Natural attacks

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If an animal with a claw/claw/bite routine wants to use all 3 attacks in the same round, does he have to use a full round action?

If it moves in the round, can it only use its bite or 1 claw attack (presuming it doesn't have a talons type attack)?
If it wasn't for Shadowfax, Gandalf never would have made it. Shadowfax, the real hero of LotR.
Yes, it's standard/move per round, or it's full round, just like for characters. 

Furthermore, a natural attack routine is always listed primary first, and the single attack is always of that type, or else the -5 attack penalty applies, even if it's the ONLY attack. No swapping them out.

That's why all monster entries read, "Attack" and then "Full Attack". 
Natural weapons are a bit trick sometimes.  Just like everyone else they only get to make one attack as a standard action (although some may have abilities allowing multiple attacks) and to use all of them would need to use a Full attack.

Now I believe that when making a single attack a creature could use any of its attacks at the full attack bonus even if it would normally be a secondary attack.  Most of the time a creature's primary attack is also its most effective (that's why it's primary) so I don't know why you'd use a secondary attack but if a creature has multiple attack types it should be able to use any of them as a single attack.  If you look at the Wyvern you'll see that any of it's three attack types can be used as the single attack.

I will also point out that some creatures have multiple primary weapons and none of those are subject to penalty.  For example a Tiger's primary attack is its claws and it can use two of them without penalty when making a full attack.  This isn't the same a Leopard which uses its bite as the primary attack and the claws are secondary.
Please don't quibble core rules with me.


Attack


This line shows the single attack the creature makes with an attack action. In most cases, this is also the attack the creature uses when making anattack of opportunity as well. The attack line provides the weapon used (natural or manufactured), attack bonus, and form of attack (melee or ranged). The attack bonus given includes modifications for size and Strength (for melee attacks) or Dexterity (for ranged attacks). A creature with theWeapon Finesse feat can use its Dexterity modifier on melee attacks. If the creature uses natural attacks, the natural weapon given here is the creature’s primary natural weapon. If the creature has several different weapons at its disposal, the alternatives are shown, with each different attack separated by the word "or." A creature can use one of its secondary natural weapons when making an attack action, but if it does it takes an attack penalty, as noted in the Full Attack section below. The damage that each attack deals is noted parenthetically. Damage from an attack is always at least 1 point, even if a subtraction from a die roll reduces the result to 0 or lower.


 
edited because of a ost made before I could finish typing.

I beleive that secondary attacks must likely be viewed like the extra attack from an offhand weapon, the nature of any animal makes the secondary attacks to be hindered by the primary. ie a Lion's teeth are in front of it's claws, so it is not as easy to claw a person as it is to bite them.

and dude, a little defensive on those core rules aren't ya? 
No, and again:


Natural Weapons


Natural weapons are weapons that are physically a part of a creature. A creature making a melee attack with a natural weapon is considered armed and does not provoke attacks of opportunity. Likewise, it threatens any space it can reach. Creatures do not receive additional attacks from a high base attack bonus when using natural weapons. The number of attacks a creature can make with its natural weapons depends on the type of the attack—generally, a creature can make one bite attack, one attack per claw or tentacle, one gore attack, one sting attack, or one slam attack (although Large creatures with arms or arm-like limbs can make a slam attack with each arm). Refer to the individual monster descriptions.


Unless otherwise noted, a natural weapon threatens a critical hit on a natural attack roll of 20.


When a creature has more than one natural weapon, one of them (or sometimes a pair or set of them) is the primary weapon. All the creature’s remaining natural weapons are secondary.


The primary weapon is given in the creature’s Attack entry, and the primary weapon or weapons is given first in the creature’s Full Attack entry. A creature’s primary natural weapon is its most effective natural attack, usually by virtue of the creature’s physiology, training, or innate talent with the weapon. An attack with a primary natural weapon uses the creature’s full attack bonus. Attacks with secondary natural weapons are less effective and are made with a -5 penalty on the attack roll, no matter how many there are. (Creatures with the Multiattack feat take only a -2 penalty on secondary attacks.) This penalty applies even when the creature makes a single attack with the secondary weapon as part of the attack action or as an attack of opportunity.


 
Please don't quibble core rules with me.


I did say "I believe" and as you're pointing out that belief doesn't match up with the rules as they are written.

There are still creatures that can use a number of different attacks as the single unpenaltized attack, see the Wyvern, so my "belief" wasn't completely without merit.  I guess I can also see why some attacks shouldn't be usable a the full BAB.

Now I will say that the order a creature's attacks are listed DOES matter.  A creature with a bite attack and two claw attacks is not the same as one with two claw attacks and a bite.  How's that you ask because each is attacking with bite and two claws?  It is simply a matter of what constitutes the "primary" attack, or in the cast of two claws attacks.  If you follow the links in my last post to the big cats you'd see that the Tiger (and Lion as well) are primary claw creatures and they get to use two of them as primary attacks when making a full attack; a leopard is primarily a biting creature and only uses that as a primary although it can get two claw attacks in with a full attack.
I apologize for being snippy.

Look, I come to you guys when I have questions about splatbook NPC classes and rules and spells all the time. Because you guys use dozens of different games and video games and rule-sets.

But the ONLY game we play is core 3.5...  No confusion, no "where did I read that rule again?", nothing like that. I know the SRD like the back of my hand, almost memorized. That's why I usually stipulate at the beginning of my posts, "3.5 core".

Is all. 
(EDIT): Except for the psionics section of course, which we have ignored since AD&D days.
How about the "Epic" section Neue?

I could point out that the SRD isn't complete and there have been a few questions raised where the "answer" was in a core rulebook (the DMG to be specific) but was no where to be found in the SRD.

I guess I was the one targetted for "quibbling" the rule as there were no other responses.  While my answer wasn't correct it was stated as an opinon that actually has some support within the rules.  When you point out the full rule in the proper context I have no trouble admitting my mistakes although there are people on this board who like taking snippets of text out of context and saying they are the rules.  You know who I speak of an we shall not mention a name.
 
I'm pretty familiar with the Epic section, we just don't play that high. Please remember that it was my knowledge of the Epic section that ended the debate about Whirlwind Attack and 5' step. The Epic section includes things that do clarify the "normal" sections, if only by way of adding things that the writers left out "by omission" in the core set. As far as the DMG, PHB, and MM, sure... there is "fluff" that often gives much insight as to the Rules as Intended, but I can't very well copy-paste from those.

All's good! 
Please remember that it was my knowledge of the Epic section that ended the debate about Whirlwind Attack and 5' step.

I don't think I heard that one.  What were the key points?

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Fulminating Crab, Gajuisan Crawler, Gruesome LurkerIronglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
Key point was that you may take a 5' step between attacks of the full round action of Whirlwind attack to bring other opponents within reach. I think the thread had the same name. 

Pretty small point, really. 
Ah, yes, I see; the epic Improved Whirlwind Attack feat has a note on the normal behaviour of Whirlwind Attack.

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Fulminating Crab, Gajuisan Crawler, Gruesome LurkerIronglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
I use epic most often for those high skill DCs. When you get to around level 12, some of those start becoming important for specialists with items or spells that grant bonuses. I mean, DC 40 is a breaze to pull after a point.
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