Sorcerer feat selection!

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Hi fellow nerdarionos!

TL;DR: Help me get some nice feats. 


I need your collective wisdom regarding some nice sorcererfeats in general and metamagicfeats in perticular.
First off, im not all an experienced player, this is my first char.

So let's get down to it:

Im currently playing a lev 9 CG gnome sorcerer/MoAO and my DM has given me permission to change all my feats, and im getting confused and need your help.
I have been following the Sorcerer guide (community.wizards.com/go/thread/view/758...) on spellselection and im happy with that.

These are my stats:

STR 10
DEX 12
CON 16
INT 16
WIS 12
CHA 22 (18) (cloak of charisma +4)

Im multiclassing 7 Sorcerer 2 Mage of the Arcane Order to get a bigger spellrepetoire, so im stuck with these feats: Arcane Preparation and Cooperative Spell (ugh..)

This means i have to pick 3 more feats (2 from level and 1 metamagic from being lev 2 MoAO)

In our party we have a Wizard thats mostly focused on blasting 
 and a wizard/rouge thats a bit more jack of all trades.

My role is more of a battlefield controller/debuffer with some offensive spells.

Notewothy spells are:
Lev 2: Glitterdust, Ray of stupidity
Lev 3: Summon monster 3, Ray of Exhaustion and Great Thunderclap
Lev 4: Orb of force (yum!)

Most of the time im the face of the party and do most of the negtiations/bargins and such, due to my high CHA/Diplomacy/Bluff.

Ive been playing my char towards an entertainer for the lulz with a lyre, and i found a lyre of building the last time we played (+ a flying carpet)

SO: what feats do you recommend?

Im thinking about "Kiss of the nymph" if my DM allows it.

Also, we just got around 10K each in cash, suggestions on items to buy?


Thanks in advance (and im sorry if my spelling isn't all that good, english isn't my first language..)
 

Try Find Familiar and then Improved Familiar ,provided the Dm allows it.

I will immediately report any Phishers or Lonely Hearts Scam Artists.

Sorcerers can get a lot of mileage out of complete mage's reserve feats. So long as you have a spell capable of being prepared, you get a neat SLA.

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The biggest question that most people here would have is "What books are allowed by your DM and is s/he open to third-party books?"

My list of feats will be pulled from all the books that I have access to (most of the splatbooks/core, some third-party), so here goes:


Sorcerous Pact (Player's Guide to Wizards, Bards, and Sorcerers;  Sword and Sorcery) - One spell per spell level is cast at a +4 to the save DC.  The only downside is that you're beholden to a certain entity and can be called on to perform a service for that entity (no more than once per sorcerer level).

Seductive (Book of Erotic Fantasy;  Valar Project, Inc.) - You get a +2 to all Charisma-based skill and ability checks against an intelligent (min 3 Int) living creature of a certain gender.  You can take it a second time and choose the other gender.

Force of Personality (Complete Adventurer) - Use your Charisma modifier instead of your Wisdom modifier for Will saves.  You may want to look at Insightful Reflexes if your Will saves are good (it uses your Int modifier instead of Dex for Reflex saves), though.

Evasive Reflexes (Tome of Battle) - When an opponent provokes an AoO from you, you can make a 5-foot step instead.  You need a Dex of 13, though...might pump that next.

Martial Study (Tome of Battle) - Grants you the use of one martial maneuver (and the key skill of that discipline as a class skill).  My suggestions are Blistering Flourish/Distracting Ember (Desert Wind, Tumble), Moment of Perfect Mind/Sapphire Nightmare Blade (Diamond Mind, Concentration), Counter Charge/Mighty Throw (Setting Sun, Sense Motive), or Douse the Flames (White Raven, Diplomacy).

Umbral Shroud (Complete Champion) - If you have a third-level or higher darkness spell available (or a slot available), you can impose upon an enemy (within 30 feet) a miss chance equal to 5% per level of the highest-level darkness spell you have available (so at least 15%).  You also get darkvision out to 10 feet (or a +10 foot bonus to any existing darkvision).


