Will Dragon's Maze complete the hybrid 1-drop uncommon cycle started in RtR?

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I liked that GTC was a 'twin set' to RtR: for the most part, everything the five guilds of RtR got in RtR, the five GTC guilds got in GTC.  Shocklands, guildgates, charms, guildmages, legendary guildleaders, keyrunes...

But what bugged me in GTC was one prominent cycle from RtR went unmatched in GTC: the uncommon hybrid 1-drop creatures.


Judge's Familiar
Dryad Militant
Blistercoil Weird
Rakdos Cackler
Slitherhead

That the RtR five got a cycle but the GTC five did not bugged me, from a symmetry point of view.  Then I started to wonder - will those five get their hybrids in DGM?  Or was there some design reason why the five RtR guilds were granted a cycle that the 5 guilds of GTC did not and never will get?

Nope. MaRo's answer about Gatecrash still applies to Dragon's Maze: they simply don't want ten good hybrid one-drops in Standard.


By the way, the same is true for the uncounterable cycle (Supreme Verdict, Abrupt Decay, Counterflux, Slaughter Games, Loxodon Smiter)



Gatecrash had less guild cycles, but got three monocolored cycles: the denizens, the primordials, and the land auras.

[<o>]
They repeated the obvious (shocklands, guildgates, charms, guildmages, leaders and keyrunes), because everyone was expecting them.

The more subtle ones are just each set's own thing. If both sets matched the other exactly in loose cycles, number of artifacts at common and other things that aren't key to the set, you would have had a predictable set, and they'd have had unnecessary constraints.
I loved those one drops and was dissappointed they did not show in GTC. But you can still use them. The Cackler is good in both Gruul and Boros. The familiar is good with Dimir and Boros. The Blistercoil is........ well you can use some of them still in the new guilds just fine.
I will point out that we have non-hybrid one-drops that still otherwise match this theme.  They just aren't a full cycle.

Boros Elite
Experiment One 
Thrull Parasite
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I will point out that we have non-hybrid one-drops that still otherwise match this theme.  They just aren't a full cycle.

Boros Elite
Experiment One 
Thrull Parasite



True.  Wasteland Viper for Gruul, too.  I wonder if those four were originally designed as hybrids and converted to monocolored late in development.  And what became of the Dimir one?  Shuffled and redefined and reraritied into Shadow Alley Denizen?  Toughened up and made into Incursion Specialist?
 
I will point out that we have non-hybrid one-drops that still otherwise match this theme.  They just aren't a full cycle.

Boros Elite
Experiment One 
Thrull Parasite



True.  Wasteland Viper for Gruul, too.  I wonder if those four were originally designed as hybrids and converted to monocolored late in development.  And what became of the Dimir one?  Shuffled and redefined and reraritied into Shadow Alley Denizen?  Toughened up and made into Incursion Specialist?
 


They weren't. Experiment One, Thrull Parasite and Wasteland Viper don't make any sense in the other color. Boros Elite was most likely always a monowhite card. So this was never a thing, and there was no Dimir one.
They weren't. Experiment One, Thrull Parasite and Wasteland Viper don't make any sense in the other color.



You could just as easily say Judge's Familiar doesn't make sense in White... in fact even moreso than any of those four, which all have a guild mechanic common to other creatures of the guild of both colors.  White only got the Force Spike effect in Planar Chaos.
They weren't. Experiment One, Thrull Parasite and Wasteland Viper don't make any sense in the other color.



You could just as easily say Judge's Familiar doesn't make sense in White... in fact even moreso than any of those four, which all have a guild mechanic common to other creatures of the guild of both colors.  White only got the Force Spike effect in Planar Chaos.



It isn't like Flying is a predominantly white ability either.  I'm pretty sure it's tertiary in white, with blue being primary and red having secondary.  But flying is common enough overall that it's hardly noticable, and entirely negligable.  Thrull Parasite definitely could have worked in white, and Experiment One could have been five colors and it would hace made sense.  Do you see that thing?
Favorite set: Arabian Nights Favorite planeswalker: Taysir, the One Made of Five Favorite book cycle: Ice Age Favorite creature type(s): Elephant (W), Minotaur (R), Shade (B), Spider (G), Cephalid (U) Myr (Artifact) Pauper: Monoblack Control Modern: Zombie Tribal; Unyaro Stax Cube: The Moons of Mirrodin
It isn't like Flying is a predominantly white ability either.  I'm pretty sure it's tertiary in white, with blue being primary and red having secondary.

I'd say griffons, spirits, angels and Kor Skyfisher would disagree.
Flying at the very least is secondary in white - Suntail Hawk, Squadron Hawk, Emancipation Angel are all fairly low rarity and manacost.


Judge's Familiar makes sense in white because taxing  
They weren't. Experiment One, Thrull Parasite and Wasteland Viper don't make any sense in the other color.



You could just as easily say Judge's Familiar doesn't make sense in White... in fact even moreso than any of those four, which all have a guild mechanic common to other creatures of the guild of both colors.  White only got the Force Spike effect in Planar Chaos.



It isn't like Flying is a predominantly white ability either.  I'm pretty sure it's tertiary in white, with blue being primary and red having secondary.  But flying is common enough overall that it's hardly noticable, and entirely negligable.  Thrull Parasite definitely could have worked in white, and Experiment One could have been five colors and it would hace made sense.  Do you see that thing?



Flying is much more common in white than red. For example, M13 has 7 white flyers, 7 blue, 5 red, 5 black, 0 green. Plus one white card gives flying to creatures (Ajani) and one blue makes flying tokens.

[<o>]
Plus one white card gives flying to creatures (Ajani) and one blue makes flying tokens.



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I was under the impression that flying is primarily white and secondarily blue, the reason being that cheap fliers fit white more because it is the color of efficient weenies whereas green is the color of efficient fatties. White also generally gets better fliers than blue, as is the case with Serra Angel and Air Elemental. Blue does occasionally get lucky with cards like Zephyr Sprite and Judge's Familiar, but it's not supposed to have creatures as efficient as green or white, or indeed even black or red. Blue is supposed to have the least efficient creatures, at least where attacking is concerned.

Boros Recruit and Wild Cantor could almost count as members of the megacycle if it weren't for their common rarities. And Beckon Apparition and Bioshift compliment them nicely. Also, does anyone feel Experiment One is the new Simic Initiate, except better?

It isn't like Flying is a predominantly white ability either.  I'm pretty sure it's tertiary in white, with blue being primary and red having secondary.

I'd say griffons, spirits, angels and Kor Skyfisher would disagree.



It goes blue, white, black, red, green, in order from most to least. Green's last because they want to include flying hate for some asinine reason.
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