Must-Have books?

24 posts / 0 new
Last post
I've got a decent-sized collection of sourcebooks already, but I'm looking to add to it. What books can I get for 3.5 that describe gods & their religious hierarchy? I'd prefer books that also have PrCs and/or ACFs for clerics & paladins, but that's not a requirement.
Two... Ah ah ah! Three.. Ah ah ah! Four... Ah ah ah! Six... Ah ah ah!!
88534793 wrote:
Punctuation exists for a reason, and your neglect of the shift key is to the point where Social Services should be involved.
3.5 Books
Generic:

Complete Champion
Complete Divine
Eberron:
Faiths of Eberron

3.0 Books
Generic:
Deities and Demigods
Forgotten Realms:
Faiths And Pantheons
I have Champion & Divine. But thanks for all of those suggestions.

I've seen gods in the 4 "Races of" books that I have; are they also included in Races of Faerun & the Dragon? And is there a 3.5 Faiths of Faerun or something similar, or is most of the FR 3.0?
Two... Ah ah ah! Three.. Ah ah ah! Four... Ah ah ah! Six... Ah ah ah!!
88534793 wrote:
Punctuation exists for a reason, and your neglect of the shift key is to the point where Social Services should be involved.
Completes, expanded core(Including the compendiums), and alternate magic system books are probably the best books to have. You've got just about everything you'll ever really need.
Customer Disservice of the House of Trolls Resident Secretly Ron Paul God of Spite and Sloth
"Expanded core" meaning PHB & DMG 2? I have the former, but not the latter.
By compendiums, the only ones I can think of are Spell, MIC, and Rules. I have the first 2; are there others that I'm missing?
And I assume "alternate magic" means MoI (which I have) and ToM (which I don't); were there any others you meant?
Two... Ah ah ah! Three.. Ah ah ah! Four... Ah ah ah! Six... Ah ah ah!!
88534793 wrote:
Punctuation exists for a reason, and your neglect of the shift key is to the point where Social Services should be involved.
"Expanded core" meaning PHB & DMG 2?

Yep, though I'd also get the Monster Manuals.
By compendiums, the only ones I can think of are Spell, MIC, and Rules. I have the first 2; are there others that I'm missing?

No.
And I assume "alternate magic" means MoI (which I have) and ToM (which I don't); were there any others you meant?

MoI, ToM, ToB, and XPH.

Also, the Races and location books are nice, though generally unimportant.

By the way, do you DM? If so, get all the creature type books. If not, I still say get LoM, because it's a great read and one of the best-written books in the game.

And that takes care of every single need I can think of. 
Customer Disservice of the House of Trolls Resident Secretly Ron Paul God of Spite and Sloth
Anyone know of a Celestial book in answer the Fiendish Codexes?
I prefer to play, rather than DM, but I also like to host. Makes it easier if the DM doesn't have to lug books around. I already have ToB &, XPH, and all the Completes.
Two... Ah ah ah! Three.. Ah ah ah! Four... Ah ah ah! Six... Ah ah ah!!
88534793 wrote:
Punctuation exists for a reason, and your neglect of the shift key is to the point where Social Services should be involved.
Every DM really should have It's Cold Outside, It's Wet Outside, and It's Dry Outside. But, beyond that, I think every need can be take care of with what's been mentioned already.
Customer Disservice of the House of Trolls Resident Secretly Ron Paul God of Spite and Sloth
I have Wet & Cold, too.
Two... Ah ah ah! Three.. Ah ah ah! Four... Ah ah ah! Six... Ah ah ah!!
88534793 wrote:
Punctuation exists for a reason, and your neglect of the shift key is to the point where Social Services should be involved.
Uh... Then, uh, crap. I guess you need every Eberron book printed, including the Explorer's Handbook, and that crappy Arms and Armor 3.5 3rd party book. And a large herring-cut log.

And that'll learn you to keep up like that! 
Customer Disservice of the House of Trolls Resident Secretly Ron Paul God of Spite and Sloth
Let's see... I have the 3.0 A&E, ECS, RoE, MoE, PGtE, Five Nations, Secrets of Sarlona... and Explorer's Handbook.  

