Just started "The Mud Sorcerer's Tomb" with my group, and we had several questions regarding rules.
Is there any news on weather magical bow passes through damage reduction in dnd next, like it did in 3.5 E?
I didn't play 4E but it would seem to me arrows fired from magic bow should ignore "non magic weapon resistances".
Also, while I am here, how does critical work. Are martial dices and sneak attacks also automatically maximized?
Can rouge use his skill dices advantage on tricks (and get advantage on that die on his saving throws as well)?
Oh, and does price determine availability of an item? If an item costs 5000 gold, can i place it in "very rare category" even though it is not "magic item" ?
So many unclear rules here, but generaly i like the setting