Selesnya Deck

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I find this more midranged than anything. 

Land (24):
Forest x8
Grove of the Guardian x4
Plains x4
Sunpetal Grove x4
Temple Garden x4
 
Creatures (12):
Armada Wurm x2
Geist-Honored Monk x2
Giant Adephage x2 (Centaur's Herald until I get them)
Trostani, Selesnya's Voice x2
Vitu-Ghazi Guildmage x4

Instants (4):
Rootborn Defenses x4

Sorceries (12):
Call of the Conclave x3
Entreat the Angels x2
Farseek x4
Serene Remembrance x3

Enchantments (6):
Druids' Repository x3
Parallel Lives x3

Planeswalkers (2)
Ajani, Caller of the Pride
Garruk, Primal Hunter


Sideboard (15):
Avacyn's Pilgrim x4
Blessings of Nature x2
Call of the Conclave
Druid's Deliverance x3
Druids' Repository
Intangible Virtue x2
Worldspine Wurm x2

 

So, the reason I don't have Druid's Deliverance or Rootborn Defenses is because there is a likely chance to get both Vitu-Ghazi and Parallel lives along with the Groves that create tokens. With just one of each, it puts a good defense.

Of course, this takes time and resources, which is why I have so many manageeks. I haven't played much with Druid's Repository, but being able to use the counters whenever I want is helpful and makes my second main phase very useful. Farseek is just there as a safety net for removal. 

Speaking of removal, I keep a guildmage in my hand rather than two on the field so if a removal was to happen, then I could take the route of paying 6 for a 3/3 if I really need to. If Trostani and the Guildmage are out and I have a least one token by turn 5 (which is likely) then I'm pretty safe. Just keeping alive for that long is what I need to focus on.

Are there any holes I've missed? Any suggestions for the sideboard? I've only been playing for a year and a half now but I've developed a kind of obsession for Magic, somehow.
This deck REALLY wants loxodon smiter
I've done a dozen of these types of decks and the problem is always staying alive until turn 4-5. After that it is cake against everything but board wipes.

I am not sure why you have monk in there while there aren't many humans.It is a very good card, but not living up to his potential in this deck.

Some routes I've done:
1 Ramp, Moon silver spear, angel lands, tostrani, rhox, chalice of life, makeaus
2 Ramp, Cathars' Crusade and Increasing Devotion and or Increasing Savagery
3 Ramp, Mix in Blue with Archeomancer and Ghost Flicker, Cathars', Healer of the Pride, Increasing Devotion

4 Go the token as a supplement rather than focus route and use Druids Repo with Predator Ooze and Premordial Hydra. Black is optional for Corpsejack, but I prefered the white variety to keep me alive and give me lifelinks.

1 was the most successful so far. You just can't beat lifelink. I've played games with that deck having 100+ life on turn 4.
4 Wrecks house.
3 Is the weakest and I mean 25% wins weak, but most fun. If you get Cathars', Healer, and play an increasing Devotion the opponent is shocked and amazed at the stack.

It's opinion, but I prefer generating angels to wurms, because they fly. The dif of 1/1 and 1 life gain is worth it.


t1 forest, Avacyn's Pilgrim . t2 forest/plains, Loxodon Smiter, t3 Trostani, Selesnya's Voice , t4 Thragtusk. Then you cloudshift the thrag, drop an armada, cloudshift the wurm, drop a couple Rancor. GG bro
t1 forest, Avacyn's Pilgrim . t2 forest/plains, Loxodon Smiter, t3 Trostani, Selesnya's Voice , t4 Thragtusk. Then you cloudshift the thrag, drop an armada, cloudshift the wurm, drop a couple Rancor. GG bro

Doesn't almost any decent deck GG on turn 4 with the perfect draw?! However, your example is turn 5-7 and hoping for not a single removal from the opponent in a format that guarentees a removal t1-4 at about 90% certainty. Lol.
This deck REALLY wants loxodon smiter

t1 forest, Avacyn's Pilgrim . t2 forest/plains, Loxodon Smiter, t3 Trostani, Selesnya's Voice , t4 Thragtusk. Then you cloudshift the thrag, drop an armada, cloudshift the wurm, drop a couple Rancor. GG bro



t1 forest, Avacyn's Pilgrim . t2 forest/plains, Loxodon Smiter, t3 Trostani, Selesnya's Voice , t4 Thragtusk. Then you cloudshift the thrag, drop an armada, cloudshift the wurm, drop a couple Rancor. GG bro

Doesn't almost any decent deck GG on turn 4 with the perfect draw?! However, your example is turn 5-7 and hoping for not a single removal from the opponent in a format that guarentees a removal t1-4 at about 90% certainty. Lol.

