192884403 wrote:surely one can't say complex conditional passive language is bad grammar ?
Well, it's not quite THAT fragile. If you kill the creature before they try to go off, they can always go again next turn. If you kill it after they try to go off, there's a solid chance of you getting Grapeshotted to death instead.
Too bad Mage's Guile isn't Modern legal. Would have made a nice 2-of.
Great concept. I wonder if Gavin considered trying one or two snapcaster mage(s)? It works a bit against treasure, and you need to be on at least 3 mana, but that seems quite doable (you can also play a 2nd land for your 2nd), and seems like it would offer a lot of gas in exchange.
This deck is not fun Magic, nor is it a good competitive deck.
And it's hilarious to disrupt a game-ending combo -- just the other day I had an opponent drop aLaboratory Maniac + Sensei's Divining Top + Leveler combo with a counters in hand. When I played Volcanic Fallout right before the Leveler entered, all he could say was, "Oh dear." Maniac died, leveler came in, he drew top just to end it. He could have countered his own Leveler, but my gut tells me that he had nothing else in his deck to win the game with. It's a one-trick pony.
is there a suggestion on mana base without the fetch lands? i want to put the deck together but i dont have them yet and would like to build the deck and slowly work twords the fetches. Thank you