Best Token/Dice Asccesories?

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I've been introduced to Magic recently and have been playing it on XBL in order to learn the game. My friends play with the physical card sets and I think I'm ready to build my own and join them.

However, watching them play I notice that they have to use pen and paper to keep track of all the stats about various cards and health, which obviously is not an issue when playing on XBL. I have seen many other people use everything from stones, to tokens to dice.


My question is two fold:

1) What is the best way to keep track of the various items in MTG like leveling creatures +1/-1 or to keep track of what creatures are "summoned" or "poisoned" etc.      


2) I need to build a good set so rather than buying a deck and the tokes/dice separately, are there any good "complete" sets of everything I'd need? I see the "Commander" deck has +/- tokens with it but it looks to retail for about $90.

Thnx~
1) I use coins
dice would probably be more useful, but I don't have any

2) you don't need the official tokens
I usually use sleeveless face-down basic lands for tokens, if I have a deck with multiple different tokens I simply write on the back of the land card what they are

also +1/+1 counters are not tokens, they are counters
proud member of the 2011 community team
Most people I play with use dice for +1/+1 and -1/-1 counters on creatures.  Usually we use white dice for +1/+1 counters, and use black dice for -1/-1 counters.

I've seen people use, for tokens; dice, coins, glass beads, token cards, upside-down cards, plastic dinosaurs/army men/monkeys, porcelain cats, and even potatoe chips.
STEP 1: Find your cousin STEP 2: Get your cousin in the cannon STEP: 3 Find another cousin
Keep your greasy potato chips (and fingers) away from my cards, thank you.

I use dice, too, and never had much use for tokens (yet) but with Gatecrash and evolve, I'll probably go back to using tap stones as counters, since it'll probably be easier than flipping all those dice every time something hits the battlefield.
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You are Red/Blue!
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The flat coin-like "battle marks" that came with the über-expensive Commander's Arsenal look nice.  They're flat, have + on one side and - on the other.  When I play with dice as counters it seems like they're always getting knocked over.  Anyhoo, Channel Fireball has packs of battle marks for sale, if I'm allowed to say that (not affiliated).
When I play with dice as counters it seems like they're always getting knocked over.

I hear this complaint a lot when dice are mentioned.  Not too much of a problem from my point of view, but then I'm not a spazoid.

STEP 1: Find your cousin STEP 2: Get your cousin in the cannon STEP: 3 Find another cousin
I see. Thanks for the useful info. If I may, allow me dig a little deeper here.

1) So, let's say I didn't use dice but I used say a stone or gem. If I level up a creature +2, would I just keep piling stones on to the card? Would leveling down the toughness of the same card just use a different color stone? It seems this could get a bit messy if I have a whole table of cards with stones laying everywhere and also trying to tap at the same time.

2) This is related to question 1. Those battle marks seem to have just a simple + and -. So if I needed a value of +3 for a card, would I have to lay three marks on the card?

3) Finally, does anyone use anything to signifying things like "this card is summoned" for this turn and other similar occurrences?
When I play with dice as counters it seems like they're always getting knocked over.

I hear this complaint a lot when dice are mentioned.  Not too much of a problem from my point of view, but then I'm not a spazoid.



LOL at "spazoid."  Haven't heard that since elementary school.

Anyway, if you have a lot of dice out as counters on a bunch of different cards and one gets knocked from, say, a two to a three or whatever, it can be hard to remember what every single one was.  Or maybe I'm just spazoid.

iKeymaster, I've used a variety of things -- stones, dice, and coins.  Nothing's perfect and it just depends on what you want to play.  I had some little faux gems from the craft store that I used for a while, white for +1/+1 and black for -1/-1.  They were just OK.
I see. But let me ask, arent the SUPER expensive battle marks and SUPER cheap gem stones from the craft store basicaly used the exact same way in battle? Meaning, if I want to level up a creature +4 from it's defautl value, I'd have to lay down four battle marks or four stones on that one card?
yes
or set the die to "4"

as long as you and your opponent agree on the gamestate you can do whatever you want
proud member of the 2011 community team
Remember, though, if you don't use a crown royal bag to store your dice/marks/gems/stones/coins, then you are obviously a chump.