Faiths of Eberron sounds like it would be worthwhile for gods & such. 
Two... Ah ah ah! Three.. Ah ah ah! Four... Ah ah ah! Six... Ah ah ah!!
88534793 wrote:
Punctuation exists for a reason, and your neglect of the shift key is to the point where Social Services should be involved.
To give a rundown of what I run around with and use as PDFs:
3.0
Arms and Equipment Guide
Book of Vile Darkness
Deities and Demigods
Epic Level Handbook
Fiend Folio
Manual of the Planes
Monster manual II
Oriental Adventures
Savage Species
Stronghold Builder's Guidebook
3.5
Book of Exalted Deeds
Cityscape
Complete Adventurer
Complete Arcane
Complete Champion
Complete Divine
Complete Mage
Complete Psionic
Complete Scoundrel
Complete Warrior
Draconomicon
Dragon Compendium
Dragon Magic
Drow of the Underdark
Dungeon Masters Guide II
Dungeon Masters Guide
Dungeonscape
Elder Evils
Exemplars of Evil
Expanded Psionics Handbook
Fiendish Codex I
Fiendish Codex II
Frostburn
Heroes of Battle
Heroes of Horror
Libris Mortis
Lords of Madness
Magic Item Compendium
Magic of Incarnum
Miniatures Handbook
Monster Manual III
Monster Manual IV
Monster Manual V
Monster Manual
Planar Handbook
Players Handbook II
Players Handbook
Races of Destiny
Races of Stone
Races of the Dragon
Races of the Wild
Rules Compendium
Sandstorm
Spell Compendium
Stormwrack
Tome of Battle
Tome Of Magic
Unearthed Arcana

I for the most part ignore setting specific books except when needed for bizarre builds.
To give a rundown of what I run around with and use as PDFs:
3.0
Deities and Demigods
Epic Level Handbook
Adventuresome
Savage Species
Stronghold Builder's Guidebook
3.5
Book of Exalted Deeds
Cityscape
Draconomicon
Dragon Compendium
Dragon Magic
Drow of the Underdark
Dungeon Masters Guide II
Dungeonscape
Elder Evils
Exemplars of Evil
Fiendish Codex I
Fiendish Codex II
Heroes of Battle
Heroes of Horror
Lords of Madness
Monster Manual III
Monster Manual IV
Monster Manual V
Planar Handbook
Races of the Dragon
Rules Compendium
Sandstorm
Tome Of Magic

I deleted the ones I already have. Thanks for the list!
Two... Ah ah ah! Three.. Ah ah ah! Four... Ah ah ah! Six... Ah ah ah!!
88534793 wrote:
Punctuation exists for a reason, and your neglect of the shift key is to the point where Social Services should be involved.
And nobody has answered yet: is there a 3.5 FR book that deals mostly with gods?
Two... Ah ah ah! Three.. Ah ah ah! Four... Ah ah ah! Six... Ah ah ah!!
88534793 wrote:
Punctuation exists for a reason, and your neglect of the shift key is to the point where Social Services should be involved.
Well, uh....You totally need, um.. crap... uh... the Radical's Handbook, too. And the Broken-Winged Crane.
 
Customer Disservice of the House of Trolls Resident Secretly Ron Paul God of Spite and Sloth
My personal favorite religion themed book is Holy Order of the Stars for the Dragonlance campaign setting (Sovereign Press). 

It has 18 PrCs (Plague Knight of Morgion [Krynn's god of disease] is a fun one as a DM, and the Phoenix of Habbakuk is worth reading just to get a handle on the concept), 21 spells (each themed for a specific god), 16 magic items, 9 new domains, but my favorite feature is the description of all of the god's individual churches, rather than just a list of domains. Describes vestments, sacraments, churches, holy days, etc. for each of the 18 gods (there are 21, but the gods of Magic have wizards instead of priests, though I use a little house intepretation that the Conclave of Wizards employs clerics of the three magic gods as renegade mage hunters).

I've changed the names of the gods in some of the descriptions to use the same book for other campaigns.


Book of Erotic Fantasy.
Resident Prophet of the OTTer.