Right, the point of this deck is to have tokens and to populate. Loxodon Smiter, though a very good card, is neither one of those things. I did have it earlier, but I decided (with discussion with others) to omit it from the list. Any deck will have a problem with any removal at all. However, with so many Enchantments that enhance the production and power of these tokens, spending 6 mana for a 3/3 (2 of them with a single Parallel Lives, it's a 4/4 Vigilance with Intangible Virtue), would be worth it late game. Plus, with four Grove of the Guardians, I can wait to activate those abilities for when I feel the Answers have been exhausted and have some security. But it makes me want to put Rootborn Defenses back in there.

I've done a dozen of these types of decks and the problem is always staying alive until turn 4-5. After that it is cake against everything but board wipes.

I am not sure why you have monk in there while there aren't many humans.It is a very good card, but not living up to his potential in this deck.

Some routes I've done:
1 Ramp, Moon silver spear, angel lands, tostrani, rhox, chalice of life, makeaus
2 Ramp, Cathars' Crusade and Increasing Devotion and or Increasing Savagery
3 Ramp, Mix in Blue with Archeomancer and Ghost Flicker, Cathars', Healer of the Pride, Increasing Devotion

4 Go the token as a supplement rather than focus route and use Druids Repo with Predator Ooze and Premordial Hydra. Black is optional for Corpsejack, but I prefered the white variety to keep me alive and give me lifelinks.

1 was the most successful so far. You just can't beat lifelink. I've played games with that deck having 100+ life on turn 4.
4 Wrecks house.
3 Is the weakest and I mean 25% wins weak, but most fun. If you get Cathars', Healer, and play an increasing Devotion the opponent is shocked and amazed at the stack.

It's opinion, but I prefer generating angels to wurms, because they fly. The dif of 1/1 and 1 life gain is worth it.

I was convinced that Moonsilver Spear was too expensive and took too long to activate to be of that much use. But with Repository, its relevance comes back. However, I feel like having enough threats (8/8 Vigilance and 3/3s, 6/6s if I get Garruk) would be enough to keep fliers on the defense rather than the offense. 

As for the Pilgrim, it's only for mana. With the Guildmage and Trostani populating, I need all the mana I can get. Also, Entreat the Angels is more than potent with one Parallel Lives/Intangible Virtue. 

I have a hard time fixing my mana base to accomodate Seraph Sanctuary. I understand where you're coming from, but if I can't get tokens out in the first place, then the point of life-fixing is almost moot. Also, it takes away from the token aspect of the game that is very relevant and effective here. Also, if I have enough out there, then their threat will be lowered substantially.

Having all +1/+1 ramps is kind of irrelevent when I can already make big creatures on the same turns/sooner. It sounds really good and I'll probably do that with my Boros deck, but being so expensive, I see why you would put it in a GW deck.

I agree, angels feel better than wurms. Having a 3/3 flier against a 3/3 isn't really effective and I'd rather have the opportunity to go over their heads. 

I like to keep decks simple, which I know is both good and bad. I definitely need more protection rather than just being able to adapt to Answers. 

Thanks for the advice, everyone, though. I'll think about it.



tl;dr

this deck is way too slow to do well.  look into other GW decks to see examples of what you should be doing.  i'm not going to pull examples since a simple google search will yield plenty of results. 

Blue is the best color ever. How do you deal?  ------------------------------  Team GFG - "gulf, foxtrot, gulf" 

 

 

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With four Farseeks and four Druids' Respositories...it's actually quite fast.

I do understand where your concerns lie, however. By turn four, I can have 7 lands and a Repository with a Guildmage and still enough to use a spell. However, I believe I should have Druid's Deliverance and/or Rootborn Defenses in, at least, the sideboard. Do you think that might cover me enough for more aggressive Black or Red decks? Still, removal will have to be accomodated against, but I guess that's just part of the game. What would you suggest other than looking at other Green/White decks since I've looked at several already.

