My Barbarian Ninja

So I played in a 5e game where we were supposed to make characters who were descended from our old characters. My old character was a Half-Orc Monk, and I wanted to make this new character be his daughter, also a Monk, but with a bit of a darker edge to her; more like a ninja. She'd be 3/4ths human, 1/4th orc, so i'd play it as human. 

Later I found out though, that another PC had already made a female human monk. Change of plans. 

At first I decided to scrap the character entirely, and make a descendant of another character, but then I looked at the barbarian class again. Then I looked at the backstory of the proposed character. Something happened. 

Is it just me, or does the barbarian class make a freaking awesome ninja? Yes, there will need to be a lot of re-skinning involved. Put away your notions of kilt-wearing claymore wielding men with bright orange beards frothing at the mouth with blood-lust. 

Instead, imagine a ninja spirit warrior, who enters a "battle trance" during which she is completely fixated on the task at hand. Like River Tam, having one of her "episodes" which results in lots of dead bad-guys. I also added in here a bit of a "drunken master" effect, that she quaffs some of "the good stuff" to induce these trances; but I'm thinking of dropping that and having the battle trance be simply the result of intense target fixation and focus. The "half damage from weapons" part of the rage is skinned as her attempts to block the attacks. So when a badguy hit her with a club, and she took half damage, I narrated it as "As the club is about to strike at her head, Kodachi's forearm shoots up to block and takes the hit instead". 

My resulting character, Kodachi, is a 1/4th orc (effectively human) who, unlike her father, has embraced the primal call to violence from her orcish ancestors. While her father, Kage, suppressed this, she has harnessed it and refocused it. 

At first level she took the Dual Wielding feat. We rolled stats, and I ended up with Strength 14 (+2) Dexterity 18 (+4) Constitution 16 (+3) Intelligence 13 (+1) Wisdom 11 Charisma 11 after applying racial and class mods. Notice that Dex is her highest stat instead of strength. So she won't get as much out of raging per se as she could with a high strength; but she keeps a very high AC. Because her Con is high stat #2, this results in a high AC without wearing any armor. Sort of like a monk with Wisdom.

For weapons I took Scimitars (1d8 slashing finesse) and re-skinned them to be Ninja-To. I took a cestus for each hand, re-skinned to be Tekko. I took a longbow, re-skinned into a Daiku, and daggers, re-skinned into Shuriken. 

Most of the time, she attacks with her paired Ninja-To, using Dex to hit and damage. So +3/+3 to hit; 1d8+4/1d8 damage (+1d6 martial die). When she is raging, she uses STR to hit and damage with both weapons, with +1/+1 AND ADVANTAGE to hit; 1d8+4/1d8+2 damage (+1d6 martial die). 

For skills I took Climb, Tumble, Sneak, and Balance. Background I made up "Ninja" which gave me those skills and as a "Trait" I copied "False Identity" from the Charlatan. 

Now let's look at the "Barbarian" abilities that she gets as she levels, and see how they can be Ninja'd. 

Fast Movement - this is already a Monk thing; so that easily works. 

Feral Instinct - heightened awareness improving initiative? Yeah, I'd say that works for a ninja. 

Relentless Rage - Able to take a licking and keep on ticking. This is her battle trance / drunken master resilience paying off. 

Feral Reflexes - Cannot be surprised. I'd say that's ninja appropriate. 

Fearless Rage - Cannot be afraid while in her battle trance; her concentration and focus has become so strong that she cannot be distracted from it. 

Regenerative Rage - Regain HP while raging when bloodied. This probably would be re-skinned as the Drunken Master training, maybe taking a swig of "the good stuff"; or it is simply some sort of effect of the battle trance allowing her Ki to refocus an heal her body. 

These all seem to work so far. 

For future feats I plan 2 weapon Defense, Shift (groan) and Strike and Fade. The Strike and Fade feat I see as being very "Ninja-Like" as she dives past an enemy, who only after the fact notices the two sword slices the passing shadow made. 

So what do people think? Does this work?
Hm... I like it.  But then, I'm always a sucker for creative reflavoring.

"I want 'punch magic in the face' to be a maneuver." -- wrecan

+2 to reflavoring.

-1 for a ninja unable to take reactions... 

+1 total.   

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

+2 to reflavoring.

-1 for a ninja unable to take reactions... 

+1 total.   



Actually, she "reacts" all the time.  When she gets attacked, she takes half damage while in her battle trance.  It's because I re-flavor that as her blocking attacks, or swaying out of the way, so she takes minor damage instead of a full-on hit.  

