Why has this never been a card?

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Verdant Growth
Enchantment
At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield.

I want this in Magic 2014

http://nogoblinsallowed.com/

Awakening Zone is close...

Sure, this seems reasonable.  I wouldn't be terribly surprised if it were printed eventually.

"Go, then. There are other worlds than these." -- Stephen King, The Gunslinger

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Real men hold shift. If everyone has their fingers in the pie, then someone is eating fingers.
While this doesn't feel wrong in green, I could actually see it be in white just as easily. They've shifted a lot of the small token generation to white in the past few years.

IMAGE(http://steamsignature.com/status/default/76561197995631463.png) No longer a commander as of 7/29/13.

Ours is a vengeful god.
Really? Um... Dreampod Druid, Greener Pastures, Mycoloth, Verdant Embrace, Verdant Force, and every single thallid that's ever existed say this is a pretty solidly green card.
While this doesn't feel wrong in green, I could actually see it be in white just as easily. They've shifted a lot of the small token generation to white in the past few years.

Sure, 1/1 White soldiers is the second-most-common token...after Green saprolings. 

If there's a "Creature" color, it's gotta be Green...most Core sets have 15-20% more green creatures than other creatures; green's win conditions are based more on number of power of creatures than other colors.

The idea is that there are a number of similar cards, including quite a few that are more complicated, but nothing as devastingly simple as this.
While this doesn't feel wrong in green, I could actually see it be in white just as easily. They've shifted a lot of the small token generation to white in the past few years.

Sure, 1/1 White soldiers is the second-most-common token...after Green saprolings. 

If there's a "Creature" color, it's gotta be Green...most Core sets have 15-20% more green creatures than other creatures; green's win conditions are based more on number of power of creatures than other colors.

The idea is that there are a number of similar cards, including quite a few that are more complicated, but nothing as devastingly simple as this.


Since Zendikar, there have been 7 green cards that make 1/1 tokens. There have been 17 white cards that make 1/1 tokens, excluding flying tokens.

I agree that green has a long long history of making 1/1 creature tokens, but in recent years, that's become more of white's thing. Green tends to focus on bigger tokens now, like 3/3 Beasts, or in Innistrad 2/2 Wolves. I don't think they'll completely get rid of the Saproling (I would be pretty sad if they did), but this transition is part of R&D's goal of making white and green feel more different.

Anyway, this is all an aside. I do like the card idea, and I think it would fit really well in a core set. I'm not trying to tell you that you put it in the wrong color. I just felt like adding to the existing discussion about what colors are best at making tokens.

IMAGE(http://steamsignature.com/status/default/76561197995631463.png) No longer a commander as of 7/29/13.

I feel like cheap little token generation fits into any color. Black tends to have a detriment attached to it, but it tends to make slightly more powerful tokens (1/1 flying faeries). Green tends to make loads of them and white tends to make tribal support cards (most of the white tokens are soldiers or in Innistrad spirits). Red has goblins. Okay so blue really doesn't get any.
I feel like cheap little token generation fits into any color. Black tends to have a detriment attached to it, but it tends to make slightly more powerful tokens (1/1 flying faeries). Green tends to make loads of them and white tends to make tribal support cards (most of the white tokens are soldiers or in Innistrad spirits). Red has goblins. Okay so blue really doesn't get any.

Yeah.  Add token generation to the list of "not in blue", along with destroying permanents, gaining life, losing life, and dealing direct damage.
It all makes sense. Blue gets counterspells because its jealous of all the other colors getting all those things!
Sometimes the most basic version of a card has never been made because there was never a reason to make it. The color might have the effect but it is used in fancier ways like on creatures and as parts of cycles. A few years ago I noticed black never had a card exactly like Death Wind (it now does since AVR) but there was Sickening Shoal, Plague Wind and several others like it.

Every color gets token generation. Even blue recently got Talrand's Invocation - but usually, blue is the one color that doesn't really get it. Black has always been making thrulls to sacrifice at altars, green wants to populate the world, red has millions of stupid goblins, white has armies. Blue has Homarid Spawning Beds?

But another main reason I think the card you mention hasn't been printed is because traditionally, repeated token generation was the domain of artifacts, not enchantments. Check out The Hive from Alpha. Sarpadian Empires, Vol. VII is a nice tribute to all the old token generating cards.
Blue tends to mostly get small tokens like 0/1, 1/1, 2/2, sometimes with flying. Lately, anything larger tend to be copy effects (e.g. Rite of Replication).

Fun fact: Blue has only 67 cards which refer to tokens (including hybrid & multicolor cards).

 

To autocard: [c]Killer Whale[/c] ⇒ Killer Whale

Actually, that is red and white now.

Bitterblossom is the best repeatable token generator in the game. This effect is solidly black.


(I am making a joke because lol wotc) 

http://nogoblinsallowed.com/

Blue tends to mostly get small tokens like 0/1, 1/1, 2/2, sometimes with flying. Lately, anything larger tend to be copy effects (e.g. Rite of Replication).

Fun fact: Blue has only 67 cards which refer to tokens (including hybrid & multicolor cards).

