[3.5] My Homebrew races need LA

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Hello everyone, I am a newbie DM (And D&D player in general) and I've made some custom races for my own setting based on/inspired by pre-existing ones. I was hoping someone could tell me how high the Level Adjustment should be for each one. I like the way they look now, but I am not unwilling to change something in favor of balance. Thanks for your time!

Crystallia Races not listed in the guidebooks:

Random Height and Weight<br />Base Height Base Weight<br />Race &nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;Height &nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;Modifier &nbsp;&nbsp; &nbsp;Weight &nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;Modifier<br />Male &nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;4&acute; 3&rdquo; &nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;+2d6 &nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;110 lb. &times; &nbsp;&nbsp; &nbsp;(2d4) lb.<br />Female &nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;4&acute; 8&rdquo; &nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;+2d6 &nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;140 lb. &times; &nbsp;&nbsp; &nbsp;(2d4) lb.<br />Scale Colors: Any<br />Eye Colors: Dark Blue Sclera, Various irises<br />Noticeable Traits: Fins, Scales, they do not have hair or skin.<br />&nbsp;<br />Adult Age: 15 years<br />Old Age: 50<br />Venerable Age: 70-90 years

+2 Str
+2 Dex
-2 Con

• Medium size
• 30’ movement
• Languages: Aquan, Common. May learn Gnomish, Elven, and Undercommon.
• Darkvision 120’
• Have the (aquatic) subtype.
• Able to breath water and air interchangeably.
• Swim speed of 30’ & can “run” when swimming in a straight line. +8 Racial bonus to Swim checks. Can always Take 10.
• Suffer -2 to all checks when out of water for more than an hour.
• Automatically proficient in the use of Tridents and Nets.
• As a standard action, can use camouflage to alter their skin color and match their surroundings. Gain +2 to all hide checks when using camouflage.
• Five foot long tongue, prehensile. Can be used to hold objects as well as any hand.
• No Level Adjustment ATM


Random Height and Weight<br />Base Height Base Weight<br />Race &nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;Height &nbsp;&nbsp; &nbsp;Modifier &nbsp;&nbsp; &nbsp;Weight &nbsp;&nbsp; &nbsp;Modifier<br />Vinea &nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;5&acute; 6&rdquo; &nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;+2d8 &nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;130 lb. &times; &nbsp;&nbsp; &nbsp;(2d5) lb.<br /><br /><br /><br />Eye Colors: Any<br />Noticeable Traits: Vines, with leaves and flowers, grow from <br />their limbs. Large leaves also grow from their bodies, <br />covering up their skin in some places. Their flowers vary. <br /><br />Adult Age: 160 years<br />Old Age: 300 years<br />Venerable Age: 390-410 years<br />

+2 Wis
+2 Con
–2 Str

Favored Class: Druid
Medium Size
• 30’ Movement
• Low-light vision.
• Languages: Vinean, Common. May learn Gnomish, Elven,  
• Woodland Stride, as the Druid class ability.
• +4 Racial bonus on Diplomacy, Perform, &
Survival checks.
• –4 penalty on Bluff & Sense Motive checks.
• Survival is always an in-class skill.
• Plant creature.
• Photosynthesis – only consume 1/4th as much as a
Human as long as it has 4 hours of direct sunlight
each day. Without sunlight, must consume twice as
much as a Human.
• Photoregeneration – if allowed to rest in the sunlight
with 1 gallon of water for a day, heals 2x Character
level. Otherwise heals normally. Able to regrow
severed limbs in one month (2 weeks with bed rest)
• Speak with Plants, 1/day at caster level 1st.
• Can consume any kind of organic material without issue.
• Natural Weapon – 1d6 Bite, 10% chance of inflicting poison (deals 1d10 Con damage, repeats in 1 min.)
• Level Adjustment +2

Dragon Hybrid
Note: This is template replaces the half dragon template in the Monster Manual and can be applied to any race (Half-Dragon Human, Half-Dragon Dwarf, Etc.) If a player decides to take the Dragon Disciple class (DM 183), they use this as a template for their character upon reaching level 10 in that class. A character with this template can take levels in Dragon Disciple, with the tenth level's effect described below.