My forever unfinished blog of the 2010 MTGO Community Cup: if you're ever bored...
The battle marks alone aren't expensive.  The whole Commander's Arsenal set is, but not just the marks.  And yes, stones or marks or coins are used basically the same way.  It's just a matter of personal preference among those or dice.
"Remember, though, if you don't use a crown royal bag to store your dice/marks/gems/stones/coins, then you are obviously a chump."


I considered sewing a bag of golden fleece infused with the tears of my enemies...but then again I could just use an old Walmart bag.   


Does anyone use anything special to account for things that are not counter based like "summoned" creatures or "poisoning." I find keeping track of what can and cannot attack gets a little confusing when the table is full of stuff.
You can buy a box of 36 little dice for @ $5.00, which is probably cheaper than other accessories for keeping track.

Apparently I'm a chump.  I keep my dice and coins(for flipping) in a plastic box with six sections.  I keep my Planechase cards in black Crown Royal bags though. 
STEP 1: Find your cousin STEP 2: Get your cousin in the cannon STEP: 3 Find another cousin
Does anyone use anything special to account for things that are not counter based like "summoned" creatures or "poisoning." I find keeping track of what can and cannot attack gets a little confusing when the table is full of stuff.



They do make Poison Counter cards for when you get Poisoned, I used to just use a d10.

No offence, but if you can't remember which creatures you've just cast during a turn.....
usually I set my freshly summoned creatures off to one side.

STEP 1: Find your cousin STEP 2: Get your cousin in the cannon STEP: 3 Find another cousin
Well, for me XBL of course keeps track of all that but I don't have to much experience playing with physical cards just yet (but I can tell it's way more fun). I watched a game with so much going on people started getting a little flustered about which cards were which. I just wanted to make sure I avoided that.


Back to a question regarding the dice. If I leveled up a creature +2 from it's default 1/1 that would make is a 3/1. Should the dice I use read 3 or 2 (meaning it's the dice value plus card value to make up the total)?
I'm not sure you are using the phrase "level up" correctly.

Are you talking about +1/+1 counters?  If so, 2 of them on a 1/1 makes it a 3/3

Or are you asking about cards like Echo Mage?  which would be a 2/4 if it leveled up twice.
MTG Rules Advisor
I use white for +1/+1 and red for -1/-1, with blue, green, and gold for "other" counters (level, charge, older counters, &c.)
139359831 wrote:
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend. Lightning Bolt = Lightning Bolt
To keep this simple since you seem to confuse those

Serra Ascendant with 30 lives for you doesnt give you any kind of tokens or counters, but give a state based effect, thus if you go back to 29 lives, it lose his +5/+5 flying
Ant queen gives you tokens
scute mob gives you +1/+1 counters that are permanent
fume spitter gives you -1/-1 counters that are permanent
lux cannon not all counters are +/+ or -/-, there's plenty of counters

+1/+1 counters negate -1/-1 counters, to keep the creatures as counters free as possible

Also use whatever you want, since I'm not a spazoid, I can use 6 sided dices, they are very stable! As for life total, I use 10 sided dices, but they are slightly less stable than 6 sided dices and can change... but still they are pretty good 99% of the time... you can always use a piece of paper for your life.
I love trolls Dont hate me because I'm blunt and you cannot handle it
I'm a big fan of two.bricks of 6 sided dice (a big one and a small one, the smalll one was purchased for another game- bfg) and a pad of paper. The rest is just about using your mind.
76783093 wrote:
Luckily, we have stop-having-fun guys to remind us that having anything more than 60 cards in your deck is tantamount to being a rapist and anyone considering it should be strung up by their ****.
I just use dice for counters.

I use the actual token if I have one.
Big ol' d20 (2" across) for life counter, then another die on the side if I happen to go over that.

