D&D Next Playtest Session: Thursday January 24, 20:00 EST

Hello everyone. I'll run a D&D Next Playtest Session Thursday January 24, 20:00 EST. This is an open session to all who'd like to play and is on a first come first serve basis.  To join the table simply reply by posting your erdana, Arial, Helvetica, sans-serif; font-size:11px" href="http://rpgtableonline.com/welcome.php" target="_blank" rel="nofollow">RPGTO username and a summary of your character you want to play and i will invite you to the table. If you sign up and can't attend, please have the courtesy to advise me ASAP so we can find replacement.
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Caves of Shadow
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erdana, Arial, Helvetica, sans-serif; font-size:11px" />Start Time:erdana, Arial, Helvetica, sans-serif; font-size:11px"> Thursday January 24, 20:00 EST   
erdana, Arial, Helvetica, sans-serif; font-size:11px" />Duration:erdana, Arial, Helvetica, sans-serif; font-size:11px"> 03:00                                           
erdana, Arial, Helvetica, sans-serif; font-size:11px" />Campaign System:erdana, Arial, Helvetica, sans-serif; font-size:11px"> D&D Next Playtest
erdana, Arial, Helvetica, sans-serif; font-size:11px" />Campaign World:erdana, Arial, Helvetica, sans-serif; font-size:11px"> Greyhawk 
erdana, Arial, Helvetica, sans-serif; font-size:11px" />Campaign Format:erdana, Arial, Helvetica, sans-serif; font-size:11px"> One Shot  
erdana, Arial, Helvetica, sans-serif; font-size:11px" />DM: erdana, Arial, Helvetica, sans-serif; font-size:11px">Plaguescarred 
erdana, Arial, Helvetica, sans-serif; font-size:11px" />erdana, Arial, Helvetica, sans-serif; font-size:11px">Players Info: erdana, Arial, Helvetica, sans-serif; font-size:11px">5 players with OPTA*    - erdana, Arial, Helvetica, sans-serif; font-size:11px">Microphone required-erdana, Arial, Helvetica, sans-serif; font-size:11px"> 
Characters Info:erdana, Arial, Helvetica, sans-serif; font-size:11px">  1st erdana, Arial, Helvetica, sans-serif; font-size:11px">Level PC erdana, Arial, Helvetica, sans-serif; font-size:11px">using Standard Array [15,14,13,12,10,8] or Point By
erdana, Arial, Helvetica, sans-serif; font-size:11px" />erdana, Arial, Helvetica, sans-serif; font-size:11px">                             Use average for HP. Gear: 150 gp. No magic item. Use Public Packet 12/17erdana, Arial, Helvetica, sans-serif; font-size:12px">.erdana, Arial, Helvetica, sans-serif; font-size:11px"> 
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*You need to have signed the OPTA and downloaded the Playtest material from WoTC's website to play. You'll also need to be registered on RPGTO if you aren't already, it takes only a few seconds and its free.

erdana, Arial, Helvetica, sans-serif; font-size:11px">ROSTER    ***TABLE FULL***erdana, Arial, Helvetica, sans-serif; font-size:11px">

erdana, Arial, Helvetica, sans-serif; font-size:11px">1. Phobos - Dwarf Fighter
erdana, Arial, Helvetica, sans-serif; font-size:11px" />erdana, Arial, Helvetica, sans-serif; font-size:11px">2. jaySims - Human Cleric
erdana, Arial, Helvetica, sans-serif; font-size:11px" />erdana, Arial, Helvetica, sans-serif; font-size:11px">3. Jagannatha - Elf Cleric
erdana, Arial, Helvetica, sans-serif; font-size:11px" />erdana, Arial, Helvetica, sans-serif; font-size:11px">4. Gumba - Elf Monk
erdana, Arial, Helvetica, sans-serif; font-size:11px">5. Miadoon - Dwarf Rogue

Alternates: SleepsInTraffic, Mand12,



erdana, Arial, Helvetica, sans-serif">Long ago, the forces of darkness rose up and threatened the land. In those ancient days, the evil forces carved out the Caves of Shadow and dwelled within them, often striking out to raid nearby villages. Powerful heroes eventually drove away the creatures that populated the Caves of Shadow. But now orcs, vile humanoids who hate humans and elves, have begun attacking the villages again. Theres only one place the foul creatures could be coming from: the Caves of Shadow! The villagers have asked you to investigate the caves and destroy or drive off the evil creatures that might live within. If you can succeed, the people of the surrounding countryside can resume their peaceful lives. A D&D Next Playtest adventure for 5 1st level characters.