When I was building I originally planned to take Deflect, but saw that rage couldn't allow her to use it and reasoned "Rage is better at it than deflect using a Reaction."  

She doesn't take OAs while in her battle trance; that is true, but good luck running away from her...  
A human with orc blood that is a ninja flavored dueling barbarian. 
I like where this going. Already kicking my imagination.
For some reason it's making me think of Inuyasha.

Makes me wonder what the character look like?

Edit: Maybe she doesn't need reaction because it doesn't fit her fighting style which is
brute force? 

A human with orc blood that is a ninja flavored dueling barbarian. 
I like where this going. Already kicking my imagination.
For some reason it's making me think of Inuyasha.

Makes me wonder what the character look like?



Like this: 
Kodachi

Ever try to make a skyrim version of her?

The fact that you duel weild makes you twice likely to keep your rage on. 

 
its creative but how can you be something there is no rules on is the a 5th edition forum?
^creativity, imagination, and reflavoring.

Hell, I almost never play a class the way it is advertised. If you think you can pass off a barbarian as a ninja, go ahead.
i agree roleplay the way you want but the rules shouldnt be destroyed in the process
Umm...what rules are being destroyed?
How are you refluffing Reckless Attack?

What is your explanation for granting advantage?  Drunken Master?


Carl
Reckless attack = all out attack
Umm...what rules are being destroyed?



None, if DM give him the green light do reflavor the barbarian into a ninja.

Edit: @Carl

 
Reckless attack = all out attack

Reckless attack = all out attack



Why disadvantage?  It doesn't seem as if a ninja would open himself up in that way.

That is why I suggested it was connected to the Drunken Master bit.

Carl
About background I have thought mentionating the Lin Kuei (=Forest Demons), secret society from reality (maybe only a urban legend) could be interesting for you and other gamers like source of inspiration.
 
 http://www.learn-chinese-martial-arts.com/ninjas-martial-arts.html

 http://www.bebo.com/BlogView.jsp?MemberId=10079370359&BlogId=10990062979

I am sorry, but if you try look for in internet only you will the faction from Mortal Kombat videogames almost always.

"Say me what you're showing off for, and I'll say you what you lack!" (Spanish saying)

 

Book 13 Anaclet 23 Confucius said: "The Superior Man is in harmony but does not follow the crowd. The inferior man follows the crowd, but is not in harmony"

 

"In a country well governed, poverty is something to be ashamed of. In a country badly governed, wealth is something to be ashamed of." - Confucius 

Reckless attack = all out attack



Why disadvantage?  It doesn't seem as if a ninja would open himself up in that way.

That is why I suggested it was connected to the Drunken Master bit.

Carl



Ever watch Naruto? She basically like Naruto. Tough as nails and use rage to beat down her
enemies. She doesn't care if she open herself up, because she is going to hurt you harder
then you hurt her.

i agree roleplay the way you want but the rules shouldnt be destroyed in the process



Well, I hope my badwrongfun doesn't get reported to the gaming police. 

Seriously, the rules - DID NOT CHANGE AT ALL.  Not a single dot of a single lower case "j" was changed, so how is this in any fashion "destroying the rules"?  Do the rules say barbarians have to be celts in kilts with giant beards or simmerian savages?  