For Commander games, I track life totals on my iPad.
You are Red/Blue!
You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.
To keep this simple since you seem to confuse those

Serra Ascendant with 30 lives for you doesnt give you any kind of tokens or counters, but give a state based effect, thus if you go back to 29 lives, it lose his +5/+5 flying
Ant queen gives you tokens
scute mob gives you +1/+1 tokens that are permanent
fume spitter gives you -1/-1 tokens that are permanent
lux cannon not all counters are +/+ or -/-, there's plenty of counters

+1/+1 tokens negate -1/-1 tokens, to keep the creatures as token free as possible

Also use whatever you want, since I'm not a spazoid, I can use 6 sided dices, they are very stable! As for life total, I use 10 sided dices, but they are slightly less stable than 6 sided dices and can change... but still they are pretty good 99% of the time... you can always use a piece of paper for your life.

Why would you make a post trying to clarify everything and then use wrong terminology for half of it
!?!?!

They are +1/+1 and -1/-1 counters NOT tokens....

My forever unfinished blog of the 2010 MTGO Community Cup: if you're ever bored...
Yes, this was a bit confusing when I was reading it, but I appreciate him trying to help anyway. I've also realized that when I say token I mean an object I would lay on the table and in MTG, token actually means another card or creature. Also, when I said "level" I think I was referring to a counter that increases a creatures power and toughness.


However, today is a perfect example of how people use dice or various objects to keep track of things that have counters on them during battle when playing on XBL.


My last turn, I had several cards from my Goblin deck on the table.  One that gave me damage equal to the number of goblins, one that allowed all current goblins a +2 and then two +1/+1 token cards with enhancements that made them increase by +1 every turn.

Then I played a card that took all my +2 Goblin token cards and doubled them, taking the total number of +2 token cards on the table to 15 cards total. So during my combat turn, with everything going at once I dealt over 50 damaged and won the game.

Now, on XBL it was easy to see what was going on as it automatically adjusted all the values and kept everything stacked. But in a real table top game, how in the world would you keep track of so much going on in order not to "short change" yourself? With that many dice and gems all over the place, it seems like it would be near impossible to keep a running tally of what was happening in real time.

Anyone have thoughts on this or had this issue in the past? How did/do you deal with it?
It's your responsibility to track your numbers. When I've got an opponent with counters and enchantments and tokens telling me, "I attack with everything," then I won't hesitate to ask, "How much damage is that?" and ask details on each creature I want to block.  You can keep all your tokens together, all your tokens with counters together, etc. to make it easier to count, but if you're generating X tokens a turn, you need to keep track in a way that's acceptable to you and your opponent.
You are Red/Blue!
You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.
To keep this simple since you seem to confuse those

Serra Ascendant with 30 lives for you doesnt give you any kind of tokens or counters, but give a state based effect, thus if you go back to 29 lives, it lose his +5/+5 flying
Ant queen gives you tokens
scute mob gives you +1/+1 tokens that are permanent
fume spitter gives you -1/-1 tokens that are permanent
lux cannon not all counters are +/+ or -/-, there's plenty of counters

+1/+1 tokens negate -1/-1 tokens, to keep the creatures as token free as possible

Also use whatever you want, since I'm not a spazoid, I can use 6 sided dices, they are very stable! As for life total, I use 10 sided dices, but they are slightly less stable than 6 sided dices and can change... but still they are pretty good 99% of the time... you can always use a piece of paper for your life.

Why would you make a post trying to clarify everything and then use wrong terminology for half of it
!?!?!

They are +1/+1 and -1/-1 counters NOT tokens....



because it was very late and I meant to say counters, I was busy thinking of cards he might have seen in DoTP while I was writing... lost concentration and didnt proof read

I love trolls Dont hate me because I'm blunt and you cannot handle it
Can the "token" cards that you cast for +1/+1 creatures be bought in their own packs or do they come in other decks?
iKeymaster, They come in the same booster packs as the cards, but they're random, and their rarity is linked to the rarity of the cards that generate them. So 3/3 Centaur tokens in RtR (which are generated by multiple and common cards) will be common. 5/5 Wurm tokens are mythic rares, but a little easier to find than mythic cards, because both Armada Wurm and Worldspine Wurm use them. Gatecrash's Domri Rade emblem card- which is printed the same way as tokens, will be just as hard to find as he is- if not more, because there's going to be a few people who toss one out without looking when they remove the token/marketing card and basic land from their pack.
You are Red/Blue!
You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.
Can the "token" cards that you cast for +1/+1 creatures be bought in their own packs or do they come in other decks?


