GW Enchantments

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I cobbled this together from leftovers.  As a subtheme, all of my creatures are gold or hybrid in nature.  Enchantresses (Mesa and Verduran) are in other decks, so this does something different.

Land 24
10x Forest
10x Plains
1x Sunpetal Grove
1x Secluded Steppe
1x Tranquil Thicket
1x Gavony Township

Creatures 17
4x Watchwolf
4x Centaur Healer
3x Selesnya Sagittars
2x Pale Recluse
1x Krond the Dawn-Clad
1x Kitchen Finks
1x Elderwood Scion
1x Tolsimir Wolfblood

Noncreatures 20
4x Ethereal Armor
4x Snake Umbra
4x Sphere of Safety
3x Prison Term
2x Rancor
1x Indrik Umbra
1x Selesnya Charm
1x Three Dreams

For those who haven't tried a Sphere of Safety deck, you really should - it quickly becomes ridiculous.

Those in my meta rarely hold back instant removal to zap creatures before the aura 'lands' on it. 

As for the deck itself, Indrik Umbra and Selesnya Charm are not pulling their weight - the former has too high a cmc and the latter doesn't flow in this deck.  Selesnya Sagittars works, but just seems... off, somehow.  I really didn't like it when it came out in Ravnica, either.  Still, it is gold/hybrid.

Centaur Healer is a surprisingly fine card at the kitchen table, even without a stack of auras on it.  Prison Term is a hoot in an MP environment.

Comments are very welcome, but I'd like to keep creatures gold/hybrid in color and all recommendations in the Modern border, even if not Modern legal.  If it matters, I am most likely to play this in 3-6 player games.

Thank you!

Cheers!



A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama. www.zombiehunters.org for all your preparation needs. http://shtfschool.com/ - why prepping is useful, from one who has been there.
I'll bite. It's really a bummer you insist on having White/Green creatures only. Kor Spiritdancer, Silhana Ledgewalker and Aura Gnarlid are better than probably any creatures you are running now. I would try to lower the curve, you don't need big creatures if you are going to pump them anyways. Loxodon Smiter for instance seems like he would be good here. Armadillo Cloak is silly good but I can't remember off the top of my head if that is Modern or not, and in a deck like this can gain you tons of life, really great in multiplayer because you can use it on an opponents creature to prevent them from dealing damage to you, but still gain life when they attack others. You have no card draw, I would work on fixing that. I don't know what to recommend because you insist on having only White/Green creatures. Harmonize is better than nothing. Garruk, Primal Hunter works too. Staff of Nin costs a lot to cast, but it's probably a long multiplayer game so it's an option I guess.

If you really like the Sphere of Safety stuff, you can double down and run Ghostly Prison, it's really hillarious, and everyone will hate you. 
I don't bite, don't hesitate to message me if you have any questions or thoughts about deck ideas I post or anything Magic the Gathering related. My Causal Modern Decks Swag Flu (Mono Black Infect) http://community.wizards.com/go/thread/view/75842/29788619/Swag_Flu_(Mono_Black_Infect) American Super Friends (White/Blue/Red Planeswalker Control) http://community.wizards.com/go/thread/view/75842/29772319/American_Super_Friends_(Budget_WhiteBlueRed_Planeswalker_Control) Hong Kong (White/Red Norin Tokens)http://community.wizards.com/go/thread/view/75842/29636557/Hong_Kong_(WhiteRed_Norin_Tokens)
agree w honor. there's really no point to your creatures when you can have creatures that either have hexproof or give rewards when targeted by auras.
the scion is pretty cool though.
selesnya charm is awsome, there's very few decks vs which it doesnt pull its weight. might be less awsome in multiplayer though

multiplayer has already seemed really weird - seems to me that the guy that other people choose not to attack wins and that theres little objective reason to choose to target one player over the other... Havent played it much but it seemedsilly to me^^

anyway given that its always hard to advice. enchantments isnt a very powerful strategy vs multiple opponents but maybe thats a good thing, that youre not too powerful...
Thank you, both.

Snake Umbras provide my draw, albeit in a conditional manner.  I think I may have some Harmonizes kicking about, so I can look for those.

I appreciate the concern with my substandard creatures.  The truth is that I am bored with running the most optimized decks, and am trying to scale back; my play group seems to prefer my decks over their own, and while that is flattering, it also implies that they have no need to collect cards of their own or build their own decks.  That said, the Aura Gnarlid in particular is tempting, so my desire for gold critters may slip. 

While Armadillo Cloak is not Modern legal, it has appeared in Modern frames, via Archenemy and a Duel Deck, so would fit if I stumble across one.  Doubling down with Ghostly Prison made me lol.  The stall this deck generates is enough with the Spheres (no one in my meta runs enchantment sweepers, and this deck takes wild advantage of that fact).