Mechanically she functions exactly as any other barbarian; all I'm doing is creative re-skinning (a.k.a. using my imagination to explain things that happen in the game).   Mechanically, there is no difference between her "battle trance" and a "rage"; all that is different is how it is described at the table.  The effect it has on dice-rolls, etc, is not any different at all. 
Show
So I played in a 5e game where we were supposed to make characters who were descended from our old characters. My old character was a Half-Orc Monk, and I wanted to make this new character be his daughter, also a Monk, but with a bit of a darker edge to her; more like a ninja. She'd be 3/4ths human, 1/4th orc, so i'd play it as human. Later I found out though, that another PC had already made a female human monk. Change of plans. At first I decided to scrap the character entirely, and make a descendant of another character, but then I looked at the barbarian class again. Then I looked at the backstory of the proposed character. Something happened. Is it just me, or does the barbarian class make a freaking awesome ninja? Yes, there will need to be a lot of re-skinning involved. Put away your notions of kilt-wearing claymore wielding men with bright orange beards frothing at the mouth with blood-lust. Instead, imagine a ninja spirit warrior, who enters a "battle trance" during which she is completely fixated on the task at hand. Like River Tam, having one of her "episodes" which results in lots of dead bad-guys. I also added in here a bit of a "drunken master" effect, that she quaffs some of "the good stuff" to induce these trances; but I'm thinking of dropping that and having the battle trance be simply the result of intense target fixation and focus. The "half damage from weapons" part of the rage is skinned as her attempts to block the attacks. So when a badguy hit her with a club, and she took half damage, I narrated it as "As the club is about to strike at her head, Kodachi's forearm shoots up to block and takes the hit instead". My resulting character, Kodachi, is a 1/4th orc (effectively human) who, unlike her father, has embraced the primal call to violence from her orcish ancestors. While her father, Kage, suppressed this, she has harnessed it and refocused it. At first level she took the Dual Wielding feat. We rolled stats, and I ended up with Strength 14 (+2) Dexterity 18 (+4) Constitution 16 (+3) Intelligence 13 (+1) Wisdom 11 Charisma 11 after applying racial and class mods. Notice that Dex is her highest stat instead of strength. So she won't get as much out of raging per se as she could with a high strength; but she keeps a very high AC. Because her Con is high stat #2, this results in a high AC without wearing any armor. Sort of like a monk with Wisdom. For weapons I took Scimitars (1d8 slashing finesse) and re-skinned them to be Ninja-To. I took a cestus for each hand, re-skinned to be Tekko. I took a longbow, re-skinned into a Daiku, and daggers, re-skinned into Shuriken. Most of the time, she attacks with her paired Ninja-To, using Dex to hit and damage. So +3/+3 to hit; 1d8+4/1d8 damage (+1d6 martial die). When she is raging, she uses STR to hit and damage with both weapons, with +1/+1 AND ADVANTAGE to hit; 1d8+4/1d8+2 damage (+1d6 martial die). For skills I took Climb, Tumble, Sneak, and Balance. Background I made up "Ninja" which gave me those skills and as a "Trait" I copied "False Identity" from the Charlatan. Now let's look at the "Barbarian" abilities that she gets as she levels, and see how they can be Ninja'd. Fast Movement - this is already a Monk thing; so that easily works. Feral Instinct - heightened awareness improving initiative? Yeah, I'd say that works for a ninja. Relentless Rage - Able to take a licking and keep on ticking. This is her battle trance / drunken master resilience paying off. Feral Reflexes - Cannot be surprised. I'd say that's ninja appropriate. Fearless Rage - Cannot be afraid while in her battle trance; her concentration and focus has become so strong that she cannot be distracted from it. Regenerative Rage - Regain HP while raging when bloodied. This probably would be re-skinned as the Drunken Master training, maybe taking a swig of "the good stuff"; or it is simply some sort of effect of the battle trance allowing her Ki to refocus an heal her body. These all seem to work so far. For future feats I plan 2 weapon Defense, Shift (groan) and Strike and Fade. The Strike and Fade feat I see as being very "Ninja-Like" as she dives past an enemy, who only after the fact notices the two sword slices the passing shadow made. So what do people think? Does this work?




This build does have a serious weakness though: if the longbow-wielding rouge tries to rapid-shot two enemies next to you, rolls simultaneous 1s for the attacks, and the DM rules that both arrows hit you instead, you would be left with only one HP.
Um...
...theoretically I mean
I said I was sorry, OK!
"Ha! Rock beats scissors!" "Darn it! Rock is overpowered! I'm not playing this again until the next edition is released!" "C'mon, just one more." "Oh, all right..." "Wait, what is that?" "Its 'Dynamite' from the expanded rules." "Just because you can afford to buy every supplement that comes out..." "Hey, it's completely balanced! You're just a bad DM for not accommodating it."
Show
RPGs are getting more popular, and whenever something gets more popular, it inevitably changes, usually becoming more palatable to the masses. Nintendo is the perfect example. In the old days their games coined the term "Nintendo hard" to extend play time, but they knew their fans were dedicated enough to play anyway. Now they mostly make stuff a five year old can master. That's not necessarily bad, though. Most of those old Nintendo games were infuriating. Likewise, a lot of old RPGs were too complex and irritating for the average person to really get into. Rules light systems are going to get more popular as more people enter the hobby, simply because the new people aren't bound by nostalgia, and would rather play something easy and fun than something that takes a huge amount of effort to learn.
How are you refluffing Reckless Attack?

What is your explanation for granting advantage?  Drunken Master?


