2/7/2013 Sealed Deck Exercise

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This thread is for discussion of this week's Sealed Deck Builder, which goes live Thursday morning on magicthegathering.com.

This Deck was built in 0:05:49


Total Deck Size: 40

18 Lands
--------------- 
6 Forest
1 Plains 
7 Swamp
1 Golgari Guildgate
1 Grove of the Guardian
1 Rakdos Guildgate
1 Transguild Promenade


15 Creatures
---------------
1 Archweaver
1 Axebane Guardian
1 Centaur's Herald
1 Drainpipe Vermin
1 Gatecreeper Vine
1 Golgari Longlegs
1 Grim Roustabout
2 Ogre Jailbreaker
1 Perilous Shadow
1 Rakdos Ringleader 
1 Sluiceway Scorpion
1 Towering Indrik
2 Trestle Troll


7 Other Spells
---------------
1 Aerial Predation
1 Assassin's Strike
1 Chorus of Might
1 Collective Blessing
1 Coursers' Accord
1 Giant Growth 
1 Mind Rot


So, this is a control deck. It uses defensives creatures and removal to survive until it can drop a bomb, with a bit of mana fixing since two of the bombs are of colors. With four creatures that can regenerate, I think the deck can survive easilly until it drops Collective Blessing, Grove of the Guardian or Archweaver.

I made a Selesnya Deck. It should hold against aggro decks with double Selesnya Charm and Swift Justice, and in the late game Collective Blessing, Grove, Cyclonic Rift may be finishers. Also with a double Striker (Fencing Ace) chorus of might, giant growth, knightly valor even Charms may surprise the opponent. Worth a try...




This Deck was built in 0:25:19

Total Deck Size: 40
17 Lands
---------------
8 Forest
1 Island
6 Plains
1 Grove of the Guardian
1 Transguild Promenade


12 Creatures
---------------
2 Archweaver
1 Axebane Guardian
1 Centaur's Herald
1 Fencing Ace
1 Gatecreeper Vine
1 Gobbling Ooze
1 Golgari Longlegs
1 Lyev Skyknight
2 Selesnya Sentry
1 Towering Indrik


11 Other Spells
---------------
1 Chorus of Might
1 Collective Blessing
1 Coursers' Accord
1 Cyclonic Rift
1 Eyes in the Skies
1 Giant Growth
1 Knightly Valor
2 Selesnya Charm
2 Swift Justice

Bigger splash of blue but still OK, pretty sure this is the one:

This Deck was built in 0:05:26

Total Deck Size: 40
17 Lands
---------------
5 Forest
3 Island
7 Plains
1 Grove of the Guardian
1 Transguild Promenade


9 Creatures
---------------
1 Axebane Guardian
1 Centaur's Herald
1 Faerie Impostor
1 Fencing Ace
1 Gatecreeper Vine
1 Lyev Skyknight
2 Selesnya Sentry
1 Towering Indrik


14 Other Spells
---------------
1 Aerial Predation
1 Collective Blessing
1 Coursers' Accord
1 Cyclonic Rift
1 Dramatic Rescue
1 Eyes in the Skies
1 Giant Growth
1 Inaction Injunction
1 Knightly Valor
1 Rootborn Defenses
2 Selesnya Charm
2 Swift Justice

This Deck was built in 0:05:38

Total Deck Size: 40
18 Lands
---------------
7 Forest
2 Mountain
7 Plains
1 Grove of the Guardian
1 Transguild Promenade


6 Creatures
---------------
1 Axebane Guardian
1 Centaur's Herald
1 Fencing Ace
1 Gatecreeper Vine
1 Towering Indrik
1 Trained Caracal


16 Other Spells
---------------
1 Aerial Predation
1 Chorus of Might
1 Collective Blessing
2 Ethereal Armor
1 Eyes in the Skies
1 Giant Growth
1 Knightly Valor
1 Rootborn Defenses
2 Selesnya Charm
2 Swift Justice
3 Traitorous Instinct

So lots of pump, as well as ways to steal opponents stuff. it seems pretty likely a trained caracal will suit up and win the game with lifelink, and if not, we can make our own lifelinker with swift justice. enough populate will likely keep threats coming and our opponent will probably just buckle at some point. if not, the defense mode isn't bad on this either. codex shredder might concievably come in for a grindy match, but i doubt it.