More to come when I have more time.  
Heighten Spell, Rapid Metamagic, Spell Penetration, Greater Spell Penetration, Weapon Focus (Ray)
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I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
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Rapid metamagic is essentially required
Heighten Spell, Rapid Metamagic, Spell Penetration, Greater Spell Penetration, Weapon Focus (Ray)

Draco, didn't you get the memo that says Heighten Spell SUCKS for a Sorcerer?  At least I know I've been told that but some of the people on this board who knows everything.
Thanks for all the imput!

I forgot to mention that i already have a familiar (raven), and i guess that i can't go with improved familiar once i already have one?

Sadly 3rd party books are offlimits to me, and the more melee-oriented feats seams like a bad choice. If i get punched, im doing something wrong?

Our Mage (the blaster) accually have Fiery Burst, but it seems weak at my lev, like the other reserve feats. Am i missing something?

I've been trying to get a grip of the whole "quicken/rapid/arcane preparation"-thing, but i cant get any clarity?

Is there any way for me to get off more than one spell/round?

Otherwise Spell Penetration seems like a good pick, we are starting to see enemys with Spell Resistance.

I gotta be honest with you.. i get jealous of our wizard and want to do a bit of damage too...
I forgot to mention that i already have a familiar (raven), and i guess that i can't go with improved familiar once i already have one?

If you pick up Improved Familiar (I wouldn't recommend this for a sorcerer most of the time), it replaces your standard familiar. Most of the improved familiars you'd be interested in looking at anyway have all the benefits the raven does (flight and speech most notably). Dictum Mortuum has some very nice familiar guides if you want to look into this angle.
Our Mage (the blaster) accually have Fiery Burst, but it seems weak at my lev, like the other reserve feats. Am i missing something?

Blasting in general is quite weak (it really doesn't keep pace with monster HP - that is, monsters gain more HP per CR than casters gain damage per level). That said, spontaneous casters have a slight edge here because they merely need to know a spell to have a reserve feat activate.

I've seen Firey Burst used to good effect before, but it was on a level-constrained game. (Sorcerer who knows Burning Hands, with the Precocious Apprentice (Scorching Ray) and Firey Burst feats, both at level 1.)

I've been trying to get a grip of the whole "quicken/rapid/arcane preparation"-thing, but i cant get any clarity?

Is there any way for me to get off more than one spell/round?


That's kind of the usual way to do it. Sorcerers can't use Quicken Spell because applying metamagic on the fly changes your spells to take a full-round action to cast. You need either Rapid Metamagic (removes this restriction) or Arcane Preparation (allows the sorcerer to prepare the spell in advance, like a wizard) to make use of Quicken Spell, which allows you to cast one of your standard-action spells as a swift action. You can then cast a standard action spell normally afterwards.

There are more sophisticated ways of getting multiple spells off per round as well. Some of the more broken methods involve directly monkeying with the action economy, i.e. the Celerity spells (these give you extra turns). There are other methods, though, which are actually unique to sorcerers - look up Complete Mage's Arcane Fusion spell, for instance. (By creatively working with Arcane Fusion, you can throw out spells remarkably fast.)

The "baseline" for damage-dealing mages is probably the Mailman build, which can largely be viewed as a combination of action-advantage spells (like these), metamagic abuse, and spells that bypass SR.

Speaking of...
Otherwise Spell Penetration seems like a good pick, we are starting to see enemys with Spell Resistance.

Learn spells that don't rely on SR. The usual choices here are the Orb spells in the Spell Compendium.

I would suggest looking through a list of spells that don't suck, and working from them. You'd be amazed how many of them don't allow saves. And you'll also note that the effective spells typically do not deal hit point damage. The majority interfere with your enemy's options and ability to act, and often this doesn't care about spell resistance. (Hint: Conjuration is your friend, and Evocation is a liability.)

I gotta be honest with you.. i get jealous of our wizard and want to do a bit of damage too...

