to reply to this thread will be allowed to join, so don't post unless you want to play (at least until six people have posted).
I'm also going to give a couple of guidelines (these aren't rules).
1. Only sapient races. No playing an Ox or Baloth.
2. Don't pick a character that will be overpowered by default (sorry people who want to play sphinxes).
3. Try to include the colors of your character, and don't have more than three colors (As a first mechanic question: how should we handle this? I feel like we should encourage playing one color, without disadvantaging two or three colors.)
4. Don't be a planeswalker (You can have a latent spark as a trait, if you want. Second mechanic question: Are we going to give bonuses to traits? If yes, how should we handle this?)
5. I'd appreciate it if you had a "class" (such as cleric, scout, berserker...)
6. For the rest, post everything you think is useful, both for your character as for this game.
7. Don't hesitate to comment on other people's character and don't feel bad if someone criticizes your character. If you can't criticize, you can't optimize.
Edit: I know this is all pretty disorganized, and I apologize for that, but this is how a big part of this experiment is going to be. Sloppy and disorganized. I'm pretty confident that things will improve as we get further along.