Blue Splash Black Mil Deck Help

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So I recently put this together on paper while waiting for my box of Gatecrash to show up. What I am looking for is any suggestion you have to make it better. Card price is no problem for me. If the suggestions you have are high priced, throw them at me anyways.

Total-60

Lands-21
4 Watery Grave
4 Drowned Catacomb
9 Island
2 Nephalia Drownyard
2 Ghost Quarter

Creatures-16
3 Consuming Aberration
4 Duskmantle Guildmage
4 Jace's Phantasm
4 Snapcaster Mage

Spells-23
2 Jace, Memory Adept
2 Sands of Delirium
3 Mind Grind
4 Mind Sculpt
4 Psychic Strike
3 Essence Harvest
2 Liliana of the Veil
2 Thought Scour
2 Devastation Tide

Sideboard 
4 Death's Approach
4 Rapid Hybridization
4 Dissipate
2 Lazav, Dimir Mastermind
1 Dimir Charm
IMAGE(http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg)
I would drop the spell rupture and thought scour to 2, drop Lazav. Then add in 2 more aberrations and 3 Undercity Informer
I can understand the 4 Aberrations, I want to be able to lay one right away turn 5 so I will most always want one starting hand or draw into it in those first couple cards.  

And the reason I am not running the informer is because of the "sacrifice a creature" cost. I don't want to have to sacrifice what few creatures I have unless I know for sure I would win with that.
IMAGE(http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg)
I personally think Lazav is good, but I'd put two in the sideboard.  The reason being is that even though he's legendary, you still don't want just one in the deck, and you never know if they're running simple creatures or lots of creatures with great abilities..  Your possibilities would be huge since he's only a cmc 4 and you have so much mill (which is kinda the point in a dimir deck).  All in all, make the take thoughtcontrol's advice on the abbarations, they're amazing, but keep Lazav.
I would drop Tamiyo for Liliana of the Veil.  She is hands down far, far, far, far, better board control and card advantage.
-NW "Behold blessed perfection!" --Sheoldred, Whispering One
The reason I chose to include Tamiyo over Lilianna was simply the fact that I don't want to have to discard to crank her up. I will need pretty much everything I get so I can't afford to lose even a single piece. I took the suggestion on adding one more lazav and reducing the thought scours and spell ruptures.
IMAGE(http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg)
Tamiyo seems a bit meh here. Don't get me wrong, she works and all, but it seems that Mr NaughtyWord could be right. I feel Liliana would be better here. Far more control from her, and at a cheaper price to.

Consuming Aberration, have you met you new bff, Essence Harvest? No? Well you should!
The reason I chose to include Tamiyo over Lilianna was simply the fact that I don't want to have to discard to crank her up. I will need pretty much everything I get so I can't afford to lose even a single piece. I took the suggestion on adding one more lazav and reducing the thought scours and spell ruptures.




This is why you run duress and/or sign in blood in these decks.  Combined with liliana you will utterly dominate the flow of the game.  Side in appitite for brains for midrange and mind rot against aggro and there aren't many decks that will be able to keep a hand for very long.  Done correctly and your opponent will be top decking by turn 3/4.  Dimir Charm (on their library, keep em drawing land) and snapcaster at this point will utterly dominate your opponent.




-NW "Behold blessed perfection!" --Sheoldred, Whispering One
I updated the main post with the new version of the deck. I took the Liliana suggestion because I thought it out and I can just throw stuff out to her then flash it back with snaps if I really needed it. Added 2 more Aberrations, took out 2 thought scours and one spell rupture.

Any other advice on the new list? 
IMAGE(http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg)
I keep readin it, and keep loving it, until i come to Spell Rupture, and i dont quite know why. I love the deck, looks highly annoying (Which is a good thing) but yeah, as i said, Spell Rupture is really bugging me for some reason.

I have been considering replacing spell rupture entirely because running only 3 counters in the deck just seems like wasted space to me. I just can't figure out what to replace them with.
IMAGE(http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg)
I have been considering replacing spell rupture entirely because running only 3 counters in the deck just seems like wasted space to me. I just can't figure out what to replace them with.




2 Words: Essence Harvest

Combined with consuming aberrition is a down right nasty one-two punch.

-NW "Behold blessed perfection!" --Sheoldred, Whispering One
Updated original post again with the current version of the deck. I like the harvest in there as an alternate win con over just plain milling them out.
Any other suggestions?
IMAGE(http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg)
Updated original post again with the current version of the deck. I like the harvest in there as an alternate win con over just plain milling them out. Any other suggestions?




I personally feel Increasing Confusion should be played over Mind Sculpt.  Most of the time, between it's normal cast and flashback, you are going to mill more cards.  I feel Lazav isn't doing much in this deck besides being a fairly expensive beat stick.  Since he's a 2 of I'd much rather see Sands of Delirium in his place.  The card will function well in your deck as a end of an opponent's turn mana dump and it mills quite nicely.


