Evil Brewery Dungeon

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You guys are usually pretty helpful, so I come to you for ideas again!
I have a recurring villain who i'm designing a dungeon for. He is not a main villain in the game, more of a fun side quest. He serves as the foil to a main NPC though. I'm hoping you'll help me flesh out this dungeon, because i'm having a little bit of trouble. So here's the guy's information:

-Gernak Ironside, Hobgoblin Rogue/Fighter, brewmaster.
-Brews Dead Man's Brew, who's key ingredient is dead guys.
-Also brews Elven Absynth, an illegal version of alcohol that can drive you insane.
-His motives are greed, not evil. That being said, he's quite the accomplished fighter.
-In combat, he's devious and brutal. Strong and limber. He's large sized, and a common tactic he uses is to send his minions in while he fires his large heavy crossbow (tipped with poison) at someone. Then he casts darkness and uses the cover to get his sneak attacks with a light mace and brass knuckles. 
-His minions are commonly lesser goblinoids, and his "face" man is Mitch, a middle aged human rogue (quarterstaff / dual weapon specialist) who had his achilles tendon cut by a party member and now moves at 20ft.

And here's what  I've got for the dungeon so far:
-The (brewer) Npc who this villain serves as a foil for is selling alcohol on the black market of a country which prohibits it, so that he can finance an underground railroad opperation to free slaves of the same nation. He's concerned because a lot of the alcohol on the black market is killing people and driving them mad, and being a cleric of the god of drinks, that's not ok with him. He sends the PCs to investigate.
-The dungeon is going to be circular in shape, with the outer ring being a series of dungeon rooms they have to trek through before they get to the middle circular room where Gernak will be waiting. 
-At some point in this dungeon, I plan on him summoning a demon of inebriation which will take the form of a massive Beer elemental. It will, of course, get the characters drunk as they fight it. I'm debating making the players take a drink every time their characters get hit as well. As i said, this is supposed to be one of those fun dungeons, not hair pulling, teeth grinding, dungeon crawls from hell.

Now from here on, I'm a bit at a loss. Any room ideas, encounters, or general fun suggestions you can come up with would be great.
ps: we're all over 21 and have a lot of booze. It's totally fine to include that.  
First up, this sounds like a fun side-trek.

A few things to keep in the theme of this: 
Have a few of those big huge kegs being stored in one of the rooms the pc's go through in order to get to him. Maybe there is some kind of trap or trigger or something that causes one to break open and a (medium) beer elemental pops out. This could be fun and provide some foreshadowing...

Also, if you really wanna go over the top, you need an Pretzel Golem in there somewhere.
 

Also, i have to mention this reminds me of a game i ran a few years ago that had a Calzone Golem (he splurted molten sauce and cheese on anyone that hit him!).
Anyway, I actually made 6 calzones and arranged them into a humanoid shape. After the combat, we ate him.
FWIW [4e designer] baseline assumption was that roughly 70% of your feats would be put towards combat effectiveness, parties would coordinate, and strikers would do 20/40/60 at-will damage+novas. If your party isn't doing that... well, you are below baseline, so yes, you need to optimize slightly to meet baseline. -Alcestis
Captain Buzzkill and his loyal sidekicks, Prohib ("pro-heeb") and The Teetotaler, arrive on the scene.

Captain Buzzkill is a famous paladin (you'll know it because he tells you so, loudly and often) and he's here to make sure Gernak Ironside is prohibited from continuing his brewing operation. They plan on shutting it down themselves, not because they know anything about Gernak's nefarious plans, but because they think ending the "scourge of alcohol upon the land" is a "moral imperative." They advise the "amateur" PCs to leave it to the "professionals." The thing is, Captain Buzzkill and his two inept sidekicks are completely and obviously inadequate to the task, even if they don't know it (and certainly deny it).

Use them as your punching bag, putting them into horrible situations that only the PCs can get them out of, as a complication in the PCs' well-laid plans, or as eventual hostages that Gernak can use as leverage against the characters.

No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
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First up, this sounds like a fun side-trek.

A few things to keep in the theme of this: 
Have a few of those big huge kegs being stored in one of the rooms the pc's go through in order to get to him. Maybe there is some kind of trap or trigger or something that causes one to break open and a (medium) beer elemental pops out. This could be fun and provide some foreshadowing...

Also, if you really wanna go over the top, you need an Pretzel Golem in there somewhere.
 

Also, i have to mention this reminds me of a game i ran a few years ago that had a Calzone Golem (he splurted molten sauce and cheese on anyone that hit him!).
Anyway, I actually made 6 calzones and arranged them into a humanoid shape. After the combat, we ate him.