After posting the decklist, I revised the deck a tiny bit:

-1 Indrik Umbra
-1 Selesnya Charm
-1 Kitchen Finks
-1 Selesnya Sagittars
+1 Rancor
+1 Dauntless Escort
+2 Enlisted Wurm

Having never actually played cascade, the Wurms look to be entertaining.

As it stands, I am entertaining vague ideas of this deck eventually branching into Cloudstone Curio territory, but that almost demands splashing blue for Reality Acid.

I have found MP games to involve almost constant threat reevaluation, especially when the decks involved are a known quantity.  Then it becomes a game of who needs to be removed from the game before they kill the table; as several of the decks in my meta run cards that benefit everyone (until victory is clinched), weighing the advantage of keeping those cards in play vs. killing the guy who played them becomes almost a subgame of sorts. 

Still, MP metas can be drastically different, ranging from groups that race to end things (our record is a 15-minute 9 player game involving Mana Geyser and Comet Storm) to those that prefer the glacially slow games that are measured in hours (no, thank you.)  Highly competitive to highly ... uncompetitive.  Gentlemen's agreements abound regarding specific cards and strategies that are deemed "too effective" or "too unfun," leading to those cards and strategies not seeing play.  So learning and growing a metagame is a rewarding task, at least it has been for me.

Cheers!
A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama. www.zombiehunters.org for all your preparation needs. http://shtfschool.com/ - why prepping is useful, from one who has been there.
This might be hard to give advice to someone who has help me out more than once and most likely has more knowledge of the game but here we go anyway.  Since your not running the other enchantress in why not run Enchantress's Presence, this would give you the draw you need.  Also you need a way to protect your enchantments, Sterling Grove can do that and it can serve as a tutor. 

A few creatures i think would be good for this type of deck would be, Charging Troll nothing like having a regenerator first striker.  Steward of Valeron would give you alittle ramp.  Qasali Pridemage would be nice to deal with enchantments and artifacts that your opponents might be a problem.  Loxodon Hierarch would be nice if someone plays something like earthquake.

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Single Card

[*c]Forest[*/c] minus * = Forest

 

Deck

[*deck]

16 Forest

2 strip mine

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Card Nicknames [*c=Wrath of God]WoG[*/c] minus the * = WoG

 

Single Player Decks I'm currently playing

Assault of the Minotaurs

Lands
19 Mountain
4 Khalni Garden
1 Thawing Glaciers

 

Artifacts
4 Didgeridoo
4 Gorgon Flail
1 Konda's Banner
1 Tenza, Godo's Maul

 

Spells
4 Assault Strobe

 

Creatures
4 Adaptive Automaton
4 Anaba Ancestor
4 Minotaur Aggressor
4 Talruum Minotaur
4 Gorehorn Minotaurs
4 Lord of Shatterskull Pass
2 Tahngarth, Talruum Hero

Rapid infenction

Lands

18 Forest
1 Inkmoth Nexus
1 Pendelhaven

 

Creatures
4 Glistener Elf
4 Necropede
4 Ichorclaw Myr

 

Spells
4 Rancor
4 Might of Old Krosa
4 Griant Growth
4 Mutagenic Growth
4 Invigorate
4 Vines of Vastwood
4 Apostle's Blessing

Use your Illusion

Lands
18 Island
4 Halimar Depths

Creatures
4 Krovikan Mist
3 Phantom Warrior
3 Phantasmal Dragon
4 Lord of the Unreal
4 Phantasmal Bear
4 Adaptive Automaton
3 Illusory Angel

Artifacts
2 Swiftfoot Boots

Spells
3 Sleep
4 Ponder
4 Muddle the Mixture

Goblin deck

Land

16 Mountain

4 Goblin Burrows

 

Spells
4 Goblin Grenade
4 Goblin War Strike
2 Brightstone Ritual
2 Quest for the Goblin Lord

 

Creatures
4 Goblin Bushwhacker
4 Goblin Balloon Brigade
3 Goblin Guide
2 Warren Instigator
4 Goblin Wardriver
4 Goblin Matron
1 Goblin King
3 Goblin Chieftain
3 Goblin Warchief
1 Siege-Gang Commander
1 Krenko, Mob Boss

Look out the Land is Falling

Lands
4 Evoling Wilds
4 Terramorphic Expanse
7 Plains
9 Forest

Spells
3 Vines of Vastwood
4 Cultivate
3 Groundswell

Enchantments
4 Oblivion Ring

Artifacts
2 Adventuring Gear

Creatures
4 Steppe Lynx
4 Ruin Ghost
2 Baloth Woodcrasher
2 Rampaging Baloths
4 Emeria Angel
4 Vinelasher Kudzu