I think 4 Mind Grind are overkill especially with Snapcaster Mage.  I'd say knock that down to 2 and run 2 more Thought Scour for the draw.

Also, 2 Nephalia Drownyard should replace 2 Islands.
-NW "Behold blessed perfection!" --Sheoldred, Whispering One
I actually thought about including increasing confusion over mind sculpt. But ultimately decided mil 7 for the cost of 2 would help me up jace phantasm faster so I could have a threat early in the game.
I agree with the lazav comment. I think I am going to sideboard him for match ups against creature heavy decks.
And again while 4 mind grind may be overkill I want to make sure I have one whenever I need to play it, so 4 is a must on it.
IMAGE(http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg)
[C]Wight of Precinct Six[/C] could get nasty against creature heavy decks.

[C]Nephalia Drownyard[/C] seems like an auto-include in any mill deck.  

The guildmage should probably just go.  Those are no good in constructed play.    The abilities are mana hungry, and you aren't even going to be able to use them before he dies half the time. 
[C]Wight of Precinct Six[/C] could get nasty against creature heavy decks.

[C]Nephalia Drownyard[/C] seems like an auto-include in any mill deck.  

The guildmage should probably just go.  Those are no good in constructed play.    The abilities are mana hungry, and you aren't even going to be able to use them before he dies half the time. 




I'm sorry but even the prospect of jace, sands of dilirium, increasing confusion, nephailia drownyard, etc.  and duskmantle guildmage is too good to simply pass up.

-NW "Behold blessed perfection!" --Sheoldred, Whispering One
And again while 4 mind grind may be overkill I want to make sure I have one whenever I need to play it, so 4 is a must on it.




If you are intent on running 4 I'd highly recommend some Ghost Quarter (2 maybe 3) to thin out their land count in  their library.  As a great side effect you can get rid of annoyances like Kessig Wolf Run and you can even mana screw people like this especially in 3/4 color decks where they may not be running the basic land they  need or you've already milled it.  Furthermore even if you don't blow up their land you can still tap it for colorless.

I run a deck similar to yours and Ghost Quarter and Dimir Charm has won me a ton of games simply by mana-screwing my opponent.


-NW "Behold blessed perfection!" --Sheoldred, Whispering One
I never even thought of adding Ghost Quarter but now that I see it and consider the possibilities I love it. I once again updated main post with new deck list. I am pretty happy with how it is looking right now and will tweak it after playing a few games. But what I need help with now is my sideboard.
IMAGE(http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg)
I run a deck very similar to this. I've found that sands has been underwhelming, so I took it out in favor of more removal. Removal is key for a deck like this. Cheers!
I played a game today and found Sands to actually be very helpful. It gave me something to dump my mana into at the end of their turn so that I could keep the mil coming all day. I am thinking I will sideboard a lot of creature hate and counters, for those particularly agressive matchups. 

So far for sideboard what I have is

2 Lazav, Dimir Mastermind
4 Dissipate


I have Lazav so when I go against decks that have big creatures and such I can make them my own. The dissipate for matchups where I need more control. I'm just not sure what else to include. 
IMAGE(http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg)
So this is my sideboard that I am using at the moment. To me it just doesn't feel right and I can't place what is wrong with it.

4 Death's Approach
4 Rapid Hybridization
4 Dissipate
2 Lazav, Dimir Mastermind
1 Dimir Charm

So what I tried to build the sideboard around was matchups where I would be severely outnumbered by creatures. As such I included 8 kill spells (9 if you count the charm), one of which plays to my theme of mill. That being Death's Approach. As an added bonus it can kill indestructibles.

But like I said, I feel it is off somehow for some reason. Any ideas why? 
IMAGE(http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg)
Same you can't get Counterflux overDissipate. Otherwise looks really good =]

So someone at my local play group has been arguing with me that I should not be running Consuming Aberration at all because he dies to literally every kill spell. I argue that while that may be true he facilitates the milling of my opponents deck with every single spell I cast, and on top of that pumps himself up with it. And allows the alternate win con with Essence Harvest.
He thinks I should run a playset of Invisible Stalker in it's place... What say you? 
IMAGE(http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg)
So no one in my current area has any Liliana of the Veil they are willing to trade and SCG is currently out of stock. I was thinking for this weekend I would replace with 2 mainboard Dimir Charm or something else. What suggestions do you have?
IMAGE(http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg)
I'd toss in 2 more Jace if you can get your hands on them.  Or the Dimir Charm if you think 2 more Jace will be a mana issue.  Invisible Stalker I say no because he is quite useless in your deck without any cipher cards.  Unless you want to change the theme of your deck I wouldn't swap those.  I do have to say, however, that he is quite right about the abberation getting blown up the moment he gets out there.  Once people see blue black they hold their kill spells or target it with slaughter games.  I played a similar deck and the big problem for me was aggro decks.  Although mine was more creature oriented with the Informer.  I never ran into huge creatures for Death's Approach, they were all little creatures that the opponent would consistently pump out.  I lost to a boros deck and a rakdos/vampire deck.  Both of which were sub-par.  The other card I'm curious about is your Rapid Hybridization.  I'm curious if you kill your creatures with it or theres.  With so few creatures you might want to consider a board wipe like Mutilate.  Or something similar.  Maybe a Cyclonic Rift if you'd rather go blue.  Or a Devastation Tide.  Just something to think about.  
I know I need a board wipe for those matchups where I go against very creature heavy decks, but Mutilate is not ever going to be it, because I run no swamps in this deck, just splash via the dual lands. I may run 4 Devastation Tide, but I don't know what to replace for it honestly.
IMAGE(http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg)
What about the guild mages?  If you use them as an alternate win con with Jace and all the milling cards then nevermind.  But if you use him for the 2nd ability I'd drop him.  For this week I'd at least throw in 2 tides for your lilianas.
 
