Highest Resist All At Will?

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What is the highest "Resist All" you can get on an at-will basis?
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Setting: Tomb with a perilous bridge and cliff 100 feet above a lava pit. Mummy pops out of his sarcophagus, initiative: Felix, Half-Elf Artificer: Twin Strike with crossbow. Trump (ala Donald), Eladrin Warlord: Charges mummy with Opening Shove, pushing off the cliff. Mummy fails saving throw, and falls into pit. Sanshiro (ala Japanese "superhero" Segata), Minotaur Barbarian: Strength check to lift sarcophagus and carry to cliff. Free action, drop sarcophagus into square above mummy. Sarcophagus drops on mummy, shoving him further down into lava. Mummy: proceeds to make a series of horrible athletics checks to swim and climb cliff. Dies a horrible death with lava permeating every orifice. Entire Party: Watches on in delight, faces alit with the glow of lava and flaming undead.
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I soap myself up, and turn up the hot water in the shower, so my sweat mixes with the soap, slickening my skin: +5 to grapple I use my own legs as a shield since only upper-body hits matter: +5 defense I use my teammates bodies to construct a vehicle for myself, and dual-wield their weapons because as long as I win, we all win: +10 attack, +10 defense I completely ignore the enemy, their attacks, the devastating damage they are dealing to me and my team, and strike directly for their base, completely obliterating them, their way of life, and any chance they had at survival as a species: WIN Ender: The Original CharOpper and Power Gamer.
There's a battlemind AW1 that gives you resist equal to Wis as an effect. Goliath Earth Warpriest can have up to 3 rounds of resist 5 at level 3, and you don't really need more rounds that that, realistically.

Depend on who you need it on, there was also a Runepriest/Arcane Armorer build earlier someone posted that gave out 4+Wis resist as an aura1 starting L16+.
Essence Mage will help here - in Epic you can get resist 9 all just by wearing the correct Plate armor with that PP. 
An Adroit Explorer get resist 10 all when he APs. You can make that pretty much at-will at epic (2/enc for every encounter). 
Back to Basics - A Guide to Basic Attacks You might be playing DnD wrong if... "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein
Wielding a Defensive weapon gets you a reasonable but not excessive amount, but it's always on, regardless of everything.  Ironwrought gets you 2/4/6 whilst bloodied, which condition is relatively easy to self-trigger.

Etc.

But it's not easy to have perma-resist all all the time at really meaningful values.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part. The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight. CB != rules source.
here.

Just hybrid it with a serene runepriest for THP.

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

If you are willing to boosts allies DR more than your own that opens up some options with arcane armorer which is +wis mod to DR you give to an ally. 

I have a cleric/artificer arcane armorer build in my cleric build handbook that gets con+wis resistance at will for an ally with blessing of battle at level 16.  That one is hybrid so that con isn't that high so it can hit with the artificer powers, but you could mc artificer instead and boost both wis and con.  It has untyped DR: at will from blessing of battle, encounter with shocking feedback, energy conversion, granite shield and ramparts of light; daily with moment of glory and divine armor if you want it, but I think those two are unneeded at 16 with all the other DR powers it has at that point.  It has typed DR from sarifal's blessing and psychic DR from tree of creation.
What about the BM PP at-will that lets you just ignore damage / Half incoming damage?  I know it isn't "resist all" in the typical sense but it does the same function.
Currently working on making a Dex based defender. Check it out here
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Not sure at-will would be the way to go.

Svirfneblin Battlemind can give you 4 daily resist alls by level 10, between Oaken Resilience (U2, Res 3), Stony Durability (RU6, Res 5), Battle Aspect (U10, Res 5), Enter the Crucible (SP10, Res 10). Warden also works with a couple guardian forms instead of utilities, Form of Mountain's Thunder, Form of the Sirroco, and with Deep Durability you're also looking at a nice chunk of THP's with the Warden option.
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Depend on who you need it on, there was also a Runepriest/Arcane Armorer build earlier someone posted that gave out 4+Wis resist as an aura1 starting L16+.



That would be mine: http://community.wizards.com/go/thread/view/75882/29540225/Aurum,_Guardian_Angel?post_id=526973195

You can easily make the Resist 10 on yourself, instead by getting the Rune of Stone Eternal (item level 20). Not a bad buy, for when you need it for yourself.
I have an Essence Mage/Archspell Sorcerer who can get resist 19 every encounter.
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