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I'm not smart enough to form an opinion because I don't know what will be the impact.Will this drive down the demand for (online) singles, causing drafters to get less re-sale value and therefore draft less? If they draft less, will supply be less, driving prices back up? Will things just even out?Won't this change benefit sellers of paper cards?
Redeeming multiple sets at once was already ridiculous, this is just obscene.
After some recent changes that really disappointed me (removal of 4-pack sealed, changes to monthly promo cards, reduced prize payouts...) I was going to give Wizards the year of 2013 to retain or lose my business. It took them just over a month to break this camel's back. I see awful trends in how MTGO is being run (not that it has ever been run particularly well,) and I will not continue to spend my money on it.
Thanks for making it worse for me to legitimately cash out, though I presume that is the reason behind this change.
EDIT: I realize that my redemption costs have not actually increased as I won't be redeeming any Gatecrash.
So let me get this straight --We pay 100% MSRP on packs from the MTGO Store, have no gaurantee that we will have access to our cards if MTGO goes belly up, have to assemble a full Set of each release in order to "liquidate" into the bonafide version, and now we're being charged $20 more for all that trouble?
Winter.Wolf (ugh at this new forum with the ridiculous double login)
I don't redeem, have no intention of ever redeeming, personally I wish they would just do away with it as I don't really see the point. I'd rather the costs of online cards go down then have MTGO be used as a farm for paper supplies. Considering how much profit there was to be made off of some of the set redemptions (for example, most of the Innistrad rares were far cheaper to pick up online and then redeem and I imagine it is the same for most sets, particularly ones with high value rares (like RTR) ).If this means that paper cards rise good. That means more paper boosters will have to be opened meaning potentially more supply and pack cracking could be a viable way to get "money cards" again. It also means that if redemptions are deincentivized then MTGO prices will fall (meaning that decks will be cheaper, making players who primarily play MTGO, like me, much happier).
www.wizards.com/Magic/Magazine/Article.a...I'm very unhappy with the change as a business that depends a lot on redemption but I would like to hear what the average MTGO player thinks of this change?
I also wanted to add a little math to put this in perspective. 1 set of GTC takes 121 packs to make, so a $20 decrease in value equals a $.165 lower expected value per pack. So a draft will effectively cost $.50 more. When an average draft costs about $13 right now, that's a 4% increase in cost for each draft. While this number itself is not a huge burden, I think the psychological effect on the drafter will be much greater. I've been a drafter since the beginning of MTGO and always check card prices before I decide what to draft. It's not that I'm that short on money, but I feel like I won when I finish a draft with a little profit. Even if I don't win the draft, coming out ahead feels good. The $20 decreased value won't come in the form of $.08 off each card; it will come in a 1-2 tix decrease on 10-20 cards. When drafters check those cards and see what they're worth, the psychological impact is greater than $.50 per draft. Unfortunately, people are irrational beings that are influenced by emotions. I hope the emotional backlash from the large decrease in set value doesn't cause more harm than it economically should.
You can talk until you're blue and out of breath about "protected cahsing out" and "output valves" but the fact is the vast, vast, VAST majority of all the redemptions were nothing more than a massive cash-flow system used by people abusing the fluidity of the MTGO marketplace.
For sure it's a cash grab. I'd do it too because it's a much smarter way to tell people they don't actually want you to redeem any more than simlpy getting rid of the program altogether.
Anyway, continue to conjure up the "WoTC evil moustache-twisting" images because they've now ruined the "business" of sucking cards out of MTGO and turning them into paper and driving up single prices. I've no sympathy for that kind of action at all.
When mythics were introduced it is still my belief that part of the reason they were introduced(other than to make money) was to help cut down on redemption and keep prices higher. Higher prices means more boosters are being opened and redemption was out of control back when you could redeem 1000 sets for $10 bucks flat fee or whatever it was and there were no mythics. Now that people will be redeeming less I feel that mythics in paper are going to raise a good bit.
MTGO has a lot more limited players than constructed players. What this means is it has a lot more cards coming into the system that are not being used in decks but being redeemed for people to play with in paper. Just think about the guys at your local card shop. How many of them play MTGO but only play limited and do not own a constructed deck? At my shop it's around 90% which is obviously a very small sample but I'm betting that it's at least 50%+ in most areas. One of the things that kept MTGO prices stable and similar to paper prices was redemption. This is going to really really hurt the drafters and be a great boost to constructed decks.
This change is just plain unfair to the average player that wants to cash out their collection. If WoTC wants to somehow hurt us for doing 100 sets at once then do that instead of punishing the average player that just wants to have a playset of std cards. Why not say your first 8 sets a month is only $5 each or something? This is just plain unfair for limited players that do not want to have a constructed deck on MTGO.
Look I love WoTC and I think they are a great company. I deal with a lot of companies with CapeFearGames and WoTC is the absolute best supporting game stores and their promotions are top notch. This doesn't mean however that I can't be critical of a move that I feel wasn't fully thought out and was very harsh. I really hope that WoTC will reconsider this change and come up with a plan that is fair.
Like it or not, redeem keeps the cash flow of the game.
Ask yourself, Heath, what that even means? And then ask yourself if anyone who doesn't run a card store would even care?
How is it not "fair"? It's a flat fee charged to everyone equally. This is capitalism, and we're not talking about some kind of basic necessity of like like food, water, medicine or fuel. Feel free not to procure WoTC's services if you like.
I have never, ever, in more than a decade, ever been close to being convinced by anyone, anywhere that this is the case.
When mythics were introduced it is still my belief that part of the reason they were introduced(other than to make money) was to help cut down on redemption and keep prices higher. Higher prices means more boosters are being opened and redemption was out of control back when you could redeem 1000 sets for $10 bucks flat fee or whatever it was and there were no mythics. Now that people will be redeeming less I feel that mythics in paper are going to raise a good bit. I don't think that at all. I think it was one of the unfortunate results of mythics was that it simply meant that those cards which would be mythic would be driven up in price ONLY because of the bottleneck created by redemtpion. Personally, I don't give a rat's ass about what the cost of a mythic is in paper. If they are too expensive for people, maybe those people should play online?
"Keeping prices stable"? Ask yourself, Heath, what that even means? And then ask yourself if anyone who doesn't run a card store would even care?And honestly, as a person who only marginally cares about limited play and LOVES constructed play, this is all the better. Personally I feel that this announcement should be followed up with a series of constructed play initiatives online.
First of all, I'm sure WoTC has the time to apologize profusely to the half dozen "average players" a month who cash out their collection this way. Secondly, I'm sure you know full well that any method you intend to protect tatht minisculy small % of people will be exploited, via multiple accounts, address and other means to allow the ridiculous "business" of sucking cards out of MTGO and turning them into Paper for profit to continue. And make no mistake, that's what's being shut down here.
I think it's perfectly "fair". How is it not "fair"? It's a flat fee charged to everyone equally. This is capitalism, and we're not talking about some kind of basic necessity of like like food, water, medicine or fuel. Feel free not to procure WoTC's services if you like.
Monopoly isn't really close to capitalism ideals.
I have never, ever, in more than a decade, ever been close to being convinced by anyone, anywhere that this is the case. Doesn't make it any less true.
..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />You need to spend more time reading what a monopoly is and less time deriving it from a sense of entitlement over a card game.
..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />Neither does your saying it is so.