Are you talking about 1/1 creature tokens? Those are distributed randomly in booster packs. You can trade for them, see if your local game shop has some for sale or just use dice, beads, upside-down cards, print-outs etc. WOTC doesn't sell packs of creature tokens though.
If you're talking about +1/+1 counters that go on a creture to give it a permanent power and toghness boost then use should probably use dice or beads.
Remember, though, if you don't use a crown royal bag to store your dice/marks/gems/stones/coins, then you are obviously a chump.


Much as I love dice bags that come with free hooch, I had to switch dice bags when I found this;

 

Zammm = Batman.

It's my sig in a box
58280208 wrote:
Everything is better when you read it in Bane's voice.
192334281 wrote:
Your human antics and desire to continue living have moved me. Just kidding. You cannot move me physically or emotionally. Wall humor.
57092228 wrote:
Copy effects work like a photocopy machine: you get a copy of the 'naked' card, NOT of what's on it.
56995928 wrote:
Funny story: InQuest Magazine (I think it was InQuest) had an oversized Chaos Orb which I totally rooked someone into allowing into a (non-sanctioned) game. I had a proxy card that was a Mountain with "Chaos Orb" written on it. When I played it, my opponent cried foul: Him: "WTF? a Proxy? no-one said anything about Proxies. Do you even own an actual Chaos Orb?" Me: "Yes, but I thought it would be better to use a Proxy." Him: "No way. If you're going to put a Chaos Orb in your deck you have to use your actual Chaos Orb." Me: "*Sigh*. Okay." I pulled out this huge Chaos Orb and placed it on the table. He tried to cry foul again but everyone else said he insisted I use my actual Chaos Orb and that was my actual Chaos Orb. I used it, flipped it and wiped most of his board. Unsurprisingly, that only worked once and only because everyone present thought it was hilarious.
My DM on Battleminds:
no, see i can kill defenders, but 8 consecutive crits on a battlemind, eh walk it off.
144543765 wrote:
195392035 wrote:
Hi guys! So, I'm a sort of returning player to Magic. I say sort of because as a child I had two main TCG's I liked. Yu-Gi-Oh, and Pokemon. Some of my friends branched off in to Magic, and I bought two pre-made decks just to kind of fit in. Like I said, Yu-Gi-Oh and Pokemon were what I really knew how to play. I have a extensive knowledge of deck building in those two TCG's. However, as far as Magic is concerned, I only ever used those two pre made decks. I know how the game is played, and I know general things, but now I want to get in the game for real. I want to begin playing it as a regular. My question is, are all cards ever released from the time of the inception of this game until present day fair game in a deck? Or are there special rules? Are some cards forbidden or restricted? Thanks guys, and I will gladly accept ANY help lol.
I have the same problem with women.
117639611 wrote:
198869283 wrote:
Oh I have a standing rule. If someone plays a Planeswalker I concede the game. I refuse to play with or against people who play Planeswalkers. They really did ruin the game.
A turn two Tibalt win?! Wicked... Betcha don't see that everyday.

The Pony Co. 