Ula's Deep Sea Drezins

Lands
18 Island
4 Halimar Depths

Creatures
4 Inkwell Leviathan
3 Kraken Hatchling
3 Sage of Epityr
4 Stormtide Leviathan
2 Grozoth
3 Spiketail Hatchling
3 Cursecatcher


Enchantment
4 Quest for Ula's Temple

Spells
4 Preordain
4 Dizzy Spell
4 Clockspinning

Green Beatdown

Lands

18 Forest
4 Treetop Village


Spells
4 Vines of Vastwood
4 Rancor
2 Might of Oaks

Creatures
4 Albino Troll
4 Groundbreaker
4 Llanowar Elves
4 Viridian Zealot
4 Pouncing Jaguar
4 Leatherback Baloth
3 River Boa
1 Mire Boa

Elemental Assault

Lands
16 Mountain
4 Teetering Peaks

Spells
4 Lightning bolt
3 Breaking Point
1 Warstorm Surge
4 Brute Force
4 Browbeat
4 Assault Strobe

Creatures
4 Ball Lightning
4 Hell's Thunder
4 Blistering Firecat
4 Hellspark Elemental
4 Spark Elemental
2 Lightning Serpent

Death from the Sky

Land
4 Glacial Fortress
4 Azorius Chancery
4 Seaside Haven
5 Plains
5 Island

 

Creatures
4 Squadron Hawk
4 Soulcatcher
4 Judge's Familar
3 Augury Owl
3 Cloudreach Cavalry
3 Pride of Clouds
2 Emeria Angel
2 Aven Mimeomancer
1 God of Awe

 

Spells
4 Soulcatchers' Aerie
4 Oblivion Ring
2 Battle Screech
2 Airborne Raid

Stompy

Lands
18 Forest

Creatures
3 Garruk's Companion
3 Rogue Elephant
4 Silhana Ledgewalker
4 Skarrgan Pit-Skulk
3 Pouncing Jaguar
3 Quirion Ranger
3 Shinen of Life's Roar

Spells
3 Groundswell
4 Rancor
3 Gather Courage
3 Briar Shield
3 Vines of Vastwood
3 Fog

Multi-Player Decks I'm currently Playing

Discard

Lands
22 Swamp

 

Spells
4 Innocent Blood
4 Mutilate
4 Sign in Blood

2 Syphon Mind
1 Demonic Tutor
1 Vampiric Tutor

Enchantments
4 Necrogen Mists
4 Bottomless Pit
4 Shrieking Affliction

Artifacts
4 Wheel of Torture
3 Ensnaring Bridge
3 Bottled Cloister

Everyone Burns

18 Mountain
2 Valakut, the Molten Pinnacle
2 Glacial Chasm
1 Shivan Gorge

Creatures
4 Aether Membrane

Artifacts
3 Sun Droplet

Enchantments
4 Quest for Pure Flame

Spells
4 Sizzle
4 Flame Rift
4 Browbeat
4 Flamebreak
4 Acidic Soil
3 Breaking Point
3 Breath of Darigaaz

Brewing a Storm

Lands
2 Glacial Chasm
3 Sunpetal Grove
3 Greypelt Refuge
4 Brushland
4 Forest
5 Plains

Spells
3 Wrath of God
2 Hurricane


Enchantment
2 Ghostly Prison
2 Titania's Song
2 Aura of Silence
2 Kismet
1 Fastbond

 

Artifacts
4 Fieldmist Borderpost
4 Storm Cauldron
4 Ankh of Mishra
2 Sun Droplet
1 Venser's Journal
2 Horn of Greed
4 Iron Maiden
4 Darksteel Ingot

Beast Gone Wild

Lands
3 Kessig Wolf Run
4 Contested Cliffs
4 Kazandu Refuge
4 Gruul Turf
1 Yavimaya Hollow
8 Forest

 

Creatures
4 Krosan Warchief
4 Wirewood Savage
3 Ravenous Baloth
3 Rampaging Baloths
2 Spearbreaker Behemoth
2 Mold Shambler
2 Terra Stomper
1 Craterhoof Behemoth
1 Gruul Ragebeast
1 Silklash Spider
1 Copperhoof Vorrac
1 Ursapine
1 Molder Slug
1 Protean Hulk

 

Enchantments
4 Wild Growth
2 Warstorm Surge
1 Spidersilk Armor

 

Planeswalker
2 Garruk, Primal Hunter

Elven Rythym Nation

Lands
14 Forest
2 Wirewood Lodge
1 Oran-Rief, the Vastwood
1 Pendelhaven

 

Creatures
3 Joraga Warcaller
2 Ezuri, Renegade Leader
4 Priest of Titania
2 Fyndhorn Elves
4 Llanowar Elves
4 Wirewood Symbiote
4 Elvish Visionary
4 Elvish Archdruid
4 Sylvan Messenger
4 Imperious Perfect

