Boros Aggro

50 posts / 0 new
Last post
Here's a version of Boros aggro I'm working on. Obviously I've chosen not to go R/W humans. Any suggestions would be much appreciated. 

28 Creatures:
4x Legion Loyalist
4x Boros Elite
4x Wojek Halberdiers 
4x Ash Zealot
4x Frontline Medic
4x Boros Reckoner
4x Spark Trooper 

11 Other Spells:
4x Boros Charm
4x Searing Spear
3x Aurelia's Fury 

21 Land:
4x Sacred Foundry
4x Clifftop Retreat
7x Mountain
6x Plains 

The sideboard isn't ready, but I'll include things like Rest in Peace, Blind Obedience, Skullcrack, Elixir of Immortality and Glaring Spotlight for starters.

Thanks for the help, as always!
"Dare to fight, defy difficulties and advance wave upon wave... Monsters of all kinds shall be destroyed." - Mao Zedong
Looks like a very solid, straightforward list. Note that I'm pretty much mainboarding 2x  Blind Obedience in all my decks with white, because I expect to see a lot of decks like yours, but that may be overreacting on my part. I note, however, that Blind Obedience completely nullifies Spark Trooper.

It would be interesting to see how this races against Bant aura. Glaring Spotlight in the sideboard is clearly problematic, but the only removal I see that would be effective is Searing Spear, which would probably not be enough once Ethereal Armor is on. A combination of a sacrifice block with Boros Reckoner followed by a Searing Spear will probably do it, but not if Favorable Winds comes out. It will probably race favorably though, especially with Aurelia's Fury .

Unfortunately my FNM is likely to be nullified by the blizzard hitting the Northeast tomorrow: I'm really interested in seeing how Bant aura holds up to R/X aggro and how much Glaring Spotlight I will see.
isn't any other regularly played one drop from RDW better than loyalist?  (the answer should be "yes")

aurelia's fury in a 21 land deck seems bad 

Blue is the best color ever. How do you deal?  ------------------------------  Team GFG - "gulf, foxtrot, gulf" 

 

 

I produce Dubstep and House beats:

https://soundcloud.com/burning_forest

 

Best Pauper Deck in the format, not close:

http://community.wizards.com/content/forum-topic/2974646#comment-49713276

 

Photobucket

Better than a 1/1 haste that gives everyone first strike and can't be blocked by tokens? Nah. And aurelia's fury isn't for killing, but just for knocking down blockers.
"Dare to fight, defy difficulties and advance wave upon wave... Monsters of all kinds shall be destroyed." - Mao Zedong
You have 16 humans and none of them are champion of the parish. Just a thought.

I found Carmen Sandiego before you were born unless you're Zlehtnoba.

Better than a 1/1 haste that gives everyone first strike and can't be blocked by tokens? Nah. And aurelia's fury isn't for killing, but just for knocking down blockers.


i would take rakdos cackler over it 99% of the time.  same for stromkirk noble.

again, fury is too expensive for a 21 land deck.  there are mono red creatures that make things not able to block.  maybe look into those instead.  either way, i can't get behind fury in this list. 

Blue is the best color ever. How do you deal?  ------------------------------  Team GFG - "gulf, foxtrot, gulf" 

 

 

I produce Dubstep and House beats:

https://soundcloud.com/burning_forest

 

Best Pauper Deck in the format, not close:

http://community.wizards.com/content/forum-topic/2974646#comment-49713276

 

Photobucket

Here's a version of Boros aggro I'm working on. Obviously I've chosen not to go R/W humans. Any suggestions would be much appreciated. 

The sideboard isn't ready, but I'll include things like Rest in Peace, Blind Obedience, Skullcrack, Elixir of Immortality and Glaring Spotlight for starters.

Thanks for the help, as always!



Enchantment removal is worth considering for your side-board - unless you intend to side-out Sparky anytime you run into a certain enchantment.

Your mana is pretty tight for Ash Zealot. You've got enough sources to get her on turn two about half of the time. A low-land-count deck like this might do better with one-drops and more Mountains and fewer plains.

Better than a 1/1 haste that gives everyone first strike and can't be blocked by tokens?.