[spoiler=Character Summary] 


[Optional Art] 

Name
Gender Race Class
Size Type
Armor Class 
Hit Points  (   )
Speed 
Sense 
Str   (   )  Dex   (   )  Con   (   ) 
Int   (   )  Wis   (   )   Cha   (   ) 
Alignment 
Languages 
Trait 
Skill [    ]    
Feat [   ] 
Racial Trait Class Trait 
Actions
Melee Attacks—    : + to hit (reach/range; target). Hit: 
Ranged Attack— : + to hit (reach/range; targetr). Hit: 
Equipment:

Exemple


Tyron the Human Fighter

 

Tyron
Male Human Fighter
Medium Humanoid
Armor Class 16 (leather)
Hit Points 12 (1d10+2)
Speed 30 ft.
Sense Normal
Str 13 (+1)  Dex 18 (+4)  Con 15 (+2)
Int 11 (+0)  Wis 14 (+2)  Cha 09 (-1)
Alignment Neutral Good
Languages Common 
Trait 
Skill [Soldier] Intimidate (+3), Spot (+3), Survival (+3)
Feat [Dual Wielder] Two-weapon fighting
Combat Superiority
Slayer Fighting Style
Glancing Blow Combat Maneuver  
Actions
Melee Attacks—Scimitars: +7 to hit (reach 5 ft.; one creature). 
Hit: 1d6+4 slashing damage
Ranged Attack—Longbow: +7 to hit (range 150/600 ft; one creature). 
Hit:  1d8+4 piercing damage
Two-weapon Fighting: Tyron makes two scimitar attacks, dividing damage by half.
EquipmentLeather armor, Scimitar x2, Longbow, 20 arrows quiver, Ball bearring, 
Acid Flask, Healer's kit, Crowbar, Commun clothes, Thieve's Tools, Lampblack, 
Oil-can, Breeches with secret pocket, Small steel mirror, Lock, Advenvurer’s kit, 
Backpack, Mess kit, Hempen rope 50 ft, Tinderbox, Torch x10, Ration 10 days, 
Waterskin, Belt pouch, 27 gp

I should be able to make this. I'm about to leave for work so I'll build my character this evening. I'll try to build a Elf fighter.

jonathan_sicari is my user-name.

Short blurb: Imagine any of the fighter elves from the LotR movies except in light armor instead of studded/scale.  

[spoiler = character summary]
Name  Feanor Fingolfin
Gender Male
Race Elf (wood)
Class Fighter
Size M
Type
Armor Class 14
Hit Points 12 (1d10 )
Speed 35 feet
Sense lowlight
Str 10  (0   ) Dex 16  (+3   )  Con 14  ( +2  ) Int 12  (  +1 )  Wis 14  (+2   )   Cha  8 (-1   ) Alignment Unaligned
Languages common, elvish 
Trait Soldier, Military rank
Skill Listen, Spot, heal, intimidate, Knowledge (Warfare), Survival  [1d4]   
Feat Improved Initiative [+4 to initiative, minimum initiative is 10   ]
Racial Trait
Keen Senses
Free spirit (immune charm)
Trance
wood elf grace (hide when lightly obscured by natural phenomena)   
  Class Trait
Attack bonus +1
Martial Damage Die: 1d6
Fighting style manuver: Whirlwind Attack
Parry: reaction roll martial damage die and skill die to reduce damage.      
Actions
Melee Attacks—  Katana  : + 4 to hit (reach 5/range; target). Hit: 1d10+3
Ranged Attack— Longbow: + 4 to hit (reach/range 150/600; targetr). Hit: 1d10+3
Equipment:
Leather Armor
Katana
Longbow
dagger
60 arrows
Adventurer's Kit (backpack, healer's kit, 50' hemp rope, tinderbox, 10 torches, 10 days rations and waterskin)
traveler's clothes
clothes fine 
tent
32 gp   

[/spoiler]
put froth down for a melee cleric, can post it later. i think the domain is called "lifegiver"
@jonathan_sicari - Welcome in jon! Ok i will wait for your character summary.