A wizard is just better than a sorcerer. While a sorc has comparable raw power, no single sorcerer will ever have the diversity of a typical wizard, which is a huge point to begin with.

As for damage, if you're at the level where you're considering half of these options, try switching away from damage. If your wizard blindly sticks to chugging fireballs at the enemy while you work on actually removing them from battle, you will actually outperform that particular wizard.

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[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
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[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
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[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
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[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
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[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

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T
Our Mage (the blaster) accually have Fiery Burst, but it seems weak at my lev, like the other reserve feats. Am i missing something?

Its generally only good for levels 3-6ish at most. 


Borne Aloft, Dimensional Jaunt, Dimensional Reach, Face-Changer, Magic Sensitive, Summon Elemental, Sunlight Eyes, are all solid.


Minor Shapeshift - Can be used to gain a decent ammount of temp HP each round, which can really go a long way to increase your survivability. 


Basically the ones that give out of combat utility powers are pretty solid and generally worth a feat if you've got some to spare. The ones that allow a saving throw, or deal damage aren't that great. 

"In a way, you are worse than Krusk"                               " As usual, Krusk comments with assuredness, but lacks the clarity and awareness of what he's talking about"

"Can't say enough how much I agree with Krusk"

"Your advice is the worst"

Can you take Metamagic Specialist from the PHB 2 requires giving up your familiar, but you could take Obtain Familiar? Then you can use metamagic, including Quicken, without a feat. Requires giving up your familiar, but you could take Obtain Familiar later if you really want one....

 

That's kind of the usual way to do it. Sorcerers can't use Quicken Spell because applying metamagic on the fly changes your spells to take a full-round action to cast. You need either Rapid Metamagic (removes this restriction) or Arcane Preparation (allows the sorcerer to prepare the spell in advance, like a wizard) to make use of Quicken Spell, which allows you to cast one of your standard-action spells as a swift action. You can then cast a standard action spell normally afterwards.

There are more sophisticated ways of getting multiple spells off per round as well. Some of the more broken methods involve directly monkeying with the action economy, i.e. the Celerity spells (these give you extra turns). There are other methods, though, which are actually unique to sorcerers - look up Complete Mage's Arcane Fusion spell, for instance. (By creatively working with Arcane Fusion, you can throw out spells remarkably fast.)

The "baseline" for damage-dealing mages is probably the Mailman build, which can largely be viewed as a combination of action-advantage spells (like these), metamagic abuse, and spells that bypass SR.

Oh god, my brain hurts.

Let me see if if get this right:


If i wanna get off two spells (like True Strike+ Orb of Force) in one round i need:


Arcane Preparation (which i already do) + Quicken, but i can only cast lev 4 spells at the moment, so then it only works on lev 0 spells?


To be able to counter that, i could take Practical Metamagic Quicken, but then i need Draconic Heritage?
And if i prepare a quickend truestrike, doesn´t that just make it a standard action instead of a full round?




I would suggest looking through a list of spells that don't suck, and working from them. You'd be amazed how many of them don't allow saves. And you'll also note that the effective spells typically do not deal hit point damage. The majority interfere with your enemy's options and ability to act, and often this doesn't care about spell resistance. (Hint: Conjuration is your friend, and Evocation is a liability.)
...
As for damage, if you're at the level where you're considering half of these options, try switching away from damage. If your wizard blindly sticks to chugging fireballs at the enemy while you work on actually removing them from battle, you will actually outperform that particular wizard.


Thanks for the link, that helped me a bit. And im all for using spells that not necessarily do a lot of damage in HP, but rather stuns/blinds/do ability dmg and so on, it's just my vanity speaking. The party always picks on me for being a little clothie with no dmg-spells, and seems to forget how often i save their butts!

On a sidenote, last session we were in deep sh*t, between a rock and a hard place, or rather between an ooze and a giant skeletal dragon and inches from wipe. I was reading spell descriptions like a mad man in the PHB, threw out a Command Undead, and Voila, we had a pet skeletal dragon...
(that our goodie twoshoes-fighter forced me to dismiss!?!)