Section Six Soldier

Front Door of the House of Trolls

[b]If you're terribly afraid of your character dying, it may be best if you roleplayed something other than an adventurer.[/b]

Yeah, it's on the list.
Two... Ah ah ah! Three.. Ah ah ah! Four... Ah ah ah! Six... Ah ah ah!!
88534793 wrote:
Punctuation exists for a reason, and your neglect of the shift key is to the point where Social Services should be involved.
Then you've got all you need to run a successful campaign. 
Resident Prophet of the OTTer.

Section Six Soldier

Front Door of the House of Trolls

[b]If you're terribly afraid of your character dying, it may be best if you roleplayed something other than an adventurer.[/b]

Don't forget the sequel to the Book of Erotic Fantasy, Bastards and Bloodlines.
You mean Unearthed Arcana? I've got it, though it's falling apart on me.
Two... Ah ah ah! Three.. Ah ah ah! Four... Ah ah ah! Six... Ah ah ah!!
88534793 wrote:
Punctuation exists for a reason, and your neglect of the shift key is to the point where Social Services should be involved.
I've found Book of Challenges to be pretty nifty, too.
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice "My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan This user has been banned from you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
User Quotes
56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
You mean Unearthed Arcana? I've got it, though it's falling apart on me.



I don't think so...there's a book by Green Ronin Publishing called Bastards and Bloodlines (GRR1104).  Includes 28 crossbreed races (with 8 subraces), 12 new templates (half-beholder, for example), over 30 new feats, and new spells.  As it's third-party, you may have to check with your DM...


There are quite a few nice third-party books out there, actually:

The WoW books - have a few nice feats and PrCs.

The Book of Fiends (Green Ronin, GRR1025) - new base classes, new domains, new spells.

Arcana Unearthed (Monte Cook) - 9 new races (litorians, giants, etc), 11 new classes (witches, unfettered, etc), new feats/spells/skills.

Spell Treasury (Monte Cook) - over 500 new spells (with heightened and diminished effects) from several of his books.

Player's Guide to [insert classes here] (Sword and Sorcery) - new feats, invocations (not Warlock), rituals, PrCs, items (including specialised holy waters), spells.  From what I can tell, there are 5 books in this 'series':  Clerics/Druids, Wizards/Bards/Sorcerers, Fighters/Barbarians, Monks/Paladins, and Rangers/Rogues.

Advanced Player's Manual (Green Ronin, GRR1602) - new ability score (Luck), a way to build a new race (you're given a certain amount of points and you can pick and choose your racial abilities), half-races and greater races, new template (Planetouched), new base classes, new feats, mass combat rules (if you don't have Heroes of Battle), new spells (I love heat lightning - Bard/Druid/Sorcerer/Wizard 1, strikes a cylinder (5 ft radius, 30 ft high) for 1 round with lightning that deals 1d6 nonlethal damage +1 per level (max +5) and dazzles anything that it hits for 1 round...and catches them on fire for 1d6 fire damage per round until extinguished;  a successful Reflex save negates the dazzle and fire, but only halves damage), psychic rules (similar to psionics).

Mythic Races (Legends and Lairs) - more than 20 new base races with racial feats and racial PrCs.

Spells and Spellcraft (Legends and Lairs) - new spells, construct rules (golems and animated objects), rituals and ceremonies, familiar rules, new magic types (chaos, ward, and spirit), new item creation feats, rules for libraries, magic items that mold themselves to the wielders (kinda like legacy items), new magic items.

Relics and Rituals I and II (Sword and Sorcery) - new PrCs, new spells, rituals, magic items, astrological magic.

Complete Book of Eldritch Might (Sword and Sorcery, but by Monte Cook) - variant bards and sorcerers, new spells*/feats/PrCs/magic items/creatures, magical locations, starlight magic, spellsongs, frozen dreams, magical constructs.  A compilation of 4 books (Book of Eldritch Might 1-3 and Songs/Souls of Power).
     * - Including a 4th-level spell that grants its target a 2d4 enhancement bonus to Dex and the use of the following feats for 10 minutes/level:  Quick Draw, Improbed Initiative, and Combat Reflexes...along with evasion.  The only downside is that it's only on living creatures.
Sign In to post comments