It only gives those things if it survives until two additional creatures are out and attacking with it.  Not as easy as it sounds.  I'd rather invest in something that can deal more cumulative damage by turn 3 if it survives that long.  Especially if it can gain a higher toughness somehow.

But that might just be me.
Better than a 1/1 haste that gives everyone first strike and can't be blocked by tokens? Nah. And aurelia's fury isn't for killing, but just for knocking down blockers.

The challenge with Legion Loyalist in my opinion, is that he is best as a finisher. It is something you want to drop as a surprise on a T4 attack. But then the question is what do you do on T1 if he's all you got in your hand. Is there an argument for another 4x one-mana drops (Champion of the Parish?).

Better than a 1/1 haste that gives everyone first strike and can't be blocked by tokens? Nah. And aurelia's fury isn't for killing, but just for knocking down blockers.

The challenge with Legion Loyalist in my opinion, is that he is best as a finisher. It is something you want to drop as a surprise on a T4 attack. But then the question is what do you do on T1 if he's all you got in your hand. Is there an argument for another 4x one-mana drops (Champion of the Parish?).




I'd actually say that's LL's strength. He's a card that acts both as a finisher and a 1 drop. His weakness IMO, comes from the fact that 1st strike + trample on all creatures really doesn't seem relevant for a deck that's swinging in with a hoard of small creatures. that 1/1 first strike, trampling, loyalist still dies to my 1/2 deathrite shaman
2:25 PM sneakattackkid: my basics are worth more... 5:21 PM Nighthavk_: I was splitting more 8-4s than a hooker splits her legs. 11:42 PM Nighthavk_: because honestly, your opponent may be caw, but he'll probably be a drooling idiot who just found out porn exists.
I find Aurelia's Fury is more to break control ;)

You cast it at the beginning of your turn (If needs be) and then they either have to counter it OR sit there and watch you empty your hand that turn with no way to counter anything.

As has been said, Champion of the Parish could be a nice addition. Also, Vexing Devil or Hellrider for the late game. 

His weakness IMO, comes from the fact that 1st strike + trample on all creatures really doesn't seem relevant for a deck that's swinging in with a hoard of small creatures. that 1/1 first strike, trampling, loyalist still dies to my 1/2 deathrite shaman

True. I want to see him with a Geist of Saint Traft with Madcap Skills (and one other creature, obviously).

Taking into account the suggestions here, but not wanting to build the white splash RDW deck or RW humans, here's the build I'll take to FNM tonight. I'll probably bring my Dimir Aggrind deck along for further testing as well: 

31 Creatures:
4x Boros Elite
4x Legion Loyalist
4x Nearheath Pilgrim
4x Lightning Mauler
4x Frontline Medic
4x Boros Reckoner 
4x Spark Trooper
3x Odric, Master Tactician

8 Other Spells:
4x Boros Charm
4x Searing Spear

21 Land:
4x Sacred Foundry
4x Clifftop Retreat
6x Mountain
7x Plains

Sideboard:
3x Erase
2x Pillar of Flame
2x Oblivion Ring
2x Skullcrack
2x Mizzium Mortars
2x Rest in Peace
2x Aurelia's Fury

I'm going try Nearheath Pilgrim's  infinite life gain combo with Boros Reckoner. We'll see.
"Dare to fight, defy difficulties and advance wave upon wave... Monsters of all kinds shall be destroyed." - Mao Zedong
23 humans and not a single champion of the parish. Do you know what this card does?

I found Carmen Sandiego before you were born unless you're Zlehtnoba.

23 humans and not a single champion of the parish. Do you know what this card does?



I'll give it a spin.
"Dare to fight, defy difficulties and advance wave upon wave... Monsters of all kinds shall be destroyed." - Mao Zedong
23 humans and not a single champion of the parish. Do you know what this card does?



I'll give it a spin. 



I would consider dropping a legion loyalist, a spark trooper, a nearheath, and a boros elite for him. Those three cards you don't necessarily want doubles of in your opening hand.

I found Carmen Sandiego before you were born unless you're Zlehtnoba.