But i get the point.

Speaking of which, my DM has narrowed down the spells i can pick from the spellpool (MoAO) to only corespells in PHB. Is this common?
Am i being tricked?

Can you take Metamagic Specialist from the PHB 2 requires giving up your familiar, but you could take Obtain Familiar? Then you can use metamagic, including Quicken, without a feat. Requires giving up your familiar, but you could take Obtain Familiar later if you really want one....

 


It says in PHB that: "A slain or dismissed familiar cannot be replaced for a year and day"
Can i still take Metamagic Specialist and the Obtain Familiar, or do i have to wait a year and a day in the game?
We been playing for 2-3 years in real time, but only for like 2-3 months in "ingame time".. 

BTW, is there any point in taking craft wand? The XP-cost scares me a bit?

And again, thanks everyone for all the help and pointers.

/forever a newbie..

When it comes to the spellpool, and spells in general, I certainly recommend the DM have restrictions.  Although this may seem a little too much like certain collectable games I figure there are common, uncommon, rare, and very rare/unique spells and getting anthing from those last two sections will not be easy.  With the lack of anything else to go on I'd probably say the spells in the PHB are common enough that they will be readily available.  Spells from something like the Fiend Folio or BOED not so much but then I'd start becoming more picky.

When it comes to giving up XP to craft items you should remember that if you fall a level behind you should earn more XP for any given encounter then your higher level party members.
I wonder if taking the Leadership feat and getting a Cohort or Mount would be desirable, the dm might let you run this secondary character.

I will immediately report any Phishers or Lonely Hearts Scam Artists.

If I may offer a suggestion from a slightly different direction (since all of the more sensible ones have been covered ): Spell Penetration + Greater SP + Power Attack.

If an enemy gets too close to you, you might have to use Hold Person, in which case you would want the maximum bonus to caster level checks, such as +2 from each of the 2 SP feats.

Most importantly, you can coup de grace that person while they're paralyzed. Not only do you hit and critical automatically, which means you don't need to waste a "Weapon Proficiency" feat to avoid the penalty, but even if the person survives the raw damage, that same damage also becomes the DC for a Save-or-Die, which means that anything you can do for extra damage becomes extremely useful.

Let's say that you have a Heavy cavalry pick (1d6, x4) and BAB +5. Without a paralyzed enemy, it would deal only deal 1-6 damage (POSSIBLY 24), and you would have a -4 penalty (new bonus = +1) to-hit if you  took another magic feat instead of "Martial Weapon Proficiency," at which point you would NOT want to take another penalty from Power Attack, since we are talking about an emergency.

If the person is paralyzed, on the other hand, you would automatically deal 4-24 damage, you could afford to add 10 (double your BAB, being a 2H weapon) as the Power Attack penalty would be irrelevant, and even if the person survives the 14-34 raw damage AND the DC 14-34 saving throw, you would probably have at least another round or two before they break the paralysis.

Then again, it might be easier to just Hold Person and let one of your allies deliver the killing blow, so that you can get a third magic feat instead of PA. But still, emergency.

Odds are, if 4-6 people can't figure out an answer you thought was obvious, you screwed up, not them. - JeffGroves
Which is why a DM should present problems to solve, not solutions to find. -FlatFoot
Best defense that I've read in favor of having alignment systems as an option
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If some people are heavily benefiting from the inclusion of alignment, then it would behoove those that AREN'T to listen up and pay attention to how those benefits are being created and enjoyed, no? -YagamiFire
But equally important would be for those who do enjoy those benefits to entertain the possibility that other people do not value those benefits equally or, possibly, do not see them as benefits in the first place. -wrecan (RIP)
That makes sense. However, it is not fair to continually attack those that benefit for being, somehow, deviant for deriving enjoyment from something that you cannot. Instead, alignment is continually attacked...it is demonized...and those that use it are lumped in with it.