Is this my new ego sig? Yes it is, other Barry
57461258 wrote:
And that's why you should never, ever call RP Jesus on being a troll, because then everyone else playing along gets outed, too, and the thread goes back to being boring.
57461258 wrote:
See, this is why RPJesus should be in charge of the storyline. The novel line would never have been cancelled if he had been running the show. Specifically the Slobad and Geth's Head talkshow he just described.
57461258 wrote:
Not only was that an obligatory joke, it was an on-topic post that still managed to be off-topic due to thread derailment. RP Jesus does it again folks.
92481331 wrote:
I think I'm gonna' start praying to Jesus... That's right, RPJesus, I'm gonna' be praying to you, right now. O' Jesus Please continue to make my time here on the forums fun and cause me to chuckle. Amen.
92481331 wrote:
56957928 wrote:
It was wonderful. Us Johnnies had a field day. That Timmy with the Grizzly bears would actually have to think about swinging into your Mogg Fanatic, giving you time to set up your silly combo. Nowadays it's all DERPSWING! with thier blue jeans and their MP3 players and their EM EM OH AR PEE JEES and their "Dewmocracy" and their children's card games and their Jersey Shores and their Tattooed Tenaged Vampire Hunters from Beverly Hills
Seriously, that was amazing. I laughed my *ss off. Made my day, and I just woke up.
[quote=ArtVenn You're still one of my favorite people... just sayin'.[/quote]
56756068 wrote:
56786788 wrote:
.....would it be a bit blasphemous if I said, "PRAYSE RPJAYSUS!" like an Evangelical preacher?
Perhaps, but who doesn't like to blaspheme every now and again? Especially when Mr. RPJesus is completely right.
56756068 wrote:
I don't say this often, but ... LOL
57526128 wrote:
You... You... Evil something... I actualy made the damn char once I saw the poster... Now you made me see it again and I gained resolve to put it into my campaign. Shell be high standing oficial of Cyrix order. Uterly mad and only slightly evil. And it'll be bad. Evil even. And ill blame you and Lizard for it :P.
57042968 wrote:
111809331 wrote:
I'm trying to work out if you're being sarcastic here. ...
Am going to stop you right there... it's RPJesus... he's always sarcastic
58335208 wrote:
56957928 wrote:
112114441 wrote:
we can only hope it gets the jace treatment...it could have at least been legendary
So that even the decks that don't run it run it to deal with it? Isn't that like the definition of format warping?
I lol'd.
56287226 wrote:
98088088 wrote:
Uktabi Orangutan What the heck's going on with those monkeys?
The most common answer is that they are what RPJesus would call "[Debutantes avert your eyes]ing."
56965458 wrote:
Show
57461258 wrote:
116498949 wrote:
I’ve removed content from this thread because off-topic discussions are a violation of the Code of Conduct. You can review the Code here: www.wizards.com/Company/About.aspx?x=wz_... Please keep your posts polite, on-topic, and refrain from making personal attacks. You are welcome to disagree with one another but please do so respectfully and constructively. If you wish to report a post for Code of Conduct violation, click on the “Report Post” button above the post and this will submit your report to the moderators on duty.
...Am I the only one that thinks this is reaching the point of downright Kafkaesque insanity?
I condone the use of the word Kafkaesque. However, I'm presentely ambivalent. I mean, that can't be serious, right? We're April 1st, right? They didn't mod RPJesus for off-topic discussion when the WHOLE THREAD IS OFF-TOPIC, right? Right.
57545908 wrote:
56957928 wrote:
Save or die. If you disagree with this, you're wrong (Not because of any points or arguements that have been made, but I just rolled a d20 for you and got a 1, so you lose).
58397368 wrote:
58222628 wrote:
This just won the argument, AFAIC.
That's just awesome.
57471038 wrote:
57718868 wrote:
HOW DID I NOT KNOW ABOUT THE BEAR PRODUCING WORDS OF WILDING?! WHAT IS WRONG WITH ME?!
That's what RPJesus tends to do. That's why I don't think he's a real person, but some Magic Card Archive Server sort of machine, that is programmed to react to other posters' comments with obscure cards that do in fact exist, but somehow missed by even the most experienced Magic players. And then come up with strange combos with said cards. All of that is impossible for a normal human to do given the amount of time he does it and how often he does it. He/It got me with Light of Sanction, which prompted me to go to RQ&A to try and find if it was even possible to do combat damage to a creature I control (in light that Mark of Asylum exists).
71235715 wrote:
+10
100176878 wrote:
56957928 wrote:
57078538 wrote:
heaven or hell.
Round 1. Lets rock.
GG quotes! RPJesus just made this thread win!
56906968 wrote:
56957928 wrote:
143359585 wrote:
Blue players get all the overpowerered cards like JTMS. I think it's time that wizards gave something to people who remember what magic is really about: creatures.
Initially yes, Wizards was married to blue. However, about a decade ago they had a nasty divorce, and a few years after that they began courting the attention of Green. Then in Worldwake they had a nasty affair with their ex, but as of Innistrad, things seem to have gotten back on track, and Wizards has even proposed.
You are my favorite. Yes you. And moments like this make it so. Thank you RPJesus for just being you.
On what flavor text fits me:
57307308 wrote:
Surely RPJesus gets Niv-Mizzet, Dracogenius?
56874518 wrote:
First: I STILL can't take you seriously with that avatar. And I can take RPJesus seriously, so that's saying something.
121689989 wrote:
I'd offer you a cookie for making me laugh but it has an Upkeep Cost that has been known to cause people to quit eating.
56267956 wrote:
I <3 you loads
57400888 wrote:
56957928 wrote:
"AINT NO LAWS IN THE SKY MOTHER****." - Agrus Kos, Wojek Veteran
10/10. Amazing.
Dice for everything.