The beer elemental was a blatant and unashamed rip off of a world of warcraft boss. Luckily, none of my players play WoW. I'd had Gernak as a foil for a year or so, and i thought it worked great. The NPC he serves as a foil to is my old PC before i started DMing, named Godrick, who is a reluctant chosen one of the god of drinks, home, and merriment. He frequently gets dragged around by his god, so it seemed only fitting that Gernak should have some divine connection. In this case, it's the opposite. In order to gain more power, he's contacted and summoned a demon of gluttony and excess drinking. I'm taking a lot from primative drinking civilizations' gods of alcohol, such as the egyptians and etheopeans, to create this Demoness.

Iserith, that's a great idea! One of the players glories in torturing me with a famous adventurer who steals all of my pc's credit in a different game. I may have to return the favor and have Captain Buzzkill be a regular... 
Iserith, that's a great idea! One of the players glories in torturing me with a famous adventurer who steals all of my pc's credit in a different game. I may have to return the favor and have Captain Buzzkill be a regular... 



Thanks, though I can't recommend trying to steal the credit unless the players find that interesting and fun. I envision these hapless sorts arriving at just the wrong time to make a tense situation worse or to heighten the drama by needing to be rescued when the PCs are pressed for time. Stuff like that.

No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
DMs: Dungeon Master 101  |  Session Zero  |  Structure First, Story Last  |  No Myth Roleplaying  |  5e Monster Index & Encounter Calculator
Players: Players 101  |  11 Ways to Be a Better Roleplayer  |  You Are Not Your Character  |  Pre-Gen D&D 5e PCs

Content I Created: Adventure Scenarios  |  Actual Play Reports  |  Tools  |  Game Transcripts

Follow me on Twitter: @is3rith

Just in brainstorming, I've come up with another encounter:

Grog, the Goblin Alchemist.
Using Pathfinder Alchemist rules, this guy's going to be molotov crazy. In addition to standard bombs, he's going to have a couple of fun ones, like:

-Drunk Dog Bomb: characters directly hit by this bomb take -2 to attack rolls and +1 to damage rolls. The player must drink.
and
-Blind Drunk: Players must declare if they wish to move. Measure the distance of their intended target square. Roll a random direction (1-8). The character moves the intended distance in the random direction, taking attacks of opportunity as normal. 
The beer elemental makes them drunk? Fort/Endurance checks to avoid penalties to hit/movement/whatever.

Puzzles/Challenges like drinking games. A gold coin bounced into a fancy chalice unlocks something. Or something. They must beat some goblins in a game of pong or flip cup to get past.

Cry Havoc!  And let slip the hogs of war!

I ran an adventure where the PCs were trying to rescue a dwarven brewmaster (Evil Dwarf Ale) after his caravan had been attack by a black dragon.  Once they found the brewmaster (during the fight with the dragon) they were given some beer (potions) from the brewmaster that he had made from some of the fungi found in the dragon's layer.  -2 to attacks, 1/round they could reroll any attack roll. 

Do something like this, in some of the rooms they find a stash of a few small batches of beer that never made it to production because of the rarity of the ingredients, and drinking it does some great stuff!  Keep track of how many drinks the PCs have and determine of there is a penalty if you have drank to much.  Maybe drinking these potions make you more vulnerable to the beer elemental's attacks.  Give them incentive to drink the potions, maybe some of the earlier guards ignore those who are drunk thinking that they belong instead of seeing them as intruders - this all works out until they find the beer elemental.
"The great epochs of our life come when we gain the courage to rechristen our evil as what is best in us." - Friedrich Nietzsche
Great ideas, guys! Keep them coming.
Crazy thought but could be in keeping with the spirit of things.  I don't know about your group, but when ours gets together we usually play for about 8 to 10 hours and have dinner together during the session.  If you do something similar perhaps you could make a ton of chicken wings.

When the party enters one of the rooms (it turns out to be a kitchen) they find a ton of chicken wings that have just been prepared for the BBEG and company's dinner.  Bring out the wings you made at this point for any/everyone to enjoy.  Encourage them to eat the wings.  Give them some kind of incentive like they provide temporary HPs or some cool effect.  Keep track of which members eat the wings. 

Now as the party continues on, they come across another room.  In this room there's a Giant Chicken.  Any of the party who ate the wings are immediately attacked as the Giant Chicken can smell the wings on them and is pissed that you ate its kin.