 
A 4/4 Smiter is harder to burn than a 3/3 Centaur. If you really want to make the populate theme work, more power to ya. However, see  Illness in the Ranks . See  Homing Lightning . The whole tokens thing is pretty much dead.
Bah! It's just so good, they're trying to make it not work! ;P

But tokens are plentiful!...so, go ahead, kill 'em this turn...they be coming back soon! ;D'

I have noticed the mechanics to try and make Populate worse...not very pleased... 
It really can be tough to beat. Before Gatecrash, my brother had a Selesnya deck that I just couldn't beat for the life of me. Now, however, the tables have turned.
A 4/4 Smiter is harder to burn than a 3/3 Centaur. If you really want to make the populate theme work, more power to ya. However, see  Illness in the Ranks . See  Homing Lightning . The whole tokens thing is pretty much dead.



unless tokens becomes tier 0, don't expect these cards to see any real play

Blue is the best color ever. How do you deal?  ------------------------------  Team GFG - "gulf, foxtrot, gulf" 

 

 

I produce Dubstep and House beats:

https://soundcloud.com/burning_forest

 

Best Pauper Deck in the format, not close:

http://community.wizards.com/content/forum-topic/2974646#comment-49713276

 

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Ever heard of Lingering Souls?
A 4/4 Smiter is harder to burn than a 3/3 Centaur. If you really want to make the populate theme work, more power to ya. However, see  Illness in the Ranks . See  Homing Lightning . The whole tokens thing is pretty much dead.

Homing Lightning is going to suck for almost all creatures in every deck. Burn is going to be very popular. All you can do is depend on some counters to beef em up quick. My Cathars/Increasing Devotion deck still feels safe as they all come out 6/6.
Lingering Souls?...I'm all set with 1/1s...but thanks ;P (and being black flashback only does anything with Repository out). 

Yeah, most people play sets of everything anyway...so Homing Lightning will be popular. Illness in the Ranks might be helpful, but certainly sideboard and largely ineffective with 12 creatures on the board by turn 8. :/

 Increasing Cathars seems like an effective combo, though. O.O
The lingering souls comment was in response to the guy who has obviously never looked at tier one decklists.
Oh oh oh...

*zips lips* 
Despite everyone's belief that a non-control deck has to win by turn 4 or lose....this is a viable deck.  I've got a similar one that has performed very well against the standard tourney list online.

Geist-Honored Monk is insane alongside Parallel Lives and Lingering souls.  I splash B for the flashback, Abrupt Decay, and Vraska the Unseen.  Doomed Traveler and Call of the Conclave gets me through the first few rounds and after that I have endless blockers and an insane army.  I forgoe the Virtues for Collective Blessing though, since I'm basically doing removal and cheap chump blocks until Lives gets on the board it's mana cost isnt an issue.

The black splash will only be easier with Gatecrash out.

The only problems the deck has is Bonfire of the Damned and Blood Artist.....which I haven't generally got an answer to outside of removal for the Artist.

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Oh, nevermind, looked closer at the list...you definitely need less big creatures and more quick casts...you have one creature below three mana and like no removal.

You need A LOT more ramp since it really seems that you want big creatures more than tokens.

May I suggest Gyre Sage along with those Blessings?  Maybe the mana elves and Elvish Archdruid
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I have thought about using frontline medic or possibly glaring spotlight in my GWU Selesnya tokens deck. You could also use blind obedience to slow down aggressive decks so u can make it to turn 5 easier.  I cant wait to try a few of those cards.  Attacking with an indestructible army just seems awesome.
That's why I have the sideboard, in the case of removal/damage. Does anyone feel that those selections cover what I might have trouble against? I know I should have Rootborn Defenses and possibly Druid's Deliverance. I don't really need Avacyn unless I'm sure I can cast her if I were to ever get her (I'm not willing to pay for three more). I guess I should exchange some for Call of the Conclaves, since that's a really good token creator. I'll look into it more tomorrow.

I need more ramp than, seemingly, 4 mana producers and 4 Fetches? Also, the point of this deck isn't about removal, so I, of course, don't implement it. I understand trying to cover bases, but that takes away from other bases that I'm trying to develop and would make things more complicated to accomplish. I'm too simple, in other words. ;P
It would take away from my attempt at creating tokens. Gyre Sage with Arbor Elf and Elvish Archdruid would be awesome but, ultimately, take up a lot of space. Having four Sages and Archdruids, however, might be good if I can't seem to cast my big creatures effectively. To utilize Repository properly, it seems I have to rely on Miracling Entreat. Hm...another thing on the list to consider.

It seems you are relying on spells to produce your early game tokens, still none of which come in earlier than turn 2.  The Charm should provide you versatiliy, not tokens.  If you want tokens out of it and you don't care about the other use, scrap it for Call of the Conclave, outside of the Guildmages (which without support are just cannon fodder until turn 6), the only other thing you have which can give creatures/tokens early is 1 4/4 token on turn 3 IF you miracle Angels.

Not to mention your deck REALLY wants to farseek on turn 2.