Random Height and Weight<br />Base Height Base Weight<br />Race &nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;Height &nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;Modifier&nbsp;&nbsp; &nbsp;Weight &nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;Modifier<br />Medium Male&nbsp;&nbsp; &nbsp;5&acute; 0&rdquo; &nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;+3d12 &nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;130 lb. &times; &nbsp;&nbsp; &nbsp;(2d10) lb.<br />Med. Female&nbsp;&nbsp; &nbsp;5&acute; 0&rdquo; &nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;+3d12 &nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;130 lb. &times; &nbsp;&nbsp; &nbsp;(2d10) lb.<br />Small Male&nbsp;&nbsp; &nbsp;3&acute; 6&rdquo; &nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;+2d6 &nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;100 lb. &times; &nbsp;&nbsp; &nbsp;(2d6) lb.<br />Small Female&nbsp;&nbsp; &nbsp;3&acute; 2&rdquo; &nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;+2d6 &nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;100 lb. &times; &nbsp;&nbsp; &nbsp;(2d6) lb.

Note: It is possible for you to upgrade size classes based on the roll. At 8' your size becomes Large.

Hair Colors: Depends on type
Eye Colors: Depends on type
Noticeable Traits: Scales, horns, wings, tail, claws, fangs

Adult Age: Same as base race
Old Age: Base race old age *3
Venerable Age: Base race venerable age *3

+2 St
+2 Cha
-2 Wis


Favored Class: Sorcerer
Size class is derived from your humanoid ancestor.
• Pick an elemental type. You gain 10% resistance to that type and your natural weapons do damage of that type. This decision cannot be altered after character creation.
• 30’/20’ Movement
• Low-light Vision
• Languages: Draconic, Common. May learn Halfling, Gnomish, Elven, Dwarven, Undercommon, Skycommon
• Darkvision 60’
• Immunity to magical Sleep effects
• Automatic proficiency in Natural Weapons, Simple Weapons
Choose two of the three following:
• Improved Constitution Score (+6). With improved constitution you will appear less humanoid and more draconic.
• Natural Weapon – 1d6 Bite, two 1d4 Claws, and (Level/2.5, rounded down)d6 breath of your elemental type. The breath weapon is a 30-foot cone (fire or cold) or a 60-foot line (acid or electricity). After using your breath weapon, roll 1d4 to see how many rounds you must wait before using it again.
• Wings - Gain Fly speed of (Level*5)’ Has average maneuverability. Glide – able to negate falling damage & can move horizontally 4x the distance it moves vertically. Has average maneuverability.
• Level Adjustment +3

If a born Dragon Hybrid takes ten levels in Dragon Disciple, they gain the trait from above that they did not take at creation, double the damage of their claw/bite attack and increase the damage of their breath weapon to match the dragon of their parent type. (1d12 bite, 2 1d8 claws, [Increase by 2 for every 3 levels]d10 breath).

Faerie  (based on the Zelda OOT kind)

6” – 6.5” (Male)
6” – 6.5” (Female)

.5 – 1 lbs (Male)
.5 - 1 lbs (Female)

Hair Colors: Any
Eye Colors: Any
Noticeable Traits: Wings. (Buglike; many variations)

Adult Age: 90
Old Age:  210
Venerable Age:  300

–4 Str
+2 Int
+2 Cha

Favored Class: Sorcerer
Diminutive Size
• 5’ Movement, Fly 30’ (Good maneuverability)
• Low-light Vision
• Can produce light equivalent to that of a candle from their bodies as a standard action.
• Languages: Fey, Common. May learn Halfling, Gnomish, Elven
• Gains Feat: Dodge.
• Fey.
• +1 Natural Armor bonus to AC
• +2 Racial bonus on Hide, Move Silently, Listen, Search, & Spot checks
• Special Quality – Damage Reduction 10/cold iron
• Spell-Like Abilities: Fairies can use the following spell-like abilities once per day: dancing lights, faerie fire. Caster level equals the Faerie’s class level.
• Level Adjustment +2
I think that the Dragon Hybrid could afford to have 1 less LA, but the Merleon, Vinea, and Zelda-Faerie look good enough.