@JaySims - Welcome in brother! Ok i will wait for your character summary. What's your RPGTO username ? 


ROSTER UPDATED
I'm bringing the heat. Woo hoo! Her name is Daughter Stormweaver; she is a wood elf shaman. I'll have her summary later today. Thank you Plaguescarred. This is gonna be awesome!

To all that is good and worthwhile.

@Jagannatha - Welcome in Jag! Ok i will wait for your character summary. Shaman ? Looking forward to see your toon...Wink


ROSTER UPDATED
What's your RPGTO username ? 


 


frothsof. my regular forum account is busted.
Coolio Wink
Rpgto name is yorick if memory serves. Rogue or monk, unless another player feels very strongly about wanting either role
@Gumba - Welcome in brother!  Feel free to play any of them and post a summary when you have a chance thanks.


ROSTER UPDATED



Titus
Male Human Cleric
Medium Humanoid
AC 17 (Chain+shield) 
Hit Points  ( 10 )
Speed 6 (30 ft)
Senses-normal
Str  18 (4)  Dex 13 (1)  Con 15 (2) 
Int  11 (0)  Wis 14  (2)   Cha 9  (-1) 
Alignment Chaotic Good
Languages Common
Traits-Soldier background, Hedge Magician Specialty (herbalism feat), Lifegiver domain, Channel Divinity (regrowth/pos energy)
Skills-forbidden lore, heal, intimidate, knowledge (warfare), survival
Spells-cure lt wounds, cause fear, divine favor, cure minor wounds, light
Melee Attacks—   mace : +4 to hit, 1d6+4 dmg
Ranged Attack— sling : +1 to hit, 1d4 dmg 
Equipment:
Chainmail, shield, mace, sling w 50 bullets, holy symbol, flask of holy water, adventurer's kit, lucky charm, medal, rank insignia, traveler's clothes, bone dice, 1 potion of healing, 1 healer's kit, 4gp, 8sp


@JaySims - Thanks for the Summary. I believe your speed should be 25 ft. due to chainmail speed penalty but otherwise it looks fine. I've invited you so you should see the table on your Campaign Manager now. BTW nice ol'school pic!

Daughter Stormweaver

IMAGE(http://www.goodfon.com/download.php?id=334376&rash=1920x1080)

[sblock]
Daughter Stormweaver
Neutral Good
Wood Elf Shaman


AC 12 (14 mage armor)
Hit Points 10
Speed 35 ft.
Hit Dice 1d8
Strength 12 (+1)
Dexterity 14 (+2) (+1)
Constitution 14 (+2)
Intelligence 10 (+0)
Wisdom 16 (+3) (+1)
Charisma 8 (-1)

Attacks
Spellcasting +4 (save DC 14)
Dagger (range 30/120) +2; 1d4+2 piercing damage
Longbow (missile range 150/600, two-handed) +2; 1d10+2 piercing damage
Longsword +1; 1d10+1 slashing damage
Unarmed +1; 1d6+1 bludgeoning damage


Skills (+1d4 to checks relating to a skill)
Arcana, Heal, Listen, Nature, Sense Motive, Spot, and Survival.

