## Dimir Aggrind Control

### Updated list as of 2/5/13

**18 Creatures:**

4x Jace's Phantasm

4x Deathrite Shaman

4x Wight of Precinct Six

3x Vampire Nighthawk

3x Consuming Aberration

**2 Planeswalkers:**

2x Jace, Memory Adept

**17 Other Spells:**

4x Paranoid Delusions

3x Mind Sculpt

3x Mind Grind

3x Death's Approach

4x Rancor

**23 Land:**

4x Drowned Catacomb

4x Watery Grave

4x Overgrown Tomb

3x Swamp

6x Island

2x Woodland Cemetery

**Sideboard:**

3x Psychic Strike

2x Abrupt Decay

2x Sever the Bloodline

2x Aetherize

2x Grafdigger's Cage

2x Lazav, Dimir Mastermind

2x Golgari Charm

Now for the original post...

This idea really developed from the pre-release, where I took Dimir 3-1 for 3rd place. Lost to Simic (she went undefeated), but beat Boros, Gruul, and Orzhov. This is, at its core, a 60-card standard constructed version of the aggro/mill/control sealed deck I built.

**14 Creatures:**

4x Jace's Phantasm

4x Wight of Precinct Six

4x Duskmantle Guildmage

2x Consuming Aberration

**2 Planeswalkers:**

2x Jace, Memory Adept

**21 Other Spells:**

3x Mind Sculpt

4x Paranoid Delusions

2x Dimir Charm

3x Psychic Strike

4x Mind Grind

3x Death's Approach

2x Grisly Spectacle

**23 Land:**

4x Drowned Catacomb

4x Watery Grave

7x Swamp

8x Island

The sideboard? No idea what the meta is going to look like, so I imagine it'll be a work in progress. Probably have 4x Syncopate in there for starters, along with who knows what else. I don't have a lot of the cards yet, so playtesting is limited to, well, limited.

Thoughts? Suggestions? Constructive criticism?