Need advice on my casual 5 color highlander please, thanks

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Hi,

I have a 5 color highlander that I play with casually, I have been toying with it for a while, getting cards here and there... ... but I am just curious what you all think about it? Could it be stronger/faster/more effecient? How? Note: If my friends want to play casual Commander, I would use Child of Alara as my Commander. Thanks for your input, it is much appreciated!

Deck List:

Creatures:


(14)


Lotus Cobra


Snapcaster Mage


Wood Elves


Eternal Witness


Solemn Simulacrum


Oracle of Mul Daya


Ob Nixilis the fallen


Child of Alara


The Mimeoplasm


Wurmcoil Engine


Primeval Titan


Rune Scarred Demon


Bogarden Hellkite


Bringer of the Blue Dawn



Sorcery:


(26)


Banefire


Rolling Thunder


Life from the Loam


Crime/Punishment


Death Grasp


Nature’s Lore


Rakdos’s Return


Demonic Tutor


Beseech the Queen


Cultivate


Kodamas Reach


Maelstrom Pulse


Vindicate


Lavalanche


Mystic Retrevial


Damnation


Day of Judgement


Wrath of God


Supreme Verdict


Skyshroud Claim


Void


All Sun’s Dawn


Torrent of Souls


Vengeful Rebirth


Temporal Mastery


Tooth and Nail



Instant:


(9)


Noxious Revival


Worldly Tutor


Mystical Tutor


Enlightened Tutor


Divine Deflection


Eladmari’s Call


Comet Storm


Sphinx’s Revelaton


Phrophetic Bolt



Artifacts:


(7)


Mana Vault


Sol Ring


Sensei’s Divining Top


Grim Monolith


Lightning Greaves


Crucible of Worlds


Batterskull



Enchantment:


(1)


Pernicious Deed



Planswalker: 


(2)


Karn Liberated


Nicol Bolas, Plainswalker


Other:

(1) 


Maze of Ith



Lands:


(40)


Dual Lands:


(10)


Bayou


Badlands


Tropical Island


Tundra


Volcanic Island


Scrubland


Plateau


Taiga


Underground Sea


Savannah



Fetch Lands:


(10)


Bloodstained Mire


Marsh Flats


Misty Rainforest


Windswept Heath


Polluted Delta


Flooded Strand


Scalding Tarn


Arid Mesa


Verdant Catacombs


Wooded Foothills



Man Lands:


(5)


Raging Ravine


Lavaclaw Reaches


Creeping Tar Pit


Celestial Colonnade


Treetop Village



Other Lands:


(5)


City of Brass


Reflecting Pool


Kessig Wolf Run


Homeward Path


Strip Mine



Basic Land:


(10)


Plains (Unhinged)


Swamp (Unhinged)


Mountain (Unhinged)


Forest (Unhinged)


Island (Unhinged)


Plains (Zendikar)


Swamp (Zendikar)


Mountain (Zendikar)


Forest (Zendikar)


Island (Zendikar)



You should edit some card liks into your post. Put [ c ] and [ /c ] aroung the card names (no spaces) at it will link to the gatherer pics. Forest


I like the deck a lot for casual. Singularly powerful threats and answers and utility that don't lean on synergy or combos. Hard to play the same game twice.


As for improvements, I think the deck is light on card draw. You have some card advantage in the form of graveyard recursion and the Sphinx's Revelation but I'd like to see one or two pieces of persistant draw power like Phyrexian Arene, , Greed, Necropotence, etc. to keep up a steady supply of answers and needs-to-be-answered.


Also Primeval Titan recently made the banned list. 
You should edit some card liks into your post. Put [ c ] and [ /c ] aroung the card names (no spaces) at it will link to the gatherer pics. Forest


I like the deck a lot for casual. Singularly powerful threats and answers and utility that don't lean on synergy or combos. Hard to play the same game twice.


As for improvements, I think the deck is light on card draw. You have some card advantage in the form of graveyard recursion and the Sphinx's Revelation but I'd like to see one or two pieces of persistant draw power like Phyrexian Arene, , Greed, Necropotence, etc. to keep up a steady supply of answers and needs-to-be-answered.


Also Primeval Titan recently made the banned list. 

Thanks for the advice.
Child huh?

prismatic omen

i like the green and black bringers also.

bringer of the green dawn
bringer of the black dawn  
maelstrom archangel

ditch the lotus cobra, i don't think is as good in edh as normal 60 card builds....since you can only play one, and the idea is to have 2 or 3 of them out and play a land for 4 mana, etc. play mirari's wake, all suns' dawn