Rules Advisor - as of July 15th, 2015
We're going to save the forum! If i'm going to be here, it may as well look nice.
All hands, abandon ship! I repeat: All hands, abandon....
I'll be around.
RandomKid @ MTGO (I'll be your buddy, but I mostly only play pauper.)
Random_Kid @ NoGoblinsAllowed
Ricky_Random @ MTGSalvation
Here's how it works: Say I start a discussion about Lightning Bolt. It is well and fine for people who are familiar with Lightning Bolt and everything Lightning Bolt does.
Suppose somebody doesn't know what this card does.
I can autocard like this: [c]Conspiracy[/c] and it appears to everyone like this: Conspiracy.
You can do the same thing to an entire decklist at once by using [deck] and [/deck] at the begining and end of your list respectively.
This will make your decks easier to understand and get you better responses.
Here are some useful links to get you started:
Building Your First Deck
The Rule of Nine
Magic: The Gathering Rules and Formats
Tips & Tricks
Astarael7 wrote:As for the weird implications you raised, we ignore them by sticking our fingers in our ears, squeezing our eyes shut, and yelling "LA LA LA LA LA LA LA" at the top of our lungs.
I agree and disagree with a lot of what Zauzich is saying.
Agree - Devil's Play, Battle Hymn, and Desperate Ravings are all cards that need to be removed from this build.
Agree/Disagree - You should add EITHER Pyreheart Wolf OR Madcap Skills - not both. If you add the wolf then you should add Furor of the Bitten instead of Madcap. If you add Madcap then I would add other creatures instead of the wolf, like Lightning Mauler.
Disagree - You should not be worried about card draw, if you are - put in more Tibalt, the Fiend-Blooded and not a spell that nets you one card (if you cast a spell to draw 2 cards you have netted +1 card). Also disagree with this Rakdos Shred-Freak/Gore-House Chainwalker assessment. The Shred-Freak can swing the turn it comes into play, the Chainwalker cannot. On the second turn the Shred-Freak swings for a total (during 2 turns) of 4 points of damage. On the second turn the Chainwalker is swinging for the first time and only does 3 points of damage if he is unleashed. Shred-Freak nets more damage faster. BOTH creatures die to Searing Spear and yes, the Shred-Freak dies to Pillar of Flame, but he's already done 2 damage by the time the Pillar hits, the Chainwalker can be removed with almost any sorcery speed removal without throwing a punch (or removed instantly with a Spear like I said before).Get another Searing Spear into this build. If you insist on playing Guttersnipe and only 8 other creatures (I don't consider Vexing Devil a creature) then you should throw in a playset of Krenko's Command just to get some bodies out there. Unless you really kick up the amount of creatures in this build I would not consider running that playset of Burn at the Stake that you are working on.