Tonight it'll be the build I listed anyway. Human builds are so popular right now (Boros and Naya) that Champion is sold out in all the local shops.
"Dare to fight, defy difficulties and advance wave upon wave... Monsters of all kinds shall be destroyed." - Mao Zedong
Tonight it'll be the build I listed anyway. Human builds are so popular right now (Boros and Naya) that Champion is sold out in all the local shops.



Ah cool. Can you post how it goes too? I'm wondering how I can squeeze the pilreck combo into a boros humans build or if I should go RDW splash w.

I found Carmen Sandiego before you were born unless you're Zlehtnoba.

Tonight it'll be the build I listed anyway. Human builds are so popular right now (Boros and Naya) that Champion is sold out in all the local shops.



Ah cool. Can you post how it goes too? I'm wondering how I can squeeze the pilreck combo into a boros humans build or if I should go RDW splash w.



I intend to. Either later tonight or tomorrow. 
"Dare to fight, defy difficulties and advance wave upon wave... Monsters of all kinds shall be destroyed." - Mao Zedong
I created my mono-white version for grins and giggles. It is available here: Boros Medic. It loses the very powerful Boros Charm and the ability to trigger the combo with direct damage, but I have a feeling it might be fun for those on a budget.
Can you post how it goes too? I'm wondering how I can squeeze the pilreck combo into a boros humans build or if I should go RDW splash w.



Placed 4th: 

Match 1: Went 2-1 against a different Boros aggro build, going the Rakdos Cackler route and not really playing with the batallion mechanic. It couldn't keep up with the combination of aggression and life-gain. 

Match 2: Went 2-1 against B/G zombies. I sided out all 4 Searing Spears for 2 Oblivion Ring and 2 Rest in Peace (obviously I changed the sideboard around a bit), which made things hard for him. 

Match 3: Some kind of R/G Aggro Domri Rade deck (this guy came in 2nd in the end). Went 0-2, totally mana screwed. First match mulled down to 4 and never got past 2 land. Second match mulled to 4 and never got past 1 land. No matter how loyal the Legion Loyalist may be, he won't get there all by himself. 

Match 4: Took it 2-1 against RDW. Traded all I could, burned everything I could, and gained enough life to outmatch him in the long run. 

Match 5: Went 0-2 against Boros aggro (basically RDW splash white). Mana screwed game 1, lost game 2 because I was just beat up too much by Ash Zealot and Hellrider,  but I never got any of the life gain I needed to survive. He went undefeated for 1st.

I'm pretty happy with the performance of this deck, and I think its definately one of the strongest I've built. Fixing the 2-drop slot was a huge boost to its performance.

"Dare to fight, defy difficulties and advance wave upon wave... Monsters of all kinds shall be destroyed." - Mao Zedong
I'm pretty happy with the performance of this deck, and I think its definately one of the strongest I've built. Fixing the 2-drop slot was a huge boost to its performance.

The 2-drop being replacing Ash Zealot with Lightning Mauler?

Did you run into Blind Obedience at all?

Zealot wants to be in a much redder build, and didn't work well with the 1-drops or the othe other 2-drop, Wojek Halberdiers. Pilgrim and Mauler fit the deck much better and are both very good aggro utility guys. I'm posting from my phone at work now, but I'll comment more later about the sideboard changes and other ideas.
"Dare to fight, defy difficulties and advance wave upon wave... Monsters of all kinds shall be destroyed." - Mao Zedong
A couple of further points of summation and the sideboard changes: 

So I ran the deck as I last listed at FNM last night, but with the following sideboard:

2x Elixir of Immortality (for mill)
2x Rest in Peace (for zombies/reanimator/etc)
2x Aurelia's Fury (for control)
2x Assemble the Legion (for control)
3x Erase (for Blind Obedience )
2x Skullcrack (is Thragtusk + Restoration Angel still a thing?)

After FNM I've decided on the following changes to the main deck:

-3 Odric, Master Tactician

Turns out, even with battalion, he's still not very good. This is disappointing, because I always wanted him to be good. Ah well.