Race: Wood Elf
As an elf, you have the following racial traits. Size: Medium.
Low-Light Vision: If there is no light within 30 feet of you, you treat dim light in that radius as normal light, and you treat darkness in that radius as dim light.
Elf Weapon Training: When you attack with a long sword, a shortbow, or a longbow with which you have proficiency, the damage die for that weapon increases by one step: from d6 to d8, or d8 to d10.
Keen Senses: You are trained in the Listen and Spot skills.
Free Spirit: You are immune to the charmed condition and to any effect that would put you to sleep.
Trance: Elves do not need to sleep. Instead, they meditate deeply for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Languages: You can speak, read, and write Common and Elvish.
Subrace: Wood elf.
Ability Score Adjustment: Your starting Dexterity score increases by 1.
Speed: 35 feet.
Wood Elf Grace: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Class Features: Cleric
Armor and Shield Proficiencies: None, but the deity you serve might grant you proficiencies
Weapon Proficiencies: Simple weapons
Hit Dice: 1d8 per cleric level
Hit Points: 1d8 (or 5) + your Constitution modifier per cleric level gained after 1st level
Deity: Boccob
Benefit: You gain the following features.
Spell Preparation: You must prepare your spells before casting them. After a long rest, you regain all your spell slots, and you can prepare a number of spells by spending time in prayer. You can prepare a number of spells equal to 1 + your cleric level, choosing any spell you wish from the cleric spells you can cast. You will usually want to prepare at least one spell of each level you can cast. Preparing your spells requires time spent in prayer and meditation: at least one minute per spell level for each spell you prepare.
Casting a Spell: When you cast a spell, choose one of your prepared spells and use a spell slot of that spell’s level or higher. Some spells have improved effects when they are cast at higher levels. After you cast the spell, you lose the use of that slot until you prepare spells again, but you still have the spell.
Battlefield Concentration: You have trained to maintain your focus even in the chaos of battle. When you are concentrating on a spell, taking damage cannot break your concentration.
Rituals: You can cast any spell you have prepared as a ritual, provided that the spell has a ritual version.
Magic Attacks: When you make a magic attack using a cleric spell, you add your Wisdom modifier to the attack roll, along with the spellcasting bonus for your level, as noted in the Cleric table.
Saving Throw DCs: When a cleric spell that you cast calls for a saving throw, the save DC equals 10 + your Wisdom modifier + the spellcasting bonus for your level, as noted in the Cleric table.

Shaman (Arcanist)
Cantrips: You know the mage armor cantrip, plus two other cantrips of your choice from the cleric’s or wizard’s cantrip list.
Channel Divinity (1/day): You gain the Channel Magical Might and Channel Spell Energy options.
Disciple of Magic: You can use magic items that normally require you to be a wizard to use them.
Domain Spells: At 1st level and when you gain the ability to cast 2nd--‐, 3rd--‐, 4th--‐, and 5th--‐ level cleric spells, choose a wizard spell of the same spell level. The chosen spell counts as a domain spell for you. You always have it prepared, and it does not count against the number of spells you can prepare each day.
Spell Domain Spell
Level
1 identify


Religious Knowledge
Benefit:
Choose a Knowledge skill: arcana, forbidden lore, or religion. You are trained in that skill.

Background: Shaman
Skills: Heal, Nature, Sense Motive, and Survival.
Trait—Premonition: You speak with the spirits and receive a vague notion of the future. You might receive a clue as to whether a specific course of action is likely to have positive or negative results. This notion can take the form of a single image, a hint about a danger that might be faced, or just a positive or negative feeling about the current course of destiny.

Specialty: Witch Doctor
Find Familiar You have a familiar, a spirit that takes animal form to serve you. Prerequisite: The ability to cast at least one 1st--‐level spell
Benefit: You can bond with a familiar by mastering and performing a special ritual, as described in the “Bonding with a Familiar” sidebar. You can have only one familiar at a time.
Your familiar acts independently of you, but it always obeys your commands. In combat, it has its own turns and rolls its own initiative.
While you are within 100 feet of your familiar, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar’s eyes and hear what it hears for 1 round, and you also gain the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.
Finally, while within 100 feet of your familiar, you can have it deliver a spell on your turn that requires touching a creature, so that it touches the creature on your behalf, provided nothing is preventing the familiar from taking actions. If the spell requires an attack roll, you use your attack modifier for the roll. The familiar cannot make attacks of its own. Choose a familiar. Each familiar has the same statistics, modified by the type you choose.
Familiar
Tiny Celestial, Fey, or Fiend
Armor Class 12
Hit Points 16
Speed 20 ft.
Str 2 (–4) Dex 12 (+1) Con 6 (–2)
Int 2 (–4) Wis 10 (+0) Cha 2 (–4) TRAITS
Familiar: When the familiar drops to 0 hit points or fewer, it disappears, leaving behind no physical form. The familiar cannot reappear until its master recalls it by spending 30 minutes performing a minor ritual.
TRAITS BY TYPE
Owl: Has darkvision with a range of 40 feet; has a speed of 5 feet and a fly speed of 25 feet.
Bonding with a Familiar
A familiar is a simple spirit from another plane of existence that takes a physical form resembling a normal animal. To bond with a familiar, you must learn and master a special ritual that allows you to call it forth from its home plane, give it its animal form, and bind it to your service. At the time of the ritual’s performance, you choose the type of animal form your familiar will take.
The process of calling a familiar is exhausting and expensive. To do so, you must stoke a brass brazier with charcoal and add 100 gp worth of incense, herbs, and fat. For the next day, you must perform an incantation, casting out your voice into the ether. At the end of this time, your new familiar crawls out from the smoking remains of the brazier’s contents, bound to serve you.