That is actually the only reason the Guildmage is in. And I will put them in for liliana this week but I want to run some weekly too. Maybe put them in my sideboard just in case.
IMAGE(http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg)
Updated original post with new version of deck. I took out one Consuming Aberration and one Mind Grind and replaced it with two mainboard Devastation Tide

As for the not having and Liliana this week, I am going to run those 2 above mentioned cards in her place and see how it goes. 
IMAGE(http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg)
I hope you do not run into any smart players that realize that Ghost Quarter says that they may find a basic land. They do not have to thin out their deck, but then again, they may need that land.
I hope you do not run into any smart players that realize that Ghost Quarter says that they may find a basic land. They do not have to thin out their deck, but then again, they may need that land.


Even if there wasn't a 'may' clause, they could just 'fail to find'. Mill 1 sounds like a decent trade for a land, though. I would never pass that up.
Standard Pauper! (play it on MTGO)
Even if they don't search out a land and make my mind grind more effective I still got to blow up one of their land, which seems pretty goo to me.
IMAGE(http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg)
So no one in my current area has any Liliana of the Veil they are willing to trade and SCG is currently out of stock.

tcgplayer is never out of stock and prices are usually better than the main online stores.

I thought about adding Ghost Quarters, but I feel like if I blew that up, then I might draw a Mind Grind next turn and that 1 extra mana could have add to the X casting cost. Why 4x Duskmantle Guildmages? Is he that good on his own? Or did you mean to combo it with Jace, Memory Adept? I thought about running maybe 2, but not 4.
The one extra mana on Mind Grind can be worth it sometimes but I prefer to make the card more effective by thinning lands if they want, just a chance I take.

As for the Duskmantle Mage I use them so that with every mill spell I cast they will lose life too. WOrks great with Jace as you stated but also with all the other mill cards too. On top of that he is a 2/2 body for 2cc
IMAGE(http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg)
I've been trying out a similar deck, and the unfortunate reality I ran into was that in order to have any chance of milling them out, I had to survive their initial rush. IMO you need more creature removal to live through aggro or any form of early-mid creature based board control, because they can knock down 20 life far faster than you can mill out their deck.

Recurrent forms of mill, especially Jace, are your best bet. Instant Mill along with spells like Tragic Slip and Dimir Charm are keys to success, letting you mill when it's most convenient for you to tap out your mana. Just focusing on what's mana-efficient for high values of X won't be enough.

~DD
I am currently redoing the whole of this deck. I played about ten games today against various decks and won about 3 matches, and those decks weren't very good. I will post updated deck list later today for opinions.
IMAGE(http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg)
So I recently put this together on paper while waiting for my box of Gatecrash to show up. What I am looking for is any suggestion you have to make it better. Card price is no problem for me. If the suggestions you have are high priced, throw them at me anyways.

Total-60

Lands-21
4 Watery Grave
4 Drowned Catacomb
9 Island
2 Nephalia Drownyard
2 Ghost Quarter

Creatures-16
3 Consuming Aberration
4 Duskmantle Guildmage
4 Jace's Phantasm
4 Snapcaster Mage

Spells-23
2 Jace, Memory Adept
2 Sands of Delirium
3 Mind Grind
4 Mind Sculpt
4 Psychic Strike
3 Essence Harvest
2 Liliana of the Veil
2 Thought Scour
2 Devastation Tide

Sideboard 
4 Death's Approach
4 Rapid Hybridization
4 Dissipate
2 Lazav, Dimir Mastermind
1 Dimir Charm




I think too many people say to themselves, "I am going to make a mill deck" and then procede to throw in 10-15 cards that mill. IMO you only need a few.

My best mill deck has 2 cards that mill and 2 drownyards and it wins by milling the opponent 95% of the time and with dmg the other 5%.

IMO get rid of some of those cards that are milling and replace them with better cards that keep you alive. I mean, seriously, if you get Jace out and he sticks, what good do all those other cards do you?

I hope you do not run into any smart players that realize that Ghost Quarter says that they may find a basic land. They do not have to thin out their deck, but then again, they may need that land.

Maybe I'm having a brain fart but why wouldn't they want to replace the land you destroy? Do they have to discard cards until they find one or something?
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