+2 Blasphemous Act
+1 Mountain 

The additional land because I hate getting mana screwed, the Acts because it combos with Boros Reckoner really nicely to wipe the board and do 13 damage to the opponent. Cast it after going battalion with Frontline Medic and all my creatures live to tell the tale. Do all that with Nearheath Pilgrim souldbound to the Reckoner, and all my creatures live, I gain a million life, then kick 13 damage to the opponent. Some would call this gimicky. I think it looks good

I decided to change the sideboard to this:  

2x Elixir of Immortality (for mill)  (Mill is not a thing, and I say this as someone with a mill deck) 
2x Rest in Peace (for zombies/reanimator/etc)
2x Aurelia's Fury (for control)
2x Assemble the Legion (for control) 
3 2x Erase (for Blind Obedience )
3x Blind Obedience (Boros-RDW is absolutely a thing)
2x Skullcrack (is Thragtusk + Restoration Angel still a thing?)

So here's the new complete list, the most solid deck I've built so far, I think:

28 Creatures: 
4x Boros Elite
4x Legion Loyalist
4x Nearheath Pilgrim
4x Lightning Mauler
4x Frontline Medic
4x Boros Reckoner 
4x Spark Trooper

10 Other Spells: 
4x Boros Charm
4x Searing Spear
2x Blasphemous Act

22 Land: 
4x Sacred Foundry
4x Clifftop Retreat
7x Mountain
7x Plains

Sideboard: 
2x Erase
2x Oblivion Ring
2x Skullcrack
2x Rest in Peace
3x Blind Obedience
2x Assemble the Legion
2x Aurelia's Fury

Straightforward enough to be strongly competative, interesting enough that I want to play it. Laughing
"Dare to fight, defy difficulties and advance wave upon wave... Monsters of all kinds shall be destroyed." - Mao Zedong
. . . the Acts because it combos with Boros Reckoner really nicely to wipe the board and do 13 damage to the opponent. Cast it after going battalion with Frontline Medic and all my creatures live to tell the tale. Do all that with Nearheath Pilgrim souldbound to the Reckoner, and all my creatures live, I gain a million life, then kick 13 damage to the opponent. Some would call this gimicky. I think it looks good




Let's just call it a good gimmick then.


Let's see if i got it. The mechanic is to cast Blasphemous Act after Frontline Medic procced after combat phase? Did it worked well? 
Let's see if i got it. The mechanic is to cast Blasphemous Act after Frontline Medic procced after combat phase? Did it worked well? 



It's not too tricky. I find the Blasphemous Act combo much easier to successfully execute than the life gain combo (I've succeeded in using both a few times), and it tends to be absolutely crushing.

All you really need is to have Boros Reckoner out when you cast it to do 13 damage to the opponent and everything else. That's pretty good and can win games. Casting it in your second main phase after a battalion attack with Frontline Medic means your guys survive. Boros Charm can also insure this, however. And that scenerio is usually an auto-scoop. Then if you happen have Nearheath Pilgrim paired with Reckoner at the time (which is the best match for him in any case), you can gain a million life in the proccess before throwing off the 13 damage to the opponent.

Note that there are 8 cards in this build that make all your creatures indestructable, so usually Act is hugely adventageous to cast if you use it wisely. So while it's really a simple combo, even without the combo, these are all good cards for the deck.
"Dare to fight, defy difficulties and advance wave upon wave... Monsters of all kinds shall be destroyed." - Mao Zedong
After some consideration, I've decided that tricky is fun, but I'm going to test the more straight-forward possibilities of the deck as well and see how they play, minus the combos. So I tested a whiter version of this with Champion of the Parish and Silverblade Paladin, but without the Spark Troopers, and didn't really like it. It felt too slow and clunky, but without Sparky's big hit/life gain to help out. So now I'm trying a redder version out (I'll replace Firemane Avenger with Hellrider when they come in the mail): 

30 Creatures:
4x Legion Loyalist 
4x Stromkirk Noble
4x Lightning Mauler
4x Ash Zealot
4x Boros Reckoner
4x Frontline Medic
3x Spark Trooper
3x Firemane Avenger  

8 Other spells:
4x Searing Spear
4x Boros Charm

22 Land:
4x Sacred Foundry
4x Clifftop Retreat
4x Plains
10x Mountain 

Sideboard:
2x Glaring Spotlight
2x War Priest of Thune
2x Rest in Peace
2x Skullcrack
3x Blind Obedience
2x Oblivion Ring
2x Assemble the Legion
"Dare to fight, defy difficulties and advance wave upon wave... Monsters of all kinds shall be destroyed." - Mao Zedong
So now I'm trying a redder version out (I'll replace Firemane Avenger with Hellrider when they come in the mail).