Seriously, how do dice fall over? Do you have people kicking the table regularly? Just hit the person knocking your dice over and they should stop.

You got tokens? BOOM, use dice.
You got counters? BOOM, use dice.
More than one kind of counter? Sacrifice that creature; too confusing.
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Are you making a casual mill deck? Please read.
Control is the key of a mill deck. You should free up your mana as much as possible so that you can respond to whatever your opponent is doing. Having some way to remove threats, both real and percieved, is necessary to survival. Real threats are those that are already on the field, and are something a simple unsummon or doom blade can remove. Percieved threats are those that aren't on the field, something a simple duress or counterspell can deal with. Controlling the board will allow your mill deck to continuously perform, if you use permanent style mill, that is. One-Shot Mill spells are something you should avoid. You can toss tome scours at your opponent until your hand runs out, but that isn't going to be enough to mill them to death. With 1-shot mill spells, like tome scour, you have to treat them like burn spells. Therefore, the only "good" 1-shot mill spells are sanity grinding (in the right deck) and mind funeral. Try to find more permanent styles of milling, like memory erosion, hedron crab, and curse of the bloody tome, so that you don't have to waste your mana each turn doing something that those permanents can do with a single mana/turn investment. Keeping your mana open allows you to respond with control elements. ​Traumatize Rant​. Traumatize is a terrible card for a multitude of reasons. First, it costs 5 to cast, which is a large investment for a mill deck. Milling half a library sounds neat, but if you do the math, it really isn't that much. An average 60 card deck starts with drawing 7 cards. Then, barring any draw spells on their end, or ramp on yours, 5 turns will go by, where they draw 5 more cards, leaving 48 in the deck. Unless they had a deck with more than 60 cards, or you ramped it out, the most you'll ever mill with a single Traumatize on turn 5 is 24 cards. That's not too shabby, but hang on, there's more! If they drew any additional cards or if they were milled before turn 5, that number will be much lower. In addition, any more Traumatize's you draw will only mill less and less as the game goes on...which is the point of a mill deck. My whole point on Traumatize is the it is NOT worth the 5 mana investment, not even with haunting echoes. You can mill more than 24 before turn 5...which you can then cast the echoes. If you look at a mill deck like a burn deck, you'll notice that it takes longer to win with mill than with burn. For example, lightning bolt costs 1 and does 3 out of the 20 damage needed to win (barring any lifegain or damage prevention). For mill, that same investment of 1 would have to mill 9 cards out of an average 60 card deck to be the equivilent of lightning bolt. The problem is that there is no mill card that can do that...except hedron crab, over a period of time. The initial investment of 1 will pay off in 3 more land drops to make the crab equal to a bolt. However, the crab nets you more mill beyond those 3 land drops, making it better as the game draws on. Other cards, like curse of the bloody tome, are excellent ways of milling an opponent because the initial investment of is all you have to pay in order to put your opponent on a clock. All you have to do is stay alive, which is the true goal of a mill strategy. There are other ideas for mill decks that are specific to certain types of strategies. Combo mill decks can mill an entire player's library out from under them. Secondary mill strategies are usually tied to another strategy, like drowner of secrets in a merfolk deck, or halimar excavator in an ally deck. Milling can be done in certain decks that are able to ramp out enough mana to make use of the higher costing mill spells, like using 16 post to pay for X on sands of delirium or for ambassador laquatus. Multiplayer mill decks are even tougher to build, but can be done. Being a slower environment, it is easier to ramp in multiplayer, allowing for big X spells, like mind grind, to be useful. Consuming aberration is another star player. The more straightforward strategy is to use mesmeric orb and dreamborn muse while being the only deck at the table that can deal with it. There are always new strategies coming out with each set, so check gatherer for any new mill cards that you find to be the most fun for you! Now you can say that you haven't fallen into the trap that most new players fall into when they build their first mill deck!
You got tokens? BOOM, use dice.