Carl



1. She has not used Reckless Attack yet.  

2. If she ever does use it, it will be like some sort of a lunging attack that she intends to one-shot whomever she hits it with.  If she thinks they can stand up to the attack, she won't use it.  Think of it as her "finishing move".  She might twirl the swords around or something when she does it which would leave her open; but this is why she doesn't do it until she's sure the foe is finished. 

When she isn't raging, she'll mostly be using her Dex to hit with normal attacks.   

This build does have a serious weakness though: if the longbow-wielding rouge tries to rapid-shot two enemies next to you, rolls simultaneous 1s for the attacks, and the DM rules that both arrows hit you instead, you would be left with only one HP.
Um...
...theoretically I mean
I said I was sorry, OK!



No worries; she got better.  That "druid" (a re-skinned cleric) healed her up to full no problem.  You were just trying to help. 
Reskinning for the win! Great job! Keep having fun!

This build does have a serious weakness though: if the longbow-wielding rouge tries to rapid-shot two enemies next to you, rolls simultaneous 1s for the attacks, and the DM rules that both arrows hit you instead, you would be left with only one HP.
Um...
...theoretically I mean
I said I was sorry, OK!



No worries; she got better.  That "druid" (a re-skinned cleric) healed her up to full no problem.  You were just trying to help. 



Given that my rouge was played like a ranger I guess we have a re-fluffing trifecta.
Also, no oath of vengence? No "YOU! So my nemesis has found me at last"? Minus RP points, sir.
"Ha! Rock beats scissors!" "Darn it! Rock is overpowered! I'm not playing this again until the next edition is released!" "C'mon, just one more." "Oh, all right..." "Wait, what is that?" "Its 'Dynamite' from the expanded rules." "Just because you can afford to buy every supplement that comes out..." "Hey, it's completely balanced! You're just a bad DM for not accommodating it."
Show
RPGs are getting more popular, and whenever something gets more popular, it inevitably changes, usually becoming more palatable to the masses. Nintendo is the perfect example. In the old days their games coined the term "Nintendo hard" to extend play time, but they knew their fans were dedicated enough to play anyway. Now they mostly make stuff a five year old can master. That's not necessarily bad, though. Most of those old Nintendo games were infuriating. Likewise, a lot of old RPGs were too complex and irritating for the average person to really get into. Rules light systems are going to get more popular as more people enter the hobby, simply because the new people aren't bound by nostalgia, and would rather play something easy and fun than something that takes a huge amount of effort to learn.
I had a similar idea when I made a 4e Githzerai Berserker. Instead of flying into a frothing rage, he became this emotionless killing machine that acted with precision, smooth and elegant. I borrowed ideas from Wheel of Time, envisioning him entering the "Void" where emotions are distant, as well as pain.

That's part of the issue that I have with DDNs barbarian class currently. It assumes too much, and I'd rather see other options, such as perhaps a penalty to social interactions (well, +intimidate, -diplomacy, etc) for a few hours (or more) after you rage, because you have that menacing demeaner that just clings to you.

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Ever try to make a skyrim version of her?

The fact that you duel weild makes you twice likely to keep your rage on. 

 


why would dual wielding make you twice as likely to keep your rage? you just have to make an attack. if you miss you dont lose your rage. Did i miss something about barbarian rage?
 
I like this. Ive always come up with my pcs comcept and backstory, then used classes to make it. I would never go around saying Im a rogue or Im a fighter.

These new forums are terrible.

I misspell words on purpose too draw out grammer nazis.

Found another character image for you:
"Ha! Rock beats scissors!" "Darn it! Rock is overpowered! I'm not playing this again until the next edition is released!" "C'mon, just one more." "Oh, all right..." "Wait, what is that?" "Its 'Dynamite' from the expanded rules." "Just because you can afford to buy every supplement that comes out..." "Hey, it's completely balanced! You're just a bad DM for not accommodating it."
Show
RPGs are getting more popular, and whenever something gets more popular, it inevitably changes, usually becoming more palatable to the masses. Nintendo is the perfect example. In the old days their games coined the term "Nintendo hard" to extend play time, but they knew their fans were dedicated enough to play anyway. Now they mostly make stuff a five year old can master. That's not necessarily bad, though. Most of those old Nintendo games were infuriating. Likewise, a lot of old RPGs were too complex and irritating for the average person to really get into. Rules light systems are going to get more popular as more people enter the hobby, simply because the new people aren't bound by nostalgia, and would rather play something easy and fun than something that takes a huge amount of effort to learn.