Post-Gatecrash -- Naya Aggro

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Hello. This is my take on a very aggressive R-G-W build. I'm by no means a great player, but I wanted to make at least a reasonable base for this type of deck.

Creatures (23)

4x Experiment One
4x Rakdos Cackler
4x Burning-Tree Emissary
4x Gore-House Chainwalker
4x Lightning Mauler
3x Spark Trooper



Non-Creature Spells (15) 


3x Skullcrack
3x Rancor
4x Boros Charm
3x Searing Spear
2x Aurelia's Fury



Lands (22)

4x Sacred Foundry
4x Stomping Grounds
4x Temple Garden
3x Rootbound Crag
3x Clifftop Retreat
4x Mountain


I like Experiment One. A lot. Seems better to me than Cackler -- I should be playing a 2 power creature on turn 2 no matter what, and it has ample opportunity to get bigger with my Gore-House Chainwalkers. However, I still have Cacklers as a viable 1-drop.

The Lightning Maulers are pivotal. I need the haste.

I'm hoping to use Spark Troopers as a final assualt to push through with the final points of damage --  or perhaps keep me alive long enough to draw that extra last bits of burn.

Speaking of burn, Skullcracks to deal with pesky lifegain. Boros Charm for what I feel is amazing damage, and it also serves the purpose of a Supreme Verdict contingency plan. Double strike can also help with board presence (especially combined with Rancor), and I think it helps to shore up the lack of Silverblades.

Searing Spear is almost definitely for board removal.

Aurelia's Fury helps with pushing in the last points of damage. It's more of a finisher though, so that's why I only run 2.

And Rancor... because it's Rancor. 

What should I scrap? What should I definitely keep? Anything obvious I'm missing? Sideboard ideas are also in the works.

Constructive criticism greatly appreciated. I really want to make this idea work. 

Your friendly neighborhood Revenant Minotaur Half-Blooded Dragonborn Fighter Hybrid Barbarian Multiclassing into Warlord

IMAGE(http://pwp.wizards.com/1223957875/Scorecards/Landscape.png)

the gruul ghor clan rampagers semms pretty good. i think skullcrack is more of a sideboard card, and you should use some other burn, pillar of flame mostly.
i honestly don't know about experiment one, it seems too slow. i would honestly use hellrider over spark trooper or even huntmaster. consider loxodon, mayor, and selesnya charm
IMAGE(http://i.imgur.com/rCB4r.jpg)
Would Rakdos-Chainwalker coming in with a +1/+1 counter trigger Experiment One's Evolve if it's a 2/2, and therefore make it a 3/3? Or does it not work like that?

 Thanks for the reminder about the Selesnya Charms. Pump seems good, and perfect for getting rid of those pesky biggies that can get in the way. Might move Skullcracks to the side to make room.

Does Silverblade Paladin have a place in this deck? I would think so, since the Lightning Maulers can really assist with making it fast enough, but I'm not sure what to remove.

Your friendly neighborhood Revenant Minotaur Half-Blooded Dragonborn Fighter Hybrid Barbarian Multiclassing into Warlord

IMAGE(http://pwp.wizards.com/1223957875/Scorecards/Landscape.png)

Answer to your unleash/evolve question found here. 

Also, yes Silverblade Paladin could find a nice home here, but the deck looks good so far. Have you done any playtesting yet (via proxies or an unmentionable program)?

Have you thought about Vexing Devil?

Ash Zealot could be good tech against annoying graveyard interacting decks.

Have you thought about using Strangleroot Geist? or do you think the cmc is too costly here?

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Strangleroot Geist works wonders with evolve.  Two attacking 2 power creatures on turn two, nice.  Plus, if Strangleroot dies, it triggers evolve AGAIN.


I'm a huge fan of the new .  It's an awesome turn four drop.  Pretty much any red deck with creatures can use him.  T1 Experiment One , T2 Strangleroot Geist , T3 Loxodon Smiter or Crusader of Odric , T4 Legion Loyalist would be epic....even if a lot of luck would be required to set it up right.
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I wasn't plan on running Strangleroot or Ash because of the lack of synergy with the Emissary.

Vexing Devil was heavily considered. No matter what, he's hitting the field, so Experiment One will be getting the evolve. However, like the Silverblade, the problem again arises of space -- what to give up so Devil can fit in. My gut feeling would be the Cacklers or Chainwalkers.

Playtesting is a slight issue since I only have the current Standard meta set up, with little to no cards from Gatecrash. I'll still playtest just to see what works and what doesn't. 

Your friendly neighborhood Revenant Minotaur Half-Blooded Dragonborn Fighter Hybrid Barbarian Multiclassing into Warlord

IMAGE(http://pwp.wizards.com/1223957875/Scorecards/Landscape.png)

I like Experiment One. A lot. Seems better to me than Cackler -- I should be playing a 2 power creature on turn 2 no matter what, and it has ample opportunity to get bigger with my Gore-House Chainwalkers. However, I still have Cacklers as a viable 1-drop.



You've got only eight lands that will let you get a turn-one Experiment One; that seems a little thin.