1) Do my players each have only one skill die to spend per round? For example if a player uses a skill die to activate a Rogue skill trick to react to something, can they also spend a skill die on their turn to perform a skill check or activate another skill trick?
The rules state:
"Spending Your Skill Die: Certain special abilities, such as a rogue’s skill tricks, are fueled by skill dice. When you spend your skill die to use such an ability and that ability involves a check, you cannot add the skill die to the check, unless the ability says otherwise. In other words, you can either spend a skill die or roll it for a particular task; you cannot do both."
Rogue skill trick "Detect Noise" reads:
"When you listen at a door, wall, or other barrier while attempting to determine if there are creatures on the other side, you can spend your skill die to gain greater information. You automatically know the location of each creature within 30 feet of the barrier on the other side."
2) Does this mean that if the PC does a Wisdom check to listen at a door, they cannot add their "listen" skill die to do the initial listen check, because they are spending their skill die to enact "detect noise" and get more information?
Any clarifications would be appreciated.
"As the good archmage often admonishes me, I ought not let my mind wander. It's too small to go off by itself"