If you use dice with nothing under them to represent tokens then you are a bad Magic player and you should feel bad.
Immature College Student (Also a Rules Advisor)
Seriously, how do dice fall over? Do you have people kicking the table regularly? Just hit the person knocking your dice over and they should stop.



Seriously, there are a lot of twitchy people where I play including some who are disabled and can't help it.  Dice get knocked around; it happens.

Anyway, I just received a bag of the small +/- flat counters and plan to use them this weekend.  Works for me.  Your mileage may vary.

We use caps for counters. We also run lots of enchantment removal in our decks because of Doubling Season.
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They do make Poison Counter cards for when you get Poisoned, I used to just use a d10.





I once made a bunch of these tokens glued to cardboard.
My store randomly got ricky martin trading cards the other day. I got some randomly for free as well as some other people and we use them as tokens.

Well, yesterday I went shopping and got some pretty sweet multi-colored dice sets. One of the large, standard size and another set of the exact same set but that are the mini versions. I also got a small tube filled with bluish purple glass gems I can use for keeping track of "summoning sickness" between turns, which is the same color the XBL version uses.


Between the different size dice, I should be able to always have a good combination of counters for both power and toughness. As for token cards, nothing beats having a good set of the actual cards and at only .25-.40 cents a piece, I'll just be ordering a few online soon. In the meantime, using a face down magic card for each token seems to be a logical solution as the only thing that really matters is the counter assigned to them.

We use caps for counters. We also run lots of enchantment removal in our decks because of Doubling Season.



Pretty sweet card. So if you play a card that puts 3 +1/+1 tokens onto the feild, would this card double that number to 6 on the feild when played? Is there a white version?  

We're talking about Doubling Season here, son. Double Season. There are no substitutes, we would accept no substitutes, and if Wizard doesn't reprint it soon we're going to revolt.
76783093 wrote:
Luckily, we have stop-having-fun guys to remind us that having anything more than 60 cards in your deck is tantamount to being a rapist and anyone considering it should be strung up by their ****.
You got tokens? BOOM, use dice.


If you use dice with nothing under them to represent tokens then you are a bad Magic player and you should feel bad.



I found this out the hard way, getting a warning and a rewound gamestate because I used dice for my Lingering Souls tokens.

Seriously. Use actual token cards, or something very similar. 
Etiamnunc sto, etiamsi caelum ruat.

Avacyn Restored gave us a lot of angel and demon tokens if you opened the Helvault. Also, you could get a double-faced human/wolf tokoen at FNM.

A few Duel Decks give out free tokens too:

Ajani v. Nicol Bolas had a griffin token and a saproling token. (Ajani's deck is a soul sisters variant that uses various incremental lifegain spells to trigger Searing Meditation.)

Knights v. Dragons had some goblin tokens. (They're the dragon deck's main weenies, and, along with Fire-Belly Changeling, make great Voracious Dragon chow. Sadly, the product's still imbalanced as all hell by how top-heavy the dragon deck is.)

Elspeth v. Tezzeret had soldier tokens.

Phyrexia v. the Coalition had hornet, minion, and saproling tokens. (Phyrexian Processor is really good, and saproling tokens are kind of a thing for the Coalition.)

Garruk v. Liliana had two separate beast tokens and an elephant token.

Jace v. Chandra had an elemental shaman token. (Yep, even in the two least creature-focused colors, and red technically doesn't even need creatures to win, there's a token.)

Finally (firstly?), Elves v. Goblins had a goblin, an elf warrior, and an elemental token.

Other than that, mostly packs. They've been doing it since like, Tenth Edition. Before that, just promos and Unglued.

139359831 wrote:
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend. Lightning Bolt = Lightning Bolt
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