When I adapted your build, the only thing I did was -4 Spark Troopers / +4 Hellriders (and mana base changes to match). I haven't built or tested it yet, still have a bunch of Gatecrash boosters to crack first.
Replacing her is the plan, but in the meanwhile I am intersted to see how Firemane Avenger does in the deck. Who knows, in the end I may leave out Spark Trooper and run 3x Firemane and 3x Hellrider, or throw Firemane in the board to sub in place of Sparky against Blind Obedience. Looks good in theory, but I haven't tested a single game with the redder build yet, so we'll see.
"Dare to fight, defy difficulties and advance wave upon wave... Monsters of all kinds shall be destroyed." - Mao Zedong
After a good bit of playtesting both the redder and whiter builds (proxying the Hellriders until mine arrive in the mail, hopefully in time for FNM. I sure am glad I ordered them before they spiked up to $18), mainly against Orzhov midrange and Naya humans, I've settled in on the following as the strongest: 

28 Creatures:
4x Boros Elite
4x Legion Loyalist
4x Nearheath Pilgrim
4x Lightning Mauler
4x Frontline Medic
4x Boros Reckoner
4x Hellrider

10 Other Spells
4x Searing Spear
4x Boros Charm
2x Blasphemous Act

22 Land: 
4x Sacred Foundry
4x Clifftop Retreat
1x Slayers' Stronghold
7x Mountain
6x Plains

Sideboard: 
2x Skullcrack
2x Rest in Peace
3x Blind Obedience
2x War Priest of Thune
2x Oblivion Ring
2x Zealous Conscripts
2x Assemble the Legion

So then this take on Boros Aggro now combines tremendous aggression with a lot of life gain, resiliance in the form of indistructibility, and some relatively easy to get game-winning combos. 
"Dare to fight, defy difficulties and advance wave upon wave... Monsters of all kinds shall be destroyed." - Mao Zedong
FNM last night: Managed to trade or borrow the playset of Hellrider I needed to run my deck the way I wanted (which is now finally complete), but overall the night was fun but a little frustrating. 

Match 1: Went 1-2 against a weird Orzhov deck. Game 1, total mana screw: only reached 3 lands by turn 10 (yes, turn 10). Game 2, absolutely blew him out of the water. Game 3, worse mana screw: only reached 2 land before some ridiculously late point in the game when I scooped. Lesson learned: 22 land just isn't enough. 

Match 2: 2-0 versus a tricky Simic deck that liked to move counters around and steal your creatures with Simic Manipulator. It wasn't that bad of a deck, but he couldn't keep up. 

Match 3: 2-1 versus Dimir Mill. Game 1 I destroyed him. Game 2 he drew well and killed me with Essence Harvest + Consuming Aberration. Game 3 I took him to the shed again. I tried to build a deck like the one he was piloting, and it just is not fast enough for the current meta. 

Match 4: 2-0 versus Naya Midrange. He said it topped off with Thundermaw Hellkite and Aurelia, the Warleader, but I didn't see them. Simply put, I killed his mana dorks and he was done for. 

The frustrating thing is how hard it is claw your way back after losing the 1st match. All the more frustrating because it shouldn't have been a loss. I placed 5th with a 3-1 record for the night. Since I didn't generally face the most competative decks after my match 1 loss (except for perhaps match 4), I only feel comfortable drawing 1 real conclusion: I need more land in this deck. At least 23, maybe 24, to avoid mulligans and consistently catch my land drops.

BTW: Soulbonding Nearheath Pilgrim with Hellrider is awesome. It was not uncommon for me to end a game with 30-40 life. 

