Hybrid charms

7 posts / 0 new
Last post
I made some.


Prahv Charm
 ()()
Instant
Choose one - You gain hexproof until end of turn, or target creature becomes 1/1 until end of turn, or target creature you control gets +1/+1 and flying until end of turn.




Vizkopa Charm
()()
Instant
Choose one -  Creatures you control gain lifelink until end of turn, or destroy target creature that dealt damage to you this turn, or exile all graveyards.
 




Duskmantle Charm
()()
Choose one -  Target creature gets -3/-0 until end of turn, or each player puts the top five cards of his or her library into his or her graveyard, or target creature gains intimidate until end of turn[/mc]  
  




Nivix Charm
()()
Instant
CHoose one - Switch target creature's power or toughness until end of turn, or up to two target creatures can't block or be blocked this turn, or return an instant or sorcery from your graveyard to your hand at random.




Rix Maadi Charm
()() />nan />hooe one - ae playeafe a pemanen,&np;o Maadham deal damae o&np;eah eae and playe, o&np;eah playe loe lfe. />&np;&np;&np;v>lokoe> /> /> /> lokoe>v la="ode-oe-onen"> /> Kozoda ham />[m]()()
Instant
Choose one - Creatures you control gain deathtouch until end of turn, or return target creature card from a graveyard to its owner's hand, or target player gains 1 life for each creature in his or her graveyard.




Skaargan Charm
()()
Instant
 Choose one - Target creature gains +4/+0 and trample until end of turn, or add three mana in any combination of colors to your mana pool, or you and target opponent each choose a creature you control; those creatures fight.




Sunhome Charm
()()
Instant
Choose one - creatures you control get +1/+0 and have first strike until end of turn, or  Sunhome Charm deals 3 damage to target attacking or blocking creature, or  put two 1/1 red and white Soldier creature tokens onto the battlefield.




Vizu Ghazi Charm
()()
Instant
Choose one - Untap all creatures you control; they get +0/+1 and reach until end of turn, or exile target enchantment, or gain 5 life   




Zameck Charm
()()
Instant
Choose one - Untap target permanent, or shuffle up to three cards from a graveyard into their owner's library, or reveal the top 4 cards of your library; you may put a creature revealed this way into your hand.



It's pretty darned hard to
1. Find enough hybrid abilities that are
2. weak enough to put on a 2cmc charm and 
3. have not been used as the hybrid mode on the actual guild charms.

Using the above parameters, why don't you give it a shot?     
Rix has a good mana cost.
Mercurial Charm u/r u/r
Instant
Choose one - choose new target for target instant spell; Or, copy rather sorcery spell, you may choose new targets for the copy; Or, return target creature to its owner's hand.
My biggest problem with that one is that two of those effects are things that only show up as rares, even if you've made them more niche.

Although most of those effects are niche enough that you could probably put them together without ruining the world forever.
None of the effects on Rix Maadi Charm are red. My suggestion would be: Target creature gets +2/-2 until end of turn; or target player sacrifices a permanent; or draw a card, then discard a card.
Rules Advisor
Vizkopa Charm's first ability is on azorius charm.

 

120.6. Some effects replace card draws.

 

why are you here when NGA exists and is just better

also I think Rix Maadi charm's mana cost ate your Golgari charm.

 

120.6. Some effects replace card draws.

 

why are you here when NGA exists and is just better

Sign In to post comments