Equipment
Animal bones, 2 –arrows (20), backpack (empty), 5 -ball bearings (100), 2 -belt pouch (empty), common clothes, common lamp, 2 –dagger, 5 –flask (clay), herbs, holy symbol (totem), incense, ink, ink pen, longbow, long sword, 5 –oil (1-pint flask), 10 –parchment (sheet), 5 -rations (1 day), sack, scroll case, tent, tinderbox, traveler’s clothes, 2 -waterskin, winter blanket.


Starting Gold 150 gp – 108 gp, 0 sp, 3 cp =
Current Gold 41 gp, 9 sp, 7 cp

Encumbrance: 79.5 lbs.

CLERIC SPELLS PER DAY
Cleric —Spell Slots per Spell Level—
Level
1 2 3 4 5 6 7 8 9
1 2 — — — — — — — —

Cantrips
Cure Minor Wounds
Mage Armor
Read Magic

Level 1 Spells
Bless
Cause Fear
Command
Create Water
Cure Light Wounds
Detect Magic
Detect Undead
Divine Favor
(Identify)
Inflict Light Wounds
Protection from Evil
Sanctuary
Shield of Faith

To all that is good and worthwhile.

@Jagannatha - Thanks for the Summary. I've invited you so you should see the table on your Campaign Manager now. I don't know if its the same art since it blanked, but that witch is awesome!
wait what would I need to participate in this?

@Jagannatha - Thanks for the Summary. I've invited you so you should see the table on your Campaign Manager now.

Thank you, Plaguescarred. Just a reminder that my RPGTO username is BossBedlam

To all that is good and worthwhile.

wait what would I need to participate in this?


You only need to have signed the OPTA and downloaded the 
Playtest material from WoTC's website, have a free account on RPGTO for the virtual table, a working microphone and a bit of enthusiams!Wink

It'd be fun to have you on SleepsInTraffic! Let me know if you are interested, i still have room for one.
Thank you, Plaguescarred. Just a reminder that my RPGTO username is BossBedlam

You're welcome sir! Everyone knows there's only one Boss at RPGTO and its Jag! Tongue Out

wait what would I need to participate in this?


You only need to have signed the OPTA and downloaded the 
Playtest material from WoTC's website, have a free account on RPGTO for the virtual table, a working microphone and a bit of enthusiams!

It'd be fun to have you on SleepsInTraffic! Let me know if you are interested, i still have room for one.




I'd be down though I may be a touch late.  Also I gotta check with the better half to make sure this would not draw her ire.  I'f I'm in I'm in with a monk of some sort.
I would like to see how RPGTO works.  I signed up for it but then found myself clicking on stuff and not really knowing what I was do...okay I'm newb.

Possible to watch the game?  I could create a standby character.

"The Apollo moon landing is off topic for this thread and this forum. Let's get back on topic." Crazy Monkey

@SleepsInTraffic - Ok since you don't know if you can and you'd arrive late, i will put you as an alternate

@Miladoon - Sure brother. Go ahead and make a character.

ROSTER UPDATED   ***TABLE FULL***


@SleepsInTraffic - Ok since you don't know if you can and you'd arrive late, i will put you as an alternate

@Miladoon - Sure brother. Go ahead and make a character.

ROSTER UPDATED   ***TABLE FULL***




I think that is for the best.  Works a little crazy and so is the better half, well momentarily, so confirming a few hours to my self that night would be difficult.
Oh wow! The 3.0 Starter adventure. The first game of D&D I ever played. Now those are some memories.
My two copper.