 

I think there is more merit in a situation where someone says "This doesn't work! It's broken!" and the reply is "Actually it works fine for me. Have you considered your approach might be causing it?"

 

than a situation where someone says "I use this system and the way I use it works really well!" and the back and forth is "No! It is a broken bad system!" -YagamiFire

If I may offer a suggestion from a slightly different direction (since all of the more sensible ones have been covered ): Spell Penetration + Greater SP + Power Attack.

Why the hell would you waste feats on those? They're garbage. Seriously, it's insane. 

CDG is not your job. Its' that simple. If your're worried about it, just carry a scythe and hope for the best. Actually investing in it is the single most insane and downright idiotic thing I've seen since Oma stopped posting.
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If I may offer a suggestion from a slightly different direction (since all of the more sensible ones have been covered ): Spell Penetration + Greater SP + Power Attack.

Why the hell would you waste feats on those? They're garbage. Seriously, it's insane. 

CDG is not your job. Its' that simple. If your're worried about it, just carry a scythe and hope for the best. Actually investing in it is the single most insane and downright idiotic thing I've seen since Oma stopped posting.

 Hence 
since all of the more sensible ones have been covered

and 
Then again, it might be easier to just Hold Person and let one of your allies deliver the killing blow, so that you can get a third magic feat instead of PA. But still, emergency.

Odds are, if 4-6 people can't figure out an answer you thought was obvious, you screwed up, not them. - JeffGroves
Which is why a DM should present problems to solve, not solutions to find. -FlatFoot
Best defense that I've read in favor of having alignment systems as an option
Show
If some people are heavily benefiting from the inclusion of alignment, then it would behoove those that AREN'T to listen up and pay attention to how those benefits are being created and enjoyed, no? -YagamiFire
But equally important would be for those who do enjoy those benefits to entertain the possibility that other people do not value those benefits equally or, possibly, do not see them as benefits in the first place. -wrecan (RIP)
That makes sense. However, it is not fair to continually attack those that benefit for being, somehow, deviant for deriving enjoyment from something that you cannot. Instead, alignment is continually attacked...it is demonized...and those that use it are lumped in with it.

 

I think there is more merit in a situation where someone says "This doesn't work! It's broken!" and the reply is "Actually it works fine for me. Have you considered your approach might be causing it?"

 

than a situation where someone says "I use this system and the way I use it works really well!" and the back and forth is "No! It is a broken bad system!" -YagamiFire

If I may offer a suggestion from a slightly different direction (since all of the more sensible ones have been covered ): Spell Penetration + Greater SP + Power Attack.

If an enemy gets too close to you, you might have to use Hold Person, in which case you would want the maximum bonus to caster level checks, such as +2 from each of the 2 SP feats.

Most importantly, you can coup de grace that person while they're paralyzed. Not only do you hit and critical automatically, which means you don't need to waste a "Weapon Proficiency" feat to avoid the penalty, but even if the person survives the raw damage, that same damage also becomes the DC for a Save-or-Die, which means that anything you can do for extra damage becomes extremely useful.

Let's say that you have a Heavy cavalry pick (1d6, x4) and BAB +5. Without a paralyzed enemy, it would deal only deal 1-6 damage (POSSIBLY 24), and you would have a -4 penalty (new bonus = +1) to-hit if you  took another magic feat instead of "Martial Weapon Proficiency," at which point you would NOT want to take another penalty from Power Attack, since we are talking about an emergency.

If the person is paralyzed, on the other hand, you would automatically deal 4-24 damage, you could afford to add 10 (double your BAB, being a 2H weapon) as the Power Attack penalty would be irrelevant, and even if the person survives the 14-34 raw damage AND the DC 14-34 saving throw, you would probably have at least another round or two before they break the paralysis.

Then again, it might be easier to just Hold Person and let one of your allies deliver the killing blow, so that you can get a third magic feat instead of PA. But still, emergency.



this stunds like fun, but mostly insane...



Is there anything (with a pricetag around ~ 10k GP) i should buy?