I'm not a big fan of splashing, but I couldn't avoid it.

This Deck was built in 0:13:00


Total Deck Size: 40
19 Lands
---------------
6 Forest
4 Island
7 Plains
1 Grove of the Guardian
1 Transguild Promenade



11 Creatures
---------------
1 Axebane Guardian
1 Centaur's Herald
1 Faerie Impostor
1 Fencing Ace
1 Gatecreeper Vine
1 Gobbling Ooze
1 Lyev Skyknight
2 Selesnya Sentry
1 Towering Indrik
1 Trained Caracal



10 Other Spells
---------------
1 Collective Blessing
1 Cyclonic Rift
1 Downsize
1 Dramatic Rescue
2 Ethereal Armor
1 Giant Growth
1 Inaction Injunction
2 Selesnya Charm

G/W core with blue splash for cyclonic rift because well...cyclonic rift.  I looked at Izzet but it really didn't have enough core cards in it to build a deck around.  This deck as is actually looks really solid to me.

This Deck was built in 0:22:32

Total Deck Size: 40
17 Lands
---------------
7 Forest the color of FATTIES
2 Island most broken card in the game right here
6 Plains nobody sneaks through here.  nobody.
1 Grove of the Guardian populate target
1 Transguild Promenade saving my bacon on playing 3 colors


12 Creatures
---------------
2 Archweaver flying defense, potential beater
1 Axebane Guardian blocker, mana ramp
1 Centaur's Herald decent 3 drop
1 Fencing Ace gets soooo silly with all the pump floating around in this deck
1 Gatecreeper Vine blocker, color fixins
1 Gobbling Ooze curve filler, could be fat
1 Golgari Longlegs fat
2 Selesnya Sentry beater (ignore the ability, it's a 3/2 for 3)
1 Towering Indrik flying defense
1 Trained Caracal made worthwhile with all the pump


11 Other Spells
---------------
1 Aerial Predation kills fliers dead
1 Collective Blessing makes EVERYTHING scary
1 Coursers' Accord creature card, populate
1 Cyclonic Rift win condition
2 Ethereal Armor scary pump
1 Giant Growth surprise!  I win this combat step.
1 Knightly Valor creature card, enchantment for EAs, pump card, oh and vigilance. love it
1 Rootborn Defenses what board wipe?
2 Selesnya Charm TOOL BOX: pump, creature, removal

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From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.

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Post #777

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MaRo: One of the classic R&D stories happened during a Scars of Mirrodin draft. Erik Lauer was sitting to my right (meaning that he passed to me in the first and third packs). At the end of the draft, Erik was upset because I was in his colors (black-green). He said, "Didn't you see the signals? I went into black-green in pack one." I replied, "Didn't you see my signals? I started drafting infect six drafts ago."

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MaRo: I redesigned him while the effect was on the stack.

Ermm... Wizards? Hello, this is, Gatecrash. I've been marketed relentlessly for the last two months. All of my cards are spoiled for a couple of weeks now and are on gatherer. What is this RTR nonsense? yeesh.



for those enduring the sight of RTR yet again, the selesnya cards seemed the most bomby, but needed golgari to pad it out. Fortunately there was enough fixing to do this.
This Deck was built in 0:11:13

Total Deck Size: 43
20 Lands
---------------
5 Forest
6 Mountain
6 Swamp
1 Golgari Guildgate
1 Rakdos Guildgate
1 Transguild Promenade


15 Creatures
---------------
1 Axebane Guardian
1 Blistercoil Weird
1 Centaur's Herald
1 Drainpipe Vermin
1 Gatecreeper Vine
1 Grim Roustabout
1 Guttersnipe
2 Ogre Jailbreaker
1 Rakdos Shred-Freak
1 Rix Maadi Guildmage
1 Sluiceway Scorpion
1 Towering Indrik
2 Trestle Troll


8 Other Spells
---------------
1 Chorus of Might
1 Codex Shredder
1 Cremate
1 Destroy the Evidence
2 Electrickery
1 Giant Growth
1 Mind Rot

Red and Green had good creature selection so I went with it, but lacked good non-creture spells so I threw in red too.