Here's what I'm going to be trying from here:


30 Creatures:
4x Boros Elite
4x Legion Loyalist
4x Nearheath Pilgrim
4x Lightning Mauler
4x Frontline Medic
4x Boros Reckoner
4x Hellrider
2x Zealous Conscripts

6 Other Spells
3x Searing Spear
3x Boros Charm

24 Land: 
4x Sacred Foundry
4x Clifftop Retreat
8x Mountain
8x Plains

Sideboard: 
2x Skullcrack
2x Rest in Peace
3x Blind Obedience
2x War Priest of Thune
2x Oblivion Ring
2x Assemble the Legion 
2x Blasphemous Act
"Dare to fight, defy difficulties and advance wave upon wave... Monsters of all kinds shall be destroyed." - Mao Zedong
With mostly 2-of's in your SB will you be able to get what you need out in time?  It would suck to put in, say, RIP and still lose to Snapcaster antics because it didn't show up til turn 4 or 5, if at all.
With mostly 2-of's in your SB will you be able to get what you need out in time?  It would suck to put in, say, RIP and still lose to Snapcaster antics because it didn't show up til turn 4 or 5, if at all.

To this date, I still don' t know how to design sideboards because of this. I usually put 3x of each, but maybe you're supposed to view things over the long run of a large number of games. Two cards in a deck gives you the following chances of drawing one:

T1: 22%
T2: 25%
T3: 28%
T4: 31%

[Assuming on the play.]

Compared to 3x cards:

T1: 32%
T2: 35%
T3: 39%
T4: 43%

With something like Rest in Peace though, there is an issue that I do understand of not wanting to have two in your hand, which is an argument for 2x. You have to balance that risk against how important it is for you to really get that graveyard shut down.
Well, yeah, I guess it's true you're supposed to take the long view and play the percentages when designing decks and sideboards.  But at the point were discussing, down 0-1 out of three, I'm not sure you really have the luxury of the long view.  I'd say its pretty important to get that boarded in card. 

I'm not sure the proper call here, but I'm hoping someone with some extensive theoretical study and practical experience (a pro??) will weigh in.
I'm not sure the proper call here, but I'm hoping someone with some extensive theoretical study and practical experience (a pro??) will weigh in.

I'm pretty sure the pros don't hang out in this particular subforum.

4x Boros Elite
4x Legion Loyalist

Any more thoughts about Champion of the Parish? It's too bad Assemble the Legion creates soldiers and not humans...that would have been sick.

4x Boros Elite
4x Legion Loyalist

Any more thoughts about Champion of the Parish? It's too bad Assemble the Legion creates soldiers and not humans...that would have been sick.


I'm trying Champ in place of Boros Elite right now, and he can be great, but usually he's a 2/2. Which at least means he has a body all the time, unlike Elite.
"Dare to fight, defy difficulties and advance wave upon wave... Monsters of all kinds shall be destroyed." - Mao Zedong
You're running a total of 14 humans atm, why not replace the legion loyalist for champion of the parish. Seems like a no brainer to me and plus he'd get to more than 2/2 since with him included you'd have 18 humans. I'd even move the zealous conscripts to the SB and run kessig malcontent(more damage to the ome is always good).
I'd even move the zealous conscripts to the SB and run kessig malcontent(more damage to the ome is always good).

The problem with this deck, believe it or not, is win conditions. I like the idea of Kessig Malcontent, but what is needed is a real punch, preferably at CMC=4 to supplement Hellrider. At T3 or T4, Kessig Malcontent would deal 3-4 damage and then be a rather meh body (at least that's what it seems like to me, not having played with him).

I'm glad you finally put Hellriders in.  A red/x agro deck is not an agro deck without them.

Personally I don't like your 2 drops but the problem is that the 2 I normally recomend for red decks will suffer from this being a 2 colour deck since they both need RR to cast.
Ash Zealot is fairly safely the best red 2 drop available in standard.
Another personal favourite is Burning-Tree Emissary.  It speeds your deck up by basically a full turn if you play it on turn 2 or 3.
Hell, in red/white, Wojek Halberdiers are pretty damn nice for commons.

At the top of the curve, Zealous Conscripts are ok but Thundermaw Hellkites or Aurelia are both far better.  Unfortunately their price tag will also attest to this if you'd need to buy them.

As a note, I'd put at least 2 Blasphemous Acts in main deck since it's almost always an instant win card if you have a Reckoner out.