I would really recommend either Doomed Traveler, he provides both an early chump blocker and puts a token on the board for you when he dies (giving you some early use out of Deliverence and Defenses), or mainboard Avacyn's Pilgrim to help you ramp to five mana earlier.  10 out of 14 of your creatures are 4+ mana and 8(!) of those are 5+.  You'll be dead before you get them out without some ramp or chump blockers.

Really though, I'd sac one or two of the bigger creatures and modify.

Gyre Sage gives two of your miracles a chance to give you really early big creatures, but I doubt it would be consistent (although when it works it would certainly be fun!)
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Ever heard of Lingering Souls?


you mean that card that seems virtually no play right now since creatures are too good and outlcassing it?

yea i've heard of it 

Blue is the best color ever. How do you deal?  ------------------------------  Team GFG - "gulf, foxtrot, gulf" 

 

 

I produce Dubstep and House beats:

https://soundcloud.com/burning_forest

 

Best Pauper Deck in the format, not close:

http://community.wizards.com/content/forum-topic/2974646#comment-49713276

 

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Centaur's Herald
Slime Molding
Sundering Growth
Wayfaring Temple

what do you think of theese cards? I like the slime a lot for its versatility: you have so much mana and you're ready to populate? Throw it! You're on early turn but you have no tokens yet? Throw it! The wayfaring Temple seem better to me than that giant insect dude
to me the guild mage just sucks as hell...
c'mon, 6 mana for a token? 4 to populate? use Growing Ranks instead! Put on the ground your big vigilance buddy with your MAGIC LAND and keep on populating each turn!
Listen to your mates, use the Frontline Medic you'll thank'em later 
So I'm going to exchange for a set of Druid's Deliverance, Rootborn Defenses, and Call of the Conclave. I want to take out the Charms and either Thragtusk or Geist-Honored Monk. I dont' want to take out both but both have their place. I mean, Monk can get huge but is dependent and makes puny tokens though can chump-block. Tusk helps with life and makes a better token, but usually won't be as good as the Monk. I'm a bit torn. I also need to get rid of more. Also, I know Centaur's Herald would be a good addition, possibly sideboard if I'm strapped for tokens against a faster deck. Also, I'm thinking about Serene Remembrance and Gyre Sage (though just for sideboard).

I've wondered about the Slime Molding as well. But since I have a bunch of big tokens I can make already, it's almost moot. Wayfaring Temple is only particularly helpful if it was to have Trample, which Giant Adephage does. Yes, Temple is cheaper, but it doesn't make copies of itself that allow those tokens to copy itself as well. It will get out of control quickly without removal. And things like Sundering Growth and others require a valid target before populating, making them less helpful in this deck.

Which brings me to the third post.
Yes, four mana to populate once is very poor. However, the only other card that can populate automatically is Rootborn Defenses. I wouldn't create a token with it unless I was required to due to certain circumstances. But with all the mana producers, four isn't bad mid-game. Usually I can populate 3-4 times...and I'll have at least one Parallel Lives out by that time, which is just so much win. Growing Ranks only works once a turn. I'd rather spend 4 mana to make 2-4 whenver I want (and even during their turn!) than wait for an upkeep. And the Medic only helps during my turn and after the combat phase. Not as versatile as Rootborn.
If you say that you have the MANA to cast so many times populate with the effect of Parallel Lives, good for you. Usually what were the kind of token you used to create before? The 8/8 on turn 5? or only the 2/2 knight with the charm?
Now you'll take Call of the Conclave ( which is great and better than the herald).

Having 2 tokens free from both enchants every turn wasn't bad.

You're right on Wayfaring Temple, it's not the once my beloved Mirror-Sigil Sergeant (damn,that card was just so strong) so the Geist-Honored Monk would be better.
It was usually a 3/3 beast until I miracled Entreat. Garruk is great for getting 3/3s out, but I only have one of him. However, I seem to alwasy get him over Ajani, who can help boost those tokens, which is always cool. And with his ultimate, if I have Trostani working before that and two Parallel Lives out...broken! :D

But making the 8/8 usually isn't entirely difficult. I hardly ever made the 2/2 Knight and I'm considering taking them out.

I'm being more strict with myself because I went on a binge of buying cards online without consulting here for very long. Now I'm short on money
I only have a single Growing Ranks, though.

The Monk it is, then.

I've edited the OP...
I know this thread's a few months old, but I'm really surprised that no one's mentioned Sublime Archangel. It's pretty beast when combined with Rancor and a buttload of exalted tokens on the board all giving your attacker +1/+1 for as many Archangels you have since the multiple instances of Exalted trigger separately. Sha, meet my good friend Nanigans.
I am Blue/Green