Storm redone - Cyclone

6 posts / 0 new
Last post
Storm is cool, but it easily becomes degenerate. I was thinking of a way to capture the flavor of storm without resulting in one turn kills.

Cyclone - When you cast this spell, exile it. Then copy it for each of your exiled cards with Cyclone.

So these are effects that build up the more of them you cast during the game. Very much like Eye of the Storm, but only for your spells.

The first time you cast the spell with Cyclone, it will exile itself (it doesnt resolve) and then copy itself once by counting itself being exiled. The second spell will be copied twice, and so on.

Tornado Winds 2G
Sorcery
Destroy target creature with flying
Cyclone

Surging Sirocco 3R
Instant
Flame Spiral deals 2 damage to target creature or player.
Cyclone

Cleansing Gust 4W
Sorcery
Exile target creature
Cyclone


And so forth. Tell me if this is too parasitic or not.

Not to put too much of a point on it, but it's pretty much the definition of parasitic.  None of the cards will do anything special unless you combine them with other Cyclone spells.  Being parasitic is sometimes allowed, but yeah, this is a pretty extreme case.  The examples given seem pretty fair, but I wouldn't be surprised if there are ways to break them.  It might even be worse than Storm if you combine it with some self-mill-and-exile effects.  Hmm.  Can't say for sure.
The World of Eldangard - a three act M:tG block by Fallingman Eldangard Stormfront Ragnarok
Cyclone enchantment
Whenever a temporary spell is cast,
 counter that spell and attach it to this.
Then cast all spells already attached this.
Those temporary spells remain attached.
Discard the spells if Cyclonr leaves play.
(Temporary spells are instants and sorceries)

12345678901234567890

president obombya speaks anger prejudice and a time for US foreign air strike while the US worries about its rights

Let 'em burn [Frozen Parody]
The amount of fictional cards that are too dangerous with Manipulate Fate is quite amusing.

Yxoque wrote:
This forum can't even ****ing self-destruct properly.

IMAGE(http://img.pokemondb.net/sprites/black-white/anim/normal/plusle.gif)

Cyclone enchantment
Whenever a temporary spell is cast,
 counter that spell and attach it to this.
Then cast all spells already attached this.
Those temporary spells remain attached.
Discard the spells if Cyclonr leaves play.
(Temporary spells are instants and sorceries)

12345678901234567890



Temporary spell = not a Permanent spell?

Wow, that's actually kind of brilliant.
The World of Eldangard - a three act M:tG block by Fallingman Eldangard Stormfront Ragnarok
Temporary spell is 3 characters less than instant or sorcery so that's a small gain on card space

Object
Permanent

Action Spell
Instant or Sorcery

president obombya speaks anger prejudice and a time for US foreign air strike while the US worries about its rights

Let 'em burn [Frozen Parody]