Jan 22, 2013 -- 3:01PM, Jagannatha wrote:

Thank you, Plaguescarred. Just a reminder that my RPGTO username is BossBedlam


You're welcome sir! Everyone knows there's only one Boss at RPGTO and its Jag! Tongue Out



I just wanted to clarify that I'm more of a cleric than a wizard. Sorry about the confusion, Plaguescarred.

To all that is good and worthwhile.

Plague, in your game, do Mage Armor and Mindful Defense stack? That is, can a High Elf Monk's AC be 12 + Dex + Wis?
Does Way of the Fist count as a light finesse weapon, that is, can the Deflect feat be used unarmed? (I am thinking Aikido style movement)

gametableonline username is yorickdowne

Character Summary

Name Lúthien Carnesîr
Gender Female
Race High Elf
Class Monk
Size Type Medium
Armor Class 15
Hit Points  ( 9  )
Hit Die 1d8
Skill Die 1d4
Speed 30ft
Sense Low-Light Vision (30ft)
Str 12  ( +1 )  Dex  16 ( +3 )  Con 13 ( +1 )
Int  11 ( 0 )  Wis  14 ( +2 )   Cha  8 ( -1 )
Alignment Lawful Neutral
Languages Common, Elvish
Skill (Jester/Monastic Training/Elf) [ Tumble, Escape Artist, Perform, Balance, Climb, Sneak, Listen, Spot ]    
Feat (Mystical Healer) [ Healing Initiate - Cure Minor Wounds, Resistance  ]
Trait - Licensed Fool
Racial Trait
Mage Hand Cantrip
Free Spirit (Immune to Charm/Sleep)
Trance
Class Traits
MDD 1d6
Maneuver / Ki Ability DC: 13
Maneuvers: Flurry of Blows; Step of the Wind
Ki: 1/day
The Path of Four Storms
Ki Ability: Warrior's Gale
Melee Attacks— Unarmed : + 4 to hit (5ft). Hit: 1d6+3 bludgeon
Ranged Attack— Light Crossbow : +4 to hit (80/320; two-handed; loading). Hit: 1d8+3 piercing
Equipment:
Light Crossbow (25gp) 6
10 bolts (5gp) 3
Adventurer's Kit, minus hemp rope (8gp) 28
Backpack (2gp) 2
Belt Pouch x3 (3gp) 3 (holds money, ball bearings, caltrops)
Silk Rope 50ft (10gp) 5
Winter Blanket (5sp) 3
Motley, tin scepter (5gp) 4
Jester's make-up kit (5gp) 1
Jester's signet ring (5gp)
Monk's Robe (1gp) 4
Wooden begging bowl (1gp) 1/2
Crowbar (2 sp) 5
Climber's Kit (25gp) 5
Basic Hammer (2 sp) 2
Small steel mirror (5gp) 1/2
Tin whistle (5gp) 1/2
Oil (1 pint) (1sp) 1
Caltrops (1gp) 2
Ball bearings (100) (1gp) 1
Soap (2cp) 1
Bedroll (1gp) 5
Load:
82 1/2 pounds
Money:
40 gold, 9 silver, 8 copper


@Gumba - Thanks for the Summary. No Mage Armor and Mindful Defense don't stack, its either AC 12 + Dex or AC 10 + Dex + Wis. Also, Way of the Fist doesn't let your unarmed strike function as light weapon, only finesse.


EDIT Whats your RPGTO username, Gumball? 
Summary: 27 Point Buy


Kylo Tinskin
Male Hill Dwarf Rogue (Trickster)
Medium Humanoid
AC 15 (Studded Leather+Dex)
Hit Points  ( 9 ) HD 1d8
Speed 5 (25 ft)
Senses-Low Light Vision, Stonecunning, Resilience, DWT
Str  11 (0)  Dex 14 (2)  Con 12 (1)
Int  10 (0)  Wis 14  (2)   Cha 14  (2)
Alignment Neutral Good
Languages Common, Dwarven
Tricks-Charming Presence, Feint, Distract, Trap Sense
Feat-First Strike
Traits-Spy (Contact)
Skills-Disable Device, Gather Rumors, Persuade, Knowledge (dungeoneering)
Skills-Disguise, Listen, Search, Sneak, Sleight of Hand
Skill Mastery - Skill Dice 1d4
Sneak Attack / MDD 1d6
Melee Attacks— Quarterstaff : +3 to hit, 1d8/1d6+2  Dagger: +3 to hit, 1d4+2
Ranged Attack— Longbow : +3 to hit, 1d8+2  
Equipment:
Studded Leather, Quarterstaff, Dagger, Longbow, Quiver and 20 arrows, adventurer's kit, traveler's clothes, Thieves Tools, Disguise Kit, Belt pouch

