Just be honest with yourself about whether you're blocking an idea because you don't like it, or setting up challenge to encourage improvement. If you feel relief when a player abandons an idea, or when the idea doesn't work, then you're blocking. Try not to do that.
"Yes, and..." makes the game and story into what the group thinks they should be."Yes, but..." or "No" make the game and story into what the DM thinks they should be.
Don't devote time and effort into thinking of reasons why something shouldn't stand a good chance of working. If you're going to spend that time and effort, spend it looking for reasons why something can and does work. Justify, don't block.
Why bother being creative and building a ram?
I see nothing creative about building a battering ram to knock down a door, this is what they are made for. Seems like a silly discussion.
Why bother being creative and building a ram?
Add pepper? I dont see any real need to change the mechanics as compared to the original, but you might be inclined to give a -2 to the save (if it is a save ends blind). But do you keep making it better if more and more is added? And where do you stop? There is a line somewhere that could signal when the player is looking for a creative idea to have fun with or if they are looking to game the system. In this case it might be a good idea to keep the mechanics simplified, Or make it a lower difficulty to create the bag, but keep the same mechanics. Personally, if I had ground glass in my eye, I dont think adding pepper is going to make it any worse other than added discomfort, it is the glass doing the real damage.
So, it just occurred to me...... what if the PC wants to mix it up a little and have a few different types of flavours of this glass dust?.... Such as - Curry!!!!!! Can you imagine? First it stings to the high heavens and then it stains the character's eyes yellow!!!!! LOLing out loudPerhaps have a different saying when using each flavoured option?....For the curry, perhaps - " I've been working on a new recipe......... curry to the eyes"!!!!!! Yeah.... not too creative... Anyone else have any good ideas for some flavoured glass to the eyes options and sayings to go with them?
I can’t believe this thread is still alive; the DM of the game of the OP has already stated how he is handling the issue. Once again another issue that doesn’t (and by the very nature of DnD CANT) have one answer.
Bay and basil, sage advice, don't mess with me... I've pepper spice!Glass and shavings, silt and dill, if the sand don't get ya... the spices will!
I can’t believe this thread is still alive; the DM of the game of the OP has already stated how he is handling the issue. Once again another issue that doesn’t (and by the very nature of DnD CANT) have one answer.Dood..... You just posted, keeping it alive.... Yeah, I started it, but it's been a good thread, and the most recent posts w/ catch phrases are pretty classic from Sir_Joseph_the-Crowe.What witty and humerous quotes would you suggest my friend?
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If I have to ask the GM for it, then I don't want it.
Hmm. Well I've noticed this at my table and at other tables I've been at, and I'm NOT saying it never happens, just not as much. It may be from 3.x's feats or 4e's powers. I have noticed that my table currently, at my group's 4e game that I run, my players seem to dumb down, but are the opposite while playing Pathfinder. It can't be that it's 4e's fault. They claim that 4e restricts roleplay, and I argue it does not. A player can use an encounter power that causes the blind condition, sure, but what happens after that encounter or daily power is gone? Then they start to use At-Wills. Maybe it's just my party, but they don't think of things like forgoing their attack power to throw glass dust in someone's face.I honestly question if my 4e party loses IQ when they play 4e. Their arguments are lazy and bias towards pathfinder, but that is a different topic entirely.I don't see smart ideas like this in many 4e games. They can still be used, but maybe everyone just counts on their powers to do anything in 4e. I think that's inexcusable. 4e, or any game rules, should not limit player role playing ingenuity, wether it's the rules or the players doing it to themselves.Sorry if I went off on a tangent, I tend to do that sometimes.
I don't see smart ideas like this in many 4e games. They can still be used, but maybe everyone just counts on their powers to do anything in 4e. I think that's inexcusable. 4e, or any game rules, should not limit player role playing ingenuity, wether it's the rules or the players doing it to themselves.
I honestly question if my 4e party loses IQ when they play 4e. Their arguments are lazy and bias towards pathfinder, but that is a different topic entirely.
I'm playing w/ a guy now who, upon reaching a local town, goes and purchases glass cups/mugs/whatever, puts them in a pouch or bag and smashes them to a gritty sand-like texture. Then he throws it into the eyes of monsters or NPC's that he needs to defeat.Personally - I think that's hilarious, because it's not an attack, it's more the DM rolls a D6 and 1 through 5 is how long the character is blinded or impared, and the off-chance a 6 is rolled, it's permanent (until a Healer can be paid or something to heal)I think a funny solution to this scenario that happens quite frequently would be for the DM to allow for the chance of wind to blow the glass back into the PC's face for damage to himself! LOLing out loud.Your thoughts?
I think, were I to be the DM of this, I would probably adjudicate this as a 'assist another' type action, allowing the character to spend their standard action, to give the next character a bonus of +2 to hit (as the critter blinks the stuff out of its eyes, it is briefly easier to hit).
I would also suggest to the player that he should be on the look out for an encounter power that can cause blindness or at the least some sort of penalty, I am sure the rogue class has something, if he would like to produce a stronger effect.
While I am all for player creativity in fluffing up their attacks, I guess I am something of a stickler for then representing that fluff through mechanics, in the vague hope that the end result remains balanced.
Talk with your players though. And if they all agree they want this to be something possible with a real effect beyond what the 'balanced' result would be, agree to have a trial of the new rule for the next few sessions then a final vote.
Then have at least one fight with semi-intelligent or smarter enemies (kobolds are ideal) and have the kobolds all go to town with the trick on the players. If the players develop a counter (I dunno, maybe helmets with glass panels over the eyes) then say - OK, lets trial adding that to the game - and again have the monsters use the same trick too.The point is, if it is a logical, real world plausible trick that anyone could do, then the monsters can do it too. So let the players experience the effect this has on their game, then ask them if they'd prefer to stick to the rules. Maybe they wouldnt, in which case I'd suggest going back to 1st ed DnD. 4th ed is first and formost a game system, with boundaries in place, to produce a hopefully entertaining game, it doesnt try to be an accurate real life simulation.