Look thru the Ioun stones,many provide ability boosts and the stones can be caught and placed in a bag when not in use,

I will immediately report any Phishers or Lonely Hearts Scam Artists.

Gnomes get a bonus to Alchemy due to their sense of smell. Take few ranks in alchemy , buy a masterwork alchemy lab, and make your own alchemy items for half price?

I will immediately report any Phishers or Lonely Hearts Scam Artists.

Rapid Metamagic from Complete Mage should be your first choice.  I also like Mobile Spell-casting from Complete Adventurer, being able to take two move actions and cast a spell has saved my sorcerer's butt many times.

I wouldn't bother with Spell Penetration.  Learn the 4th level spell Assay Spell Resistance from the Spell Compendium when you can.  It's cast as a swift action and gives you +10 to overcome one creatures spell resistance for 1 round per level.
Depending on how much down time your character has you could consider the Craft Wondrous Items feat. Wondrous items are a real grab bag and would allow you to fix your own flying carpet. Consider buying a wand of Magic Missiles, Fireball or Lighteneng Bolt with your 10K, will allow you to blast like the wizard.

I will immediately report any Phishers or Lonely Hearts Scam Artists.

The quality of advice in this thread is... uneven.

Just to reiterate: forget about Spell Penetration, about Power attack, about Craft wands.
Craft Wondrous Items can be worth it if you have some downtime and if your DM uses XP as intended, meaning you'll get more XPs when you're a level behind.

About the Spellpool: the class feature specifies that spells from the PHB are available, and that the DM can allow other spells as well. So your DM is well within his rights.

About changing your familiar: yes, by the rules it'd be a pain to change to an Improved Familiar. Ask your DM if you can work something out.

About Quicken: indeed, it's too early for you to start using Quicken. Focus on cheaper metamagics for now (Split ray for instance if you use the Orb spells).

Even without True Strike your success rate shouldn't be bad: you make ranged touch attacks, and touch AC is generally fairly low. 
But really you should focus on control rather than blasting, as advocated by others above.

OoP's characters
My current character in Real Adventures Play-by-Post games:

 

  • Maeve in The Lost History of Istar


 
Consider buying a wand of Magic Missiles, Fireball or Lighteneng Bolt with your 10K, will allow you to blast like the wizard.

1) The wizard probably won't/shouldn't be blasting, at least not exclusively.
2) If the wizard is blasting, he should be doing it a lot better than a raw Lightning Bolt.
3) Even if the wizard is throwing around raw Lightning Bolts, a Wand has a fixed CL. A min-price wand is CL5, meaning a measly 5d6 damage for that cost.
4) 10k could go a long way. Even a Cloak of Cha +2 is a better buy. 
Even though you didn't ask , how about some oddball gnome thoughts.
The Old Wanted Poster Gag
Making up a slanderous wanted poster for a party member or unlikable npc can be fun. "Wanted; 1000 CP for the capture of Conan the Barbarian. Guilty of sheep-napping and acts against the gods." Desperate farmers might try to arrest the guy on the poster. Annoying to people who don't like being the butt of gnomish pranks.
Express Yourself
A piece of chalk allows you to graffitti everywhere. gnomes are proud of their noses and graffitti the saying" The Nose, Knows"much like some-one writing" killroy was here". You can also write insults on the sides of buildings and track your passage thru a dungeon. You can also leave messages that only a few can  read.
The lost prince of bullcrapia
Gnomes get bored easy and pretending to be a lost prince is like an acting job.
Begone,Begoinia
This gag was actually pulled on New York mobsters. In disguise write a letter to every low level mage in town. Tel them that there's a plot to murder low level mages. Tell them that if they want to know more bring 10 GP to Mister Begoinia, and then give the name and apppearance of who-ever you want to be the patsy. A pretty young mage might get a lot of protection. In real life a guy was totured to death by the Mob.
Remember to demand some Xp for all your roleplaying,letterwriting does cost money.

I will immediately report any Phishers or Lonely Hearts Scam Artists.