RPGTO Handle: Miladoon

"The Apollo moon landing is off topic for this thread and this forum. Let's get back on topic." Crazy Monkey

Plaguescarred Got it. I changed my character, also put my username in there.
@Miladoon - Thanks for the Summary. I've invited you so you should see the table on your Campaign Manager now. Cool pic!

@Gumba - Thanks. I've invited you so you should see the table on your Campaign Manager now.
Is there any way to sit in and watch/listen to this (or parts of it as able)?  I missed the first one by Jag, and apparently this one also, but I'd love to see how these run and work? 

If so, my RPGTO user is phobos

∴ "Virtus junxit, mors non separabit." 

@phobos - Sure brother! I've invited you so you should see the table on your Campaign Manager now. You can even make a standby character just in case if you want.
@phobos - Sure brother! I've invited you so you should see the table on your Campaign Manager now. You can even make a standby character just in case if you want.



Thank you very much, I've accepted.  I've never played on RPGTO, so I'll see what I can figure out before hand and make a Dwarven Fighter as a "just in case".

∴ "Virtus junxit, mors non separabit." 

Coolio. If you want, jump on the table i can show you how it works in just a few minutes im on now.
Any chance of an alt/spec spot?
D&D Next = D&D: Quantum Edition
@Mand12 -  Sure Mand! I've invited you so you should see the table on your Campaign Manager now. 
Woo.  More likely spectator than alternate, but if I'm the last one and the slot's open, might as well.
D&D Next = D&D: Quantum Edition
Here is my standby!!



Bjornsen Grimboldun
Male Mountain Dwarf Fighter (Veteran-ish)
Medium Humanoid
AC: 18 (with shield)
Hit Points: 12 (HD 1d10)
Speed: 5 (25')
Senses: Low Light Vision, Stonecunning, Resilience, DWT
Str   ( 16  )  Dex   ( 12  )  Con   ( 14  ) 
Int   ( 10  )  Wis   ( 14  )   Cha   ( 8  ) 
Alignment: Chaotic Good
Languages: Common, Dwarven
Trait: Temple Services (Priest of Gendwar)
Skills: Dungeoneering, Heraldry, Religion, Persuade, Sense Motive 
Feats: Shield Bash
Maneuvers: Parry, Glancing Blow

Melee Attacks—    Battleaxe(s): +4 (5'), 1d10+3; Maul(b): +4 (5'), 2d6+3

Equipment:

Battleaxe (main weapon)
Maul (sec weapon)
Chain mail & Shield

Adventurer's Kit
crowbar
hammer, basic
grappling hook
holy symbol (necklace with pendent)

EDIT: Corrected HD from 1d12 to 1d10, originally had Bjornsen as a Hill Dwarf.
EDIT: Added Heraldry to skills (forgot to pick my 2nd knowledge from Priest background).

∴ "Virtus junxit, mors non separabit." 

@Phobos - Thanks brother. We may need Bjornsen Grimboldun so tell him to be ready Wink

PS Very cool pic, armor is amazing!
Plaguescarred, I won't be able to show on time for the game; I'll be at least an hour late. So if I may remain as a spectator, then I'd appreciate anything you could do to accommodate.

To all that is good and worthwhile.

@Miladoon - Thanks for the Summary. I've invited you so you should see the table on your Campaign Manager now. Cool pic!

@Gumba - Thanks. I've invited you so you should see the table on your Campaign Manager now.



When you say microphone required does that mean we need to have another client voice ap or does RPGTO handle that?

"The Apollo moon landing is off topic for this thread and this forum. Let's get back on topic." Crazy Monkey

Integrated voice chat.  It's a nice program, actually.
D&D Next = D&D: Quantum Edition
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