Green has 250.  That's 3.75x as much.  236 of the green token gens don't contain blue; only 55 of the blue one's don't contain Green

Here's the breakdown of monocolor token gens all-time:



  • Green: 188

  • White: 121

  • Black: 70

  • Red: 62

  • Blue: 40      


Green alone accounts for nearly 40%; Green and White combine for 64%
Screw Magic 2014, lets raise the Fallen Empires!  My personal favorite set.
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Black is the color of creatures and token generation so this effect doesn't really fit in green.

(?)


Actually, that is red and white now.



Blue

Of course, these days, if you're playing green in limited, you're splashing blue for creatures. You're also playing black and splashing white for removal.

Man, the color pie's messed up.
139359831 wrote:
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend. Lightning Bolt = Lightning Bolt
Black is the color of creatures and token generation so this effect doesn't really fit in green.

(?)


Actually, that is red and white now.



Blue

Of course, these days, if you're playing green in limited, you're splashing blue for creatures. You're also playing black and splashing white for removal.

Man, the color pie's messed up.



No, you aren't. Keep this in your stupid thread.
IMAGE(http://images.community.wizards.com/community.wizards.com/user/blitzschnell/c1b8574f03c7cff35d72311f1208599a.jpg?v=90000)
No, you aren't. Keep this in your stupid thread.



Oh, so you don't think a wise player would, ahem, snap up, Delver of Secrets or Invisible Stalker in an Innistrad draft? Seriously? And...seriously?
139359831 wrote:
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend. Lightning Bolt = Lightning Bolt
Every color is allowed to make tokens. It's just most noticable in green and white because they're the creature colors and tend to have the most ways to abuse them with anthems, etc.
No, you aren't. Keep this in your stupid thread.



Oh, so you don't think a wise player would, ahem, snap up, Delver of Secrets or Invisible Stalker in an Innistrad draft? Seriously? And...seriously?


No, I think they would, I dunno, go GW Travel Preparations aggro, or Spider Spawning.
Oh no, green is part of two of the best archetypes in Innistrad

Yxoque wrote:
This forum can't even ****ing self-destruct properly.

IMAGE(http://img.pokemondb.net/sprites/black-white/anim/normal/plusle.gif)

No, you aren't. Keep this in your stupid thread.



Oh, so you don't think a wise player would, ahem, snap up, Delver of Secrets or Invisible Stalker in an Innistrad draft? Seriously? And...seriously?


No, I think they would, I dunno, go GW Travel Preparations aggro, or Spider Spawning.
Oh no, green is part of two of the best archetypes in Innistrad



So, +1/+1 counters. Dies to removal

And self-mill? Really? Really? Self-mill? Really? *facepalm* I mean, the idea is nice, but self-mill is more constructed than limited (instantly making the spawning moot), and it still lost to Delver fairly easily. How many tokens would it take to make it worth ? I'm thinking at least four. In limited, it dies to mill.

Nice try to be cute, though.
139359831 wrote:
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend. Lightning Bolt = Lightning Bolt

So, +1/+1 counters. Dies to removal

And self-mill? Really? Really? Self-mill? Really? *facepalm* I mean, the idea is nice, but self-mill is more constructed than limited (instantly making the spawning moot), and it still lost to Delver fairly easily. How many tokens would it take to make it worth ? I'm thinking at least four. In limited, it dies to mill.

Nice try to be cute, though.



You lost all credibility when you used dies to removal as a legitimate argument.

So, +1/+1 counters. Dies to removal

And self-mill? Really? Really? Self-mill? Really? *facepalm* I mean, the idea is nice, but self-mill is more constructed than limited (instantly making the spawning moot), and it still lost to Delver fairly easily. How many tokens would it take to make it worth ? I'm thinking at least four. In limited, it dies to mill.

Nice try to be cute, though.



You lost all credibility when you used dies to removal as a legitimate argument.



I can't help it +1/+1 counters are kinda exactly as good as auras.
139359831 wrote:
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend. Lightning Bolt = Lightning Bolt

So, +1/+1 counters. Dies to removal

And self-mill? Really? Really? Self-mill? Really? *facepalm* I mean, the idea is nice, but self-mill is more constructed than limited (instantly making the spawning moot), and it still lost to Delver fairly easily. How many tokens would it take to make it worth ? I'm thinking at least four. In limited, it dies to mill.

Nice try to be cute, though.



You lost all credibility when you used dies to removal as a legitimate argument.



I can't help it +1/+1 counters are kinda exactly as good as auras.


Funny then, that it's four auras in one card.

And strangely, I'd rather agree with CFB's opinion on the limited format. Spider Spawning was one of the breakout cards of 3xINN, and is even a part of an infinite combo. If I could find more than one pro tour on it, I'd actually try to give some legitimate arguments. I'm sure there's a decent amount of it in DKA/INN/INN too, although that's not the format the argument was about, so we all know what the rebuttal for that would be.

Yxoque wrote:
This forum can't even ****ing self-destruct properly.

IMAGE(http://img.pokemondb.net/sprites/black-white/anim/normal/plusle.gif)