Kind of silly, but it might be something that would group might find fun based on what you've already laid out as your adventure concept.
How about the large sized bad guy trying to flee up a series of ramps and then rolls barrels down at the players as they give chase forcing them to jump over the barrels or brake them with conviniently place hammers.
This would work best if he has taken Daisy hostage.

Fighting on narrow cat-walks over vats of alcahol.
The henchman wearing a red hood could fall in and return later to hunt the hero that changed him into a freak.

Room filled with barrels and keg stacked at different heights alot of climbing jumping and balancing and of course toppeling stacks on top of the other side. I am a bit tired make your own Q*Bert joke.

If they make mead there could be a bee hive set up with giat bees.
The sea looks at the stabillity of the mountian and sighs. The mountian watches the freedom of the sea and cries.
How about the large sized bad guy trying to flee up a series of ramps and then rolls barrels down at the players as they give chase forcing them to jump over the barrels or brake them with conviniently place hammers.
This would work best if he has taken Daisy hostage.

Fighting on narrow cat-walks over vats of alcahol.
The henchman wearing a red hood could fall in and return later to hunt the hero that changed him into a freak.

Room filled with barrels and keg stacked at different heights alot of climbing jumping and balancing and of course toppeling stacks on top of the other side. I am a bit tired make your own Q*Bert joke.

If they make mead there could be a bee hive set up with giat bees.

I would use interesting terrain to really sell this location. Rolling barrels, spouts jetting beer, giant vats and stirring sticks, maybe a bitterly cold ice brew room?

And include lots and lots of peons who are just trying to do their jobs. Goblins who are putting in their hours, who love their beer more than their own lives. Nothing better than a wild fight busting open a giant keg and 6 goblins with armloads of mugs rushing in to save the booze.
Love the idea for bees! 
And merb hit the nail on the head. Great environmental building material.

Keep it coming, guys. I've still got a while to refine it. 
Captain Buzzkill and his loyal sidekicks, Prohib ("pro-heeb") and The Teetotaler, arrive on the scene.

Captain Buzzkill is a famous paladin (you'll know it because he tells you so, loudly and often) and he's here to make sure Gernak Ironside is prohibited from continuing his brewing operation. They plan on shutting it down themselves, not because they know anything about Gernak's nefarious plans, but because they think ending the "scourge of alcohol upon the land" is a "moral imperative." They advise the "amateur" PCs to leave it to the "professionals." The thing is, Captain Buzzkill and his two inept sidekicks are completely and obviously inadequate to the task, even if they don't know it (and certainly deny it).

Use them as your punching bag, putting them into horrible situations that only the PCs can get them out of, as a complication in the PCs' well-laid plans, or as eventual hostages that Gernak can use as leverage against the characters.



The thought of a loud, self-righteous bumbling paladin getting his teeth kicked in makes me giggle.  What an awesome idea.
I beleive you wanted a ring of outer rooms that must be entered sequentially before getting to the large inner chamber. With the summoning ritual working this place is (on porpous or on accident) a temple to the god of drinks. So how about each room representing on step in the brewing process of course that makes a bit of real world sense. room-a = step-1, room-b = step-2.

Sorry to be a downer for some of you but I would suggest against the comedic effect temperance paladin.
By the back story given the government that bans alcahol is an  evil slave holding state that the PCs + friends work against. unless there are established bufunish villians from that land.

Someone mentioned an ice room / ice house right?
   
Clydsdayle centaurs?

Tastes great?

Less filling?

What could be better then that? ... Swedish Bikini Team

Here's to good friends, tonight is kind of special 

From the land of sky blue waters         
The sea looks at the stabillity of the mountian and sighs. The mountian watches the freedom of the sea and cries.
Not sure what the last bit of that was, but that's a solid idea. The rooms being in the order of the brewing sequence.
The last bit was classic tv commercials from the last 30 years of american tv.

Anhauser Bush had a beer wagon pulled by clydsdales

Miller lite had men argueing over why the liked it. Tastes Great / Less filling

Old milwakee had a perfect day get better when a truck of beer and the swedish bilini team show up

Lawenbrau had heres to good friends tonight is kind of special

Hamms beer with a bear mascot was brewwed in the land of sky blue waters

Other classic beer adds

Three frogs croaking "bud" - "weis" - "err"

Spuds McEnzie the orriginal party animal

Have you thought about a whimsical "___________________" and the chocolat factory vibe?
Then Gnome Bards would be a must.  

Did not want to pollute the thread with a ton of youtube links. Search any of those taglines and you can watch for your self
 
The sea looks at the stabillity of the mountian and sighs. The mountian watches the freedom of the sea and cries.
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