Hey everyone, working on making a Dex Based defender. This is going to be a bit of a work in progress but lets get this going.
For starters the Shield Dancer is a type of rogue, much like the berserker is a type of barbarian. So the real name for the class would be Rogue (Shield Dancer).
Shield Dancer Class
Role: Defender. Your ability to weave through combats using alternately flashy and hidden techniques makes you a difficult barrier to pass.
Power Source: Martial
Key Abilities: Dexterity, Charisma
Armor Proficiencies: Cloth, leather, light shields.
Weapon Proficiencies: Dagger, Hand Crossbow, Short sword, Sling, Spiked Shield
Bonus to Defenses: +1 Will, +1 Fortitude, +1 Reflex
Hit Points at 1st Level: 15 + Constitution Score.
Hit Points per Level Gained: 6
Healing Surges per Day: 9 + Constitution Modifier.
Trained Skills: Stealth, Acrobatics. From the class skills list below, choose 4 additional skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Insight (Wis), Perception (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex).
Class Features: Feint and Flourish, Defender Aura, Charismatic Defender, Fencing Mastery, Sneak Attack, Weapon Finesse
Rogue (Shield Dancer) Class Features
Feint and Flourish
Whenever you complete your first attack per turn you can choose to either Feint of Flourish
- Your Shield Dance ends, if it was active, you may not activate it again until you are no longer Feinting.
- You may use the Sneak Attack class feature.
- While Feinting and not in heavy armor, you gain a +2 bonus to Reflex and Fortitude defenses.
- If your Shield Dance was not active and you are wearing a light shield you activate Shield Dance.
- You cannot use your Sneak Attack Class Feature.
- While Flourishing and not in heavy armor, you gain a +2 bonus to AC and Will defenses.
At-Will - Aura
No Action - Personal
Effect: You activate an aura 1 that lasts until you use the Feint Class Feature or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of your who has this aura or Defender Aura active. Marked enemies are not subject to this aura.
Special: This ability can only be activated by using the Flourish Class Feature.
Level 14: The aura increases to aura 2.
Level 24: The aura increases to aura 3.
- You gain a bonus to damage with Opportunity Attacks equal to your Charisma Modifier
- Whenever a rogue class power or utility would use your Strength modifier you instead substitute your Charisma Modifier.
You gain the Fencing Mastery Power.
Fencing Mastery – Rogue Attack Power
While their attention is diverted you dart through a hole in your enemy's defenses.
At-Will – Martial
Opportunity Action - Personal
Trigger: An enemy subject to your Shield Dance either shifts or makes an attack that targets an ally of yours without targeting you or an ally who has either Shield Dance an active Defender Aura.
Effect: You make a melee basic attack against the triggering enemy. And deal extra damage to it equal to your Charisma Modifier.
Level 11: Charisma Modifier + 2 extra damage. If the triggering enemy isn't adjacent to you, you may shift 1 square to a square adjacent to that enemy before making the attack.
Level 21: Charisma Modifier + 4. If the triggering enemy isn't adjacent to you, you may shift up to two squares to a square adjacent to that enemy before making the attack.
During your turn, when you make an attack with a light blade, a hand crossbow, a shortbow, or a sling and hit an enemy granting combat advantage to you, that enemy takes extra damage based on your level (see the Sneak Attack table). You can deal this extra damage only once per turn.
Level 1-10 – 2d6
Level 11-20 – 3d6
Level 21-30 – 5d6
When you make a melee basic attack, you can use Dexterity instead of Strength for the attack roll and the damage roll. In addition, you gain a +1 bonus to attack rolls with light blades, hand crossbows, shortbows and slings.