 

Spells
1 Asceticism
2 Biorhythm
2 Hurricane
2 Eldrazi Monument

I want to drink your blood

Lands
18 Swamp
4 Leechridden Swamp
2 Cabal Coffers

 

Creatures
4 Pulse Tracker
3 Blood Artist
4 Vampire Nighthawk
4 Malakir Bloodwitch
3 Falkenrath Noble
2 Bloodline Keeper

 

Enchantments
3 Underworld Connections
1 No Mercy
1 Phyrexian Reclamation

 

Spells
4 Syphon Soul
4 Blood Tithe
3 Exsanguinate

Draw equals Pain

Land
1 Tolarian Academy
2 Sulfur Falls
4 Great Furnace
4 Seat of the Synod
1 Mikokoro, Center of the Sea
2 Deserted Temple
2 Reliquary Tower
3 Island
2 Mountain

 

Creatures
4 Swans of Bryn Argoll
2 Jace's Archivist
2 Kami of the Crescent Moon
4 Psychosis Crawler

 

Artifacts
4 Howling Mine
4 Iron Maiden
4 Ebony Owl Netsuke
1 Ivory Tower

 

Spells
4 Winds of Change
4 Molten Psyche
2 Copy Artifact
2 Sunder
2 Cyclonic Rift

Rainbow Sliver

Lands
4 Ancient Ziggurat
4 Rootbound Crag
4 Overgrown Tomb
4 Sunpetal Grove
4 Breeding Pool

 

Creatures
4 Muscle Sliver
4 Sinew Sliver
4 Gemhide Sliver
3 Winged Sliver
4 Crystalline Sliver
4 Homing Sliver
2 Heart Sliver
2 Acidic Sliver
1 Sliver Overlord
1 Essence Sliver
1 Necrotic Sliver
1 Harmonic Sliver
1 Brood Sliver
1 Shifting Sliver
1 Fury Sliver

 

Spells
3 Distant Melody
1 Creeping Renaissance

 

Artifacts
2 Door of Destinies

soldier

Lands
22 Plains
2 Emeria, Sky Ruin

 

Creatures
4 Veteran Swordsmith
4 Daru Warchief
3 Field Marshal
3 Knight-Captain of Eos
3 Captain of the Watch
3 Catapult Master
2 Loxodon Gatekeeper
2 Angel of Glory's Rise
2 Stormfront Riders
1 Darien, King of Kjeldor
1 Odric, Master Tactician

 

Spells
4 Skullclamp
2 Eldrazi Monument
1 Mobilization

 

Planeswalker
1 Elspeth, Knight-Errant

Life Test

Lands
16 Plains
4 Kabira Crossroads
2 Emeria, the Sky Ruin
1 Miren, the Moaing Well

 

Creatures
4 Wall of Reverence
2 Divinity of Pride
4 Serra Ascendant
4 Martyr of Sands
4 Kami of False Hope

 

Spells
2 Test of Endurance
1 Idyllic Tutor
1 Enlightened Tutor
1 Beacon of Immortality
2 Fracturing Gust
3 Congregate
2 Well of Lost Dreams
2 Proclamation of Rebirth
4 Chastise
1 Elixir of Immortality
1 Debtors' Knell

 

Planeswalker
1 Ajani Goldmane

 

well, I agree that you want cheaper critters. but since I'm not very familiar with what can be done in W/G only critters let me focus on enchantments.

first things I'll point out are sigil of the nayan gods, sigil of the empty throne, beastmaster ascension, and battle mastery. the sigils mostly work together and with other forms of token gen, but more pump is more pump. and chump blockers are always good to have.
and...yeah that last two for all the obvious reasons.

one card I'm shocked you didn't include is asceticism. if it seems too much for you try this, take a shot of something strong every time you're friends forget you have it on the field. I think you will find it evens out quickly.

I find that these decks work best when they combine the various pump sources they have with some version of unblockable. that is why aura gnarlids and invisible stalkers are so good in these decks. unfortunatly the only thing I can think of that fits your criteria is pentarch ward, and I'm not sure if it's modern legal. and if you can't find some form of unblockable then.............. well then I'll be very surprised. but in that case get yourself some overrun, overwhelming stampede, or heck even triumph of the horde.

point is you need something to make the damage go threw. I hope that helped.
Kinda surprised





haven't been mentioned yet especially the first two
It might be worth running Safehold Elites to ensure you have guys to enchant. It's a shame Dowsing Shaman isn't multicolored, he seems nice for multiplayer games.
Lots of food for thought from all of you.  Thank you.

I will be at the FLGS tonight, so perhaps I can come home with some of the recommendations.

Cheers!
A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama. www.zombiehunters.org for all your preparation needs. http://shtfschool.com/ - why prepping is useful, from one who has been there.