An Idea i got from Watching Sword Art Online

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Well upon watching the anime series Sword Art Online,  i have recently been playing a homebrew campaign based on it.  im trying the First Story Arc, hereby referred to as Aincrad Arc,  and keeping it pretty close to the show,  To those who have seen it, i dont need to explain,  to those who havent im gonna be posting a brief synopsis of it, taken from the wiki

 Sword Art Online is the first ever VRMMORPG produced by Argus for the NerveGear, with Kayaba Akihiko as the development director. The game takes place on a hundred-floor floating castle called Aincrad.
 

«Sword Art Online» officially started server service on 1 PM of November 6, 2022 and obtained infamy when the creator succeeded in trapping 10000 people in the game, and making it so that death in-game would mean actual death for the player. During the two-year period the game remained active, «Sword Art Online» evolved into an innovative yet complex society of individuals with mixed feelings about the possibility of clearing the game.


Psychologically, many players experienced extreme despair, grief, and sadness during the course of the game. Of the total 3,853 deaths, over half occurred in the first month of SAO. Combined with lethal dungeon traps, PKing, crime, suicides, a slowly dwindling population, and increasing difficulty on the higher floors, the prospects generally looked very bleak.


TLDR Version, This Campaign is based in a Video Game, Where there is NO Magic, though there are Magic weapons,  Only Martial Classes and the only Ranged Weapons are Thrown Weapons. Also, only Human as a race.   Thus PLayers are a bit restricted.  



Now obviously this Aincrad Arc is ongoing until the players die, but im working on the second  Story Arc- The Fairy Dance Arc,  Hereby referred to as  "the Alfheim Arc"   

The Alfhiem Arc is going to be different in the respect that im not gonna make it a computer game, but rather make it a fantasy setting,  Alfhiem has only 9 Races of "Fairies"  now for that i basicly used the human as a template, but tweaked some stuff,  

For ease of use, im gonna post a link to the wiki for the races and post my 4.0 versions of them here.

im trying to keep it a bit balanced and was looking for any helpful advice.
Also For reference, its not common or likely that the races ever work together, as they are trying to race to a goal where only one race can win,  but there is potential to work together in some cases, you will see more at the Race page Link.

Alfheim Races Link
swordartonline.wikia.com/wiki/ALfheim_On...


My 4.0 Race List


Gnome-----Brown
Average Height: 6'-6'10''
Average Weight: 160-240 lbs
Ability bonus: +2 to Con
Defense Bonus: +2 to Fort
Earth Magic- **heroes of the elemental chaos**
Speed 30 ft, Flying 40 ft
Skill bonus:+2 to Endurance or Dungeoneering
Languages: Common, Gnome
Size Medium


CAIT SITH------Yellow
Average Height: 5'4''- 5' 10''
Average Weight: 120-180 lbs
Ability bonus: +1 to dex and Wis
Defense Bonus: +2 to Will
Feat:
Speed 30 ft, Flying 50 ft
Skill training: Nature(Special, gain a + 2 bonus to nature checks when using it to tame an animal)
Languages: Common, Caith Sith
Size Medium


Sylph------Green
Average Height: 5'5'-6'
Average Weight: 160-200 lbs
Ability bonus: +2 to dex
Defense Bonus: +2 to either ref or will
Wiind Magic- **heroes of the elemental chaos**
Speed 30 ft, Flying 50 ft
Skill bonus: +2 to Stealth and Nature
Languages: Common, Sylph
Size Medium



Salamander-------Red
Average Height: 6'-6'10''
Average Weight: 160-240 lbs
Ability bonus: +2 to Str
Defense Bonus: +1 to Fort, will and Ref
Fire Magic- **heroes of the elemental chaos**
Speed 30 ft, Flying 40 ft
Skill bonus: +2 to Endurance
Languages: Common, Salamander
Size Medium



Imp-----Purple
Average Height: 6'-6'10''
Average Weight: 160-240 lbs
Ability bonus: +1 to dex and one other
Defense Bonus: +1 to Ref and either Fort or will
Night Vision- You get dark vision = to you normal vision
(Special) Underground Flight- Imps are the only race that can fl underground and in dungeons but cant reach nearly as high as the other races
Speed 30 ft, Flying 40 ft
Skill Bonus: Training in Dungeoneering and +2 to dungeoneering while underground
Languages: Common, Gnome
Size Medium


Spriggan-----Black
Average Height: 6'-6'10''
Average Weight: 160-240 lbs
Ability bonus: +2 to Dex
Defense Bonus: +2 to Ref
Night Vision- You get dark vision = to yor vision
Illusion Magic: Spriggans Can use Magic spells that have the Illusion Keyword, of their lvl and under
Speed 30 ft, Flying 45 ft
Skill Bonus: +2 to Thievery when opening locked Treasure Chests, +2 to stealth Checks when using a power that gives you a steath check.
Languages: Common, Spriggan
Size Medium



Undine------Blue
Average Height: 5'5'-6'
Average Weight: 140-180 lbs
Ability bonus: +1 to Wis and Charisma
Defense Bonus: +1 to Fort, Ref, Will
Water Magic- **heroes of the elemental chaos**
Speed 30 ft, Flying 40 ft
Skill bonus: +2 to heal
Languages: Common, Undine
Size Medium


Puca-----Gold
Average Height: 5'5'-6'
Average Weight: 140-180 lbs
Ability bonus: +1 to Char and Int
Defense Bonus: +2 to either ref or will
SPECIAL- Class Restriction- Bard
Music Magic- Bottled Performance: You may store any 1 Bard power in a bottle, the bottle may be opened at any time and the power will be used automatically. this power increases as such
Heroic Tier-1 bottle max, Paragon Tier- 2 bottles Max, Epic Tier- 3 bottles max
Speed 30 ft, Flying 40 ft
Skill bonus: +2 to Diplomacy or Bluff
Languages: Common, Puca
Size Medium





im going to be using some of the stuff from Heroes of the elemental Chaos for certain ones, thus the note on them,  this is just a rough draft for now, but please, if there is any helpful advice i will gladly accept it.