Freedom's just another word for nothing-left-to-lose. - Kris Kristoferson (sung by Janis Joplin)

 

This Deck was built in 0:10:11


Total Deck Size: 40
17 Lands
---------------
8 Forest
1 Island
6 Plains
1 Grove of the Guardian
1 Transguild Promenade



9 Creatures
---------------
2 Archweaver
1 Axebane Guardian
1 Fencing Ace
1 Gatecreeper Vine
1 Gobbling Ooze
1 Lyev Skyknight
1 Towering Indrik
1 Trained Caracal



14 Other Spells
---------------
1 Collective Blessing
1 Coursers' Accord
1 Cyclonic Rift
2 Ethereal Armor
1 Eyes in the Skies
1 Horncaller's Chant
1 Knightly Valor
2 Selesnya Charm
2 Swift Justice
2 Urban Burgeoning

At first I went Rakdos for removal, then saw the potential in Selesnya and added a little blue for some removal/detain. 

This was tough, but going with G/b/w Defender deck.  The problem is only having one Axebane Guardian.  The deck is definitely mid-late game without him, but there is lots of potential to survive early rush with the defenders we have available.

This Deck was built in 0:08:42

Total Deck Size: 40
18 Lands
---------------
8 Forest
4 Plains
4 Swamp
1 Golgari Guildgate
1 Grove of the Guardian


14 Creatures
---------------
2 Archweaver
1 Axebane Guardian
1 Centaur's Herald
1 Fencing Ace
1 Gatecreeper Vine
1 Gobbling Ooze
1 Grim Roustabout
2 Ogre Jailbreaker
1 Perilous Shadow
1 Sluiceway Scorpion
2 Trestle Troll


8 Other Spells
---------------
1 Collective Blessing
2 Ethereal Armor
1 Eyes in the Skies
1 Giant Growth
1 Knightly Valor
2 Selesnya Charm

While the deck does have many auras which you tend to avoid for fear of 2-1 losses, the deck starts pumping out lots of threats late, especially if you can land and keep Collective Blessing.  I might end up having to find a place for Rootborn Defenses just to help protect the creatures I do put auras on and as another source of populate.  With plenty of defenders to survive faster decks, pretty soon this deck will start dropping bomb after bomb, 5/5s, pump-ables, even the 8/8 Guardian of the Grove.

I think this is a pretty solid deck, given the limited removal options, still I would like a 2nd Axebane Guardian.  But since when do we get what we want in sealed???

This Deck was built in 1:05:31


Total Deck Size: 40
18 Lands
---------------
7 Forest
1 Island
6 Plains
1 Swamp
1 Golgari Guildgate
1 Grove of the Guardian
1 Transguild Promenade



11 Creatures
---------------
1 Axebane Guardian
1 Centaur's Herald
1 Fencing Ace
1 Gatecreeper Vine
1 Lyev Skyknight
2 Selesnya Sentry
1 Sluiceway Scorpion
1 Towering Indrik
2 Trestle Troll



11 Other Spells
---------------
1 Collective Blessing
1 Coursers' Accord
1 Cyclonic Rift
1 Eyes in the Skies
1 Giant Growth
1 Inaction Injunction
1 Inspiration
1 Rootborn Defenses
2 Selesnya Charm
1 Swift Justice

It seems like a core of seleysnya works best in this case due to a very limited set of creatures in the other colors. I splashed in black to add the trestle trolls to improve the overall defense of the deck both on the ground and against fliers. At this point the deck was highly defenisve and relying almost entirely on a drop of Grove of the Guardian or Collective Blessing to push through a win. Instead of adding more defensive creatures or adding more combat tricks, I felt the best option was to splash for blue as well. This gives access to lyev skynight, inaction injunction, inspiration, and cyclonic rift. The skyknight and inaction injunction both help to buy time and stabilize the board while the inspiration helps to gain card advantage and draw into the bombs. The addition of cyclonic rift as either spot defense or finisher helps seal the deal.

Cheers!